Coverage Report

Created: 2021-08-22 09:07

/src/skia/include/gpu/GrDirectContext.h
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/*
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 * Copyright 2020 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef GrDirectContext_DEFINED
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#define GrDirectContext_DEFINED
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#include "include/gpu/GrRecordingContext.h"
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#include "include/gpu/GrBackendSurface.h"
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// We shouldn't need this but currently Android is relying on this being include transitively.
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#include "include/core/SkUnPreMultiply.h"
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class GrAtlasManager;
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class GrBackendSemaphore;
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class GrClientMappedBufferManager;
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class GrDirectContextPriv;
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class GrContextThreadSafeProxy;
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struct GrD3DBackendContext;
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class GrFragmentProcessor;
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class GrGpu;
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struct GrGLInterface;
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struct GrMtlBackendContext;
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struct GrMockOptions;
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class GrPath;
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class GrResourceCache;
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class GrSmallPathAtlasMgr;
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class GrResourceProvider;
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class GrStrikeCache;
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class GrSurfaceProxy;
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class GrSwizzle;
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class GrTextureProxy;
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struct GrVkBackendContext;
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class SkImage;
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class SkString;
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class SkSurfaceCharacterization;
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class SkSurfaceProps;
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class SkTaskGroup;
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class SkTraceMemoryDump;
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class SK_API GrDirectContext : public GrRecordingContext {
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public:
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#ifdef SK_GL
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    /**
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     * Creates a GrDirectContext for a backend context. If no GrGLInterface is provided then the
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     * result of GrGLMakeNativeInterface() is used if it succeeds.
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     */
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    static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>);
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    static sk_sp<GrDirectContext> MakeGL(const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeGL();
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#endif
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#ifdef SK_VULKAN
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    /**
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     * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned
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     * GrDirectContext is destroyed. This also means that any objects created with this
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     * GrDirectContext (e.g. SkSurfaces, SkImages, etc.) must also be released as they may hold
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     * refs on the GrDirectContext. Once all these objects and the GrDirectContext are released,
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     * then it is safe to delete the vulkan objects.
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     */
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    static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&);
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#endif
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#ifdef SK_METAL
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    /**
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     * Makes a GrDirectContext which uses Metal as the backend. The GrMtlBackendContext contains a
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     * MTLDevice and MTLCommandQueue which should be used by the backend. These objects must
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     * have their own ref which will be released when the GrMtlBackendContext is destroyed.
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     * Ganesh will take its own ref on the objects which will be released when the GrDirectContext
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     * is destroyed.
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     */
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    static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&, const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&);
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    /**
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     * Deprecated.
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     *
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     * Makes a GrDirectContext which uses Metal as the backend. The device parameter is an
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     * MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects
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     * must have a ref on them that can be transferred to Ganesh, which will release the ref
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     * when the GrDirectContext is destroyed.
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     */
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    static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue);
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#endif
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#ifdef SK_DIRECT3D
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    /**
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     * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
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     * must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
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     */
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    static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
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#endif
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#ifdef SK_DAWN
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    static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&,
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                                           const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&);
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#endif
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    static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
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    static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
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    ~GrDirectContext() override;
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    /**
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     * The context normally assumes that no outsider is setting state
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     * within the underlying 3D API's context/device/whatever. This call informs
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     * the context that the state was modified and it should resend. Shouldn't
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     * be called frequently for good performance.
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     * The flag bits, state, is dependent on which backend is used by the
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     * context, either GL or D3D (possible in future).
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     */
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    void resetContext(uint32_t state = kAll_GrBackendState);
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    /**
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     * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
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     * the context has modified the bound texture will have texture id 0 bound. This does not
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     * flush the context. Calling resetContext() does not change the set that will be bound
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     * to texture id 0 on the next call to resetGLTextureBindings(). After this is called
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     * all unit/target combinations are considered to have unmodified bindings until the context
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     * subsequently modifies them (meaning if this is called twice in a row with no intervening
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     * context usage then the second call is a no-op.)
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     */
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    void resetGLTextureBindings();
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    /**
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     * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
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     * usable. Call this if you have lost the associated GPU context, and thus internal texture,
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     * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
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     * context and any of its created resource objects will not make backend 3D API calls. Content
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     * rendered but not previously flushed may be lost. After this function is called all subsequent
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     * calls on the context will fail or be no-ops.
