Coverage Report

Created: 2021-08-22 09:07

/src/skia/src/utils/SkPolyUtils.cpp
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/*
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 * Copyright 2017 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#include "src/utils/SkPolyUtils.h"
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10
#include <limits>
11
12
#include "include/private/SkNx.h"
13
#include "include/private/SkTArray.h"
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#include "include/private/SkTemplates.h"
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#include "src/core/SkPointPriv.h"
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#include "src/core/SkTDPQueue.h"
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#include "src/core/SkTInternalLList.h"
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//////////////////////////////////////////////////////////////////////////////////
20
// Helper data structures and functions
21
22
struct OffsetSegment {
23
    SkPoint fP0;
24
    SkVector fV;
25
};
26
27
constexpr SkScalar kCrossTolerance = SK_ScalarNearlyZero * SK_ScalarNearlyZero;
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// Computes perpDot for point p compared to segment defined by origin p0 and vector v.
30
// A positive value means the point is to the left of the segment,
31
// negative is to the right, 0 is collinear.
32
456k
static int compute_side(const SkPoint& p0, const SkVector& v, const SkPoint& p) {
33
456k
    SkVector w = p - p0;
34
456k
    SkScalar perpDot = v.cross(w);
35
456k
    if (!SkScalarNearlyZero(perpDot, kCrossTolerance)) {
36
198k
        return ((perpDot > 0) ? 1 : -1);
37
395k
    }
38
39
60.8k
    return 0;
40
60.8k
}
41
42
// Returns 1 for cw, -1 for ccw and 0 if zero signed area (either degenerate or self-intersecting)
43
2.79k
int SkGetPolygonWinding(const SkPoint* polygonVerts, int polygonSize) {
44
2.79k
    if (polygonSize < 3) {
45
74
        return 0;
46
74
    }
47
48
    // compute area and use sign to determine winding
49
2.71k
    SkScalar quadArea = 0;
50
2.71k
    SkVector v0 = polygonVerts[1] - polygonVerts[0];
51
1.37M
    for (int curr = 2; curr < polygonSize; ++curr) {
52
1.36M
        SkVector v1 = polygonVerts[curr] - polygonVerts[0];
53
1.36M
        quadArea += v0.cross(v1);
54
1.36M
        v0 = v1;
55
1.36M
    }
56
2.71k
    if (SkScalarNearlyZero(quadArea, kCrossTolerance)) {
57
203
        return 0;
58
203
    }
59
    // 1 == ccw, -1 == cw
60
2.51k
    return (quadArea > 0) ? 1 : -1;
61
2.51k
}
62
63
// Compute difference vector to offset p0-p1 'offset' units in direction specified by 'side'
64
bool compute_offset_vector(const SkPoint& p0, const SkPoint& p1, SkScalar offset, int side,
65
13.7k
                           SkPoint* vector) {
66
13.7k
    SkASSERT(side == -1 || side == 1);
67
    // if distances are equal, can just outset by the perpendicular
68
13.7k
    SkVector perp = SkVector::Make(p0.fY - p1.fY, p1.fX - p0.fX);
69
13.7k
    if (!perp.setLength(offset*side)) {
70
14
        return false;
71
14
    }
72
13.7k
    *vector = perp;
73
13.7k
    return true;
74
13.7k
}
75
76
// check interval to see if intersection is in segment
77
280M
static inline bool outside_interval(SkScalar numer, SkScalar denom, bool denomPositive) {
78
280M
    return (denomPositive && (numer < 0 || numer > denom)) ||
79
277M
           (!denomPositive && (numer > 0 || numer < denom));
80
280M
}
81
82
// special zero-length test when we're using vdotv as a denominator
83
35.1M
static inline bool zero_length(const SkPoint& v, SkScalar vdotv) {
84
35.1M
    return !(SkScalarsAreFinite(v.fX, v.fY) && vdotv);
85
35.1M
}
86
87
// Compute the intersection 'p' between segments s0 and s1, if any.
88
// 's' is the parametric value for the intersection along 's0' & 't' is the same for 's1'.
89
// Returns false if there is no intersection.
90
// If the length squared of a segment is 0, then we treat the segment as degenerate
91
// and use only the first endpoint for tests.
92
static bool compute_intersection(const OffsetSegment& s0, const OffsetSegment& s1,
93
159M
                                 SkPoint* p, SkScalar* s, SkScalar* t) {
94
159M
    const SkVector& v0 = s0.fV;
95
159M
    const SkVector& v1 = s1.fV;
96
159M
    SkVector w = s1.fP0 - s0.fP0;
97
159M
    SkScalar denom = v0.cross(v1);
98
159M
    bool denomPositive = (denom > 0);
99
159M
    SkScalar sNumer, tNumer;
100
159M
    if (SkScalarNearlyZero(denom, kCrossTolerance)) {
101
        // segments are parallel, but not collinear
102
28.9M
        if (!SkScalarNearlyZero(w.cross(v0), kCrossTolerance) ||
103
27.8M
            !SkScalarNearlyZero(w.cross(v1), kCrossTolerance)) {
104
5.66M
            return false;
105
5.66M
        }
106
107
        // Check for zero-length segments
108
23.2M
        SkScalar v0dotv0 = v0.dot(v0);
109
23.2M
        if (zero_length(v0, v0dotv0)) {
110
            // Both are zero-length
111
11.7M
            SkScalar v1dotv1 = v1.dot(v1);
112
11.7M
            if (zero_length(v1, v1dotv1)) {
113
                // Check if they're the same point
114
221k
                if (!SkPointPriv::CanNormalize(w.fX, w.fY)) {
115
918
                    *p = s0.fP0;
116
918
                    *s = 0;
117
918
                    *t = 0;
118
918
                    return true;
119
220k
                } else {
120
                    // Intersection is indeterminate
121
220k
                    return false;
122
220k
                }
123
11.5M
            }
124
            // Otherwise project segment0's origin onto segment1
125
11.5M
            tNumer = v1.dot(-w);
126
11.5M
            denom = v1dotv1;
127
11.5M
            if (outside_interval(tNumer, denom, true)) {
128
91.0k
                return false;
129
91.0k
            }
130
11.4M
            sNumer = 0;
131
11.5M
        } else {
132
            // Project segment1's endpoints onto segment0
133
11.5M
            sNumer = v0.dot(w);
134
11.5M
            denom = v0dotv0;
135
11.5M
            tNumer = 0;
136
11.5M
            if (outside_interval(sNumer, denom, true)) {
137
                // The first endpoint doesn't lie on segment0
138
                // If segment1 is degenerate, then there's no collision
139
67.6k
                SkScalar v1dotv1 = v1.dot(v1);
140
67.6k
                if (zero_length(v1, v1dotv1)) {
141
4.58k
                    return false;
142
4.58k
                }
143
144
                // Otherwise try the other one
145
63.1k
                SkScalar oldSNumer = sNumer;
146
63.1k
                sNumer = v0.dot(w + v1);
147
63.1k
                tNumer = denom;
148
63.1k
                if (outside_interval(sNumer, denom, true)) {
149
