Coverage Report

Created: 2024-09-14 07:19

/src/skia/src/utils/SkShaderUtils.h
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/*
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 * Copyright 2019 Google LLC
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef SkShaderUtils_DEFINED
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#define SkShaderUtils_DEFINED
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#include "include/private/base/SkDebug.h"
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#include <cstdint>
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#include <functional>
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#include <string>
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namespace SkSL { enum class ProgramKind : int8_t; }
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namespace SkShaderUtils {
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std::string PrettyPrint(const std::string& string);
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void VisitLineByLine(const std::string& text,
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                     const std::function<void(int lineNumber, const char* lineText)>&);
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// Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
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inline void PrintLineByLine(const std::string& text) {
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    VisitLineByLine(text, [](int lineNumber, const char* lineText) {
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        SkDebugf("%4i\t%s\n", lineNumber, lineText);
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    });
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}
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// Combines raw shader and error text into an easier-to-read error message with line numbers.
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std::string BuildShaderErrorMessage(const char* shader, const char* errors);
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void PrintShaderBanner(SkSL::ProgramKind programKind);
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}  // namespace SkShaderUtils
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#endif