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     *
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     * The typical use case for this function is that the underlying 3D context was lost and further
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     * API calls may crash.
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     *
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     * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
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     * create the context must be kept alive even after abandoning the context. Those objects must
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     * live for the lifetime of the context object itself. The reason for this is so that
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     * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
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     * cleaned up even in a device lost state.
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     */
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    void abandonContext() override;
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    /**
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     * Returns true if the context was abandoned or if the if the backend specific context has
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     * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
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     * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this
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     * context.
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     */
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    bool abandoned() override;
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    // TODO: Remove this from public after migrating Chrome.
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    sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
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    /**
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     * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
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     * reset and will return false until another out-of-memory error is reported by the 3D API. If
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     * the context is abandoned then this will report false.
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     *
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     * Currently this is implemented for:
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     *
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     * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
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     * therefore hide the error from Skia. Also, it is not advised to use this in combination with
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     * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
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     * checking the GL context for OOM.
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     *
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     * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
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     * occurred.
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     */
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    bool oomed();
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    /**
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     * This is similar to abandonContext() however the underlying 3D context is not yet lost and
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     * the context will cleanup all allocated resources before returning. After returning it will
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     * assume that the underlying context may no longer be valid.
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     *
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     * The typical use case for this function is that the client is going to destroy the 3D context
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     * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
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     * elsewhere by either the client or Skia objects).
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     *
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     * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
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     * create the context must be alive before calling releaseResourcesAndAbandonContext.
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     */
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    void releaseResourcesAndAbandonContext();
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    ///////////////////////////////////////////////////////////////////////////
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    // Resource Cache
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    /** DEPRECATED
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     *  Return the current GPU resource cache limits.
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     *
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     *  @param maxResources If non-null, will be set to -1.
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     *  @param maxResourceBytes If non-null, returns maximum number of bytes of
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     *                          video memory that can be held in the cache.
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     */
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    void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
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    /**
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     *  Return the current GPU resource cache limit in bytes.
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     */
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    size_t getResourceCacheLimit() const;
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    /**
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     *  Gets the current GPU resource cache usage.
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     *
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     *  @param resourceCount If non-null, returns the number of resources that are held in the
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     *                       cache.
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     *  @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
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     *                          in the cache.
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     */
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    void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
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    /**
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     *  Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
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     */
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    size_t getResourceCachePurgeableBytes() const;
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    /** DEPRECATED
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     *  Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes
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     *  limit, it will be purged (LRU) to keep the cache within the limit.
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     *
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     *  @param maxResources Unused.
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     *  @param maxResourceBytes The maximum number of bytes of video memory
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     *                          that can be held in the cache.
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     */
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    void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
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    /**
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     *  Specify the GPU resource cache limit. If the cache currently exceeds this limit,
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     *  it will be purged (LRU) to keep the cache within the limit.
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     *
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     *  @param maxResourceBytes The maximum number of bytes of video memory
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     *                          that can be held in the cache.
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     */
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    void setResourceCacheLimit(size_t maxResourceBytes);
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    /**
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     * Frees GPU created by the context. Can be called to reduce GPU memory
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     * pressure.
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     */
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    void freeGpuResources();
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    /**
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     * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
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     * otherwise marked for deletion, regardless of whether the context is under budget.
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     *
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     * If 'scratchResourcesOnly' is true all unlocked scratch resources older than 'msNotUsed' will
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     * be purged but the unlocked resources with persistent data will remain. If
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     * 'scratchResourcesOnly' is false then all unlocked resources older than 'msNotUsed' will be
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     * purged.
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     *
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     * @param msNotUsed              Only unlocked resources not used in these last milliseconds
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     *                               will be cleaned up.
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     * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged.
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     */
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    void performDeferredCleanup(std::chrono::milliseconds msNotUsed,
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                                bool scratchResourcesOnly=false);
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    // Temporary compatibility API for Android.
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0
    void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
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        this->performDeferredCleanup(msNotUsed);
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0
    }
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    /**
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     * Purge unlocked resources from the cache until the the provided byte count has been reached
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     * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
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     * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
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     * resource types.
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     *
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     * @param maxBytesToPurge the desired number of bytes to be purged.