                    // it's possible that segment1's interval surrounds segment0
150
                    // this is false if params have the same signs, and in that case no collision
151
62.6k
                    if (sNumer*oldSNumer > 0) {
152
38.0k
                        return false;
153
38.0k
                    }
154
                    // otherwise project segment0's endpoint onto segment1 instead
155
24.6k
                    sNumer = 0;
156
24.6k
                    tNumer = v1.dot(-w);
157
24.6k
                    denom = v1dotv1;
158
24.6k
                }
159
63.1k
            }
160
11.5M
        }
161
130M
    } else {
162
130M
        sNumer = w.cross(v1);
163
130M
        if (outside_interval(sNumer, denom, denomPositive)) {
164
4.22M
            return false;
165
4.22M
        }
166
126M
        tNumer = w.cross(v0);
167
126M
        if (outside_interval(tNumer, denom, denomPositive)) {
168
821k
            return false;
169
821k
        }
170
148M
    }
171
172
148M
    SkScalar localS = sNumer/denom;
173
148M
    SkScalar localT = tNumer/denom;
174
175
148M
    *p = s0.fP0 + v0*localS;
176
148M
    *s = localS;
177
148M
    *t = localT;
178
179
148M
    return true;
180
148M
}
181
182
2.24k
bool SkIsConvexPolygon(const SkPoint* polygonVerts, int polygonSize) {
183
2.24k
    if (polygonSize < 3) {
184
110
        return false;
185
110
    }
186
187
2.13k
    SkScalar lastArea = 0;
188
2.13k
    SkScalar lastPerpDot = 0;
189
190
2.13k
    int prevIndex = polygonSize - 1;
191
2.13k
    int currIndex = 0;
192
2.13k
    int nextIndex = 1;
193
2.13k
    SkPoint origin = polygonVerts[0];
194
2.13k
    SkVector v0 = polygonVerts[currIndex] - polygonVerts[prevIndex];
195
2.13k
    SkVector v1 = polygonVerts[nextIndex] - polygonVerts[currIndex];
196
2.13k
    SkVector w0 = polygonVerts[currIndex] - origin;
197
2.13k
    SkVector w1 = polygonVerts[nextIndex] - origin;
198
297k
    for (int i = 0; i < polygonSize; ++i) {
199
296k
        if (!polygonVerts[i].isFinite()) {
200
134
            return false;
201
134
        }
202
203
        // Check that winding direction is always the same (otherwise we have a reflex vertex)
204
296k
        SkScalar perpDot = v0.cross(v1);
205
296k
        if (lastPerpDot*perpDot < 0) {
206
737
            return false;
207
737
        }
208
295k
        if (0 != perpDot) {
209
56.3k
            lastPerpDot = perpDot;
210
56.3k
        }
211
212
        // If the signed area ever flips it's concave
213
        // TODO: see if we can verify convexity only with signed area
214
295k
        SkScalar quadArea = w0.cross(w1);
215
295k
        if (quadArea*lastArea < 0) {
216
420
            return false;
217
420
        }
218
295k
        if (0 != quadArea) {
219
122k
            lastArea = quadArea;
220
122k
        }
221
222
295k
        prevIndex = currIndex;
223
295k
        currIndex = nextIndex;
224
295k
        nextIndex = (currIndex + 1) % polygonSize;
225
295k
        v0 = v1;
226
295k
        v1 = polygonVerts[nextIndex] - polygonVerts[currIndex];
227
295k
        w0 = w1;
228
295k
        w1 = polygonVerts[nextIndex] - origin;
229
295k
    }
230
231
839
    return true;
232
2.13k
}
233
234
struct OffsetEdge {
235
    OffsetEdge*   fPrev;
236
    OffsetEdge*   fNext;
237
    OffsetSegment fOffset;
238
    SkPoint       fIntersection;
239
    SkScalar      fTValue;
240
    uint16_t      fIndex;
241
    uint16_t      fEnd;
242
243
41.2M
    void init(uint16_t start = 0, uint16_t end = 0) {
244
41.2M
        fIntersection = fOffset.fP0;
245
41.2M
        fTValue = SK_ScalarMin;
246
41.2M
        fIndex = start;
247
41.2M
        fEnd = end;
248
41.2M
    }
249
250
    // special intersection check that looks for endpoint intersection
251
    bool checkIntersection(const OffsetEdge* that,
252
190M
                           SkPoint* p, SkScalar* s, SkScalar* t) {
253
190M
        if (this->fEnd == that->fIndex) {
254
180M
            SkPoint p1 = this->fOffset.fP0 + this->fOffset.fV;
255
180M
            if (SkPointPriv::EqualsWithinTolerance(p1, that->fOffset.fP0)) {
256
31.6M
                *p = p1;
257
31.6M
                *s = SK_Scalar1;
258
31.6M
                *t = 0;
259
31.6M
                return true;
260
31.6M
            }
261
159M
        }
262
263
159M
        return compute_intersection(this->fOffset, that->fOffset, p, s, t);
264
159M
    }
265
266
    // computes the line intersection and then the "distance" from that to this
267
    // this is really a signed squared distance, where negative means that
268
    // the intersection lies inside this->fOffset
269
22.1M
    SkScalar computeCrossingDistance(const OffsetEdge* that) {
270
22.1M
        const OffsetSegment& s0 = this->fOffset;
271
22.1M
        const OffsetSegment& s1 = that->fOffset;
272
22.1M
        const SkVector& v0 = s0.fV;
273
22.1M
        const SkVector& v1 = s1.fV;
274
275
22.1M
        SkScalar denom = v0.cross(v1);
276
22.1M
        if (SkScalarNearlyZero(denom, kCrossTolerance)) {
277
            // segments are parallel
278
12.6M
            return SK_ScalarMax;
279
12.6M
        }
280
281
9.44M
        SkVector w = s1.fP0 - s0.fP0;
282
9.44M
        SkScalar localS = w.cross(v1) / denom;
283
9.44M
        if (localS < 0) {
284
3.27M
            localS = -localS;
285
6.16M
        } else {
286
6.16M
            localS -= SK_Scalar1;
287
6.16M
        }
288
289
9.44M
        localS *= SkScalarAbs(localS);
290
9.44M
        localS *= v0.dot(v0);
291
292
9.44M
        return localS;
293
9.44M
    }
294
295
};
296
297
11.0M
static void remove_node(const OffsetEdge* node, OffsetEdge** head) {
298
    // remove from linked list
299
11.0M
    node->fPrev->fNext = node->fNext;
300
11.0M
    node->fNext->fPrev = node->fPrev;
301
11.0M
    if (node == *head) {
302
3.87M
        *head = (node->fNext == node) ? nullptr : node->fNext;
303
3.87M
    }
304
11.0M
}
305
306
//////////////////////////////////////////////////////////////////////////////////
307
308
// The objective here is to inset all of the edges by the given distance, and then
309
// remove any invalid inset edges by detecting right-hand turns. In a ccw polygon,
310
// we should only be making left-hand turns (for cw polygons, we use the winding
311
// parameter to reverse this). We detect this by checking whether the second intersection
312
// on an edge is closer to its tail than the first one.
313
//
314
// We might also have the case that there is no intersection between two neighboring inset edges.
315
// In this case, one edge will lie to the right of the other and should be discarded along with
316
// its previous intersection (if any).
317
//
318
// Note: the assumption is that inputPolygon is convex and has no coincident points.
