/src/skia/fuzz/oss_fuzz/FuzzSKSL2SPIRV.cpp
Line | Count | Source |
1 | | /* |
2 | | * Copyright 2019 Google, LLC |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #include "src/gpu/GrShaderCaps.h" |
9 | | #include "src/sksl/SkSLCompiler.h" |
10 | | |
11 | | #include "fuzz/Fuzz.h" |
12 | | |
13 | 9.66k | bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes) { |
14 | 9.66k | sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default(); |
15 | 9.66k | SkSL::Compiler compiler(caps.get()); |
16 | 9.66k | SkSL::String output; |
17 | 9.66k | SkSL::Program::Settings settings; |
18 | | |
19 | | // This tells the compiler where the rt-flip uniform will live should it be required. For |
20 | | // fuzzing purposes we don't care where that is, but the compiler will report an error if we |
21 | | // leave them at their default invalid values, or if the offset overlaps another uniform. |
22 | 9.66k | settings.fRTFlipOffset = 16384; |
23 | 9.66k | settings.fRTFlipSet = 0; |
24 | 9.66k | settings.fRTFlipBinding = 0; |
25 | | |
26 | 9.66k | std::unique_ptr<SkSL::Program> program = compiler.convertProgram( |
27 | 9.66k | SkSL::ProgramKind::kFragment, |
28 | 9.66k | SkSL::String((const char*) bytes->data(), |
29 | 9.66k | bytes->size()), |
30 | 9.66k | settings); |
31 | 9.66k | if (!program || !compiler.toSPIRV(*program, &output)) { |
32 | 7.78k | return false; |
33 | 7.78k | } |
34 | 1.88k | return true; |
35 | 1.88k | } |
36 | | |
37 | | #if defined(SK_BUILD_FOR_LIBFUZZER) |
38 | 183k | extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { |
39 | 183k | if (size > 3000) { |
40 | 151 | return 0; |
41 | 151 | } |
42 | 183k | auto bytes = SkData::MakeWithoutCopy(data, size); |
43 | 183k | FuzzSKSL2SPIRV(bytes); |
44 | 183k | return 0; |
45 | 183k | } |
46 | | #endif |