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     * @param preferScratchResources If true scratch resources will be purged prior to other
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     *                               resource types.
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     */
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    void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
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    /**
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     * This entry point is intended for instances where an app has been backgrounded or
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     * suspended.
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     * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
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     * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
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     * then all unlocked resources will be purged.
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     * In either case, after the unlocked resources are purged a separate pass will be made to
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     * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
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     * some resources with persistent data may be purged to be under budget).
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     *
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     * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged prior
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     *                               enforcing the budget requirements.
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     */
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    void purgeUnlockedResources(bool scratchResourcesOnly);
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    /**
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     * Gets the maximum supported texture size.
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     */
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    using GrRecordingContext::maxTextureSize;
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    /**
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     * Gets the maximum supported render target size.
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     */
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    using GrRecordingContext::maxRenderTargetSize;
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    /**
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     * Can a SkImage be created with the given color type.
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     */
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    using GrRecordingContext::colorTypeSupportedAsImage;
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    /**
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     * Can a SkSurface be created with the given color type. To check whether MSAA is supported
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     * use maxSurfaceSampleCountForColorType().
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     */
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    using GrRecordingContext::colorTypeSupportedAsSurface;
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    /**
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     * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
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     * rendering is supported for the color type. 0 is returned if rendering to this color type
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     * is not supported at all.
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     */
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    using GrRecordingContext::maxSurfaceSampleCountForColorType;
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    ///////////////////////////////////////////////////////////////////////////
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    // Misc.
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    /**
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     * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before
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     * executing any more commands on the GPU. If this call returns false, then the GPU back-end
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     * will not wait on any passed in semaphores, and the client will still own the semaphores,
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     * regardless of the value of deleteSemaphoresAfterWait.
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     *
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     * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case
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     * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it
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     * knows that Skia has finished waiting on them. This can be done by using finishedProcs on
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     * flush calls.
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     */
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    bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
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              bool deleteSemaphoresAfterWait = true);
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    /**
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     * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D
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     * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by
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     * GrContext::submit(syncCpu).
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     */
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20.6k
    void flushAndSubmit(bool syncCpu = false) {
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20.6k
        this->flush(GrFlushInfo());
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20.6k
        this->submit(syncCpu);
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20.6k
    }
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    /**
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     * Call to ensure all drawing to the context has been flushed to underlying 3D API specific
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     * objects. A call to `submit` is always required to ensure work is actually sent to
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     * the gpu. Some specific API details:
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     *     GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
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     *         sync objects from the flush will not be valid until a submission occurs.
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     *
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     *     Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
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     *         buffer or encoder objects. However, these objects are not sent to the gpu until a
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     *         submission occurs.
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     *
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     * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
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     * submitted to the gpu during the next submit call (it is possible Skia failed to create a
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     * subset of the semaphores). The client should not wait on these semaphores until after submit
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     * has been called, and must keep them alive until then. If this call returns
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     * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
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     * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with
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     * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
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     * client is still responsible for deleting any initialized semaphores.
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     * Regardleess of semaphore submission the context will still be flushed. It should be
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     * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
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     * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
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     * take this as a failure if they passed in semaphores to be submitted.
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     */
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    GrSemaphoresSubmitted flush(const GrFlushInfo& info);
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381
0
    void flush() { this->flush({}); }
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383
    /**
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     * Submit outstanding work to the gpu from all previously un-submitted flushes. The return
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     * value of the submit will indicate whether or not the submission to the GPU was successful.
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     *
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     * If the call returns true, all previously passed in semaphores in flush calls will have been
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     * submitted to the GPU and they can safely be waited on. The caller should wait on those
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     * semaphores or perform some other global synchronization before deleting the semaphores.
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     *
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     * If it returns false, then those same semaphores will not have been submitted and we will not
392
     * try to submit them again. The caller is free to delete the semaphores at any time.
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     *
394
     * If the syncCpu flag is true this function will return once the gpu has finished with all
395
     * submitted work.
396
     */
397
    bool submit(bool syncCpu = false);
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399
    /**
400
     * Checks whether any asynchronous work is complete and if so calls related callbacks.
401
     */
402
    void checkAsyncWorkCompletion();
403
404
    /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
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    // Chrome is using this!
