/src/skia/src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h
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1 | | /* |
2 | | * Copyright 2014 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef GrGLSLFragmentShaderBuilder_DEFINED |
9 | | #define GrGLSLFragmentShaderBuilder_DEFINED |
10 | | |
11 | | #include "include/private/base/SkDebug.h" |
12 | | #include "include/private/base/SkMacros.h" |
13 | | #include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h" |
14 | | |
15 | | #include <cstdint> |
16 | | |
17 | | enum GrSurfaceOrigin : int; |
18 | | class GrGLSLProgramBuilder; |
19 | | |
20 | | namespace skgpu { enum class BlendEquation : uint8_t; } |
21 | | |
22 | | /* |
23 | | * This class is used by fragment processors to build their fragment code. |
24 | | */ |
25 | | class GrGLSLFPFragmentBuilder : virtual public GrGLSLShaderBuilder { |
26 | | public: |
27 | | /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */ |
28 | 0 | GrGLSLFPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) { |
29 | | // Suppress unused warning error |
30 | 0 | (void) fPadding; |
31 | 0 | } |
32 | | |
33 | | enum class ScopeFlags { |
34 | | // Every fragment will always execute this code, and will do it exactly once. |
35 | | kTopLevel = 0, |
36 | | // Either all fragments in a given primitive, or none, will execute this code. |
37 | | kInsidePerPrimitiveBranch = (1 << 0), |
38 | | // Any given fragment may or may not execute this code. |
39 | | kInsidePerPixelBranch = (1 << 1), |
40 | | // This code will be executed more than once. |
41 | | kInsideLoop = (1 << 2) |
42 | | }; |
43 | | |
44 | | virtual void forceHighPrecision() = 0; |
45 | | |
46 | | /** Returns the variable name that holds the color of the destination pixel. This may be nullptr |
47 | | * if no effect advertised that it will read the destination. */ |
48 | | virtual const char* dstColor() = 0; |
49 | | |
50 | | private: |
51 | | // WARNING: LIke GrRenderTargetProxy, changes to this can cause issues in ASAN. This is caused |
52 | | // by GrGLSLProgramBuilder's SkTBlockLists requiring 16 byte alignment, but since |
53 | | // GrGLSLFragmentShaderBuilder has a virtual diamond hierarchy, ASAN requires all this pointers |
54 | | // to start aligned, even though clang is already correctly offsetting the individual fields |
55 | | // that require the larger alignment. In the current world, this extra padding is sufficient to |
56 | | // correctly initialize GrGLSLXPFragmentBuilder second. |
57 | | char fPadding[4] = {}; |
58 | | }; |
59 | | |
60 | | SK_MAKE_BITFIELD_CLASS_OPS(GrGLSLFPFragmentBuilder::ScopeFlags) |
61 | | |
62 | | /* |
63 | | * This class is used by Xfer processors to build their fragment code. |
64 | | */ |
65 | | class GrGLSLXPFragmentBuilder : virtual public GrGLSLShaderBuilder { |
66 | | public: |
67 | | /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */ |
68 | 0 | GrGLSLXPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) {} |
69 | | |
70 | | virtual bool hasSecondaryOutput() const = 0; |
71 | | |
72 | | /** Returns the variable name that holds the color of the destination pixel. This may be nullptr |
73 | | * if no effect advertised that it will read the destination. */ |
74 | | virtual const char* dstColor() = 0; |
75 | | |
76 | | /** Adds any necessary layout qualifiers in order to legalize the supplied blend equation with |
77 | | this shader. It is only legal to call this method with an advanced blend equation, and only |
78 | | if these equations are supported. */ |
79 | | virtual void enableAdvancedBlendEquationIfNeeded(skgpu::BlendEquation) = 0; |
80 | | }; |
81 | | |
82 | | /* |
83 | | * This class implements the various fragment builder interfaces. |
84 | | */ |
85 | | class GrGLSLFragmentShaderBuilder : public GrGLSLFPFragmentBuilder, public GrGLSLXPFragmentBuilder { |
86 | | public: |
87 | | GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program); |
88 | | |
89 | | // Shared FP/XP interface. |
90 | | const char* dstColor() override; |
91 | | |
92 | | // GrGLSLFPFragmentBuilder interface. |
93 | 0 | void forceHighPrecision() override { fForceHighPrecision = true; } |
94 | | |
95 | | // GrGLSLXPFragmentBuilder interface. |
96 | 0 | bool hasSecondaryOutput() const override { return fHasSecondaryOutput; } |
97 | | void enableAdvancedBlendEquationIfNeeded(skgpu::BlendEquation) override; |
98 | | |
99 | | private: |
100 | | // Private public interface, used by GrGLProgramBuilder to build a fragment shader |
101 | | void enableSecondaryOutput(); |
102 | | const char* getPrimaryColorOutputName() const; |
103 | | const char* getSecondaryColorOutputName() const; |
104 | | bool primaryColorOutputIsInOut() const; |
105 | | |
106 | | #ifdef SK_DEBUG |
107 | | // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below |
108 | | // state to track this. The reset call is called per processor emitted. |
109 | | bool fHasReadDstColorThisStage_DebugOnly = false; |
110 | | |
111 | 0 | void debugOnly_resetPerStageVerification() { |
112 | 0 | fHasReadDstColorThisStage_DebugOnly = false; |
113 | 0 | } |
114 | | #endif |
115 | | |
116 | 0 | static const char* DeclaredColorOutputName() { return "sk_FragColor"; } |
117 | 0 | static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut"; } |
118 | | |
119 | | GrSurfaceOrigin getSurfaceOrigin() const; |
120 | | |
121 | | void onFinalize() override; |
122 | | |
123 | | inline static constexpr const char kDstColorName[] = "_dstColor"; |
124 | | |
125 | | bool fPrimaryColorIsInOut = false; |
126 | | bool fSetupFragPosition = false; |
127 | | bool fHasSecondaryOutput = false; |
128 | | bool fHasModifiedSampleMask = false; |
129 | | bool fForceHighPrecision = false; |
130 | | |
131 | | friend class GrGLSLProgramBuilder; |
132 | | friend class GrGLProgramBuilder; |
133 | | friend class GrVkPipelineStateBuilder; |
134 | | }; |
135 | | |
136 | | #endif |