Coverage Report

Created: 2021-08-22 09:07

/src/skia/fuzz/oss_fuzz/FuzzSkRuntimeEffect.cpp
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/*
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 * Copyright 2020 Google, LLC
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/gpu/GrShaderCaps.h"
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#include "fuzz/Fuzz.h"
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static constexpr size_t kReservedBytes = 256;
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/**
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 * The fuzzer will take in the bytes and divide into two parts.
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 * original bytes : [... code bytes ... | 256 bytes]
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 * The first part is codeBytes, the original bytes minus 256 bytes, which will be treated
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 * as sksl code, intending to create SkRuntimeEffect.
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 * For the second part, it will first reserve 256 bytes and then allocate bytes with same size
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 * as effect->inputSize() to uniformBytes. The uniformBytes is intended to create makeShader().
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 * Note that if uniformBytes->size() != effect->inputSize() the shader won't be created.
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 *
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 * We fuzz twice, with two different settings for inlining in the SkSL compiler. By default, the
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 * compiler inlines most small to medium functions. This can hide bugs related to function-calling.
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 * So we run the fuzzer once with inlining disabled, and again with it enabled (aggressively).
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 * This gives us better coverage, and eases the burden on the fuzzer to inject useless noise into
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 * functions to suppress inlining.
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 */
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static bool FuzzSkRuntimeEffect_Once(sk_sp<SkData> bytes, const SkRuntimeEffect::Options& options) {
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    if (bytes->size() < kReservedBytes) {
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        return false;
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    }
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    sk_sp<SkData> codeBytes = SkData::MakeSubset(bytes.get(), 0, bytes->size() - kReservedBytes);
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    SkString shaderText{static_cast<const char*>(codeBytes->data()), codeBytes->size()};
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    SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderText, options);
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    SkRuntimeEffect* effect = result.effect.get();
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    if (!effect || effect->uniformSize() > kReservedBytes) { // if there is not enough uniform bytes
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        return false;
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    }
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    sk_sp<SkData> uniformBytes =
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            SkData::MakeSubset(bytes.get(), bytes->size() - kReservedBytes, effect->uniformSize());
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    auto shader = effect->makeShader(uniformBytes, /*children=*/nullptr, /*childCount=*/0,
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                                     /*localMatrix=*/nullptr, /*isOpaque=*/false);
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    if (!shader) {
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        return false;
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    }
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    SkPaint paint;
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    paint.setShader(std::move(shader));
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    sk_sp<SkSurface> s = SkSurface::MakeRasterN32Premul(128, 128);
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    if (!s) {
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        return false;
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    }
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    s->getCanvas()->drawPaint(paint);
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    return true;
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}
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bool FuzzSkRuntimeEffect(sk_sp<SkData> bytes) {
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    // Test once with the inliner disabled...
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    SkRuntimeEffect::Options options;
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    options.forceNoInline = true;
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    bool result = FuzzSkRuntimeEffect_Once(bytes, options);
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    // ... and then with the inliner enabled.
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    options.forceNoInline = false;
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    result = FuzzSkRuntimeEffect_Once(bytes, options) || result;
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    return result;
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}
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#if defined(SK_BUILD_FOR_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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    if (size > 3000) {
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        return 0;
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    }
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    auto bytes = SkData::MakeWithoutCopy(data, size);
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    FuzzSkRuntimeEffect(bytes);
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    return 0;
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}
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#endif