406
    void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
407
408
    bool supportsDistanceFieldText() const;
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410
    void storeVkPipelineCacheData();
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412
    /**
413
     * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
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     * It is guaranteed that this backend format will be the one used by the following
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     * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
416
     *
417
     * The caller should check that the returned format is valid.
418
     */
419
    using GrRecordingContext::defaultBackendFormat;
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421
    /**
422
     * The explicitly allocated backend texture API allows clients to use Skia to create backend
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     * objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
424
     *
425
     * It is the client's responsibility to delete all these objects (using deleteBackendTexture)
426
     * before deleting the context used to create them. If the backend is Vulkan, the textures must
427
     * be deleted before abandoning the context as well. Additionally, clients should only delete
428
     * these objects on the thread for which that context is active.
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     *
430
     * The client is responsible for ensuring synchronization between different uses
431
     * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
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     * surface, rewrapping it in a image and drawing the image will require explicit
433
     * synchronization on the client's part).
434
     */
435
436
     /**
437
      * If possible, create an uninitialized backend texture. The client should ensure that the
438
      * returned backend texture is valid.
439
      * For the Vulkan backend the layout of the created VkImage will be:
440
      *      VK_IMAGE_LAYOUT_UNDEFINED.
441
      */
442
     GrBackendTexture createBackendTexture(int width, int height,
443
                                           const GrBackendFormat&,
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                                           GrMipmapped,
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                                           GrRenderable,
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                                           GrProtected = GrProtected::kNo);
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     /**
449
      * If possible, create an uninitialized backend texture. The client should ensure that the
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      * returned backend texture is valid.
451
      * If successful, the created backend texture will be compatible with the provided
452
      * SkColorType.
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      * For the Vulkan backend the layout of the created VkImage will be:
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      *      VK_IMAGE_LAYOUT_UNDEFINED.
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      */
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     GrBackendTexture createBackendTexture(int width, int height,
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                                           SkColorType,
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                                           GrMipmapped,
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                                           GrRenderable,
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                                           GrProtected = GrProtected::kNo);
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     /**
463
      * If possible, create a backend texture initialized to a particular color. The client should
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      * ensure that the returned backend texture is valid. The client can pass in a finishedProc
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      * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
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      * client is required to call `submit` to send the upload work to the gpu. The
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      * finishedProc will always get called even if we failed to create the GrBackendTexture.
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      * For the Vulkan backend the layout of the created VkImage will be:
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      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
470
      */
471
     GrBackendTexture createBackendTexture(int width, int height,
472
                                           const GrBackendFormat&,
473
                                           const SkColor4f& color,
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                                           GrMipmapped,
475
                                           GrRenderable,
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                                           GrProtected = GrProtected::kNo,
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                                           GrGpuFinishedProc finishedProc = nullptr,
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                                           GrGpuFinishedContext finishedContext = nullptr);
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480
     /**
481
      * If possible, create a backend texture initialized to a particular color. The client should
482
      * ensure that the returned backend texture is valid. The client can pass in a finishedProc
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      * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
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      * client is required to call `submit` to send the upload work to the gpu. The
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      * finishedProc will always get called even if we failed to create the GrBackendTexture.
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      * If successful, the created backend texture will be compatible with the provided
487
      * SkColorType.
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      * For the Vulkan backend the layout of the created VkImage will be:
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      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
490
      */
491
     GrBackendTexture createBackendTexture(int width, int height,
492
                                           SkColorType,
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                                           const SkColor4f& color,
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                                           GrMipmapped,
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                                           GrRenderable,
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                                           GrProtected = GrProtected::kNo,
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                                           GrGpuFinishedProc finishedProc = nullptr,
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                                           GrGpuFinishedContext finishedContext = nullptr);
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500
     /**
501
      * If possible, create a backend texture initialized with the provided pixmap data. The client
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      * should ensure that the returned backend texture is valid. The client can pass in a
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      * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
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      * deleted. The client is required to call `submit` to send the upload work to the gpu.
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      * The finishedProc will always get called even if we failed to create the GrBackendTexture.
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      * If successful, the created backend texture will be compatible with the provided
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      * pixmap(s). Compatible, in this case, means that the backend format will be the result
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      * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
509
      * when this call returns.
