/src/skia/modules/sksg/src/SkSGGroup.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* |
2 | | * Copyright 2017 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #include "modules/sksg/include/SkSGGroup.h" |
9 | | |
10 | | #include "include/core/SkCanvas.h" |
11 | | #include "include/private/base/SkAssert.h" |
12 | | #include "include/private/base/SkDebug.h" |
13 | | #include "modules/sksg/include/SkSGNode.h" |
14 | | |
15 | | #include <algorithm> |
16 | | |
17 | | class SkMatrix; |
18 | | struct SkPoint; |
19 | | |
20 | | namespace sksg { |
21 | | class InvalidationController; |
22 | | |
23 | 0 | Group::Group() = default; |
24 | | |
25 | | Group::Group(std::vector<sk_sp<RenderNode>> children) |
26 | 25.2k | : fChildren(std::move(children)) { |
27 | 183k | for (const auto& child : fChildren) { |
28 | 183k | this->observeInval(child); |
29 | 183k | } |
30 | 25.2k | } |
31 | | |
32 | 25.2k | Group::~Group() { |
33 | 183k | for (const auto& child : fChildren) { |
34 | 183k | this->unobserveInval(child); |
35 | 183k | } |
36 | 25.2k | } |
37 | | |
38 | 0 | void Group::clear() { |
39 | 0 | for (const auto& child : fChildren) { |
40 | 0 | this->unobserveInval(child); |
41 | 0 | } |
42 | 0 | fChildren.clear(); |
43 | 0 | } |
44 | | |
45 | 0 | void Group::addChild(sk_sp<RenderNode> node) { |
46 | | // should we allow duplicates? |
47 | 0 | for (const auto& child : fChildren) { |
48 | 0 | if (child == node) { |
49 | 0 | return; |
50 | 0 | } |
51 | 0 | } |
52 | | |
53 | 0 | this->observeInval(node); |
54 | 0 | fChildren.push_back(std::move(node)); |
55 | |
|
56 | 0 | this->invalidate(); |
57 | 0 | } |
58 | | |
59 | 0 | void Group::removeChild(const sk_sp<RenderNode>& node) { |
60 | 0 | SkDEBUGCODE(const auto origSize = fChildren.size()); |
61 | 0 | fChildren.erase(std::remove(fChildren.begin(), fChildren.end(), node), fChildren.end()); |
62 | 0 | SkASSERT(fChildren.size() == origSize - 1); |
63 | |
|
64 | 0 | this->unobserveInval(node); |
65 | 0 | this->invalidate(); |
66 | 0 | } |
67 | | |
68 | 4.88k | void Group::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
69 | 4.88k | const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), |
70 | 4.88k | canvas->getTotalMatrix(), |
71 | 4.88k | fRequiresIsolation); |
72 | | |
73 | 38.4k | for (const auto& child : fChildren) { |
74 | 38.4k | child->render(canvas, local_ctx); |
75 | 38.4k | } |
76 | 4.88k | } |
77 | | |
78 | 0 | const RenderNode* Group::onNodeAt(const SkPoint& p) const { |
79 | 0 | for (auto it = fChildren.crbegin(); it != fChildren.crend(); ++it) { |
80 | 0 | if (const auto* node = (*it)->nodeAt(p)) { |
81 | 0 | return node; |
82 | 0 | } |
83 | 0 | } |
84 | | |
85 | 0 | return nullptr; |
86 | 0 | } |
87 | | |
88 | 35.3k | SkRect Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
89 | 35.3k | SkASSERT(this->hasInval()); |
90 | | |
91 | 35.3k | SkRect bounds = SkRect::MakeEmpty(); |
92 | 35.3k | fRequiresIsolation = false; |
93 | | |
94 | 333k | for (size_t i = 0; i < fChildren.size(); ++i) { |
95 | 298k | const auto child_bounds = fChildren[i]->revalidate(ic, ctm); |
96 | | |
97 | | // If any of the child nodes overlap, group effects require layer isolation. |
98 | 298k | if (!fRequiresIsolation && i > 0 && child_bounds.intersects(bounds)) { |
99 | 24.2k | #if 1 |
100 | | // Testing conservatively against the union of prev bounds is cheap and good enough. |
101 | 24.2k | fRequiresIsolation = true; |
102 | | #else |
103 | | // Testing exhaustively doesn't seem to increase the layer elision rate in practice. |
104 | | for (size_t j = 0; j < i; ++ j) { |
105 | | if (child_bounds.intersects(fChildren[i]->bounds())) { |
106 | | fRequiresIsolation = true; |
107 | | break; |
108 | | } |
109 | | } |
110 | | #endif |
111 | 24.2k | } |
112 | | |
113 | 298k | bounds.join(child_bounds); |
114 | 298k | } |
115 | | |
116 | 35.3k | return bounds; |
117 | 35.3k | } |
118 | | |
119 | | } // namespace sksg |