319
//
320
bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
321
975
                          SkScalar inset, SkTDArray<SkPoint>* insetPolygon) {
322
975
    if (inputPolygonSize < 3) {
323
14
        return false;
324
14
    }
325
326
    // restrict this to match other routines
327
    // practically we don't want anything bigger than this anyway
328
961
    if (inputPolygonSize > std::numeric_limits<uint16_t>::max()) {
329
0
        return false;
330
0
    }
331
332
    // can't inset by a negative or non-finite amount
333
961
    if (inset < -SK_ScalarNearlyZero || !SkScalarIsFinite(inset)) {
334
110
        return false;
335
110
    }
336
337
    // insetting close to zero just returns the original poly
338
851
    if (inset <= SK_ScalarNearlyZero) {
339
129k
        for (int i = 0; i < inputPolygonSize; ++i) {
340
128k
            *insetPolygon->push() = inputPolygonVerts[i];
341
128k
        }
342
576
        return true;
343
576
    }
344
345
    // get winding direction
346
275
    int winding = SkGetPolygonWinding(inputPolygonVerts, inputPolygonSize);
347
275
    if (0 == winding) {
348
2
        return false;
349
2
    }
350
351
    // set up
352
273
    SkAutoSTMalloc<64, OffsetEdge> edgeData(inputPolygonSize);
353
273
    int prev = inputPolygonSize - 1;
354
5.81k
    for (int curr = 0; curr < inputPolygonSize; prev = curr, ++curr) {
355
5.62k
        int next = (curr + 1) % inputPolygonSize;
356
5.62k
        if (!inputPolygonVerts[curr].isFinite()) {
357
6
            return false;
358
6
        }
359
        // check for convexity just to be sure
360
5.62k
        if (compute_side(inputPolygonVerts[prev], inputPolygonVerts[curr] - inputPolygonVerts[prev],
361
81
                         inputPolygonVerts[next])*winding < 0) {
362
81
            return false;
363
81
        }
364
5.54k
        SkVector v = inputPolygonVerts[next] - inputPolygonVerts[curr];
365
5.54k
        SkVector perp = SkVector::Make(-v.fY, v.fX);
366
5.54k
        perp.setLength(inset*winding);
367
5.54k
        edgeData[curr].fPrev = &edgeData[prev];
368
5.54k
        edgeData[curr].fNext = &edgeData[next];
369
5.54k
        edgeData[curr].fOffset.fP0 = inputPolygonVerts[curr] + perp;
370
5.54k
        edgeData[curr].fOffset.fV = v;
371
5.54k
        edgeData[curr].init();
372
5.54k
    }
373
374
186
    OffsetEdge* head = &edgeData[0];
375
186
    OffsetEdge* currEdge = head;
376
186
    OffsetEdge* prevEdge = currEdge->fPrev;
377
186
    int insetVertexCount = inputPolygonSize;
378
186
    unsigned int iterations = 0;
379
186
    unsigned int maxIterations = inputPolygonSize * inputPolygonSize;
380
323k
    while (head && prevEdge != currEdge) {
381
323k
        ++iterations;
382
        // we should check each edge against each other edge at most once
383
323k
        if (iterations > maxIterations) {
384
51
            return false;
385
51
        }
386
387
323k
        SkScalar s, t;
388
323k
        SkPoint intersection;
389
323k
        if (compute_intersection(prevEdge->fOffset, currEdge->fOffset,
390
320k
                                 &intersection, &s, &t)) {
391
            // if new intersection is further back on previous inset from the prior intersection
392
320k
            if (s < prevEdge->fTValue) {
393
                // no point in considering this one again
394
211
                remove_node(prevEdge, &head);
395
211
                --insetVertexCount;
396
                // go back one segment
397
211
                prevEdge = prevEdge->fPrev;
398
            // we've already considered this intersection, we're done
399
320k
            } else if (currEdge->fTValue > SK_ScalarMin &&
400
14.4k
                       SkPointPriv::EqualsWithinTolerance(intersection,
401
14.4k
                                                          currEdge->fIntersection,
402
81
                                                          1.0e-6f)) {
403
81
                break;
404
320k
            } else {
405
                // add intersection
406
320k
                currEdge->fIntersection = intersection;
407
320k
                currEdge->fTValue = t;
408
409
                // go to next segment
410
320k
                prevEdge = currEdge;
411
320k
                currEdge = currEdge->fNext;
412
320k
            }
413
2.30k
        } else {
414
            // if prev to right side of curr
415
2.30k
            int side = winding*compute_side(currEdge->fOffset.fP0,
416
2.30k
                                            currEdge->fOffset.fV,
417
2.30k
                                            prevEdge->fOffset.fP0);
418
2.30k
            if (side < 0 &&
419
1.21k
                side == winding*compute_side(currEdge->fOffset.fP0,
420
1.21k
                                             currEdge->fOffset.fV,
421
1.17k
                                             prevEdge->fOffset.fP0 + prevEdge->fOffset.fV)) {
422
                // no point in considering this one again
423
1.17k
                remove_node(prevEdge, &head);
424
1.17k
                --insetVertexCount;
425
                // go back one segment
426
1.17k
                prevEdge = prevEdge->fPrev;
427
1.13k
            } else {
428
                // move to next segment
429
1.13k
                remove_node(currEdge, &head);
430
1.13k
                --insetVertexCount;
431
1.13k
                currEdge = currEdge->fNext;
432
1.13k
            }
433
2.30k
        }
434
323k
    }
435
436
    // store all the valid intersections that aren't nearly coincident
437
    // TODO: look at the main algorithm and see if we can detect these better
438
135
    insetPolygon->reset();
439
135
    if (!head) {
440
0
        return false;
441
0
    }
442
443
135
    static constexpr SkScalar kCleanupTolerance = 0.01f;
444
135
    if (insetVertexCount >= 0) {
445
135
        insetPolygon->setReserve(insetVertexCount);
446
135
    }
447
135
    int currIndex = 0;
448
135
    *insetPolygon->push() = head->fIntersection;
449
135
    currEdge = head->fNext;
450
2.05k
    while (currEdge != head) {
451
1.91k
        if (!SkPointPriv::EqualsWithinTolerance(currEdge->fIntersection,
452
1.91k
                                                (*insetPolygon)[currIndex],
453
1.06k
                                                kCleanupTolerance)) {
454
1.06k
            *insetPolygon->push() = currEdge->fIntersection;
455
1.06k
            currIndex++;
456
1.06k
        }
457
1.91k
        currEdge = currEdge->fNext;
458
1.91k
    }
459
    // make sure the first and last points aren't coincident
460
135
    if (currIndex >= 1 &&
461
51
        SkPointPriv::EqualsWithinTolerance((*insetPolygon)[0], (*insetPolygon)[currIndex],
462
4
                                            kCleanupTolerance)) {
463
4
        insetPolygon->pop();
464
4
    }
465
466
135
    return SkIsConvexPolygon(insetPolygon->begin(), insetPolygon->count());
467
135
}
468
469
///////////////////////////////////////////////////////////////////////////////////////////
470
471
// compute the number of points needed for a circular join when offsetting a reflex vertex
472
bool SkComputeRadialSteps(const SkVector& v1, const SkVector& v2, SkScalar offset,
473
16.8k
                          SkScalar* rotSin, SkScalar* rotCos, int* n) {
474
16.8k
    const SkScalar kRecipPixelsPerArcSegment = 0.25f;
475
476
16.8k
    SkScalar rCos = v1.dot(v2);
477
16.8k
    if (!SkScalarIsFinite(rCos)) {
478
2
        return false;
479
2
    }
480
16.8k
    SkScalar rSin = v1.cross(v2);
481
16.8k
    if (!SkScalarIsFinite(rSin)) {
482
1
        return false;
483
1
    }
484
16.8k
    SkScalar theta = SkScalarATan2(rSin, rCos);
485
486
16.8k
    SkScalar floatSteps = SkScalarAbs(offset*theta*kRecipPixelsPerArcSegment);
487
    // limit the number of steps to at most max uint16_t (that's all we can index)
488
    // knock one value off the top to account for rounding
489
16.8k
    if (floatSteps >= std::numeric_limits<uint16_t>::max()) {
490
1
        return false;
491
1
    }
492
16.8k
    int steps = SkScalarRoundToInt(floatSteps);
493
494
14.4k
    SkScalar dTheta = steps > 0 ? theta / steps : 0;
495
16.8k
    *rotSin = SkScalarSin(dTheta);
496
16.8k
    *rotCos = SkScalarCos(dTheta);
497
    // Our offset may be so large that we end up with a tiny dTheta, in which case we
498
    // lose precision when computing rotSin and rotCos.
