/src/skia/include/gpu/GrBackendSurface.h
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1 | | /* |
2 | | * Copyright 2017 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef GrBackendSurface_DEFINED |
9 | | #define GrBackendSurface_DEFINED |
10 | | |
11 | | #include "include/gpu/GrBackendSurfaceMutableState.h" |
12 | | #include "include/gpu/GrTypes.h" |
13 | | #include "include/gpu/gl/GrGLTypes.h" |
14 | | #include "include/gpu/mock/GrMockTypes.h" |
15 | | #include "include/gpu/vk/GrVkTypes.h" |
16 | | #include "include/private/GrGLTypesPriv.h" |
17 | | #include "include/private/GrVkTypesPriv.h" |
18 | | |
19 | | #ifdef SK_DAWN |
20 | | #include "include/gpu/dawn/GrDawnTypes.h" |
21 | | #endif |
22 | | |
23 | | class GrBackendSurfaceMutableStateImpl; |
24 | | class GrVkImageLayout; |
25 | | class GrGLTextureParameters; |
26 | | class GrColorFormatDesc; |
27 | | |
28 | | #ifdef SK_DAWN |
29 | | #include "dawn/webgpu_cpp.h" |
30 | | #endif |
31 | | |
32 | | #ifdef SK_METAL |
33 | | #include "include/gpu/mtl/GrMtlTypes.h" |
34 | | #endif |
35 | | |
36 | | #ifdef SK_DIRECT3D |
37 | | #include "include/gpu/d3d/GrD3DTypesMinimal.h" |
38 | | #include "include/private/GrD3DTypesPriv.h" |
39 | | class GrD3DResourceState; |
40 | | #endif |
41 | | |
42 | | #if defined(SK_DEBUG) || GR_TEST_UTILS |
43 | | class SkString; |
44 | | #endif |
45 | | |
46 | | #if !SK_SUPPORT_GPU |
47 | | |
48 | | // SkSurfaceCharacterization always needs a minimal version of this |
49 | | class SK_API GrBackendFormat { |
50 | | public: |
51 | | bool isValid() const { return false; } |
52 | | }; |
53 | | |
54 | | // SkSurface and SkImage rely on a minimal version of these always being available |
55 | | class SK_API GrBackendTexture { |
56 | | public: |
57 | | GrBackendTexture() {} |
58 | | |
59 | | bool isValid() const { return false; } |
60 | | }; |
61 | | |
62 | | class SK_API GrBackendRenderTarget { |
63 | | public: |
64 | | GrBackendRenderTarget() {} |
65 | | |
66 | | bool isValid() const { return false; } |
67 | | bool isFramebufferOnly() const { return false; } |
68 | | }; |
69 | | #else |
70 | | |
71 | | enum class GrGLFormat; |
72 | | |
73 | | class SK_API GrBackendFormat { |
74 | | public: |
75 | | // Creates an invalid backend format. |
76 | 116k | GrBackendFormat() {} |
77 | | GrBackendFormat(const GrBackendFormat&); |
78 | | GrBackendFormat& operator=(const GrBackendFormat&); |
79 | | |
80 | 0 | static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { |
81 | 0 | return GrBackendFormat(format, target); |
82 | 0 | } |
83 | | |
84 | 0 | static GrBackendFormat MakeVk(VkFormat format) { |
85 | 0 | return GrBackendFormat(format, GrVkYcbcrConversionInfo()); |
86 | 0 | } |
87 | | |
88 | | static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo); |
89 | | |
90 | | #ifdef SK_DAWN |
91 | | static GrBackendFormat MakeDawn(wgpu::TextureFormat format) { |
92 | | return GrBackendFormat(format); |
93 | | } |
94 | | #endif |
95 | | |
96 | | #ifdef SK_METAL |
97 | | static GrBackendFormat MakeMtl(GrMTLPixelFormat format) { |
98 | | return GrBackendFormat(format); |
99 | | } |
100 | | #endif |
101 | | |
102 | | #ifdef SK_DIRECT3D |
103 | | static GrBackendFormat MakeDxgi(DXGI_FORMAT format) { |
104 | | return GrBackendFormat(format); |
105 | | } |
106 | | #endif |
107 | | |
108 | | static GrBackendFormat MakeMock(GrColorType colorType, SkImage::CompressionType compression, |
109 | | bool isStencilFormat = false); |
110 | | |
111 | | bool operator==(const GrBackendFormat& that) const; |
112 | 11.3k | bool operator!=(const GrBackendFormat& that) const { return !(*this == that); } |
113 | | |
114 | 927k | GrBackendApi backend() const { return fBackend; } |
115 | 510k | GrTextureType textureType() const { return fTextureType; } |
116 | | |
