Coverage Report

Created: 2021-08-22 09:07

/src/skia/src/core/SkMaskFilterBase.h
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/*
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 * Copyright 2018 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef SkMaskFilterBase_DEFINED
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#define SkMaskFilterBase_DEFINED
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#include "include/core/SkBlurTypes.h"
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#include "include/core/SkFlattenable.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkStrokeRec.h"
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#include "include/private/SkNoncopyable.h"
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#include "src/core/SkMask.h"
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#if SK_SUPPORT_GPU
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#include "include/private/GrTypesPriv.h"
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#endif
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class GrClip;
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struct GrFPArgs;
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class GrFragmentProcessor;
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class GrPaint;
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class GrRecordingContext;
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class GrRenderTarget;
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namespace skgpu { namespace v1 { class SurfaceDrawContext; }}
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class GrResourceProvider;
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class GrStyledShape;
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class GrSurfaceProxyView;
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class GrTexture;
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class GrTextureProxy;
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class SkBitmap;
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class SkBlitter;
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class SkCachedData;
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class SkMatrix;
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class SkPath;
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class SkRasterClip;
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class SkRRect;
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class SkMaskFilterBase : public SkMaskFilter {
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public:
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    /** Returns the format of the resulting mask that this subclass will return
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        when its filterMask() method is called.
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    */
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    virtual SkMask::Format getFormat() const = 0;
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    /** Create a new mask by filter the src mask.
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        If src.fImage == null, then do not allocate or create the dst image
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        but do fill out the other fields in dstMask.
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        If you do allocate a dst image, use SkMask::AllocImage()
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        If this returns false, dst mask is ignored.
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        @param  dst the result of the filter. If src.fImage == null, dst should not allocate its image
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        @param src the original image to be filtered.
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        @param matrix the CTM
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        @param margin   if not null, return the buffer dx/dy need when calculating the effect. Used when
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                        drawing a clipped object to know how much larger to allocate the src before
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                        applying the filter. If returning false, ignore this parameter.
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        @return true if the dst mask was correctly created.
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    */
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    virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
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                            SkIPoint* margin) const = 0;
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#if SK_SUPPORT_GPU
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    /**
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     *  Returns a processor if the filter can be expressed a single-pass GrProcessor without
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     *  requiring an explicit input mask. Per-pixel, the effect receives the incoming mask's
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     *  coverage as the input color and outputs the filtered covereage value. This means that each
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     *  pixel's filtered coverage must only depend on the unfiltered mask value for that pixel and
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     *  not on surrounding values.
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     */
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    std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const;
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    /**
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     *  Returns true iff asFragmentProcessor() will return a processor
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     */
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    bool hasFragmentProcessor() const;
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    /**
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     *  If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
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     *  overriding filterMaskGPU (declared below). That code path requires constructing a
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     *  src mask as input. Since that is a potentially expensive operation, the subclass must also
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     *  override this function to indicate whether filterTextureMaskGPU would succeeed if the mask
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     *  were to be created.
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     *
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     *  'maskRect' returns the device space portion of the mask that the filter needs. The mask
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     *  passed into 'filterMaskGPU' should have the same extent as 'maskRect' but be
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     *  translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop)
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     *  appears at (0, 0) in the mask).
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     *
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     * Logically, how this works is:
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     *    canFilterMaskGPU is called
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     *    if (it returns true)
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     *        the returned mask rect is used for quick rejecting
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     *            the mask rect is used to generate the mask
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     *            filterMaskGPU is called to filter the mask
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     *
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     * TODO: this should work as:
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     *    if (canFilterMaskGPU(devShape, ...)) // rect, rrect, drrect, path
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     *        filterMaskGPU(devShape, ...)
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     * this would hide the RRect special case and the mask generation
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     */
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    virtual bool canFilterMaskGPU(const GrStyledShape&,
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                                  const SkIRect& devSpaceShapeBounds,
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                                  const SkIRect& clipBounds,
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                                  const SkMatrix& ctm,
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                                  SkIRect* maskRect) const;
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    /**
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     *  Try to directly render the mask filter into the target. Returns true if drawing was
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     *  successful. If false is returned then paint is unmodified.
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     */
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    virtual bool directFilterMaskGPU(GrRecordingContext*,
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                                     skgpu::v1::SurfaceDrawContext*,
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                                     GrPaint&& paint,
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                                     const GrClip*,
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                                     const SkMatrix& viewMatrix,
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                                     const GrStyledShape& shape) const;
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    /**
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     * This function is used to implement filters that require an explicit src mask. It should only
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     * be called if canFilterMaskGPU returned true and the maskRect param should be the output from
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     * that call.
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     * Implementations are free to get the GrContext from the src texture in order to create
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     * additional textures and perform multiple passes.
