/src/skia/src/gpu/gl/GrGLUniformHandler.h
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1 | | /* |
2 | | * Copyright 2015 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef GrGLUniformHandler_DEFINED |
9 | | #define GrGLUniformHandler_DEFINED |
10 | | |
11 | | #include "src/gpu/gl/GrGLProgramDataManager.h" |
12 | | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
13 | | |
14 | | #include <vector> |
15 | | |
16 | | class GrGLCaps; |
17 | | |
18 | | class GrGLUniformHandler : public GrGLSLUniformHandler { |
19 | | public: |
20 | | static const int kUniformsPerBlock = 8; |
21 | | |
22 | 0 | const GrShaderVar& getUniformVariable(UniformHandle u) const override { |
23 | 0 | return fUniforms.item(u.toIndex()).fVariable; |
24 | 0 | } |
25 | | |
26 | 0 | const char* getUniformCStr(UniformHandle u) const override { |
27 | 0 | return this->getUniformVariable(u).c_str(); |
28 | 0 | } |
29 | | |
30 | 0 | int numUniforms() const override { |
31 | 0 | return fUniforms.count(); |
32 | 0 | } |
33 | | |
34 | 0 | UniformInfo& uniform(int idx) override { |
35 | 0 | return fUniforms.item(idx); |
36 | 0 | } |
37 | 0 | const UniformInfo& uniform(int idx) const override { |
38 | 0 | return fUniforms.item(idx); |
39 | 0 | } |
40 | | |
41 | | private: |
42 | | explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) |
43 | | : INHERITED(program) |
44 | | , fUniforms(kUniformsPerBlock) |
45 | 0 | , fSamplers(kUniformsPerBlock) {} |
46 | | |
47 | | UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner, |
48 | | uint32_t visibility, |
49 | | GrSLType type, |
50 | | const char* name, |
51 | | bool mangleName, |
52 | | int arrayCount, |
53 | | const char** outName) override; |
54 | | |
55 | | SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, |
56 | | const char* name, const GrShaderCaps*) override; |
57 | | |
58 | 0 | const char* samplerVariable(SamplerHandle handle) const override { |
59 | 0 | return fSamplers.item(handle.toIndex()).fVariable.c_str(); |
60 | 0 | } |
61 | | |
62 | 0 | GrSwizzle samplerSwizzle(SamplerHandle handle) const override { |
63 | 0 | return fSamplerSwizzles[handle.toIndex()]; |
64 | 0 | } |
65 | | |
66 | | void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
67 | | |
68 | | // Manually set uniform locations for all our uniforms. |
69 | | void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); |
70 | | |
71 | | // Updates the loction of the Uniforms if we cannot bind uniform locations manually |
72 | | void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force); |
73 | | |
74 | | const GrGLGpu* glGpu() const; |
75 | | |
76 | | typedef GrGLProgramDataManager::GLUniformInfo GLUniformInfo; |
77 | | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
78 | | |
79 | | UniformInfoArray fUniforms; |
80 | | UniformInfoArray fSamplers; |
81 | | SkTArray<GrSwizzle> fSamplerSwizzles; |
82 | | |
83 | | friend class GrGLProgramBuilder; |
84 | | |
85 | | using INHERITED = GrGLSLUniformHandler; |
86 | | }; |
87 | | |
88 | | #endif |