Coverage Report

Created: 2021-08-22 09:07

/src/skia/src/core/SkPictureRecord.h
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Source (jump to first uncovered line)
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/*
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 * Copyright 2011 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef SkPictureRecord_DEFINED
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#define SkPictureRecord_DEFINED
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#include "include/core/SkCanvas.h"
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#include "include/core/SkCanvasVirtualEnforcer.h"
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#include "include/core/SkFlattenable.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkVertices.h"
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#include "include/private/SkTArray.h"
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#include "include/private/SkTDArray.h"
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#include "include/private/SkTHash.h"
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#include "include/private/SkTo.h"
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#include "src/core/SkPictureData.h"
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#include "src/core/SkWriter32.h"
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// These macros help with packing and unpacking a single byte value and
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// a 3 byte value into/out of a uint32_t
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0
#define MASK_24 0x00FFFFFF
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#define UNPACK_8_24(combined, small, large) \
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    small = (combined >> 24) & 0xFF;        \
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    large = combined & MASK_24
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#define PACK_8_24(small, large) ((small << 24) | large)
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class SkPictureRecord : public SkCanvasVirtualEnforcer<SkCanvas> {
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public:
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    SkPictureRecord(const SkISize& dimensions, uint32_t recordFlags);
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    SkPictureRecord(const SkIRect& dimensions, uint32_t recordFlags);
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    const SkTArray<sk_sp<const SkPicture>>& getPictures() const {
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        return fPictures;
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    }
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    const SkTArray<sk_sp<SkDrawable>>& getDrawables() const {
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        return fDrawables;
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    }
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    const SkTArray<sk_sp<const SkTextBlob>>& getTextBlobs() const {
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        return fTextBlobs;
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    }
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    const SkTArray<sk_sp<const SkVertices>>& getVertices() const {
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        return fVertices;
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    }
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    const SkTArray<sk_sp<const SkImage>>& getImages() const {
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        return fImages;
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    }
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    sk_sp<SkData> opData() const {
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        this->validate(fWriter.bytesWritten(), 0);
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        if (fWriter.bytesWritten() == 0) {
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            return SkData::MakeEmpty();
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        }
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        return fWriter.snapshotAsData();
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    }
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    void setFlags(uint32_t recordFlags) {
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        fRecordFlags = recordFlags;
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    }
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    const SkWriter32& writeStream() const {
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        return fWriter;
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    }
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    void beginRecording();
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    void endRecording();
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protected:
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    void addNoOp();
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private:
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    void handleOptimization(int opt);
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    size_t recordRestoreOffsetPlaceholder();
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    void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset);
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    SkTDArray<int32_t> fRestoreOffsetStack;
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    SkTDArray<uint32_t> fCullOffsetStack;
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    /*
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     * Write the 'drawType' operation and chunk size to the skp. 'size'
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     * can potentially be increased if the chunk size needs its own storage
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     * location (i.e., it overflows 24 bits).
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     * Returns the start offset of the chunk. This is the location at which
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     * the opcode & size are stored.
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     * TODO: since we are handing the size into here we could call reserve
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     * and then return a pointer to the memory storage. This could decrease
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     * allocation overhead but could lead to more wasted space (the tail
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     * end of blocks could go unused). Possibly add a second addDraw that
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     * operates in this manner.
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     */
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    size_t addDraw(DrawType drawType, size_t* size) {
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        size_t offset = fWriter.bytesWritten();
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        this->predrawNotify();
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        SkASSERT(0 != *size);
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        SkASSERT(((uint8_t) drawType) == drawType);
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        if (0 != (*size & ~MASK_24) || *size == MASK_24) {
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            fWriter.writeInt(PACK_8_24(drawType, MASK_24));
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            *size += 1;
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            fWriter.writeInt(SkToU32(*size));
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        } else {
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            fWriter.writeInt(PACK_8_24(drawType, SkToU32(*size)));
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        }
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        return offset;
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    }
Unexecuted instantiation: SkPictureRecord::addDraw(DrawType, unsigned long*)
Unexecuted instantiation: SkPictureRecord::addDraw(DrawType, unsigned long*)
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    void addInt(int value) {
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        fWriter.writeInt(value);
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    }
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    void addScalar(SkScalar scalar) {
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        fWriter.writeScalar(scalar);
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    }
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    void addImage(const SkImage*);
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    void addMatrix(const SkMatrix& matrix);
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    void addPaint(const SkPaint& paint) { this->addPaintPtr(&paint); }
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    void addPaintPtr(const SkPaint* paint);
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    void addPatch(const SkPoint cubics[12]);
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    void addPath(const SkPath& path);
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    void addPicture(const SkPicture* picture);
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    void addDrawable(SkDrawable* picture);
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    void addPoint(const SkPoint& point);
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    void addPoints(const SkPoint pts[], int count);
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    void addRect(const SkRect& rect);
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    void addRectPtr(const SkRect* rect);
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    void addIRect(const SkIRect& rect);
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    void addIRectPtr(const SkIRect* rect);