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     */
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    virtual GrSurfaceProxyView filterMaskGPU(GrRecordingContext*,
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                                             GrSurfaceProxyView srcView,
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                                             GrColorType srcColorType,
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                                             SkAlphaType srcAlphaType,
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                                             const SkMatrix& ctm,
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                                             const SkIRect& maskRect) const;
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#endif
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    /**
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     * The fast bounds function is used to enable the paint to be culled early
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     * in the drawing pipeline. This function accepts the current bounds of the
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     * paint as its src param and the filter adjust those bounds using its
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     * current mask and returns the result using the dest param. Callers are
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     * allowed to provide the same struct for both src and dest so each
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     * implementation must accommodate that behavior.
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     *
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     *  The default impl calls filterMask with the src mask having no image,
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     *  but subclasses may override this if they can compute the rect faster.
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     */
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    virtual void computeFastBounds(const SkRect& src, SkRect* dest) const;
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    struct BlurRec {
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        SkScalar        fSigma;
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        SkBlurStyle     fStyle;
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    };
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    /**
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     *  If this filter can be represented by a BlurRec, return true and (if not null) fill in the
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     *  provided BlurRec parameter. If this effect cannot be represented as a BlurRec, return false
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     *  and ignore the BlurRec parameter.
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     */
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    virtual bool asABlur(BlurRec*) const;
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    static SkFlattenable::Type GetFlattenableType() {
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        return kSkMaskFilter_Type;
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    }
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    SkFlattenable::Type getFlattenableType() const override {
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        return kSkMaskFilter_Type;
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    }
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protected:
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    SkMaskFilterBase() {}
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#if SK_SUPPORT_GPU
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    virtual std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs&) const;
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    virtual bool onHasFragmentProcessor() const;
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#endif
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    enum FilterReturn {
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        kFalse_FilterReturn,
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        kTrue_FilterReturn,
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        kUnimplemented_FilterReturn
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    };
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    class NinePatch : ::SkNoncopyable {
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    public:
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        NinePatch() : fCache(nullptr) { }
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        ~NinePatch();
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        SkMask      fMask;      // fBounds must have [0,0] in its top-left
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        SkIRect     fOuterRect; // width/height must be >= fMask.fBounds'
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        SkIPoint    fCenter;    // identifies center row/col for stretching
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        SkCachedData* fCache;
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    };
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    /**
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     *  Override if your subclass can filter a rect, and return the answer as
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     *  a ninepatch mask to be stretched over the returned outerRect. On success
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     *  return kTrue_FilterReturn. On failure (e.g. out of memory) return
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     *  kFalse_FilterReturn. If the normal filterMask() entry-point should be
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     *  called (the default) return kUnimplemented_FilterReturn.
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     *
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     *  By convention, the caller will take the center rol/col from the returned
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     *  mask as the slice it can replicate horizontally and vertically as we
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     *  stretch the mask to fit inside outerRect. It is an error for outerRect
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     *  to be smaller than the mask's bounds. This would imply that the width
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     *  and height of the mask should be odd. This is not required, just that
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     *  the caller will call mask.fBounds.centerX() and centerY() to find the
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     *  strips that will be replicated.
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     */
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    virtual FilterReturn filterRectsToNine(const SkRect[], int count,
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                                           const SkMatrix&,
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                                           const SkIRect& clipBounds,
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                                           NinePatch*) const;
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    /**
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     *  Similar to filterRectsToNine, except it performs the work on a round rect.
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     */
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    virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
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                                           const SkIRect& clipBounds,
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                                           NinePatch*) const;
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private:
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    friend class SkDraw;
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    /** Helper method that, given a path in device space, will rasterize it into a kA8_Format mask
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     and then call filterMask(). If this returns true, the specified blitter will be called
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     to render that mask. Returns false if filterMask() returned false.
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     This method is not exported to java.
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     */
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    bool filterPath(const SkPath& devPath, const SkMatrix& ctm, const SkRasterClip&, SkBlitter*,
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                    SkStrokeRec::InitStyle) const;
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    /** Helper method that, given a roundRect in device space, will rasterize it into a kA8_Format
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     mask and then call filterMask(). If this returns true, the specified blitter will be called
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     to render that mask. Returns false if filterMask() returned false.
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     */
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    bool filterRRect(const SkRRect& devRRect, const SkMatrix& ctm, const SkRasterClip&,
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                     SkBlitter*) const;
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    using INHERITED = SkFlattenable;
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};
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inline SkMaskFilterBase* as_MFB(SkMaskFilter* mf) {
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    return static_cast<SkMaskFilterBase*>(mf);
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}
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inline const SkMaskFilterBase* as_MFB(const SkMaskFilter* mf) {
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    return static_cast<const SkMaskFilterBase*>(mf);
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}
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inline const SkMaskFilterBase* as_MFB(const sk_sp<SkMaskFilter>& mf) {
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    return static_cast<SkMaskFilterBase*>(mf.get());
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}
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// For RegisterFlattenables access to the blur mask filter implementation
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extern void sk_register_blur_maskfilter_createproc();
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#endif