117 | | /** |
118 | | * Gets the channels present in the format as a bitfield of SkColorChannelFlag values. |
119 | | * Luminance channels are reported as kGray_SkColorChannelFlag. |
120 | | */ |
121 | | uint32_t channelMask() const; |
122 | | |
123 | | GrColorFormatDesc desc() const; |
124 | | |
125 | | /** |
126 | | * If the backend API is GL this gets the format as a GrGLFormat. Otherwise, returns |
127 | | * GrGLFormat::kUnknown. |
128 | | */ |
129 | | GrGLFormat asGLFormat() const; |
130 | | |
131 | | /** |
132 | | * If the backend API is Vulkan this gets the format as a VkFormat and returns true. Otherwise, |
133 | | * returns false. |
134 | | */ |
135 | | bool asVkFormat(VkFormat*) const; |
136 | | |
137 | | const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const; |
138 | | |
139 | | #ifdef SK_DAWN |
140 | | /** |
141 | | * If the backend API is Dawn this gets the format as a wgpu::TextureFormat and returns true. |
142 | | * Otherwise, returns false. |
143 | | */ |
144 | | bool asDawnFormat(wgpu::TextureFormat*) const; |
145 | | #endif |
146 | | |
147 | | #ifdef SK_METAL |
148 | | /** |
149 | | * If the backend API is Metal this gets the format as a GrMtlPixelFormat. Otherwise, |
150 | | * Otherwise, returns MTLPixelFormatInvalid. |
151 | | */ |
152 | | GrMTLPixelFormat asMtlFormat() const; |
153 | | #endif |
154 | | |
155 | | #ifdef SK_DIRECT3D |
156 | | /** |
157 | | * If the backend API is Direct3D this gets the format as a DXGI_FORMAT and returns true. |
158 | | * Otherwise, returns false. |
159 | | */ |
160 | | bool asDxgiFormat(DXGI_FORMAT*) const; |
161 | | #endif |
162 | | |
163 | | /** |
164 | | * If the backend API is not Mock these three calls will return kUnknown, kNone or false, |
165 | | * respectively. Otherwise, only one of the following can be true. The GrColorType is not |
166 | | * kUnknown, the compression type is not kNone, or this is a mock stencil format. |
167 | | */ |
168 | | GrColorType asMockColorType() const; |
169 | | SkImage::CompressionType asMockCompressionType() const; |
170 | | bool isMockStencilFormat() const; |
171 | | |
172 | | // If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the |
173 | | // GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will |
174 | | // remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM. |
175 | | GrBackendFormat makeTexture2D() const; |
176 | | |
177 | | // Returns true if the backend format has been initialized. |
178 | 3.90M | bool isValid() const { return fValid; } |
179 | | |
180 | | #if defined(SK_DEBUG) || GR_TEST_UTILS |
181 | | SkString toStr() const; |
182 | | #endif |
183 | | |
184 | | private: |
185 | | GrBackendFormat(GrGLenum format, GrGLenum target); |
186 | | |
187 | | GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&); |
188 | | |
189 | | #ifdef SK_DAWN |
190 | | GrBackendFormat(wgpu::TextureFormat format); |
191 | | #endif |
192 | | |
193 | | #ifdef SK_METAL |
194 | | GrBackendFormat(const GrMTLPixelFormat mtlFormat); |
195 | | #endif |
196 | | |
197 | | #ifdef SK_DIRECT3D |
198 | | GrBackendFormat(DXGI_FORMAT dxgiFormat); |
199 | | #endif |
200 | | |
201 | | GrBackendFormat(GrColorType, SkImage::CompressionType, bool isStencilFormat); |
202 | | |
203 | | #ifdef SK_DEBUG |
204 | | bool validateMock() const; |
205 | | #endif |
206 | | |
207 | | GrBackendApi fBackend = GrBackendApi::kMock; |
208 | | bool fValid = false; |
209 | | |
210 | | union { |
211 | | GrGLenum fGLFormat; // the sized, internal format of the GL resource |
212 | | struct { |
213 | | VkFormat fFormat; |
214 | | GrVkYcbcrConversionInfo fYcbcrConversionInfo; |
215 | | } fVk; |
216 | | #ifdef SK_DAWN |
217 | | wgpu::TextureFormat fDawnFormat; |
218 | | #endif |
219 | | |
220 | | #ifdef SK_METAL |
221 | | GrMTLPixelFormat fMtlFormat; |
