/src/skia/src/gpu/gl/GrGLProgram.h
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1 | | /* |
2 | | * Copyright 2011 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | |
9 | | #ifndef GrGLProgram_DEFINED |
10 | | #define GrGLProgram_DEFINED |
11 | | |
12 | | #include "src/gpu/GrFragmentProcessor.h" |
13 | | #include "src/gpu/GrGeometryProcessor.h" |
14 | | #include "src/gpu/GrXferProcessor.h" |
15 | | #include "src/gpu/gl/GrGLProgramDataManager.h" |
16 | | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
17 | | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
18 | | |
19 | | #include <vector> |
20 | | |
21 | | class GrPipeline; |
22 | | class GrGeometryProcessor; |
23 | | class GrProgramInfo; |
24 | | class GrRenderTarget; |
25 | | class GrTextureProxy; |
26 | | |
27 | | /** |
28 | | * This class manages a GPU program and records per-program information. It also records the vertex |
29 | | * and instance attribute layouts that are to be used with the program. |
30 | | */ |
31 | | class GrGLProgram : public SkRefCnt { |
32 | | public: |
33 | | /** |
34 | | * This class has its own Attribute representation as it does not need the name and we don't |
35 | | * want to worry about copying the name string to memory with life time of GrGLProgram. |
36 | | * Additionally, these store the attribute location. |
37 | | */ |
38 | | struct Attribute { |
39 | | GrVertexAttribType fCPUType; |
40 | | GrSLType fGPUType; |
41 | | size_t fOffset; |
42 | | GrGLint fLocation; |
43 | | }; |
44 | | |
45 | | using UniformHandle = GrGLSLProgramDataManager::UniformHandle; |
46 | | using UniformInfoArray = GrGLProgramDataManager::UniformInfoArray; |
47 | | using VaryingInfoArray = GrGLProgramDataManager::VaryingInfoArray; |
48 | | |
49 | | /** |
50 | | * The attribute array consists of vertexAttributeCnt + instanceAttributeCnt elements with |
51 | | * the vertex attributes preceding the instance attributes. |
52 | | */ |
53 | | static sk_sp<GrGLProgram> Make( |
54 | | GrGLGpu*, |
55 | | const GrGLSLBuiltinUniformHandles&, |
56 | | GrGLuint programID, |
57 | | const UniformInfoArray& uniforms, |
58 | | const UniformInfoArray& textureSamplers, |
59 | | std::unique_ptr<GrGeometryProcessor::ProgramImpl>, |
60 | | std::unique_ptr<GrXferProcessor::ProgramImpl>, |
61 | | std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fps, |
62 | | std::unique_ptr<Attribute[]>, |
63 | | int vertexAttributeCnt, |
64 | | int instanceAttributeCnt, |
65 | | int vertexStride, |
66 | | int instanceStride); |
67 | | |
68 | | ~GrGLProgram() override; |
69 | | |
70 | | /** |
71 | | * Call to abandon GL objects owned by this program. |
72 | | */ |
73 | | void abandon(); |
74 | | |
75 | | /** |
76 | | * Gets the GL program ID for this program. |
77 | | */ |
78 | 0 | GrGLuint programID() const { return fProgramID; } |
79 | | |
80 | | /** |
81 | | * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device |
82 | | * space and to make device space positions have the correct origin for processors that require |
83 | | * them. |
84 | | */ |
85 | | struct RenderTargetState { |
86 | | SkISize fRenderTargetSize; |
87 | | GrSurfaceOrigin fRenderTargetOrigin; |
88 | | |
89 | 0 | RenderTargetState() { this->invalidate(); } |
90 | 0 | void invalidate() { |
91 | 0 | fRenderTargetSize.fWidth = -1; |
92 | 0 | fRenderTargetSize.fHeight = -1; |
93 | 0 | fRenderTargetOrigin = (GrSurfaceOrigin) -1; |
94 | 0 | } |
95 | | }; |
96 | | |
97 | | /** |
98 | | * This function uploads uniforms and calls each GrGLSL*Processor's setData. |
99 | | * |
100 | | * It is the caller's responsibility to ensure the program is bound before calling. |
101 | | */ |
102 | | void updateUniforms(const GrRenderTarget*, const GrProgramInfo&); |
103 | | |
104 | | /** |
105 | | * Binds all geometry processor and fragment processor textures. |
106 | | */ |
107 | | void bindTextures(const GrGeometryProcessor&, |
108 | | const GrSurfaceProxy* const geomProcTextures[], |
109 | | const GrPipeline&); |
110 | | |
111 | 0 | int vertexStride() const { return fVertexStride; } |
112 | 0 | int instanceStride() const { return fInstanceStride; } |
113 | | |
114 | 0 | int numVertexAttributes() const { return fVertexAttributeCnt; } |
115 | 0 | const Attribute& vertexAttribute(int i) const { |
116 | 0 | SkASSERT(i >= 0 && i < fVertexAttributeCnt); |
117 | 0 | return fAttributes[i]; |
118 | 0 | } Unexecuted instantiation: GrGLProgram::vertexAttribute(int) const Unexecuted instantiation: GrGLProgram::vertexAttribute(int) const |
119 | | |
120 | 0 | int numInstanceAttributes() const { return fInstanceAttributeCnt; } |
121 | 0 | const Attribute& instanceAttribute(int i) const { |
122 | 0 | SkASSERT(i >= 0 && i < fInstanceAttributeCnt); |
123 | 0 | return fAttributes[i + fVertexAttributeCnt]; |
124 | 0 | } Unexecuted instantiation: GrGLProgram::instanceAttribute(int) const Unexecuted instantiation: GrGLProgram::instanceAttribute(int) const |
125 | | |
126 | | private: |
127 | | GrGLProgram(GrGLGpu*, |
128 | | const GrGLSLBuiltinUniformHandles&, |
129 | | GrGLuint programID, |
130 | | const UniformInfoArray& uniforms, |
131 | | const UniformInfoArray& textureSamplers, |
132 | | std::unique_ptr<GrGeometryProcessor::ProgramImpl>, |
133 | | std::unique_ptr<GrXferProcessor::ProgramImpl>, |
134 | | std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls, |
135 | | std::unique_ptr<Attribute[]>, |
136 | | int vertexAttributeCnt, |
137 | | int instanceAttributeCnt, |
138 | | int vertexStride, |
139 | | int instanceStride); |
140 | | |
141 | | // Helper for setData() that sets the view matrix and loads the render target height uniform |
142 | | void setRenderTargetState(const GrRenderTarget*, GrSurfaceOrigin, const GrGeometryProcessor&); |
143 | | |
144 | | // these reflect the current values of uniforms (GL uniform values travel with program) |
145 | | RenderTargetState fRenderTargetState; |
146 | | GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; |
147 | | GrGLuint fProgramID; |
148 | | |
149 | | // the installed effects |
150 | | std::unique_ptr<GrGeometryProcessor::ProgramImpl> fGPImpl; |
151 | | std::unique_ptr<GrXferProcessor::ProgramImpl> fXPImpl; |
152 | | std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fFPImpls; |
153 | | |
154 | | std::unique_ptr<Attribute[]> fAttributes; |
155 | | int fVertexAttributeCnt; |
156 | | int fInstanceAttributeCnt; |
157 | | int fVertexStride; |
158 | | int fInstanceStride; |
159 | | |
160 | | GrGLGpu* fGpu; |
161 | | GrGLProgramDataManager fProgramDataManager; |
162 | | |
163 | | int fNumTextureSamplers; |
164 | | |
165 | | using INHERITED = SkRefCnt; |
166 | | }; |
167 | | |
168 | | #endif |