Coverage Report

Created: 2021-08-22 09:07

/src/skia/src/shaders/gradients/SkSweepGradient.cpp
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/*
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 * Copyright 2012 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#include "include/private/SkFloatingPoint.h"
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#include "src/core/SkRasterPipeline.h"
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#include "src/core/SkReadBuffer.h"
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#include "src/core/SkWriteBuffer.h"
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#include "src/shaders/gradients/SkSweepGradient.h"
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SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1,
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                                 const Descriptor& desc)
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    : SkGradientShaderBase(desc, SkMatrix::Translate(-center.x(), -center.y()))
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    , fCenter(center)
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    , fTBias(-t0)
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    , fTScale(1 / (t1 - t0))
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{
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    SkASSERT(t0 < t1);
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}
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SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const {
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    if (info) {
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        commonAsAGradient(info);
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        info->fPoint[0] = fCenter;
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    }
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    return kSweep_GradientType;
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}
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static std::tuple<SkScalar, SkScalar> angles_from_t_coeff(SkScalar tBias, SkScalar tScale) {
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    return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360);
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}
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sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
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    DescriptorScope desc;
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    if (!desc.unflatten(buffer)) {
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        return nullptr;
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    }
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    const SkPoint center = buffer.readPoint();
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    const auto tBias  = buffer.readScalar(),
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               tScale = buffer.readScalar();
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    auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale);
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    return SkGradientShader::MakeSweep(center.x(), center.y(), desc.fColors,
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                                       std::move(desc.fColorSpace), desc.fPos, desc.fCount,
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                                       desc.fTileMode, startAngle, endAngle,
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                                       desc.fGradFlags, desc.fLocalMatrix);
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}
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void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
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    this->INHERITED::flatten(buffer);
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    buffer.writePoint(fCenter);
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    buffer.writeScalar(fTBias);
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    buffer.writeScalar(fTScale);
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}
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void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p,
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                                           SkRasterPipeline*) const {
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    p->append(SkRasterPipeline::xy_to_unit_angle);
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    p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0));
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}
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skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms,
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                                      skvm::Coord coord, skvm::I32* mask) const {
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    skvm::F32 xabs = abs(coord.x),
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              yabs = abs(coord.y),
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             slope = min(xabs, yabs) / max(xabs, yabs);
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    skvm::F32 s = slope * slope;
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    // Use a 7th degree polynomial to approximate atan.
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    // This was generated using sollya.gforge.inria.fr.
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    // A float optimized polynomial was generated using the following command.
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    // P1 = fpminimax((1/(2*Pi))*atan(x),[|1,3,5,7|],[|24...|],[2^(-40),1],relative);
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    skvm::F32 phi = slope * poly(s, -7.0547382347285747528076171875e-3f,
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                                    +2.476101927459239959716796875e-2f,
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                                    -5.185396969318389892578125e-2f,
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                                    +0.15912117063999176025390625f);
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    phi = select(   xabs < yabs, (1/4.0f) - phi, phi);
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    phi = select(coord.x < 0.0f, (1/2.0f) - phi, phi);
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    phi = select(coord.y < 0.0f, (1/1.0f) - phi, phi);
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    skvm::F32 t = select(is_NaN(phi), p->splat(0.0f)
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                                    , phi);
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    if (fTScale != 1.0f || fTBias != 0.0f) {
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        t = t * p->uniformF(uniforms->pushF(fTScale))
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              + p->uniformF(uniforms->pushF(fTScale*fTBias));
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    }
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    return t;
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}
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/////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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#include "src/gpu/gradients/GrGradientShader.h"
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std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
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        const GrFPArgs& args) const {
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    return GrGradientShader::MakeSweep(*this, args);
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}
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#endif