222 | | #endif |
223 | | |
224 | | #ifdef SK_DIRECT3D |
225 | | DXGI_FORMAT fDxgiFormat; |
226 | | #endif |
227 | | struct { |
228 | | GrColorType fColorType; |
229 | | SkImage::CompressionType fCompressionType; |
230 | | bool fIsStencilFormat; |
231 | | } fMock; |
232 | | }; |
233 | | GrTextureType fTextureType = GrTextureType::kNone; |
234 | | }; |
235 | | |
236 | | class SK_API GrBackendTexture { |
237 | | public: |
238 | | // Creates an invalid backend texture. |
239 | | GrBackendTexture(); |
240 | | |
241 | | // The GrGLTextureInfo must have a valid fFormat. |
242 | | GrBackendTexture(int width, |
243 | | int height, |
244 | | GrMipmapped, |
245 | | const GrGLTextureInfo& glInfo); |
246 | | |
247 | | #ifdef SK_VULKAN |
248 | | GrBackendTexture(int width, |
249 | | int height, |
250 | | const GrVkImageInfo& vkInfo); |
251 | | #endif |
252 | | |
253 | | #ifdef SK_METAL |
254 | | GrBackendTexture(int width, |
255 | | int height, |
256 | | GrMipmapped, |
257 | | const GrMtlTextureInfo& mtlInfo); |
258 | | #endif |
259 | | |
260 | | #ifdef SK_DIRECT3D |
261 | | GrBackendTexture(int width, |
262 | | int height, |
263 | | const GrD3DTextureResourceInfo& d3dInfo); |
264 | | #endif |
265 | | |
266 | | #ifdef SK_DAWN |
267 | | GrBackendTexture(int width, |
268 | | int height, |
269 | | const GrDawnTextureInfo& dawnInfo); |
270 | | #endif |
271 | | |
272 | | GrBackendTexture(int width, |
273 | | int height, |
274 | | GrMipmapped, |
275 | | const GrMockTextureInfo& mockInfo); |
276 | | |
277 | | GrBackendTexture(const GrBackendTexture& that); |
278 | | |
279 | | ~GrBackendTexture(); |
280 | | |
281 | | GrBackendTexture& operator=(const GrBackendTexture& that); |
282 | | |
283 | 0 | SkISize dimensions() const { return {fWidth, fHeight}; } |
284 | 0 | int width() const { return fWidth; } |
285 | 0 | int height() const { return fHeight; } |
286 | 0 | GrMipmapped mipmapped() const { return fMipmapped; } |
287 | 0 | bool hasMipmaps() const { return fMipmapped == GrMipmapped::kYes; } |
288 | | /** deprecated alias of hasMipmaps(). */ |
289 | 0 | bool hasMipMaps() const { return this->hasMipmaps(); } |
290 | 0 | GrBackendApi backend() const {return fBackend; } |
291 | 0 | GrTextureType textureType() const { return fTextureType; } |
292 | | |
293 | | // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in |
294 | | // pointer and returns true. Otherwise returns false if the backend API is not GL. |
295 | | bool getGLTextureInfo(GrGLTextureInfo*) const; |
296 | | |
297 | | // Call this to indicate that the texture parameters have been modified in the GL context |
298 | | // externally to GrContext. |
299 | | void glTextureParametersModified(); |
300 | | |
301 | | #ifdef SK_DAWN |
302 | | // If the backend API is Dawn, copies a snapshot of the GrDawnTextureInfo struct into the passed |
303 | | // in pointer and returns true. Otherwise returns false if the backend API is not Dawn. |
304 | | bool getDawnTextureInfo(GrDawnTextureInfo*) const; |
305 | | #endif |
306 | | |
307 | | // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed |
308 | | // in pointer and returns true. This snapshot will set the fImageLayout to the current layout |
309 | | // state. Otherwise returns false if the backend API is not Vulkan. |
310 | | bool getVkImageInfo(GrVkImageInfo*) const; |
311 | | |
312 | | // Anytime the client changes the VkImageLayout of the VkImage captured by this |
313 | | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
314 | | void setVkImageLayout(VkImageLayout); |
315 | | |
316 | | #ifdef SK_METAL |
317 | | // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed |
318 | | // in pointer and returns true. Otherwise returns false if the backend API is not Metal. |
319 | | bool getMtlTextureInfo(GrMtlTextureInfo*) const; |
320 | | #endif |