499
16.8k
    if (steps > 0 && (*rotSin == 0 || *rotCos == 1)) {
500
5
        return false;
501
5
    }
502
16.8k
    *n = steps;
503
16.8k
    return true;
504
16.8k
}
505
506
///////////////////////////////////////////////////////////////////////////////////////////
507
508
// a point is "left" to another if its x-coord is less, or if equal, its y-coord is greater
509
1.89M
static bool left(const SkPoint& p0, const SkPoint& p1) {
510
1.89M
    return p0.fX < p1.fX || (!(p0.fX > p1.fX) && p0.fY > p1.fY);
511
1.89M
}
512
513
// a point is "right" to another if its x-coord is greater, or if equal, its y-coord is less
514
0
static bool right(const SkPoint& p0, const SkPoint& p1) {
515
0
    return p0.fX > p1.fX || (!(p0.fX < p1.fX) && p0.fY < p1.fY);
516
0
}
517
518
struct Vertex {
519
1.55M
    static bool Left(const Vertex& qv0, const Vertex& qv1) {
520
1.55M
        return left(qv0.fPosition, qv1.fPosition);
521
1.55M
    }
522
523
    // packed to fit into 16 bytes (one cache line)
524
    SkPoint  fPosition;
525
    uint16_t fIndex;       // index in unsorted polygon
526
    uint16_t fPrevIndex;   // indices for previous and next vertex in unsorted polygon
527
    uint16_t fNextIndex;
528
    uint16_t fFlags;
529
};
530
531
enum VertexFlags {
532
    kPrevLeft_VertexFlag = 0x1,
533
    kNextLeft_VertexFlag = 0x2,
534
};
535
536
struct ActiveEdge {
537
604
    ActiveEdge() : fChild{ nullptr, nullptr }, fAbove(nullptr), fBelow(nullptr), fRed(false) {}
538
    ActiveEdge(const SkPoint& p0, const SkVector& v, uint16_t index0, uint16_t index1)
539
        : fSegment({ p0, v })
540
        , fIndex0(index0)
541
        , fIndex1(index1)
542
        , fAbove(nullptr)
543
        , fBelow(nullptr)
544
6.89k
        , fRed(true) {
545
6.89k
        fChild[0] = nullptr;
546
6.89k
        fChild[1] = nullptr;
547
6.89k
    }
548
549
    // Returns true if "this" is above "that", assuming this->p0 is to the left of that->p0
550
    // This is only used to verify the edgelist -- the actual test for insertion/deletion is much
551
    // simpler because we can make certain assumptions then.
552
0
    bool aboveIfLeft(const ActiveEdge* that) const {
553
0
        const SkPoint& p0 = this->fSegment.fP0;
554
0
        const SkPoint& q0 = that->fSegment.fP0;
555
0
        SkASSERT(p0.fX <= q0.fX);
556
0
        SkVector d = q0 - p0;
557
0
        const SkVector& v = this->fSegment.fV;
558
0
        const SkVector& w = that->fSegment.fV;
559
        // The idea here is that if the vector between the origins of the two segments (d)
560
        // rotates counterclockwise up to the vector representing the "this" segment (v),
561
        // then we know that "this" is above "that". If the result is clockwise we say it's below.
562
0
        if (this->fIndex0 != that->fIndex0) {
563
0
            SkScalar cross = d.cross(v);
564
0
            if (cross > kCrossTolerance) {
565
0
                return true;
566
0
            } else if (cross < -kCrossTolerance) {
567
0
                return false;
568
0
            }
569
0
        } else if (this->fIndex1 == that->fIndex1) {
570
0
            return false;
571
0
        }
572
        // At this point either the two origins are nearly equal or the origin of "that"
573
        // lies on dv. So then we try the same for the vector from the tail of "this"
574
        // to the head of "that". Again, ccw means "this" is above "that".
575
        // d = that.P1 - this.P0
576
        //   = that.fP0 + that.fV - this.fP0
577
        //   = that.fP0 - this.fP0 + that.fV
578
        //   = old_d + that.fV
579
0
        d += w;
580
0
        SkScalar cross = d.cross(v);
581
0
        if (cross > kCrossTolerance) {
582
0
            return true;
583
0
        } else if (cross < -kCrossTolerance) {
584
0
            return false;
585
0
        }
586
        // If the previous check fails, the two segments are nearly collinear
587
        // First check y-coord of first endpoints
588
0
        if (p0.fX < q0.fX) {
589
0
            return (p0.fY >= q0.fY);
590
0
        } else if (p0.fY > q0.fY) {
591
0
            return true;
592
0
        } else if (p0.fY < q0.fY) {
593
0
            return false;
594
0
        }
595
        // The first endpoints are the same, so check the other endpoint
596
0
        SkPoint p1 = p0 + v;
597
0
        SkPoint q1 = q0 + w;
598
0
        if (p1.fX < q1.fX) {
599
0
            return (p1.fY >= q1.fY);
600
0
        } else {
601
0
            return (p1.fY > q1.fY);
602
0
        }
603
0
    }
Unexecuted instantiation: ActiveEdge::aboveIfLeft(ActiveEdge const*) const
Unexecuted instantiation: ActiveEdge::aboveIfLeft(ActiveEdge const*) const
604
605
    // same as leftAndAbove(), but generalized
606
0
    bool above(const ActiveEdge* that) const {
607
0
        const SkPoint& p0 = this->fSegment.fP0;
608
0
        const SkPoint& q0 = that->fSegment.fP0;
609
0
        if (right(p0, q0)) {
610
0
            return !that->aboveIfLeft(this);
611
0
        } else {
612
0
            return this->aboveIfLeft(that);
613
0
        }
614
0
    }
615
616
180k
    bool intersect(const SkPoint& q0, const SkVector& w, uint16_t index0, uint16_t index1) const {
617
        // check first to see if these edges are neighbors in the polygon
618
180k
        if (this->fIndex0 == index0 || this->fIndex1 == index0 ||
619
174k
            this->fIndex0 == index1 || this->fIndex1 == index1) {
620
11.5k
            return false;
621
11.5k
        }
622
623
        // We don't need the exact intersection point so we can do a simpler test here.
624
169k
        const SkPoint& p0 = this->fSegment.fP0;
625
169k
        const SkVector& v = this->fSegment.fV;
626
169k
        SkPoint p1 = p0 + v;
627
169k
        SkPoint q1 = q0 + w;
628
629
        // We assume some x-overlap due to how the edgelist works
630
        // This allows us to simplify our test
631
        // We need some slop here because storing the vector and recomputing the second endpoint
632
        // doesn't necessary give us the original result in floating point.
633
        // TODO: Store vector as double? Store endpoint as well?
