/src/skia/src/gpu/GrShaderCaps.h
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1 | | /* |
2 | | * Copyright 2012 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef GrShaderCaps_DEFINED |
9 | | #define GrShaderCaps_DEFINED |
10 | | |
11 | | #include "include/core/SkRefCnt.h" |
12 | | #include "include/private/GrTypesPriv.h" |
13 | | #include "src/gpu/GrSwizzle.h" |
14 | | #include "src/gpu/glsl/GrGLSL.h" |
15 | | |
16 | | namespace SkSL { |
17 | | class ShaderCapsFactory; |
18 | | class SharedCompiler; |
19 | | } // namespace SkSL |
20 | | |
21 | | struct GrContextOptions; |
22 | | class SkJSONWriter; |
23 | | |
24 | | class GrShaderCaps : public SkRefCnt { |
25 | | public: |
26 | | /** |
27 | | * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires |
28 | | * special layout qualifiers in the fragment shader. |
29 | | */ |
30 | | enum AdvBlendEqInteraction { |
31 | | kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension |
32 | | kAutomatic_AdvBlendEqInteraction, //<! No interaction required |
33 | | kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out |
34 | | |
35 | | kLast_AdvBlendEqInteraction = kGeneralEnable_AdvBlendEqInteraction |
36 | | }; |
37 | | |
38 | | GrShaderCaps(const GrContextOptions&); |
39 | | |
40 | | void dumpJSON(SkJSONWriter*) const; |
41 | | |
42 | 785 | bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; } |
43 | | |
44 | 94.1k | bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
45 | 0 | bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
46 | 0 | bool gsInvocationsSupport() const { return fGSInvocationsSupport; } |
47 | 11.3k | bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
48 | 93.7k | bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } |
49 | 0 | bool nonsquareMatrixSupport() const { return fNonsquareMatrixSupport; } |
50 | | |
51 | | /** Indicates true 32-bit integer support, with unsigned types and bitwise operations */ |
52 | 1.87k | bool integerSupport() const { return fIntegerSupport; } |
53 | | |
54 | | /** asinh(), acosh(), atanh() */ |
55 | 0 | bool inverseHyperbolicSupport() const { return fInverseHyperbolicSupport; } |
56 | | |
57 | | /** |
58 | | * Some helper functions for encapsulating various extensions to read FB Buffer on openglES |
59 | | * |
60 | | * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect |
61 | | */ |
62 | 382 | bool fbFetchSupport() const { return fFBFetchSupport; } |
63 | | |
64 | 0 | bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } |
65 | | |
66 | 8.89k | const char* versionDeclString() const { return fVersionDeclString; } |
67 | | |
68 | 0 | const char* fbFetchColorName() const { return fFBFetchColorName; } |
69 | | |
70 | 0 | const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } |
71 | | |
72 | 0 | bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } |
73 | | |
74 | 0 | bool preferFlatInterpolation() const { return fPreferFlatInterpolation; } |
75 | | |
76 | 0 | bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } |
77 | | |
78 | 0 | bool sampleMaskSupport() const { return fSampleMaskSupport; } |
79 | | |
80 | 10 | bool externalTextureSupport() const { return fExternalTextureSupport; } |
81 | | |
82 | 0 | bool vertexIDSupport() const { return fVertexIDSupport; } |
83 | | |
84 | | // isinf() is defined, and floating point infinities are handled according to IEEE standards. |
85 | 0 | bool infinitySupport() const { return fInfinitySupport; } |
86 | | |
87 | | // frexp(), ldexp(), findMSB(), findLSB(). |
88 | 0 | bool bitManipulationSupport() const { return fBitManipulationSupport; } |
89 | | |
90 | 5.28k | bool floatIs32Bits() const { return fFloatIs32Bits; } |
91 | | |
92 | 0 | bool halfIs32Bits() const { return fHalfIs32Bits; } |
