Coverage Report

Created: 2024-09-14 07:19

/src/skia/src/gpu/graphite/RendererProvider.cpp
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/*
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 * Copyright 2022 Google LLC
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#include "src/gpu/graphite/RendererProvider.h"
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#include "include/core/SkPathTypes.h"
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#include "include/core/SkVertices.h"
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#include "src/gpu/AtlasTypes.h"
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#include "src/gpu/graphite/Caps.h"
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#include "src/gpu/graphite/render/AnalyticBlurRenderStep.h"
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#include "src/gpu/graphite/render/AnalyticRRectRenderStep.h"
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#include "src/gpu/graphite/render/BitmapTextRenderStep.h"
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#include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
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#include "src/gpu/graphite/render/CoverBoundsRenderStep.h"
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#include "src/gpu/graphite/render/CoverageMaskRenderStep.h"
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#include "src/gpu/graphite/render/MiddleOutFanRenderStep.h"
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#include "src/gpu/graphite/render/PerEdgeAAQuadRenderStep.h"
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#include "src/gpu/graphite/render/SDFTextLCDRenderStep.h"
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#include "src/gpu/graphite/render/SDFTextRenderStep.h"
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#include "src/gpu/graphite/render/TessellateCurvesRenderStep.h"
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#include "src/gpu/graphite/render/TessellateStrokesRenderStep.h"
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#include "src/gpu/graphite/render/TessellateWedgesRenderStep.h"
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#include "src/gpu/graphite/render/VerticesRenderStep.h"
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#include "src/sksl/SkSLUtil.h"
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#ifdef SK_ENABLE_VELLO_SHADERS
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#include "src/gpu/graphite/compute/VelloRenderer.h"
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#endif
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namespace skgpu::graphite {
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bool RendererProvider::IsVelloRendererSupported(const Caps* caps) {
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#ifdef SK_ENABLE_VELLO_SHADERS
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    return caps->computeSupport();
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#else
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    return false;
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#endif
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}
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// The destructor is intentionally defined here and not in the header file to allow forward
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// declared types (such as `VelloRenderer`) to be defined as a `std::unique_ptr` parameter type
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// in members.
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RendererProvider::~RendererProvider() = default;
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RendererProvider::RendererProvider(const Caps* caps, StaticBufferManager* bufferManager) {
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    // This constructor requires all Renderers be densely packed so that it can simply iterate over
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    // the fields directly and fill 'fRenderers' with every one that was initialized with a
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    // non-empty renderer. While this is a little magical, it simplifies the rest of the logic
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    // and can be enforced statically.
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    static constexpr size_t kRendererSize = offsetof(RendererProvider, fRenderers) -
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                                            offsetof(RendererProvider, fStencilTessellatedCurves);
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    static_assert(kRendererSize % sizeof(Renderer) == 0, "Renderer declarations are not dense");
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    const bool infinitySupport = caps->shaderCaps()->fInfinitySupport;
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    // Single-step renderers don't share RenderSteps
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    auto makeFromStep = [&](std::unique_ptr<RenderStep> singleStep, DrawTypeFlags drawTypes) {
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        std::string name = "SingleStep[";
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        name += singleStep->name();
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        name += "]";
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        fRenderSteps.push_back(std::move(singleStep));
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        return Renderer(name, drawTypes, fRenderSteps.back().get());
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    };
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    fConvexTessellatedWedges =
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            makeFromStep(std::make_unique<TessellateWedgesRenderStep>(
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                                 "convex", infinitySupport, kDirectDepthGreaterPass, bufferManager),
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                         DrawTypeFlags::kNonSimpleShape);
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    fTessellatedStrokes = makeFromStep(
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            std::make_unique<TessellateStrokesRenderStep>(infinitySupport),
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            DrawTypeFlags::kNonSimpleShape);
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    fCoverageMask = makeFromStep(std::make_unique<CoverageMaskRenderStep>(),
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                                 DrawTypeFlags::kNonSimpleShape);
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    static constexpr struct {
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        skgpu::MaskFormat fFormat;
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        DrawTypeFlags     fDrawType;
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    } kBitmapTextVariants [] = {
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        // We are using 565 here to represent LCD text, regardless of texture format
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        { skgpu::MaskFormat::kA8,   DrawTypeFlags::kBitmapText_Mask  },
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        { skgpu::MaskFormat::kA565, DrawTypeFlags::kBitmapText_LCD   },
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        { skgpu::MaskFormat::kARGB, DrawTypeFlags::kBitmapText_Color }
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    };
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    for (auto textVariant : kBitmapTextVariants) {
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        fBitmapText[int(textVariant.fFormat)] =
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                makeFromStep(std::make_unique<BitmapTextRenderStep>(textVariant.fFormat),
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                             textVariant.fDrawType);
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    }
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    for (bool lcd : {false, true}) {
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        fSDFText[lcd] = lcd ? makeFromStep(std::make_unique<SDFTextLCDRenderStep>(),
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                                           DrawTypeFlags::kSDFText_LCD)
