/src/skia/src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h
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1 | | /* |
2 | | * Copyright 2017 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef GrGLSLVertexGeoBuilder_DEFINED |
9 | | #define GrGLSLVertexGeoBuilder_DEFINED |
10 | | |
11 | | #include "include/core/SkString.h" |
12 | | #include "src/core/SkSLTypeShared.h" |
13 | | #include "src/gpu/ganesh/GrGeometryProcessor.h" |
14 | | #include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h" |
15 | | |
16 | | class GrGLSLProgramBuilder; |
17 | | |
18 | | /** |
19 | | * Base class for vertex shader builder. This is the stage that computes input geometry for the |
20 | | * rasterizer. |
21 | | */ |
22 | | class GrGLSLVertexGeoBuilder : public GrGLSLShaderBuilder { |
23 | | public: |
24 | | // Copies the given text verbatim to the function definitions section. Does not mangle the name. |
25 | | // 'functionDefinition' should be a fully valid SkSL function, complete with return type, name, |
26 | | // arguments, braces, and a body. |
27 | 0 | void insertFunction(const char* functionDefinition) { |
28 | 0 | this->functions().append(functionDefinition); |
29 | 0 | } |
30 | | using GrGLSLShaderBuilder::functions; |
31 | | using GrGLSLShaderBuilder::code; |
32 | | |
33 | | protected: |
34 | 0 | GrGLSLVertexGeoBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {} |
35 | | |
36 | 0 | void emitNormalizedSkPosition(const char* devPos, SkSLType devPosType = SkSLType::kFloat2) { |
37 | 0 | this->emitNormalizedSkPosition(&this->code(), devPos, devPosType); |
38 | 0 | } |
39 | | |
40 | | void emitNormalizedSkPosition(SkString* out, const char* devPos, |
41 | | SkSLType devPosType = SkSLType::kFloat2); |
42 | | |
43 | | friend class GrGeometryProcessor::ProgramImpl; |
44 | | |
45 | | using INHERITED = GrGLSLShaderBuilder; |
46 | | }; |
47 | | |
48 | | |
49 | | class GrGLSLVertexBuilder : public GrGLSLVertexGeoBuilder { |
50 | | public: |
51 | 0 | GrGLSLVertexBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {} |
52 | | |
53 | | private: |
54 | | void onFinalize() override; |
55 | | |
56 | | friend class GrGLProgramBuilder; |
57 | | |
58 | | using INHERITED = GrGLSLVertexGeoBuilder; |
59 | | }; |
60 | | |
61 | | #endif |