93 | | |
94 | 0 | bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; } |
95 | | |
96 | | // Use a reduced set of rendering algorithms or less optimal effects in order to |
97 | | // reduce the number of unique shaders generated. |
98 | 88.1k | bool reducedShaderMode() const { return fReducedShaderMode; } |
99 | | |
100 | | /** |
101 | | * SkSL ES3 requires support for derivatives, nonsquare matrices and bitwise integer operations. |
102 | | */ |
103 | 0 | bool supportsSkSLES3() const { |
104 | 0 | return fShaderDerivativeSupport && fNonsquareMatrixSupport && fIntegerSupport && |
105 | 0 | fGLSLGeneration >= k330_GrGLSLGeneration; |
106 | 0 | } |
107 | | |
108 | | // SkSL only. |
109 | 0 | bool builtinFMASupport() const { return fBuiltinFMASupport; } |
110 | | |
111 | 66.3k | bool builtinDeterminantSupport() const { return fBuiltinDeterminantSupport; } |
112 | | |
113 | 0 | AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; } |
114 | | |
115 | 0 | bool mustEnableAdvBlendEqs() const { |
116 | 0 | return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
117 | 0 | } |
118 | | |
119 | 1.92k | bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; } |
120 | | |
121 | 21.0k | bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } |
122 | | |
123 | | // Returns whether we can use the glsl function any() in our shader code. |
124 | 11 | bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } |
125 | | |
126 | 627 | bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } |
127 | | |
128 | 0 | bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } |
129 | | |
130 | 1 | bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } |
131 | | |
132 | | // http://skbug.com/12076 |
133 | 0 | bool mustForceNegatedLdexpParamToMultiply() const { |
134 | 0 | return fMustForceNegatedLdexpParamToMultiply; |
135 | 0 | } |
136 | | |
137 | | // Returns whether a device incorrectly implements atan(y,x) as atan(y/x) |
138 | 1.48k | bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; } |
139 | | |
140 | | // If this returns true some operation (could be a no op) must be called between floor and abs |
141 | | // to make sure the driver compiler doesn't inline them together which can cause a driver bug in |
142 | | // the shader. |
143 | 0 | bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; } |
144 | | |
145 | | // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord |
146 | 9.90k | bool canUseFragCoord() const { return fCanUseFragCoord; } |
147 | | |
148 | | // If true, short ints can't represent every integer in the 16-bit two's complement range as |
149 | | // required by the spec. SKSL will always emit full ints. |
150 | 0 | bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; } |
151 | | |
152 | 0 | bool colorSpaceMathNeedsFloat() const { return fColorSpaceMathNeedsFloat; } |
153 | | |
154 | | // If true, then conditions in for loops need "&& true" to work around driver bugs. |
155 | 170 | bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } |
156 | | |
157 | | // If true, then expressions such as "x && y" or "x || y" are rewritten as |
158 | | // ternary to work around driver bugs. |
159 | 9.20k | bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; } |
160 | | |
161 | 627 | bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; } |
162 | | |
163 | 34 | bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; } |
164 | | |
165 | 0 | bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; } |
166 | | |
167 | 0 | bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } |
168 | | |
169 | 0 | bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; } |
170 | | |
171 | | // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain |
172 | | // constructs. See detailed comments in GrGLCaps.cpp. |
173 | 66.3k | bool mustGuardDivisionEvenAfterExplicitZeroCheck() const { |
174 | 66.3k | return fMustGuardDivisionEvenAfterExplicitZeroCheck; |
175 | 66.3k | } |
176 | | |
177 | | // On Pixel 3, 3a, and 4 devices we've noticed that the simple function: |
178 | | // half4 blend(half4 a, half4 b) { return a.a * b; } |
179 | | // may return (0, 0, 0, 1) when b is (0, 0, 0, 0). |
180 | 33.1k | bool inBlendModesFailRandomlyForAllZeroVec() const { |
181 | 33.1k | return fInBlendModesFailRandomlyForAllZeroVec; |
182 | 33.1k | } |
183 | | |
184 | | // On Nexus 6, the GL context can get lost if a shader does not write a value to gl_FragColor. |
185 | | // https://bugs.chromium.org/p/chromium/issues/detail?id=445377 |
186 | 0 | bool mustWriteToFragColor() const { return fMustWriteToFragColor; } |
187 | | |
188 | | // The Android emulator claims samplerExternalOES is an unknown type if a default precision |
189 | | // statement is made for the type. |
190 | 0 | bool noDefaultPrecisionForExternalSamplers() const { |
191 | 0 | return fNoDefaultPrecisionForExternalSamplers; |
192 | 0 | } |
193 | | |
194 | | // ARM GPUs calculate `matrix * vector` in SPIR-V at full precision, even when the inputs are |
195 | | // RelaxedPrecision. Rewriting the multiply as a sum of vector*scalar fixes this. (skia:11769) |
196 | 824 | bool rewriteMatrixVectorMultiply() const { |
197 | 824 | return fRewriteMatrixVectorMultiply; |
198 | 824 | } |
199 | | |
200 | | // Rewrites matrix equality comparisons to avoid an Adreno driver bug. (skia:11308) |
201 | 9.20k | bool rewriteMatrixComparisons() const { return fRewriteMatrixComparisons; } |
202 | | |
203 | | // ANGLE disallows do loops altogether, and we're seeing crashes on Tegra3 with do loops in at |
204 | | // least some cases. |
205 | 0 | bool canUseDoLoops() const { return fCanUseDoLoops; } |
206 | | |
207 | | // Some GPUs produce poor results when enabling Metal's fastmath option |
208 | 0 | bool canUseFastMath() const { return fCanUseFastMath; } |
209 | | |
210 | | // By default, SkSL pools IR nodes per-program. To debug memory corruption, it is sometimes |
211 | | // helpful to disable that feature. |
212 | 67.6k | bool useNodePools() const { return fUseNodePools; } |
213 | | |
214 | | // When we have the option of using either dFdx or dfDy in a shader, this returns whether we |
215 | | // should avoid using dFdx. We have found some drivers have bugs or lower precision when using |
216 | | // dFdx. |
217 | 0 | bool avoidDfDxForGradientsWhenPossible() const { return fAvoidDfDxForGradientsWhenPossible; } |
218 | | |
219 | | // Returns the string of an extension that must be enabled in the shader to support |
220 | | // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling |
221 | | // this function, the caller should check that shaderDerivativeSupport exists. |
222 | 24 | const char* shaderDerivativeExtensionString() const { |
223 | 24 | SkASSERT(this->shaderDerivativeSupport()); |
224 | 24 | return fShaderDerivativeExtensionString; |
225 | 24 | } |
226 | | |
227 | | // Returns the string of an extension that must be enabled in the shader to support geometry |
228 | | // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this |
229 | | // function, the caller must verify that geometryShaderSupport exists. |
230 | 0 | const char* geometryShaderExtensionString() const { |
231 | 0 | SkASSERT(this->geometryShaderSupport()); |
232 | 0 | return fGeometryShaderExtensionString; |
233 | 0 | } Unexecuted instantiation: GrShaderCaps::geometryShaderExtensionString() const Unexecuted instantiation: GrShaderCaps::geometryShaderExtensionString() const |
234 | | |