510
      * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
511
      * the data for all the mipmap levels must be provided. In the mipmapped case all the
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      * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
513
      * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The
514
      * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture.
515
      * Note: the pixmap's alphatypes and colorspaces are ignored.
516
      * For the Vulkan backend the layout of the created VkImage will be:
517
      *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
518
      */
519
     GrBackendTexture createBackendTexture(const SkPixmap srcData[],
520
                                           int numLevels,
521
                                           GrSurfaceOrigin,
522
                                           GrRenderable,
523
                                           GrProtected,
524
                                           GrGpuFinishedProc finishedProc = nullptr,
525
                                           GrGpuFinishedContext finishedContext = nullptr);
526
527
    /**
528
     * Convenience version createBackendTexture() that takes just a base level pixmap.
529
     */
530
     GrBackendTexture createBackendTexture(const SkPixmap& srcData,
531
                                           GrSurfaceOrigin textureOrigin,
532
                                           GrRenderable renderable,
533
                                           GrProtected isProtected,
534
                                           GrGpuFinishedProc finishedProc = nullptr,
535
0
                                           GrGpuFinishedContext finishedContext = nullptr) {
536
0
         return this->createBackendTexture(&srcData, 1, textureOrigin, renderable, isProtected,
537
0
                                           finishedProc, finishedContext);
538
0
     }
539
540
    // Deprecated versions that do not take origin and assume top-left.
541
    GrBackendTexture createBackendTexture(const SkPixmap srcData[],
542
                                          int numLevels,
543
                                          GrRenderable renderable,
544
                                          GrProtected isProtected,
545
                                          GrGpuFinishedProc finishedProc = nullptr,
546
0
                                          GrGpuFinishedContext finishedContext = nullptr) {
547
0
        return this->createBackendTexture(srcData,
548
0
                                          numLevels,
549
0
                                          kTopLeft_GrSurfaceOrigin,
550
0
                                          renderable,
551
0
                                          isProtected,
552
0
                                          finishedProc,
553
0
                                          finishedContext);
554
0
    }
555
    GrBackendTexture createBackendTexture(const SkPixmap& srcData,
556
                                          GrRenderable renderable,
557
                                          GrProtected isProtected,
558
                                          GrGpuFinishedProc finishedProc = nullptr,
559
0
                                          GrGpuFinishedContext finishedContext = nullptr) {
560
0
        return this->createBackendTexture(&srcData,
561
0
                                          1,
562
0
                                          renderable,
563
0
                                          isProtected,
564
0
                                          finishedProc,
565
0
                                          finishedContext);
566
0
    }
567
568
    /**
569
     * If possible, updates a backend texture to be filled to a particular color. The client should
570
     * check the return value to see if the update was successful. The client can pass in a
571
     * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
572
     * deleted. The client is required to call `submit` to send the upload work to the gpu.
573
     * The finishedProc will always get called even if we failed to update the GrBackendTexture.
574
     * For the Vulkan backend after a successful update the layout of the created VkImage will be:
575
     *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
576
     */
577
    bool updateBackendTexture(const GrBackendTexture&,
578
                              const SkColor4f& color,
579
                              GrGpuFinishedProc finishedProc,
580
                              GrGpuFinishedContext finishedContext);
581
582
    /**
583
     * If possible, updates a backend texture to be filled to a particular color. The data in
584
     * GrBackendTexture and passed in color is interpreted with respect to the passed in
585
     * SkColorType. The client should check the return value to see if the update was successful.
586
     * The client can pass in a finishedProc to be notified when the data has been uploaded by the
587
     * gpu and the texture can be deleted. The client is required to call `submit` to send
588
     * the upload work to the gpu. The finishedProc will always get called even if we failed to
589
     * update the GrBackendTexture.
590
     * For the Vulkan backend after a successful update the layout of the created VkImage will be:
591
     *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
592
     */
593
    bool updateBackendTexture(const GrBackendTexture&,
594
                              SkColorType skColorType,
595
                              const SkColor4f& color,
596
                              GrGpuFinishedProc finishedProc,
597
                              GrGpuFinishedContext finishedContext);
598
599
    /**
600
     * If possible, updates a backend texture filled with the provided pixmap data. The client
601
     * should check the return value to see if the update was successful. The client can pass in a
602
     * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
603
     * deleted. The client is required to call `submit` to send the upload work to the gpu.