321 | | |
322 | | #ifdef SK_DIRECT3D |
323 | | // If the backend API is Direct3D, copies a snapshot of the GrD3DTextureResourceInfo struct into |
324 | | // the passed in pointer and returns true. This snapshot will set the fResourceState to the |
325 | | // current resource state. Otherwise returns false if the backend API is not D3D. |
326 | | bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; |
327 | | |
328 | | // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this |
329 | | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
330 | | void setD3DResourceState(GrD3DResourceStateEnum); |
331 | | #endif |
332 | | |
333 | | // Get the GrBackendFormat for this texture (or an invalid format if this is not valid). |
334 | | GrBackendFormat getBackendFormat() const; |
335 | | |
336 | | // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed |
337 | | // in pointer and returns true. Otherwise returns false if the backend API is not Mock. |
338 | | bool getMockTextureInfo(GrMockTextureInfo*) const; |
339 | | |
340 | | // If the client changes any of the mutable backend of the GrBackendTexture they should call |
341 | | // this function to inform Skia that those values have changed. The backend API specific state |
342 | | // that can be set from this function are: |
343 | | // |
344 | | // Vulkan: VkImageLayout and QueueFamilyIndex |
345 | | void setMutableState(const GrBackendSurfaceMutableState&); |
346 | | |
347 | | // Returns true if we are working with protected content. |
348 | | bool isProtected() const; |
349 | | |
350 | | // Returns true if the backend texture has been initialized. |
351 | 0 | bool isValid() const { return fIsValid; } |
352 | | |
353 | | // Returns true if both textures are valid and refer to the same API texture. |
354 | | bool isSameTexture(const GrBackendTexture&); |
355 | | |
356 | | #if GR_TEST_UTILS |
357 | | static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&); |
358 | | #endif |
359 | | |
360 | | private: |
361 | | friend class GrVkGpu; // for getMutableState |
362 | | sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const; |
363 | | |
364 | | #ifdef SK_GL |
365 | | friend class GrGLTexture; |
366 | | friend class GrGLGpu; // for getGLTextureParams |
367 | | GrBackendTexture(int width, |
368 | | int height, |
369 | | GrMipmapped, |
370 | | const GrGLTextureInfo, |
371 | | sk_sp<GrGLTextureParameters>); |
372 | | sk_sp<GrGLTextureParameters> getGLTextureParams() const; |
373 | | #endif |
374 | | |
375 | | #ifdef SK_VULKAN |
376 | | friend class GrVkTexture; |
377 | | GrBackendTexture(int width, |
378 | | int height, |
379 | | const GrVkImageInfo& vkInfo, |
380 | | sk_sp<GrBackendSurfaceMutableStateImpl> mutableState); |
381 | | #endif |
382 | | |
383 | | #ifdef SK_DIRECT3D |
384 | | friend class GrD3DTexture; |
385 | | friend class GrD3DGpu; // for getGrD3DResourceState |
386 | | GrBackendTexture(int width, |
387 | | int height, |
388 | | const GrD3DTextureResourceInfo& vkInfo, |
389 | | sk_sp<GrD3DResourceState> state); |
390 | | sk_sp<GrD3DResourceState> getGrD3DResourceState() const; |
391 | | #endif |
392 | | |
393 | | // Free and release and resources being held by the GrBackendTexture. |
394 | | void cleanup(); |
395 | | |
396 | | bool fIsValid; |
397 | | int fWidth; //<! width in pixels |
398 | | int fHeight; //<! height in pixels |
399 | | GrMipmapped fMipmapped; |
400 | | GrBackendApi fBackend; |
401 | | GrTextureType fTextureType; |
402 | | |
403 | | union { |
404 | | #ifdef SK_GL |
405 | | GrGLBackendTextureInfo fGLInfo; |
406 | | #endif |
407 | | GrVkBackendSurfaceInfo fVkInfo; |
408 | | GrMockTextureInfo fMockInfo; |
409 | | #ifdef SK_DIRECT3D |
410 | | GrD3DBackendSurfaceInfo fD3DInfo; |
411 | | #endif |
412 | | }; |
413 | | #ifdef SK_METAL |