235 | | // Returns the string of an extension that must be enabled in the shader to support |
236 | | // geometry shader invocations. If nullptr is returned then no extension needs to be enabled. |
237 | | // Before calling this function, the caller must verify that gsInvocationsSupport exists. |
238 | 0 | const char* gsInvocationsExtensionString() const { |
239 | 0 | SkASSERT(this->gsInvocationsSupport()); |
240 | 0 | return fGSInvocationsExtensionString; |
241 | 0 | } Unexecuted instantiation: GrShaderCaps::gsInvocationsExtensionString() const Unexecuted instantiation: GrShaderCaps::gsInvocationsExtensionString() const |
242 | | |
243 | | // This returns the name of an extension that must be enabled in the shader, if such a thing is |
244 | | // required in order to use a secondary output in the shader. This returns a nullptr if no such |
245 | | // extension is required. However, the return value of this function does not say whether dual |
246 | | // source blending is supported. |
247 | 0 | const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; } |
248 | | |
249 | | // This returns the name of an extension that must be enabled in the shader to support external |
250 | | // textures. In some cases, two extensions must be enabled - the second extension is returned |
251 | | // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one |
252 | | // extension is required. |
253 | 0 | const char* externalTextureExtensionString() const { |
254 | 0 | SkASSERT(this->externalTextureSupport()); |
255 | 0 | return fExternalTextureExtensionString; |
256 | 0 | } Unexecuted instantiation: GrShaderCaps::externalTextureExtensionString() const Unexecuted instantiation: GrShaderCaps::externalTextureExtensionString() const |
257 | | |
258 | 0 | const char* secondExternalTextureExtensionString() const { |
259 | 0 | SkASSERT(this->externalTextureSupport()); |
260 | 0 | return fSecondExternalTextureExtensionString; |
261 | 0 | } Unexecuted instantiation: GrShaderCaps::secondExternalTextureExtensionString() const Unexecuted instantiation: GrShaderCaps::secondExternalTextureExtensionString() const |
262 | | |
263 | 0 | const char* noperspectiveInterpolationExtensionString() const { |
264 | 0 | SkASSERT(this->noperspectiveInterpolationSupport()); |
265 | 0 | return fNoPerspectiveInterpolationExtensionString; |
266 | 0 | } Unexecuted instantiation: GrShaderCaps::noperspectiveInterpolationExtensionString() const Unexecuted instantiation: GrShaderCaps::noperspectiveInterpolationExtensionString() const |
267 | | |
268 | 0 | const char* sampleVariablesExtensionString() const { |
269 | 0 | SkASSERT(this->sampleMaskSupport()); |
270 | 0 | return fSampleVariablesExtensionString; |
271 | 0 | } |
272 | | |
273 | 0 | const char* tessellationExtensionString() const { |
274 | 0 | SkASSERT(this->tessellationSupport()); |
275 | 0 | return fTessellationExtensionString; |
276 | 0 | } Unexecuted instantiation: GrShaderCaps::tessellationExtensionString() const Unexecuted instantiation: GrShaderCaps::tessellationExtensionString() const |
277 | | |
278 | 0 | int maxFragmentSamplers() const { return fMaxFragmentSamplers; } |
279 | | |
280 | | // Maximum number of segments a tessellation edge can be divided into. |
281 | 0 | int maxTessellationSegments() const { return fMaxTessellationSegments; } |
282 | | |
283 | 0 | bool tessellationSupport() const { return SkToBool(fMaxTessellationSegments);} |
284 | | |
285 | 10.3k | GrGLSLGeneration generation() const { return fGLSLGeneration; } |
286 | | |
287 | | private: |
288 | | void applyOptionsOverrides(const GrContextOptions& options); |
289 | | |
290 | | GrGLSLGeneration fGLSLGeneration; |
291 | | |
292 | | bool fShaderDerivativeSupport : 1; |
293 | | bool fGeometryShaderSupport : 1; |