634
169k
        SkASSERT(q0.fX <= p1.fX + SK_ScalarNearlyZero);
635
636
        // if each segment straddles the other (i.e., the endpoints have different sides)
637
        // then they intersect
638
169k
        bool result;
639
169k
        if (p0.fX < q0.fX) {
640
102k
            if (q1.fX < p1.fX) {
641
46.2k
                result = (compute_side(p0, v, q0)*compute_side(p0, v, q1) < 0);
642
56.0k
            } else {
643
56.0k
                result = (compute_side(p0, v, q0)*compute_side(q0, w, p1) > 0);
644
56.0k
            }
645
67.0k
        } else {
646
67.0k
            if (p1.fX < q1.fX) {
647
330
                result = (compute_side(q0, w, p0)*compute_side(q0, w, p1) < 0);
648
66.7k
            } else {
649
66.7k
                result = (compute_side(q0, w, p0)*compute_side(p0, v, q1) > 0);
650
66.7k
            }
651
67.0k
        }
652
169k
        return result;
653
169k
    }
654
655
89.7k
    bool intersect(const ActiveEdge* edge) {
656
89.7k
        return this->intersect(edge->fSegment.fP0, edge->fSegment.fV, edge->fIndex0, edge->fIndex1);
657
89.7k
    }
658
659
0
    bool lessThan(const ActiveEdge* that) const {
660
0
        SkASSERT(!this->above(this));
661
0
        SkASSERT(!that->above(that));
662
0
        SkASSERT(!(this->above(that) && that->above(this)));
663
0
        return this->above(that);
664
0
    }
Unexecuted instantiation: ActiveEdge::lessThan(ActiveEdge const*) const
Unexecuted instantiation: ActiveEdge::lessThan(ActiveEdge const*) const
665
666
137k
    bool equals(uint16_t index0, uint16_t index1) const {
667
137k
        return (this->fIndex0 == index0 && this->fIndex1 == index1);
668
137k
    }
669
670
    OffsetSegment fSegment;
671
    uint16_t fIndex0;   // indices for previous and next vertex in polygon
672
    uint16_t fIndex1;
673
    ActiveEdge* fChild[2];
674
    ActiveEdge* fAbove;
675
    ActiveEdge* fBelow;
676
    int32_t  fRed;
677
};
678
679
class ActiveEdgeList {
680
public:
681
604
    ActiveEdgeList(int maxEdges) {
682
604
        fAllocation = (char*) sk_malloc_throw(sizeof(ActiveEdge)*maxEdges);
683
604
        fCurrFree = 0;
684
604
        fMaxFree = maxEdges;
685
604
    }
686
604
    ~ActiveEdgeList() {
687
604
        fTreeHead.fChild[1] = nullptr;
688
604
        sk_free(fAllocation);
689
604
    }
690
691
7.27k
    bool insert(const SkPoint& p0, const SkPoint& p1, uint16_t index0, uint16_t index1) {
692
7.27k
        SkVector v = p1 - p0;
693
7.27k
        if (!v.isFinite()) {
694
23
            return false;
695
23
        }
696
        // empty tree case -- easy
697
7.25k
        if (!fTreeHead.fChild[1]) {
698
594
            ActiveEdge* root = fTreeHead.fChild[1] = this->allocate(p0, v, index0, index1);
699
594
            SkASSERT(root);
700
594
            if (!root) {
701
0
                return false;
702
0
            }
703
594
            root->fRed = false;
704
594
            return true;
705
594
        }
706
707
        // set up helpers
708
6.66k
        ActiveEdge* top = &fTreeHead;
709
6.66k
        ActiveEdge *grandparent = nullptr;
710
6.66k
        ActiveEdge *parent = nullptr;
711
6.66k
        ActiveEdge *curr = top->fChild[1];
712
6.66k
        int dir = 0;
713
6.66k
        int last = 0; // ?
714
        // predecessor and successor, for intersection check
715
6.66k
        ActiveEdge* pred = nullptr;
716
6.66k
        ActiveEdge* succ = nullptr;
717
718
        // search down the tree
719
21.3k
        while (true) {
720
21.3k
            if (!curr) {
721
                // check for intersection with predecessor and successor
722
6.44k
                if ((pred && pred->intersect(p0, v, index0, index1)) ||
723
6.35k
                    (succ && succ->intersect(p0, v, index0, index1))) {
724
141
                    return false;
725
141
                }
726
                // insert new node at bottom
727
6.29k
                parent->fChild[dir] = curr = this->allocate(p0, v, index0, index1);
728
6.29k
                SkASSERT(curr);
729
6.29k
                if (!curr) {
730
0
                    return false;
731
0
                }
732
6.29k
                curr->fAbove = pred;
733
6.29k
                curr->fBelow = succ;
734
6.29k
                if (pred) {
735
4.70k
                    pred->fBelow = curr;
736
4.70k
                }
737
6.29k
                if (succ) {
738
5.76k
                    succ->fAbove = curr;
739
5.76k
                }
740
6.29k
                if (IsRed(parent)) {
741
1.63k
                    int dir2 = (top->fChild[1] == grandparent);
742
1.63k
                    if (curr == parent->fChild[last]) {
743
801
                        top->fChild[dir2] = SingleRotation(grandparent, !last);
744
832
                    } else {
745
832
                        top->fChild[dir2] = DoubleRotation(grandparent, !last);
746
832
                    }
747
1.63k
                }
748
6.29k
                break;
749
14.9k
            } else if (IsRed(curr->fChild[0]) && IsRed(curr->fChild[1])) {
750
                // color flip
751
2.31k
                curr->fRed = true;
752
2.31k
                curr->fChild[0]->fRed = false;
753
2.31k
                curr->fChild[1]->fRed = false;
754
2.31k
                if (IsRed(parent)) {
755
338
                    int dir2 = (top->fChild[1] == grandparent);
756
338
                    if (curr == parent->fChild[last]) {
757
312
                        top->fChild[dir2] = SingleRotation(grandparent, !last);
758
26
                    } else {
759
26
                        top->fChild[dir2] = DoubleRotation(grandparent, !last);
760
26
                    }
761
338
                }
762
2.31k
            }
763
764
14.9k
            last = dir;
765
14.9k
            int side;
766
            // check to see if segment is above or below
767
14.9k
            if (curr->fIndex0 == index0) {
768
3.50k
                side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p1);
769
11.4k
            } else {
770
11.4k
                side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p0);
771
11.4k
            }
772
14.9k
            if (0 == side) {
773
221
                return false;
774
221
            }
775
14.7k
            dir = (side < 0);
776
777
14.7k
            if (0 == dir) {
778
7.87k
                succ = curr;
779
6.84k
            } else {
780
6.84k
                pred = curr;
781
6.84k
            }
782
783
            // update helpers
784
14.7k
            if (grandparent) {
785
2.77k
                top = grandparent;
786
2.77k
            }
787
14.7k
            grandparent = parent;
788
14.7k
            parent = curr;
789
14.7k
            curr = curr->fChild[dir];
790
14.7k
        }
791
792
        // update root and make it black
793
6.29k
        fTreeHead.fChild[1]->fRed = false;
794
795
6.29k
        SkDEBUGCODE(VerifyTree(fTreeHead.fChild[1]));
796
797
6.29k
        return true;
798
6.66k
    }
799
800
    // replaces edge p0p1 with p1p2
801
    bool replace(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2,
802
130k
                 uint16_t index0, uint16_t index1, uint16_t index2) {
803
130k
        if (!fTreeHead.fChild[1]) {
804
0
            return false;
805
0
        }
806
807
130k
        SkVector v = p2 - p1;
808
130k
        ActiveEdge* curr = &fTreeHead;
809
130k
        ActiveEdge* found = nullptr;
810
130k
        int dir = 1;
811
812
        // search
813
244k
        while (curr->fChild[dir] != nullptr) {
814
            // update helpers
815
244k
            curr = curr->fChild[dir];
816
            // save found node
817
244k
            if (curr->equals(index0, index1)) {
818
130k
                found = curr;
819
130k
                break;
820
113k
            } else {
821
                // check to see if segment is above or below
822
113k
                int side;
823
113k
                if (curr->fIndex1 == index1) {
824
6
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p0);
825
113k
                } else {
826
113k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p1);
827
113k
                }
828
113k