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                            : makeFromStep(std::make_unique<SDFTextRenderStep>(),
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                                           DrawTypeFlags::kSDFText);
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    }
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    fAnalyticRRect = makeFromStep(std::make_unique<AnalyticRRectRenderStep>(bufferManager),
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                                  DrawTypeFlags::kSimpleShape);
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    fPerEdgeAAQuad = makeFromStep(std::make_unique<PerEdgeAAQuadRenderStep>(bufferManager),
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                                  DrawTypeFlags::kSimpleShape);
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    fNonAABoundsFill = makeFromStep(std::make_unique<CoverBoundsRenderStep>(
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                                            "non-aa-fill", kDirectDepthGreaterPass),
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                                    DrawTypeFlags::kSimpleShape);
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    fAnalyticBlur = makeFromStep(std::make_unique<AnalyticBlurRenderStep>(),
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                                 DrawTypeFlags::kSimpleShape);
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    // vertices
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    for (PrimitiveType primType : {PrimitiveType::kTriangles, PrimitiveType::kTriangleStrip}) {
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        for (bool color : {false, true}) {
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            for (bool texCoords : {false, true}) {
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                int index = 4*(primType == PrimitiveType::kTriangleStrip) + 2*color + texCoords;
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                fVertices[index] = makeFromStep(
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                        std::make_unique<VerticesRenderStep>(primType, color, texCoords),
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                        DrawTypeFlags::kDrawVertices);
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            }
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        }
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    }
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    // The tessellating path renderers that use stencil can share the cover steps.
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    auto coverFill = std::make_unique<CoverBoundsRenderStep>("regular-cover", kRegularCoverPass);
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    auto coverInverse = std::make_unique<CoverBoundsRenderStep>("inverse-cover", kInverseCoverPass);
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    for (bool evenOdd : {false, true}) {
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        // These steps can be shared by regular and inverse fills
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        auto stencilFan = std::make_unique<MiddleOutFanRenderStep>(evenOdd);
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        auto stencilCurve = std::make_unique<TessellateCurvesRenderStep>(
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                evenOdd, infinitySupport, bufferManager);
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        auto stencilWedge =
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                evenOdd ? std::make_unique<TessellateWedgesRenderStep>(
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                                  "evenodd", infinitySupport, kEvenOddStencilPass, bufferManager)
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                        : std::make_unique<TessellateWedgesRenderStep>(
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                                  "winding", infinitySupport, kWindingStencilPass, bufferManager);
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        for (bool inverse : {false, true}) {
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            static const char* kTessVariants[4] =
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                    {"[winding]", "[evenodd]", "[inverse-winding]", "[inverse-evenodd]"};
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            int index = 2*inverse + evenOdd; // matches SkPathFillType
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            std::string variant = kTessVariants[index];
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            const RenderStep* coverStep = inverse ? coverInverse.get() : coverFill.get();
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            fStencilTessellatedCurves[index] = Renderer("StencilTessellatedCurvesAndTris" + variant,
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                                                        DrawTypeFlags::kNonSimpleShape,
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                                                        stencilFan.get(),
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                                                        stencilCurve.get(),
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                                                        coverStep);
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            fStencilTessellatedWedges[index] = Renderer("StencilTessellatedWedges" + variant,
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                                                        DrawTypeFlags::kNonSimpleShape,
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                                                        stencilWedge.get(),
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                                                        coverStep);
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        }
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        fRenderSteps.push_back(std::move(stencilFan));
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        fRenderSteps.push_back(std::move(stencilCurve));
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        fRenderSteps.push_back(std::move(stencilWedge));
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    }
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    fRenderSteps.push_back(std::move(coverInverse));
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    fRenderSteps.push_back(std::move(coverFill));
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    // Fill out 'fRenderers' by iterating the "span" from fStencilTessellatedCurves to fRenderers
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    // and checking if they've been skipped or not.
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    SkSpan<Renderer> allRenderers = {fStencilTessellatedCurves, kRendererSize / sizeof(Renderer)};
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    for (const Renderer& r : allRenderers) {
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        if (r.numRenderSteps() > 0) {
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            fRenderers.push_back(&r);
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        }
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    }
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#ifdef SK_ENABLE_VELLO_SHADERS
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    fVelloRenderer = std::make_unique<VelloRenderer>(caps);
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#endif
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}
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const RenderStep* RendererProvider::lookup(uint32_t uniqueID) const {
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    for (auto&& rs : fRenderSteps) {
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        if (rs->uniqueID() == uniqueID) {
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            return rs.get();
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        }
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    }
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    return nullptr;
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}
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} // namespace skgpu::graphite