294 | | bool fGSInvocationsSupport : 1; |
295 | | bool fDstReadInShaderSupport : 1; |
296 | | bool fDualSourceBlendingSupport : 1; |
297 | | bool fIntegerSupport : 1; |
298 | | bool fNonsquareMatrixSupport : 1; |
299 | | bool fInverseHyperbolicSupport : 1; |
300 | | bool fFBFetchSupport : 1; |
301 | | bool fFBFetchNeedsCustomOutput : 1; |
302 | | bool fUsesPrecisionModifiers : 1; |
303 | | bool fFlatInterpolationSupport : 1; |
304 | | bool fPreferFlatInterpolation : 1; |
305 | | bool fNoPerspectiveInterpolationSupport : 1; |
306 | | bool fSampleMaskSupport : 1; |
307 | | bool fExternalTextureSupport : 1; |
308 | | bool fVertexIDSupport : 1; |
309 | | bool fInfinitySupport : 1; |
310 | | bool fBitManipulationSupport : 1; |
311 | | bool fFloatIs32Bits : 1; |
312 | | bool fHalfIs32Bits : 1; |
313 | | bool fHasLowFragmentPrecision : 1; |
314 | | bool fReducedShaderMode : 1; |
315 | | |
316 | | // Used by SkSL to know when to generate polyfills. |
317 | | bool fBuiltinFMASupport : 1; |
318 | | bool fBuiltinDeterminantSupport : 1; |
319 | | |
320 | | // Used for specific driver bug work arounds |
321 | | bool fCanUseAnyFunctionInShader : 1; |
322 | | bool fCanUseMinAndAbsTogether : 1; |
323 | | bool fCanUseFractForNegativeValues : 1; |
324 | | bool fMustForceNegatedAtanParamToFloat : 1; |
325 | | bool fMustForceNegatedLdexpParamToMultiply : 1; |
326 | | bool fAtan2ImplementedAsAtanYOverX : 1; |
327 | | bool fMustDoOpBetweenFloorAndAbs : 1; |
328 | | bool fRequiresLocalOutputColorForFBFetch : 1; |
329 | | bool fMustObfuscateUniformColor : 1; |
330 | | bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1; |
331 | | bool fInBlendModesFailRandomlyForAllZeroVec : 1; |
332 | | bool fCanUseFragCoord : 1; |
333 | | bool fIncompleteShortIntPrecision : 1; |
334 | | bool fAddAndTrueToLoopCondition : 1; |
335 | | bool fUnfoldShortCircuitAsTernary : 1; |
336 | | bool fEmulateAbsIntFunction : 1; |
337 | | bool fRewriteDoWhileLoops : 1; |
338 | | bool fRemovePowWithConstantExponent : 1; |
339 | | bool fMustWriteToFragColor : 1; |
340 | | bool fNoDefaultPrecisionForExternalSamplers : 1; |
341 | | bool fRewriteMatrixVectorMultiply : 1; |
342 | | bool fRewriteMatrixComparisons : 1; |
343 | | bool fColorSpaceMathNeedsFloat : 1; |
344 | | bool fCanUseDoLoops : 1; |
345 | | bool fCanUseFastMath : 1; |
346 | | bool fAvoidDfDxForGradientsWhenPossible : 1; |
347 | | |
348 | | // This controls behavior of the SkSL compiler, not the code we generate |
349 | | bool fUseNodePools : 1; |
350 | | |
351 | | const char* fVersionDeclString; |
352 | | |
353 | | const char* fShaderDerivativeExtensionString; |
354 | | const char* fGeometryShaderExtensionString; |
355 | | const char* fGSInvocationsExtensionString; |
356 | | const char* fSecondaryOutputExtensionString; |
357 | | const char* fExternalTextureExtensionString; |
358 | | const char* fSecondExternalTextureExtensionString; |
359 | | const char* fNoPerspectiveInterpolationExtensionString; |
360 | | const char* fSampleVariablesExtensionString; |
361 | | const char* fTessellationExtensionString; |
362 | | |
363 | | const char* fFBFetchColorName; |
364 | | const char* fFBFetchExtensionString; |
365 | | |
366 | | int fMaxFragmentSamplers; |
367 | | int fMaxTessellationSegments; |
368 | | |
369 | | AdvBlendEqInteraction fAdvBlendEqInteraction; |
370 | | |
371 | | friend class GrCaps; // For initialization. |
372 | | friend class GrDawnCaps; |
373 | | friend class GrD3DCaps; |
374 | | friend class GrGLCaps; |
375 | | friend class GrMockCaps; |
376 | | friend class GrMtlCaps; |
377 | | friend class GrVkCaps; |
378 | | friend class SkSL::ShaderCapsFactory; |
379 | | friend class SkSL::SharedCompiler; |
380 | | }; |
381 | | |
382 | | #endif |