604
     * The finishedProc will always get called even if we failed to create the GrBackendTexture.
605
     * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case,
606
     * means that the backend format is compatible with the base pixmap's colortype. The src data
607
     * can be deleted when this call returns.
608
     * If the backend texture is mip mapped, the data for all the mipmap levels must be provided.
609
     * In the mipmapped case all the colortypes of the provided pixmaps must be the same.
610
     * Additionally, all the miplevels must be sized correctly (please see
611
     * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the
612
     * pixmap data is vertically flipped in the texture.
613
     * Note: the pixmap's alphatypes and colorspaces are ignored.
614
     * For the Vulkan backend after a successful update the layout of the created VkImage will be:
615
     *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
616
     */
617
    bool updateBackendTexture(const GrBackendTexture&,
618
                              const SkPixmap srcData[],
619
                              int numLevels,
620
                              GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin,
621
                              GrGpuFinishedProc finishedProc = nullptr,
622
                              GrGpuFinishedContext finishedContext = nullptr);
623
624
    /**
625
     * Convenience version of updateBackendTexture that takes just a base level pixmap.
626
     */
627
    bool updateBackendTexture(const GrBackendTexture& texture,
628
                              const SkPixmap& srcData,
629
                              GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin,
630
                              GrGpuFinishedProc finishedProc = nullptr,
631
0
                              GrGpuFinishedContext finishedContext = nullptr) {
632
0
        return this->updateBackendTexture(texture,
633
0
                                          &srcData,
634
0
                                          1,
635
0
                                          textureOrigin,
636
0
                                          finishedProc,
637
0
                                          finishedContext);
638
0
    }
639
640
    // Deprecated version that does not take origin and assumes top-left.
641
    bool updateBackendTexture(const GrBackendTexture& texture,
642
                             const SkPixmap srcData[],
643
                             int numLevels,
644
                             GrGpuFinishedProc finishedProc,
645
0
                             GrGpuFinishedContext finishedContext) {
646
0
        return this->updateBackendTexture(texture,
647
0
                                          srcData,
648
0
                                          numLevels,
649
0
                                          kTopLeft_GrSurfaceOrigin,
650
0
                                          finishedProc,
651
0
                                          finishedContext);
652
0
    }
653
654
    /**
655
     * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is
656
     * guaranteed to match the backend format used by the following
657
     * createCompressedBackendTexture methods that take a CompressionType.
658
     *
659
     * The caller should check that the returned format is valid.
660
     */
661
    using GrRecordingContext::compressedBackendFormat;
662
663
    /**
664
     *If possible, create a compressed backend texture initialized to a particular color. The
665
     * client should ensure that the returned backend texture is valid. The client can pass in a
666
     * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
667
     * deleted. The client is required to call `submit` to send the upload work to the gpu.
668
     * The finishedProc will always get called even if we failed to create the GrBackendTexture.
669
     * For the Vulkan backend the layout of the created VkImage will be:
670
     *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
671
     */
672
    GrBackendTexture createCompressedBackendTexture(int width, int height,
673
                                                    const GrBackendFormat&,
674
                                                    const SkColor4f& color,
675
                                                    GrMipmapped,
676
                                                    GrProtected = GrProtected::kNo,
677
                                                    GrGpuFinishedProc finishedProc = nullptr,
678
                                                    GrGpuFinishedContext finishedContext = nullptr);
679
680
    GrBackendTexture createCompressedBackendTexture(int width, int height,
681
                                                    SkImage::CompressionType,
682
                                                    const SkColor4f& color,
683
                                                    GrMipmapped,
684
                                                    GrProtected = GrProtected::kNo,
685
                                                    GrGpuFinishedProc finishedProc = nullptr,
686
                                                    GrGpuFinishedContext finishedContext = nullptr);
687
688
    /**
689
     * If possible, create a backend texture initialized with the provided raw data. The client
690
     * should ensure that the returned backend texture is valid. The client can pass in a
691
     * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
692
     * deleted. The client is required to call `submit` to send the upload work to the gpu.