414 | | GrMtlTextureInfo fMtlInfo; |
415 | | #endif |
416 | | #ifdef SK_DAWN |
417 | | GrDawnTextureInfo fDawnInfo; |
418 | | #endif |
419 | | |
420 | | sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; |
421 | | }; |
422 | | |
423 | | class SK_API GrBackendRenderTarget { |
424 | | public: |
425 | | // Creates an invalid backend texture. |
426 | | GrBackendRenderTarget(); |
427 | | |
428 | | // The GrGLTextureInfo must have a valid fFormat. If wrapping in an SkSurface we require the |
429 | | // stencil bits to be either 0, 8 or 16. |
430 | | GrBackendRenderTarget(int width, |
431 | | int height, |
432 | | int sampleCnt, |
433 | | int stencilBits, |
434 | | const GrGLFramebufferInfo& glInfo); |
435 | | |
436 | | #ifdef SK_DAWN |
437 | | // If wrapping in an SkSurface we require the stencil bits to be either 0, 8 or 16. |
438 | | GrBackendRenderTarget(int width, |
439 | | int height, |
440 | | int sampleCnt, |
441 | | int stencilBits, |
442 | | const GrDawnRenderTargetInfo& dawnInfo); |
443 | | #endif |
444 | | |
445 | | #ifdef SK_VULKAN |
446 | | /** Deprecated. Sample count is now part of GrVkImageInfo. */ |
447 | | GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo); |
448 | | |
449 | | GrBackendRenderTarget(int width, int height, const GrVkImageInfo& vkInfo); |
450 | | #endif |
451 | | |
452 | | #ifdef SK_METAL |
453 | | GrBackendRenderTarget(int width, |
454 | | int height, |
455 | | const GrMtlTextureInfo& mtlInfo); |
456 | | /** Deprecated. Sample count is ignored and is instead retrieved from the MtlTexture. */ |
457 | | GrBackendRenderTarget(int width, |
458 | | int height, |
459 | | int sampleCnt, |
460 | | const GrMtlTextureInfo& mtlInfo); |
461 | | #endif |
462 | | |
463 | | #ifdef SK_DIRECT3D |
464 | | GrBackendRenderTarget(int width, |
465 | | int height, |
466 | | const GrD3DTextureResourceInfo& d3dInfo); |
467 | | #endif |
468 | | |
469 | | GrBackendRenderTarget(int width, |
470 | | int height, |
471 | | int sampleCnt, |
472 | | int stencilBits, |
473 | | const GrMockRenderTargetInfo& mockInfo); |
474 | | |
475 | | ~GrBackendRenderTarget(); |
476 | | |
477 | | GrBackendRenderTarget(const GrBackendRenderTarget& that); |
478 | | GrBackendRenderTarget& operator=(const GrBackendRenderTarget&); |
479 | | |
480 | 0 | SkISize dimensions() const { return {fWidth, fHeight}; } |
481 | 0 | int width() const { return fWidth; } |
482 | 0 | int height() const { return fHeight; } |
483 | 0 | int sampleCnt() const { return fSampleCnt; } |
484 | 0 | int stencilBits() const { return fStencilBits; } |
485 | 0 | GrBackendApi backend() const {return fBackend; } |
486 | 0 | bool isFramebufferOnly() const { return fFramebufferOnly; } |
487 | | |
488 | | // If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed |
489 | | // in pointer and returns true. Otherwise returns false if the backend API is not GL. |
490 | | bool getGLFramebufferInfo(GrGLFramebufferInfo*) const; |
491 | | |
492 | | #ifdef SK_DAWN |
493 | | // If the backend API is Dawn, copies a snapshot of the GrDawnRenderTargetInfo struct into the |
494 | | // passed-in pointer and returns true. Otherwise returns false if the backend API is not Dawn. |
495 | | bool getDawnRenderTargetInfo(GrDawnRenderTargetInfo*) const; |
496 | | #endif |
497 | | |
498 | | // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed |
499 | | // in pointer and returns true. This snapshot will set the fImageLayout to the current layout |
500 | | // state. Otherwise returns false if the backend API is not Vulkan. |
501 | | bool getVkImageInfo(GrVkImageInfo*) const; |
502 | | |
503 | | // Anytime the client changes the VkImageLayout of the VkImage captured by this |
504 | | // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout. |
505 | | void setVkImageLayout(VkImageLayout); |