                if (0 == side) {
829
32
                    return false;
830
32
                }
831
113k
                dir = (side < 0);
832
113k
            }
833
244k
        }
834
835
130k
        if (!found) {
836
18
            return false;
837
18
        }
838
839
        // replace if found
840
130k
        ActiveEdge* pred = found->fAbove;
841
130k
        ActiveEdge* succ = found->fBelow;
842
        // check deletion and insert intersection cases
843
130k
        if (pred && (pred->intersect(found) || pred->intersect(p1, v, index1, index2))) {
844
74
            return false;
845
74
        }
846
130k
        if (succ && (succ->intersect(found) || succ->intersect(p1, v, index1, index2))) {
847
42
            return false;
848
42
        }
849
130k
        found->fSegment.fP0 = p1;
850
130k
        found->fSegment.fV = v;
851
130k
        found->fIndex0 = index1;
852
130k
        found->fIndex1 = index2;
853
        // above and below should stay the same
854
855
65.0k
        SkDEBUGCODE(VerifyTree(fTreeHead.fChild[1]));
856
857
130k
        return true;
858
130k
    }
ActiveEdgeList::replace(SkPoint const&, SkPoint const&, SkPoint const&, unsigned short, unsigned short, unsigned short)
Line
Count
Source
802
65.1k
                 uint16_t index0, uint16_t index1, uint16_t index2) {
803
65.1k
        if (!fTreeHead.fChild[1]) {
804
0
            return false;
805
0
        }
806
807
65.1k
        SkVector v = p2 - p1;
808
65.1k
        ActiveEdge* curr = &fTreeHead;
809
65.1k
        ActiveEdge* found = nullptr;
810
65.1k
        int dir = 1;
811
812
        // search
813
122k
        while (curr->fChild[dir] != nullptr) {
814
            // update helpers
815
122k
            curr = curr->fChild[dir];
816
            // save found node
817
122k
            if (curr->equals(index0, index1)) {
818
65.0k
                found = curr;
819
65.0k
                break;
820
56.9k
            } else {
821
                // check to see if segment is above or below
822
56.9k
                int side;
823
56.9k
                if (curr->fIndex1 == index1) {
824
3
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p0);
825
56.9k
                } else {
826
56.9k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p1);
827
56.9k
                }
828
56.9k
                if (0 == side) {
829
16
                    return false;
830
16
                }
831
56.9k
                dir = (side < 0);
832
56.9k
            }
833
122k
        }
834
835
65.1k
        if (!found) {
836
9
            return false;
837
9
        }
838
839
        // replace if found
840
65.0k
        ActiveEdge* pred = found->fAbove;
841
65.0k
        ActiveEdge* succ = found->fBelow;
842
        // check deletion and insert intersection cases
843
65.0k
        if (pred && (pred->intersect(found) || pred->intersect(p1, v, index1, index2))) {
844
37
            return false;
845
37
        }
846
65.0k
        if (succ && (succ->intersect(found) || succ->intersect(p1, v, index1, index2))) {
847
21
            return false;
848
21
        }
849
65.0k
        found->fSegment.fP0 = p1;
850
65.0k
        found->fSegment.fV = v;
851
65.0k
        found->fIndex0 = index1;
852
65.0k
        found->fIndex1 = index2;
853
        // above and below should stay the same
854
855
65.0k
        SkDEBUGCODE(VerifyTree(fTreeHead.fChild[1]));
856
857
65.0k
        return true;
858
65.0k
    }
ActiveEdgeList::replace(SkPoint const&, SkPoint const&, SkPoint const&, unsigned short, unsigned short, unsigned short)
Line
Count
Source
802
65.1k
                 uint16_t index0, uint16_t index1, uint16_t index2) {
803
65.1k
        if (!fTreeHead.fChild[1]) {
804
0
            return false;
805
0
        }
806
807
65.1k
        SkVector v = p2 - p1;
808
65.1k
        ActiveEdge* curr = &fTreeHead;
809
65.1k
        ActiveEdge* found = nullptr;
810
65.1k
        int dir = 1;
811
812
        // search
813
122k
        while (curr->fChild[dir] != nullptr) {
814
            // update helpers
815
122k
            curr = curr->fChild[dir];
816
            // save found node
817
122k
            if (curr->equals(index0, index1)) {
818
65.0k
                found = curr;
819
65.0k
                break;
820
56.9k
            } else {
821
                // check to see if segment is above or below
822
56.9k
                int side;
823
56.9k
                if (curr->fIndex1 == index1) {
824
3
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p0);
825
56.9k
                } else {
826
56.9k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p1);
827
56.9k
                }
828
56.9k
                if (0 == side) {
829
16
                    return false;
830
16
                }
831
56.9k
                dir = (side < 0);
832
56.9k
            }
833
122k
        }
834
835
65.1k
        if (!found) {
836
9
            return false;
837
9
        }
838
839
        // replace if found
840
65.0k
        ActiveEdge* pred = found->fAbove;
841
65.0k
        ActiveEdge* succ = found->fBelow;
842
        // check deletion and insert intersection cases
843
65.0k
        if (pred && (pred->intersect(found) || pred->intersect(p1, v, index1, index2))) {
844
37
            return false;
845
37
        }
846
65.0k
        if (succ && (succ->intersect(found) || succ->intersect(p1, v, index1, index2))) {
847
21
            return false;
848
21
        }
849
65.0k
        found->fSegment.fP0 = p1;
850
65.0k
        found->fSegment.fV = v;
851
65.0k
        found->fIndex0 = index1;
852
65.0k
        found->fIndex1 = index2;
853
        // above and below should stay the same
854
855
65.0k
        SkDEBUGCODE(VerifyTree(fTreeHead.fChild[1]));
856
857
65.0k
        return true;
858
65.0k
    }
859
860
11.3k
    bool remove(const SkPoint& p0, const SkPoint& p1, uint16_t index0, uint16_t index1) {
861
11.3k
        if (!fTreeHead.fChild[1]) {
862
0
            return false;
863
0
        }
864
865
11.3k
        ActiveEdge* curr = &fTreeHead;
866
11.3k
        ActiveEdge* parent = nullptr;
867
11.3k
        ActiveEdge* grandparent = nullptr;
868
11.3k
        ActiveEdge* found = nullptr;
869
11.3k
        int dir = 1;
870
871
        // search and push a red node down
872
42.0k
        while (curr->fChild[dir] != nullptr) {
873
30.8k
            int last = dir;
874
875
            // update helpers
876
30.8k
            grandparent = parent;
877
30.8k
            parent = curr;
878
30.8k
            curr = curr->fChild[dir];
879
            // save found node
880
30.8k
            if (curr->equals(index0, index1)) {
881
11.0k
                found = curr;
882
11.0k
                dir = 0;
883
19.7k
            } else {
884
                // check to see if segment is above or below
885
19.7k
                int side;
886
19.7k
                if (curr->fIndex1 == index1) {
887
5.52k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p0);
888
14.2k
                } else {
889
14.2k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p1);
890
14.2k
                }
891
19.7k
                if (0 == side) {
892
28
                    return false;
893
28
                }
894
19.7k
                dir = (side < 0);
895
19.7k
            }
896
897
            // push the red node down
898
30.7k
            if (!IsRed(curr) && !IsRed(curr->fChild[dir])) {
899
13.7k
                if (IsRed(curr->fChild[!dir])) {
900
1.76k
                    parent = parent->fChild[last] = SingleRotation(curr, dir);
901
11.9k
                } else {
902
11.9k
                    ActiveEdge *s = parent->fChild[!last];
903
904
11.9k
                    if (s != nullptr) {
905
5.10k
                        if (!IsRed(s->fChild[!last]) && !IsRed(s->fChild[last])) {
906
                            // color flip
907
4.13k
                            parent->fRed = false;
908
4.13k
                            s->fRed = true;
909
4.13k
                            curr->fRed = true;
910
972
                        } else {
911
972
                            int dir2 = (grandparent->fChild[1] == parent);
912
913
972
