/src/skia/modules/sksg/include/SkSGEffectNode.h
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1 | | /* |
2 | | * Copyright 2017 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef SkSGEffectNode_DEFINED |
9 | | #define SkSGEffectNode_DEFINED |
10 | | |
11 | | #include "modules/sksg/include/SkSGRenderNode.h" |
12 | | |
13 | | namespace sksg { |
14 | | |
15 | | /** |
16 | | * Base class for nodes which apply some transformation when rendering |
17 | | * their descendants. |
18 | | * |
19 | | * This includes transforms, clipping, filters, etc. |
20 | | */ |
21 | | class EffectNode : public RenderNode { |
22 | | protected: |
23 | | explicit EffectNode(sk_sp<RenderNode>, uint32_t inval_traits = 0); |
24 | | ~EffectNode() override; |
25 | | |
26 | | void onRender(SkCanvas*, const RenderContext*) const override; |
27 | | const RenderNode* onNodeAt(const SkPoint&) const override; |
28 | | |
29 | | SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
30 | | |
31 | 2.94k | const sk_sp<RenderNode>& getChild() const { return fChild; } |
32 | | |
33 | | private: |
34 | | sk_sp<RenderNode> fChild; |
35 | | |
36 | | using INHERITED = RenderNode; |
37 | | }; |
38 | | |
39 | | } // namespace sksg |
40 | | |
41 | | #endif // SkSGEffectNode_DEFINED |