Coverage Report

Created: 2021-08-22 09:07

/src/skia/src/sksl/codegen/SkSLSPIRVtoHLSL.cpp
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/*
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 * Copyright 2020 Google LLC
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#include "src/sksl/codegen/SkSLSPIRVtoHLSL.h"
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#if defined(SK_DIRECT3D)
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#include "third_party/externals/spirv-cross/spirv_hlsl.hpp"
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/*
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 * This translation unit serves as a bridge between Skia/SkSL and SPIRV-Cross.
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 * Each library is built with a separate copy of spirv.h (or spirv.hpp), so we
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 * avoid conflicts by never including both in the same cpp.
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 */
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namespace SkSL {
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bool SPIRVtoHLSL(const String& spirv, String* hlsl) {
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    spirv_cross::CompilerHLSL hlslCompiler((const uint32_t*)spirv.c_str(),
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                                           spirv.size() / sizeof(uint32_t));
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    spirv_cross::CompilerGLSL::Options optionsGLSL;
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    // Force all uninitialized variables to be 0, otherwise they will fail to compile
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    // by FXC.
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    optionsGLSL.force_zero_initialized_variables = true;
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    spirv_cross::CompilerHLSL::Options optionsHLSL;
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    optionsHLSL.shader_model = 51;
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    // PointCoord and PointSize are not supported in HLSL
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    optionsHLSL.point_coord_compat = true;
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    optionsHLSL.point_size_compat = true;
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    hlslCompiler.set_common_options(optionsGLSL);
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    hlslCompiler.set_hlsl_options(optionsHLSL);
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    hlsl->assign(hlslCompiler.compile());
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    return true;
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}
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}
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#else
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namespace SkSL { bool SPIRVtoHLSL(const String&, String*) { return false; } }
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#endif