/src/skia/src/gpu/RectanizerSkyline.h
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1 | | /* |
2 | | * Copyright 2014 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef skgpu_RectanizerSkyline_DEFINED |
9 | | #define skgpu_RectanizerSkyline_DEFINED |
10 | | |
11 | | #include "include/private/base/SkTDArray.h" |
12 | | #include "src/gpu/Rectanizer.h" |
13 | | |
14 | | #include <cstdint> |
15 | | |
16 | | struct SkIPoint16; |
17 | | |
18 | | namespace skgpu { |
19 | | |
20 | | // Pack rectangles and track the current silhouette |
21 | | // Based, in part, on Jukka Jylanki's work at http://clb.demon.fi |
22 | | // |
23 | | // Mark this class final in an effort to avoid the vtable when this subclass is used explicitly. |
24 | | class RectanizerSkyline final : public Rectanizer { |
25 | | public: |
26 | 30.5k | RectanizerSkyline(int w, int h) : Rectanizer(w, h) { |
27 | 30.5k | this->reset(); |
28 | 30.5k | } |
29 | | |
30 | 30.5k | ~RectanizerSkyline() final { } |
31 | | |
32 | 31.3k | void reset() final { |
33 | 31.3k | fAreaSoFar = 0; |
34 | 31.3k | fSkyline.clear(); |
35 | 31.3k | fSkyline.push_back(SkylineSegment{0, 0, this->width()}); |
36 | 31.3k | } |
37 | | |
38 | | bool addRect(int w, int h, SkIPoint16* loc) final; |
39 | | |
40 | 0 | float percentFull() const final { |
41 | 0 | return fAreaSoFar / ((float)this->width() * this->height()); |
42 | 0 | } |
43 | | |
44 | | private: |
45 | | struct SkylineSegment { |
46 | | int fX; |
47 | | int fY; |
48 | | int fWidth; |
49 | | }; |
50 | | |
51 | | SkTDArray<SkylineSegment> fSkyline; |
52 | | |
53 | | int32_t fAreaSoFar; |
54 | | |
55 | | // Can a width x height rectangle fit in the free space represented by |
56 | | // the skyline segments >= 'skylineIndex'? If so, return true and fill in |
57 | | // 'y' with the y-location at which it fits (the x location is pulled from |
58 | | // 'skylineIndex's segment. |
59 | | bool rectangleFits(int skylineIndex, int width, int height, int* y) const; |
60 | | // Update the skyline structure to include a width x height rect located |
61 | | // at x,y. |
62 | | void addSkylineLevel(int skylineIndex, int x, int y, int width, int height); |
63 | | }; |
64 | | |
65 | | } // End of namespace skgpu |
66 | | |
67 | | #endif |