Coverage Report

Created: 2024-09-14 07:19

/src/skia/src/core/SkPixmapDraw.cpp
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/*
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 * Copyright 2023 Google LLC
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 *
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 * This file contains implementations of SkPixmap methods which require the CPU backend.
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 */
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#include "include/core/SkAlphaType.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPixmap.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTileMode.h"
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#include "src/shaders/SkImageShader.h"
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#include <utility>
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struct SkSamplingOptions;
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bool SkPixmap::scalePixels(const SkPixmap& actualDst, const SkSamplingOptions& sampling) const {
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    // We may need to tweak how we interpret these just a little below, so we make copies.
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    SkPixmap src = *this,
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             dst = actualDst;
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    // Can't do anthing with empty src or dst
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    if (src.width() <= 0 || src.height() <= 0 ||
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        dst.width() <= 0 || dst.height() <= 0) {
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        return false;
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    }
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    // no scaling involved?
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    if (src.width() == dst.width() && src.height() == dst.height()) {
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        return src.readPixels(dst);
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    }
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    // If src and dst are both unpremul, we'll fake the source out to appear as if premul,
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    // and mark the destination as opaque.  This odd combination allows us to scale unpremul
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    // pixels without ever premultiplying them (perhaps losing information in the color channels).
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    // This is an idiosyncratic feature of scalePixels(), and is tested by scalepixels_unpremul GM.
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    bool clampAsIfUnpremul = false;
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    if (src.alphaType() == kUnpremul_SkAlphaType &&
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        dst.alphaType() == kUnpremul_SkAlphaType) {
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        src.reset(src.info().makeAlphaType(kPremul_SkAlphaType), src.addr(), src.rowBytes());
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        dst.reset(dst.info().makeAlphaType(kOpaque_SkAlphaType), dst.addr(), dst.rowBytes());
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        // We'll need to tell the image shader to clamp to [0,1] instead of the
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        // usual [0,a] when using a bicubic scaling (kHigh_SkFilterQuality).
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        clampAsIfUnpremul = true;
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    }
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    SkBitmap bitmap;
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    if (!bitmap.installPixels(src)) {
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        return false;
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    }
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    bitmap.setImmutable();        // Don't copy when we create an image.
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    SkMatrix scale = SkMatrix::RectToRect(SkRect::Make(src.bounds()), SkRect::Make(dst.bounds()));
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    sk_sp<SkShader> shader = SkImageShader::Make(bitmap.asImage(),
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                                                 SkTileMode::kClamp,
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                                                 SkTileMode::kClamp,
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                                                 sampling,
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                                                 &scale,
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                                                 clampAsIfUnpremul);
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    sk_sp<SkSurface> surface =
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            SkSurfaces::WrapPixels(dst.info(), dst.writable_addr(), dst.rowBytes());
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    if (!shader || !surface) {
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        return false;
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    }
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    SkPaint paint;
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    paint.setBlendMode(SkBlendMode::kSrc);
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    paint.setShader(std::move(shader));
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    surface->getCanvas()->drawPaint(paint);
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    return true;
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}