Coverage Report

Created: 2021-08-22 09:07

/src/skia/src/gpu/GrGpuResourcePriv.h
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/*
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 * Copyright 2015 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef GrGpuResourcePriv_DEFINED
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#define GrGpuResourcePriv_DEFINED
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#include "src/gpu/GrGpuResource.h"
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/**
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 * This class allows code internal to Skia privileged access to manage the cache keys and budget
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 * status of a GrGpuResource object.
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 */
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class GrGpuResource::ResourcePriv {
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public:
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    /**
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     * Sets a unique key for the resource. If the resource was previously cached as scratch it will
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     * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to
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     * removeUniqueKey(). If another resource is using the key then its unique key is removed and
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     * this resource takes over the key.
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     */
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    void setUniqueKey(const GrUniqueKey& key) { fResource->setUniqueKey(key); }
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    /** Removes the unique key from a resource. If the resource has a scratch key, it may be
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        preserved for recycling as scratch. */
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    void removeUniqueKey() { fResource->removeUniqueKey(); }
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    /**
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     * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
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     * already cached.
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     */
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    void makeBudgeted() { fResource->makeBudgeted(); }
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    /**
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     * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
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     * already uncached. Furthermore, resources with unique keys cannot be made unbudgeted.
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     */
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    void makeUnbudgeted() { fResource->makeUnbudgeted(); }
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    /**
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     * Get the resource's budgeted-type which indicates whether it counts against the resource cache
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     * budget and if not whether it is allowed to be cached.
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     */
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    GrBudgetedType budgetedType() const {
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        SkASSERT(GrBudgetedType::kBudgeted == fResource->fBudgetedType ||
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                 !fResource->getUniqueKey().isValid() || fResource->fRefsWrappedObjects);
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        return fResource->fBudgetedType;
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    }
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    /**
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     * Is the resource object wrapping an externally allocated GPU resource?
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     */
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    bool refsWrappedObjects() const { return fResource->fRefsWrappedObjects; }
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    /**
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     * If this resource can be used as a scratch resource this returns a valid scratch key.
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     * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
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     * used as a uniquely keyed resource rather than scratch. Check isScratch().
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     */
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    const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; }
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    /**
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     * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
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     * at resource creation time, this means the resource will never again be used as scratch.
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     */
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    void removeScratchKey() const { fResource->removeScratchKey();  }
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    bool isPurgeable() const { return fResource->isPurgeable(); }
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    bool hasRefOrCommandBufferUsage() const {
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        return fResource->hasRef() || !fResource->hasNoCommandBufferUsages();
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    }
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protected:
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1.87M
    ResourcePriv(GrGpuResource* resource) : fResource(resource) {   }
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    ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {}
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    ResourcePriv& operator=(const CacheAccess&) = delete;
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    // No taking addresses of this type.
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    const ResourcePriv* operator&() const;
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    ResourcePriv* operator&();
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    GrGpuResource* fResource;
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    friend class GrGpuResource; // to construct/copy this type.
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};
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inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return ResourcePriv(this); }
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inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const {  // NOLINT(readability-const-return-type)
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    return ResourcePriv(const_cast<GrGpuResource*>(this));
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}
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#endif