/src/skia/src/shaders/SkEmptyShader.h
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1 | | /* |
2 | | * Copyright 2011 Google Inc. |
3 | | * |
4 | | * Use of this source code is governed by a BSD-style license that can be |
5 | | * found in the LICENSE file. |
6 | | */ |
7 | | |
8 | | #ifndef SkEmptyShader_DEFINED |
9 | | #define SkEmptyShader_DEFINED |
10 | | |
11 | | #include "src/shaders/SkShaderBase.h" |
12 | | |
13 | | // TODO: move this to private, as there is a public factory on SkShader |
14 | | |
15 | | /** |
16 | | * \class SkEmptyShader |
17 | | * A Shader that always draws nothing. Its createContext always returns nullptr. |
18 | | */ |
19 | | class SkEmptyShader : public SkShaderBase { |
20 | | public: |
21 | 15.5k | SkEmptyShader() {} |
22 | | |
23 | | protected: |
24 | | #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
25 | 47.4k | Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override { |
26 | 47.4k | return nullptr; |
27 | 47.4k | } |
28 | | #endif |
29 | | |
30 | 0 | void flatten(SkWriteBuffer& buffer) const override { |
31 | | // Do nothing. |
32 | | // We just don't want to fall through to SkShader::flatten(), |
33 | | // which will write data we don't care to serialize or decode. |
34 | 0 | } |
35 | | |
36 | 47.7k | bool onAppendStages(const SkStageRec&) const override { |
37 | 47.7k | return false; |
38 | 47.7k | } |
39 | | |
40 | | skvm::Color onProgram(skvm::Builder*, skvm::Coord, skvm::Coord, skvm::Color, |
41 | | const SkMatrixProvider&, const SkMatrix*, const SkColorInfo&, |
42 | | skvm::Uniforms*, SkArenaAlloc*) const override; |
43 | | |
44 | | private: |
45 | | SK_FLATTENABLE_HOOKS(SkEmptyShader) |
46 | | |
47 | | using INHERITED = SkShaderBase; |
48 | | }; |
49 | | |
50 | | #endif |