Coverage Report

Created: 2021-08-22 09:07

/src/skia/include/core/SkShader.h
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/*
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 * Copyright 2006 The Android Open Source Project
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef SkShader_DEFINED
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#define SkShader_DEFINED
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkFlattenable.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkTileMode.h"
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class SkArenaAlloc;
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class SkBitmap;
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class SkBlender;
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class SkColorFilter;
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class SkColorSpace;
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class SkImage;
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class SkPath;
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class SkPicture;
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class SkRasterPipeline;
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class GrFragmentProcessor;
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/** \class SkShader
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 *
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 *  Shaders specify the source color(s) for what is being drawn. If a paint
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 *  has no shader, then the paint's color is used. If the paint has a
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 *  shader, then the shader's color(s) are use instead, but they are
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 *  modulated by the paint's alpha. This makes it easy to create a shader
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 *  once (e.g. bitmap tiling or gradient) and then change its transparency
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 *  w/o having to modify the original shader... only the paint's alpha needs
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 *  to be modified.
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 */
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class SK_API SkShader : public SkFlattenable {
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public:
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    /**
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     *  Returns true if the shader is guaranteed to produce only opaque
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     *  colors, subject to the SkPaint using the shader to apply an opaque
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     *  alpha value. Subclasses should override this to allow some
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     *  optimizations.
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     */
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    virtual bool isOpaque() const { return false; }
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    /**
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     *  Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
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     *  if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
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     */
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    SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const;
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    bool isAImage() const {
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        return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr;
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    }
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    /**
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     *  If the shader subclass can be represented as a gradient, asAGradient
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     *  returns the matching GradientType enum (or kNone_GradientType if it
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     *  cannot). Also, if info is not null, asAGradient populates info with
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     *  the relevant (see below) parameters for the gradient.  fColorCount
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     *  is both an input and output parameter.  On input, it indicates how
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     *  many entries in fColors and fColorOffsets can be used, if they are
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     *  non-NULL.  After asAGradient has run, fColorCount indicates how
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     *  many color-offset pairs there are in the gradient.  If there is
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     *  insufficient space to store all of the color-offset pairs, fColors
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     *  and fColorOffsets will not be altered.  fColorOffsets specifies
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     *  where on the range of 0 to 1 to transition to the given color.
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     *  The meaning of fPoint and fRadius is dependant on the type of gradient.
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     *
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     *  None:
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     *      info is ignored.
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     *  Color:
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     *      fColorOffsets[0] is meaningless.
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     *  Linear:
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     *      fPoint[0] and fPoint[1] are the end-points of the gradient
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     *  Radial:
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     *      fPoint[0] and fRadius[0] are the center and radius
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     *  Conical:
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     *      fPoint[0] and fRadius[0] are the center and radius of the 1st circle
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     *      fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
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     *  Sweep:
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     *      fPoint[0] is the center of the sweep.
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     */
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    enum GradientType {
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        kNone_GradientType,
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        kColor_GradientType,
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        kLinear_GradientType,
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        kRadial_GradientType,
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        kSweep_GradientType,
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        kConical_GradientType,
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        kLast_GradientType = kConical_GradientType,
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    };
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    struct GradientInfo {
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        int         fColorCount;    //!< In-out parameter, specifies passed size
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                                    //   of fColors/fColorOffsets on input, and
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                                    //   actual number of colors/offsets on
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                                    //   output.
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        SkColor*    fColors;        //!< The colors in the gradient.
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        SkScalar*   fColorOffsets;  //!< The unit offset for color transitions.
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        SkPoint     fPoint[2];      //!< Type specific, see above.
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        SkScalar    fRadius[2];     //!< Type specific, see above.
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        SkTileMode  fTileMode;
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        uint32_t    fGradientFlags; //!< see SkGradientShader::Flags
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    };
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    // DEPRECATED. skbug.com/8941
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    virtual GradientType asAGradient(GradientInfo* info) const;
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    //////////////////////////////////////////////////////////////////////////
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    //  Methods to create combinations or variants of shaders
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    /**
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     *  Return a shader that will apply the specified localMatrix to this shader.
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     *  The specified matrix will be applied before any matrix associated with this shader.
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     */
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    sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
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    /**
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     *  Create a new shader that produces the same colors as invoking this shader and then applying
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     *  the colorfilter.
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     */
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    sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
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private:
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    SkShader() = default;
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    friend class SkShaderBase;
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    using INHERITED = SkFlattenable;
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};
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class SK_API SkShaders {
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public:
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    static sk_sp<SkShader> Empty();
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    static sk_sp<SkShader> Color(SkColor);
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    static sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>);
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    static sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src);
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    static sk_sp<SkShader> Blend(sk_sp<SkBlender>, sk_sp<SkShader> dst, sk_sp<SkShader> src);
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private:
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    SkShaders() = delete;
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};
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#endif