                            if (IsRed(s->fChild[last])) {
914
850
                                grandparent->fChild[dir2] = DoubleRotation(parent, last);
915
122
                            } else if (IsRed(s->fChild[!last])) {
916
122
                                grandparent->fChild[dir2] = SingleRotation(parent, last);
917
122
                            }
918
919
                            // ensure correct coloring
920
972
                            curr->fRed = grandparent->fChild[dir2]->fRed = true;
921
972
                            grandparent->fChild[dir2]->fChild[0]->fRed = false;
922
972
                            grandparent->fChild[dir2]->fChild[1]->fRed = false;
923
972
                        }
924
5.10k
                    }
925
11.9k
                }
926
13.7k
            }
927
30.7k
        }
928
929
        // replace and remove if found
930
11.2k
        if (found) {
931
11.0k
            ActiveEdge* pred = found->fAbove;
932
11.0k
            ActiveEdge* succ = found->fBelow;
933
11.0k
            if ((pred && pred->intersect(found)) || (succ && succ->intersect(found))) {
934
26
                return false;
935
26
            }
936
11.0k
            if (found != curr) {
937
4.63k
                found->fSegment = curr->fSegment;
938
4.63k
                found->fIndex0 = curr->fIndex0;
939
4.63k
                found->fIndex1 = curr->fIndex1;
940
4.63k
                found->fAbove = curr->fAbove;
941
4.63k
                pred = found->fAbove;
942
                // we don't need to set found->fBelow here
943
6.39k
            } else {
944
6.39k
                if (succ) {
945
3.80k
                    succ->fAbove = pred;
946
3.80k
                }
947
6.39k
            }
948
11.0k
            if (pred) {
949
8.93k
                pred->fBelow = curr->fBelow;
950
8.93k
            }
951
11.0k
            parent->fChild[parent->fChild[1] == curr] = curr->fChild[!curr->fChild[0]];
952
953
            // no need to delete
954
11.0k
            curr->fAbove = reinterpret_cast<ActiveEdge*>(0xdeadbeefll);
955
11.0k
            curr->fBelow = reinterpret_cast<ActiveEdge*>(0xdeadbeefll);
956
11.0k
            if (fTreeHead.fChild[1]) {
957
10.8k
                fTreeHead.fChild[1]->fRed = false;
958
10.8k
            }
959
11.0k
        }
960
961
        // update root and make it black
962
11.2k
        if (fTreeHead.fChild[1]) {
963
11.1k
            fTreeHead.fChild[1]->fRed = false;
964
11.1k
        }
965
966
5.63k
        SkDEBUGCODE(VerifyTree(fTreeHead.fChild[1]));
967
968
11.2k
        return true;
969
11.2k
    }
ActiveEdgeList::remove(SkPoint const&, SkPoint const&, unsigned short, unsigned short)
Line
Count
Source
860
5.65k
    bool remove(const SkPoint& p0, const SkPoint& p1, uint16_t index0, uint16_t index1) {
861
5.65k
        if (!fTreeHead.fChild[1]) {
862
0
            return false;
863
0
        }
864
865
5.65k
        ActiveEdge* curr = &fTreeHead;
866
5.65k
        ActiveEdge* parent = nullptr;
867
5.65k
        ActiveEdge* grandparent = nullptr;
868
5.65k
        ActiveEdge* found = nullptr;
869
5.65k
        int dir = 1;
870
871
        // search and push a red node down
872
21.0k
        while (curr->fChild[dir] != nullptr) {
873
15.4k
            int last = dir;
874
875
            // update helpers
876
15.4k
            grandparent = parent;
877
15.4k
            parent = curr;
878
15.4k
            curr = curr->fChild[dir];
879
            // save found node
880
15.4k
            if (curr->equals(index0, index1)) {
881
5.52k
                found = curr;
882
5.52k
                dir = 0;
883
9.87k
            } else {
884
                // check to see if segment is above or below
885
9.87k
                int side;
886
9.87k
                if (curr->fIndex1 == index1) {
887
2.76k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p0);
888
7.11k
                } else {
889
7.11k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p1);
890
7.11k
                }
891
9.87k
                if (0 == side) {
892
14
                    return false;
893
14
                }
894
9.86k
                dir = (side < 0);
895
9.86k
            }
896
897
            // push the red node down
898
15.3k
            if (!IsRed(curr) && !IsRed(curr->fChild[dir])) {
899
6.86k
                if (IsRed(curr->fChild[!dir])) {
900
880
                    parent = parent->fChild[last] = SingleRotation(curr, dir);
901
5.98k
                } else {
902
5.98k
                    ActiveEdge *s = parent->fChild[!last];
903
904
5.98k
                    if (s != nullptr) {
905
2.55k
                        if (!IsRed(s->fChild[!last]) && !IsRed(s->fChild[last])) {
906
                            // color flip
907
2.06k
                            parent->fRed = false;
908
2.06k
                            s->fRed = true;
909
2.06k
                            curr->fRed = true;
910
486
                        } else {
911
486
                            int dir2 = (grandparent->fChild[1] == parent);
912
913
486
                            if (IsRed(s->fChild[last])) {
914
425
                                grandparent->fChild[dir2] = DoubleRotation(parent, last);
915
61
                            } else if (IsRed(s->fChild[!last])) {
916
61
                                grandparent->fChild[dir2] = SingleRotation(parent, last);
917
61
                            }
918
919
                            // ensure correct coloring
920
486
                            curr->fRed = grandparent->fChild[dir2]->fRed = true;
921
486
                            grandparent->fChild[dir2]->fChild[0]->fRed = false;
922
486
                            grandparent->fChild[dir2]->fChild[1]->fRed = false;
923
486
                        }
924
2.55k
                    }
925
5.98k
                }
926
6.86k
            }
927
15.3k
        }
928
929
        // replace and remove if found
930
5.64k
        if (found) {
931
5.52k
            ActiveEdge* pred = found->fAbove;
932
5.52k
            ActiveEdge* succ = found->fBelow;
933
5.52k
            if ((pred && pred->intersect(found)) || (succ && succ->intersect(found))) {
934
13
                return false;
935
13
            }
936
5.51k
            if (found != curr) {
937
2.31k
                found->fSegment = curr->fSegment;
938
2.31k
                found->fIndex0 = curr->fIndex0;
939
2.31k
                found->fIndex1 = curr->fIndex1;
940
2.31k
                found->fAbove = curr->fAbove;
941
2.31k
                pred = found->fAbove;
942
                // we don't need to set found->fBelow here
943
3.19k
            } else {
944
3.19k
                if (succ) {
945
1.90k
                    succ->fAbove = pred;
946
1.90k
                }
947
3.19k
            }
948
5.51k
            if (pred) {
949
4.46k
                pred->fBelow = curr->fBelow;
950
4.46k
            }
951
5.51k
            parent->fChild[parent->fChild[1] == curr] = curr->fChild[!curr->fChild[0]];
952
953
            // no need to delete
954
5.51k
            curr->fAbove = reinterpret_cast<ActiveEdge*>(0xdeadbeefll);
955
5.51k
            curr->fBelow = reinterpret_cast<ActiveEdge*>(0xdeadbeefll);
956
5.51k
            if (fTreeHead.fChild[1]) {
957
5.43k
                fTreeHead.fChild[1]->fRed = false;
958
5.43k
            }
959
5.51k
        }
960
961
        // update root and make it black
962
5.63k
        if (fTreeHead.fChild[1]) {
963
5.55k
            fTreeHead.fChild[1]->fRed = false;
964
5.55k
        }
965
966
5.63k
        SkDEBUGCODE(VerifyTree(fTreeHead.fChild[1]));
967
968
5.63k
        return true;
969
5.64k
    }
ActiveEdgeList::remove(SkPoint const&, SkPoint const&, unsigned short, unsigned short)
Line
Count
Source
860
5.65k
    bool remove(const SkPoint& p0, const SkPoint& p1, uint16_t index0, uint16_t index1) {
861
5.65k
        if (!fTreeHead.fChild[1]) {
862
0
            return false;
863
0
        }
864
865
5.65k
        ActiveEdge* curr = &fTreeHead;
866
5.65k
        ActiveEdge* parent = nullptr;
867
5.65k
        ActiveEdge* grandparent = nullptr;
868
5.65k
        ActiveEdge* found = nullptr;