693
     * The finishedProc will always get called even if we failed to create the GrBackendTexture
694
     * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
695
     * the data for all the mipmap levels must be provided. Additionally, all the miplevels
696
     * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
697
     * For the Vulkan backend the layout of the created VkImage will be:
698
     *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
699
     */
700
    GrBackendTexture createCompressedBackendTexture(int width, int height,
701
                                                    const GrBackendFormat&,
702
                                                    const void* data, size_t dataSize,
703
                                                    GrMipmapped,
704
                                                    GrProtected = GrProtected::kNo,
705
                                                    GrGpuFinishedProc finishedProc = nullptr,
706
                                                    GrGpuFinishedContext finishedContext = nullptr);
707
708
    GrBackendTexture createCompressedBackendTexture(int width, int height,
709
                                                    SkImage::CompressionType,
710
                                                    const void* data, size_t dataSize,
711
                                                    GrMipmapped,
712
                                                    GrProtected = GrProtected::kNo,
713
                                                    GrGpuFinishedProc finishedProc = nullptr,
714
                                                    GrGpuFinishedContext finishedContext = nullptr);
715
716
    /**
717
     * If possible, updates a backend texture filled with the provided color. If the texture is
718
     * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client
719
     * should check the return value to see if the update was successful. The client can pass in a
720
     * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
721
     * deleted. The client is required to call `submit` to send the upload work to the gpu.
722
     * The finishedProc will always get called even if we failed to create the GrBackendTexture.
723
     * For the Vulkan backend after a successful update the layout of the created VkImage will be:
724
     *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
725
     */
726
    bool updateCompressedBackendTexture(const GrBackendTexture&,
727
                                        const SkColor4f& color,
728
                                        GrGpuFinishedProc finishedProc,
729
                                        GrGpuFinishedContext finishedContext);
730
731
    /**
732
     * If possible, updates a backend texture filled with the provided raw data. The client
733
     * should check the return value to see if the update was successful. The client can pass in a
734
     * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
735
     * deleted. The client is required to call `submit` to send the upload work to the gpu.
736
     * The finishedProc will always get called even if we failed to create the GrBackendTexture.
737
     * If a mipMapped texture is passed in, the data for all the mipmap levels must be provided.
738
     * Additionally, all the miplevels must be sized correctly (please see
739
     * SkMipMap::ComputeLevelSize and ComputeLevelCount).
740
     * For the Vulkan backend after a successful update the layout of the created VkImage will be:
741
     *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
742
     */
743
    bool updateCompressedBackendTexture(const GrBackendTexture&,
744
                                        const void* data,
745
                                        size_t dataSize,
746
                                        GrGpuFinishedProc finishedProc,
747
                                        GrGpuFinishedContext finishedContext);
748
749
    /**
750
     * Updates the state of the GrBackendTexture/RenderTarget to have the passed in
751
     * GrBackendSurfaceMutableState. All objects that wrap the backend surface (i.e. SkSurfaces and
752
     * SkImages) will also be aware of this state change. This call does not submit the state change
753
     * to the gpu, but requires the client to call `submit` to send it to the GPU. The work
754
     * for this call is ordered linearly with all other calls that require GrContext::submit to be
755
     * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be
756
     * called with finishedContext after the state transition is known to have occurred on the GPU.
757
     *
758
     * See GrBackendSurfaceMutableState to see what state can be set via this call.
759
     *
760
     * If the backend API is Vulkan, the caller can set the GrBackendSurfaceMutableState's
761
     * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
762
     * tell Skia to not change those respective states.
763
     *
764
     * If previousState is not null and this returns true, then Skia will have filled in
765
     * previousState to have the values of the state before this call.
766
     */
767
    bool setBackendTextureState(const GrBackendTexture&,
768
                                const GrBackendSurfaceMutableState&,
769
                                GrBackendSurfaceMutableState* previousState = nullptr,
770
                                GrGpuFinishedProc finishedProc = nullptr,
771
                                GrGpuFinishedContext finishedContext = nullptr);
772
    bool setBackendRenderTargetState(const GrBackendRenderTarget&,
773
                                     const GrBackendSurfaceMutableState&,
774
                                     GrBackendSurfaceMutableState* previousState = nullptr,
775
                                     GrGpuFinishedProc finishedProc = nullptr,
776
                                     GrGpuFinishedContext finishedContext = nullptr);
777
778
    void deleteBackendTexture(GrBackendTexture);
779
780
    // This interface allows clients to pre-compile shaders and populate the runtime program cache.