506 | | |
507 | | #ifdef SK_METAL |
508 | | // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed |
509 | | // in pointer and returns true. Otherwise returns false if the backend API is not Metal. |
510 | | bool getMtlTextureInfo(GrMtlTextureInfo*) const; |
511 | | #endif |
512 | | |
513 | | #ifdef SK_DIRECT3D |
514 | | // If the backend API is Direct3D, copies a snapshot of the GrMtlTextureInfo struct into the |
515 | | // passed in pointer and returns true. Otherwise returns false if the backend API is not D3D. |
516 | | bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; |
517 | | |
518 | | // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this |
519 | | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
520 | | void setD3DResourceState(GrD3DResourceStateEnum); |
521 | | #endif |
522 | | |
523 | | // Get the GrBackendFormat for this render target (or an invalid format if this is not valid). |
524 | | GrBackendFormat getBackendFormat() const; |
525 | | |
526 | | // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed |
527 | | // in pointer and returns true. Otherwise returns false if the backend API is not Mock. |
528 | | bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const; |
529 | | |
530 | | // If the client changes any of the mutable backend of the GrBackendTexture they should call |
531 | | // this function to inform Skia that those values have changed. The backend API specific state |
532 | | // that can be set from this function are: |
533 | | // |
534 | | // Vulkan: VkImageLayout and QueueFamilyIndex |
535 | | void setMutableState(const GrBackendSurfaceMutableState&); |
536 | | |
537 | | // Returns true if we are working with protected content. |
538 | | bool isProtected() const; |
539 | | |
540 | | // Returns true if the backend texture has been initialized. |
541 | 0 | bool isValid() const { return fIsValid; } |
542 | | |
543 | | |
544 | | #if GR_TEST_UTILS |
545 | | static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&); |
546 | | #endif |
547 | | |
548 | | private: |
549 | | friend class GrVkGpu; // for getMutableState |
550 | | sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const; |
551 | | |
552 | | #ifdef SK_VULKAN |
553 | | friend class GrVkRenderTarget; |
554 | | GrBackendRenderTarget(int width, |
555 | | int height, |
556 | | const GrVkImageInfo& vkInfo, |
557 | | sk_sp<GrBackendSurfaceMutableStateImpl> mutableState); |
558 | | #endif |
559 | | |
560 | | #ifdef SK_DIRECT3D |
561 | | friend class GrD3DGpu; |
562 | | friend class GrD3DRenderTarget; |
563 | | GrBackendRenderTarget(int width, |
564 | | int height, |
565 | | const GrD3DTextureResourceInfo& d3dInfo, |
566 | | sk_sp<GrD3DResourceState> state); |
567 | | sk_sp<GrD3DResourceState> getGrD3DResourceState() const; |
568 | | #endif |
569 | | |
570 | | // Free and release and resources being held by the GrBackendTexture. |
571 | | void cleanup(); |
572 | | |
573 | | bool fIsValid; |
574 | | bool fFramebufferOnly = false; |
575 | | int fWidth; //<! width in pixels |
576 | | int fHeight; //<! height in pixels |
577 | | |
578 | | int fSampleCnt; |
579 | | int fStencilBits; |
580 | | |
581 | | GrBackendApi fBackend; |
582 | | |
583 | | union { |
584 | | #ifdef SK_GL |
585 | | GrGLFramebufferInfo fGLInfo; |
586 | | #endif |
587 | | GrVkBackendSurfaceInfo fVkInfo; |
588 | | GrMockRenderTargetInfo fMockInfo; |
589 | | #ifdef SK_DIRECT3D |
590 | | GrD3DBackendSurfaceInfo fD3DInfo; |
591 | | #endif |
592 | | }; |
593 | | #ifdef SK_METAL |
594 | | GrMtlTextureInfo fMtlInfo; |
595 | | #endif |
596 | | #ifdef SK_DAWN |
597 | | GrDawnRenderTargetInfo fDawnInfo; |
598 | | #endif |
599 | | sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; |
600 | | }; |
601 | | |
602 | | #endif |
603 | | |
604 | | #endif |
605 | | |