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    void addRRect(const SkRRect&);
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    void addRegion(const SkRegion& region);
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    void addSampling(const SkSamplingOptions&);
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    void addText(const void* text, size_t byteLength);
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    void addTextBlob(const SkTextBlob* blob);
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    void addVertices(const SkVertices*);
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    int find(const SkBitmap& bitmap);
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protected:
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    void validate(size_t initialOffset, size_t size) const {
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        SkASSERT(fWriter.bytesWritten() == initialOffset + size);
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    }
Unexecuted instantiation: SkPictureRecord::validate(unsigned long, unsigned long) const
Unexecuted instantiation: SkPictureRecord::validate(unsigned long, unsigned long) const
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    sk_sp<SkSurface> onNewSurface(const SkImageInfo&, const SkSurfaceProps&) override;
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    bool onPeekPixels(SkPixmap*) override { return false; }
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    void onFlush() override;
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    void willSave() override;
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    SaveLayerStrategy getSaveLayerStrategy(const SaveLayerRec&) override;
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    bool onDoSaveBehind(const SkRect*) override;
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    void willRestore() override;
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    void onMarkCTM(const char*) override;
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    void didConcat44(const SkM44&) override;
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    void didSetM44(const SkM44&) override;
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    void didScale(SkScalar, SkScalar) override;
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    void didTranslate(SkScalar, SkScalar) override;
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    void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) override;
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    void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
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                                const SkPaint& paint) override;
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    void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
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                     const SkPoint texCoords[4], SkBlendMode, const SkPaint& paint) override;
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    void onDrawPaint(const SkPaint&) override;
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    void onDrawBehind(const SkPaint&) override;
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    void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) override;
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    void onDrawRect(const SkRect&, const SkPaint&) override;
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    void onDrawRegion(const SkRegion&, const SkPaint&) override;
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    void onDrawOval(const SkRect&, const SkPaint&) override;
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    void onDrawArc(const SkRect&, SkScalar, SkScalar, bool, const SkPaint&) override;
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    void onDrawRRect(const SkRRect&, const SkPaint&) override;
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    void onDrawPath(const SkPath&, const SkPaint&) override;
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    void onDrawImage2(const SkImage*, SkScalar, SkScalar, const SkSamplingOptions&,
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                      const SkPaint*) override;
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    void onDrawImageRect2(const SkImage*, const SkRect&, const SkRect&, const SkSamplingOptions&,
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                          const SkPaint*, SrcRectConstraint) override;
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    void onDrawImageLattice2(const SkImage*, const Lattice&, const SkRect&, SkFilterMode,
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                             const SkPaint*) override;
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    void onDrawAtlas2(const SkImage*, const SkRSXform[], const SkRect[], const SkColor[], int,
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                     SkBlendMode, const SkSamplingOptions&, const SkRect*, const SkPaint*) override;
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    void onDrawShadowRec(const SkPath&, const SkDrawShadowRec&) override;
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    void onDrawVerticesObject(const SkVertices*, SkBlendMode, const SkPaint&) override;
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    void onClipRect(const SkRect&, SkClipOp, ClipEdgeStyle) override;
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    void onClipRRect(const SkRRect&, SkClipOp, ClipEdgeStyle) override;
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    void onClipPath(const SkPath&, SkClipOp, ClipEdgeStyle) override;
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    void onClipShader(sk_sp<SkShader>, SkClipOp) override;
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    void onClipRegion(const SkRegion&, SkClipOp) override;
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    void onResetClip() override;
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    void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) override;
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    void onDrawDrawable(SkDrawable*, const SkMatrix*) override;
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    void onDrawAnnotation(const SkRect&, const char[], SkData*) override;
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    void onDrawEdgeAAQuad(const SkRect&, const SkPoint[4], QuadAAFlags, const SkColor4f&,
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                          SkBlendMode) override;
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    void onDrawEdgeAAImageSet2(const ImageSetEntry[], int count, const SkPoint[], const SkMatrix[],
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                               const SkSamplingOptions&,const SkPaint*, SrcRectConstraint) override;
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    int addPathToHeap(const SkPath& path);  // does not write to ops stream
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    // These entry points allow the writing of matrices, clips, saves &
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    // restores to be deferred (e.g., if the MC state is being collapsed and
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    // only written out as needed).
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    void recordConcat(const SkMatrix& matrix);
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    void recordTranslate(const SkMatrix& matrix);
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    void recordScale(const SkMatrix& matrix);
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    size_t recordClipRect(const SkRect& rect, SkClipOp op, bool doAA);
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    size_t recordClipRRect(const SkRRect& rrect, SkClipOp op, bool doAA);
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    size_t recordClipPath(int pathID, SkClipOp op, bool doAA);
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    size_t recordClipRegion(const SkRegion& region, SkClipOp op);
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    void recordSave();
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    void recordSaveLayer(const SaveLayerRec&);
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    void recordRestore(bool fillInSkips = true);
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private:
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    SkTArray<SkPaint>  fPaints;
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    struct PathHash {
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        uint32_t operator()(const SkPath& p) { return p.getGenerationID(); }
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    };
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    SkTHashMap<SkPath, int, PathHash> fPaths;
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    SkWriter32 fWriter;
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    SkTArray<sk_sp<const SkImage>>    fImages;
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    SkTArray<sk_sp<const SkPicture>>  fPictures;
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    SkTArray<sk_sp<SkDrawable>>       fDrawables;
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    SkTArray<sk_sp<const SkTextBlob>> fTextBlobs;
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    SkTArray<sk_sp<const SkVertices>> fVertices;
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    uint32_t fRecordFlags;
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    int      fInitialSaveCount;
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    friend class SkPictureData;   // for SkPictureData's SkPictureRecord-based constructor
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    using INHERITED = SkCanvasVirtualEnforcer<SkCanvas>;
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};
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#endif