781
    // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format.
782
    //
783
    // Steps to use this API:
784
    //
785
    // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to
786
    //    something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This
787
    //    will ensure that the blobs are SkSL, and are suitable for pre-compilation.
788
    // 2) Run your application, and save all of the key/data pairs that are fed to the cache.
789
    //
790
    // 3) Switch over to shipping your application. Include the key/data pairs from above.
791
    // 4) At startup (or any convenient time), call precompileShader for each key/data pair.
792
    //    This will compile the SkSL to create a GL program, and populate the runtime cache.
793
    //
794
    // This is only guaranteed to work if the context/device used in step #2 are created in the
795
    // same way as the one used in step #4, and the same GrContextOptions are specified.
796
    // Using cached shader blobs on a different device or driver are undefined.
797
    bool precompileShader(const SkData& key, const SkData& data);
798
799
#ifdef SK_ENABLE_DUMP_GPU
800
    /** Returns a string with detailed information about the context & GPU, in JSON format. */
801
    SkString dump() const;
802
#endif
803
804
    class DirectContextID {
805
    public:
806
        static GrDirectContext::DirectContextID Next();
807
808
0
        DirectContextID() : fID(SK_InvalidUniqueID) {}
809
810
0
        bool operator==(const DirectContextID& that) const { return fID == that.fID; }
811
0
        bool operator!=(const DirectContextID& that) const { return !(*this == that); }
812
813
0
        void makeInvalid() { fID = SK_InvalidUniqueID; }
814
0
        bool isValid() const { return fID != SK_InvalidUniqueID; }
815
816
    private:
817
1.32k
        constexpr DirectContextID(uint32_t id) : fID(id) {}
818
        uint32_t fID;
819
    };
820
821
2.65k
    DirectContextID directContextID() const { return fDirectContextID; }
822
823
    // Provides access to functions that aren't part of the public API.
824
    GrDirectContextPriv priv();
825
    const GrDirectContextPriv priv() const;  // NOLINT(readability-const-return-type)
826
827
protected:
828
    GrDirectContext(GrBackendApi backend, const GrContextOptions& options);
829
830
    bool init() override;
831
832
1.17k
    GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); }
833
    GrSmallPathAtlasMgr* onGetSmallPathAtlasMgr();
834
835
701k
    GrDirectContext* asDirectContext() override { return this; }
836
837
private:
838
    // This call will make sure out work on the GPU is finished and will execute any outstanding
839
    // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the
840
    // outstanding work on the gpu. The main use currently for this function is when tearing down or
841
    // abandoning the context.
842
    //
843
    // When we finish up work on the GPU it could trigger callbacks to the client. In the case we
844
    // are abandoning the context we don't want the client to be able to use the GrDirectContext to
845
    // issue more commands during the callback. Thus before calling this function we set the
846
    // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded
847
    // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned
848
    // bool is used for this signal.
849
    void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned);
850
851
    const DirectContextID                   fDirectContextID;
852
    // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
853
    // after all of its users. Clients of fTaskGroup will generally want to ensure that they call
854
    // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
855
    // invoked after objects they depend upon have already been destroyed.
856
    std::unique_ptr<SkTaskGroup>            fTaskGroup;
857
    std::unique_ptr<GrStrikeCache>          fStrikeCache;
858
    sk_sp<GrGpu>                            fGpu;
859
    std::unique_ptr<GrResourceCache>        fResourceCache;
860
    std::unique_ptr<GrResourceProvider>     fResourceProvider;
861
862
    bool                                    fDidTestPMConversions;
863
    // true if the PM/UPM conversion succeeded; false otherwise
864
    bool                                    fPMUPMConversionsRoundTrip;
865
866
    GrContextOptions::PersistentCache*      fPersistentCache;
867
868
    std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager;
869
    std::unique_ptr<GrAtlasManager> fAtlasManager;
870
871
    std::unique_ptr<GrSmallPathAtlasMgr> fSmallPathAtlasMgr;
872
873
    friend class GrDirectContextPriv;
874
875
    using INHERITED = GrRecordingContext;
876
};
877
878
879
#endif