869
5.65k
        int dir = 1;
870
871
        // search and push a red node down
872
21.0k
        while (curr->fChild[dir] != nullptr) {
873
15.4k
            int last = dir;
874
875
            // update helpers
876
15.4k
            grandparent = parent;
877
15.4k
            parent = curr;
878
15.4k
            curr = curr->fChild[dir];
879
            // save found node
880
15.4k
            if (curr->equals(index0, index1)) {
881
5.52k
                found = curr;
882
5.52k
                dir = 0;
883
9.87k
            } else {
884
                // check to see if segment is above or below
885
9.87k
                int side;
886
9.87k
                if (curr->fIndex1 == index1) {
887
2.76k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p0);
888
7.11k
                } else {
889
7.11k
                    side = compute_side(curr->fSegment.fP0, curr->fSegment.fV, p1);
890
7.11k
                }
891
9.87k
                if (0 == side) {
892
14
                    return false;
893
14
                }
894
9.86k
                dir = (side < 0);
895
9.86k
            }
896
897
            // push the red node down
898
15.3k
            if (!IsRed(curr) && !IsRed(curr->fChild[dir])) {
899
6.86k
                if (IsRed(curr->fChild[!dir])) {
900
880
                    parent = parent->fChild[last] = SingleRotation(curr, dir);
901
5.98k
                } else {
902
5.98k
                    ActiveEdge *s = parent->fChild[!last];
903
904
5.98k
                    if (s != nullptr) {
905
2.55k
                        if (!IsRed(s->fChild[!last]) && !IsRed(s->fChild[last])) {
906
                            // color flip
907
2.06k
                            parent->fRed = false;
908
2.06k
                            s->fRed = true;
909
2.06k
                            curr->fRed = true;
910
486
                        } else {
911
486
                            int dir2 = (grandparent->fChild[1] == parent);
912
913
486
                            if (IsRed(s->fChild[last])) {
914
425
                                grandparent->fChild[dir2] = DoubleRotation(parent, last);
915
61
                            } else if (IsRed(s->fChild[!last])) {
916
61
                                grandparent->fChild[dir2] = SingleRotation(parent, last);
917
61
                            }
918
919
                            // ensure correct coloring
920
486
                            curr->fRed = grandparent->fChild[dir2]->fRed = true;
921
486
                            grandparent->fChild[dir2]->fChild[0]->fRed = false;
922
486
                            grandparent->fChild[dir2]->fChild[1]->fRed = false;
923
486
                        }
924
2.55k
                    }
925
5.98k
                }
926
6.86k
            }
927
15.3k
        }
928
929
        // replace and remove if found
930
5.64k
        if (found) {
931
5.52k
            ActiveEdge* pred = found->fAbove;
932
5.52k
            ActiveEdge* succ = found->fBelow;
933
5.52k
            if ((pred && pred->intersect(found)) || (succ && succ->intersect(found))) {
934
13
                return false;
935
13
            }
936
5.51k
            if (found != curr) {
937
2.31k
                found->fSegment = curr->fSegment;
938
2.31k
                found->fIndex0 = curr->fIndex0;
939
2.31k
                found->fIndex1 = curr->fIndex1;
940
2.31k
                found->fAbove = curr->fAbove;
941
2.31k
                pred = found->fAbove;
942
                // we don't need to set found->fBelow here
943
3.19k
            } else {
944
3.19k
                if (succ) {
945
1.90k
                    succ->fAbove = pred;
946
1.90k
                }
947
3.19k
            }
948
5.51k
            if (pred) {
949
4.46k
                pred->fBelow = curr->fBelow;
950
4.46k
            }
951
5.51k
            parent->fChild[parent->fChild[1] == curr] = curr->fChild[!curr->fChild[0]];
952
953
            // no need to delete
954
5.51k
            curr->fAbove = reinterpret_cast<ActiveEdge*>(0xdeadbeefll);
955
5.51k
            curr->fBelow = reinterpret_cast<ActiveEdge*>(0xdeadbeefll);
956
5.51k
            if (fTreeHead.fChild[1]) {
957
5.43k
                fTreeHead.fChild[1]->fRed = false;
958
5.43k
            }
959
5.51k
        }
960
961
        // update root and make it black
962
5.63k
        if (fTreeHead.fChild[1]) {
963
5.55k
            fTreeHead.fChild[1]->fRed = false;
964
5.55k
        }
965
966
5.63k
        SkDEBUGCODE(VerifyTree(fTreeHead.fChild[1]));
967
968
5.63k
        return true;
969
5.64k
    }
970
971
private:
972
    // allocator
973
6.89k
    ActiveEdge * allocate(const SkPoint& p0, const SkPoint& p1, uint16_t index0, uint16_t index1) {
974
6.89k
        if (fCurrFree >= fMaxFree) {
975
0
            return nullptr;
976
0
        }
977
6.89k
        char* bytes = fAllocation + sizeof(ActiveEdge)*fCurrFree;
978
6.89k
        ++fCurrFree;
979
6.89k
        return new(bytes) ActiveEdge(p0, p1, index0, index1);
980
6.89k
    }
981
982
    ///////////////////////////////////////////////////////////////////////////////////
983
    // Red-black tree methods
984
    ///////////////////////////////////////////////////////////////////////////////////
985
66.9k
    static bool IsRed(const ActiveEdge* node) {
986
66.9k
        return node && node->fRed;
987
66.9k
    }
988
989
4.62k
    static ActiveEdge* SingleRotation(ActiveEdge* node, int dir) {
990
4.62k
        ActiveEdge* tmp = node->fChild[!dir];
991
992
4.62k
        node->fChild[!dir] = tmp->fChild[dir];
993
4.62k
        tmp->fChild[dir] = node;
994
995
4.62k
        node->fRed = true;
996
4.62k
        tmp->fRed = false;
997
998
4.62k
        return tmp;
999
4.62k
    }
1000
1001
1.28k
    static ActiveEdge* DoubleRotation(ActiveEdge* node, int dir) {
1002
1.28k
        node->fChild[!dir] = SingleRotation(node->fChild[!dir], !dir);
1003
1004
1.28k
        return SingleRotation(node, dir);
1005
1.28k
    }
1006
1007
    // returns black link count
1008
0
    static int VerifyTree(const ActiveEdge* tree) {
1009
0
        if (!tree) {
1010
0
            return 1;
1011
0
        }
1012
1013
0
        const ActiveEdge* left = tree->fChild[0];
1014
0
        const ActiveEdge* right = tree->fChild[1];
1015
1016
        // no consecutive red links
1017
0
        if (IsRed(tree) && (IsRed(left) || IsRed(right))) {
1018
0
            SkASSERT(false);
1019
0
            return 0;
1020
0
        }
1021
1022
        // check secondary links
1023
0
        if (tree->fAbove) {
1024
0
            SkASSERT(tree->fAbove->fBelow == tree);
1025
0
            SkASSERT(tree->fAbove->lessThan(tree));
1026
0
        }
1027
0
        if (tree->fBelow) {
1028
0
            SkASSERT(tree->fBelow->fAbove == tree);
1029
0
            SkASSERT(tree->lessThan(tree->fBelow));
1030
0
        }
1031
1032
        // violates binary tree order
1033
0
        if ((left && tree->lessThan(left)) || (right && right->lessThan(tree))) {
1034
0
            SkASSERT(false);
1035
0
            return 0;
1036
0
        }
1037
1038
0
        int leftCount = VerifyTree(left);
1039
0
        int rightCount = VerifyTree(right);
1040
1041
        // return black link count
1042
0
        if (leftCount != 0 && rightCount != 0) {
1043
            // black height mismatch
1044
0
            if (leftCount != rightCount) {
1045
0
                SkASSERT(false);
1046
0
                return 0;
1047
0
            }
1048
0
            return IsRed(tree) ? leftCount : leftCount + 1;
1049
0
        } else {
1050
0
            return 0;
1051
0
        }
1052
0
    }
Unexecuted instantiation: ActiveEdgeList::VerifyTree(ActiveEdge const*)
Unexecuted instantiation: ActiveEdgeList::VerifyTree(ActiveEdge const*)
1053
1054
    ActiveEdge fTreeHead;
1055
    char*      fAllocation;
1056
    int        fCurrFree;
1057
    int        fMaxFree;
1058
};
1059
1060
// Here we implement a sweep line algorithm to determine whether the provided points
1061
// represent a simple polygon, i.e., the polygon is non-self-intersecting.
1062
// We first insert the vertices into a priority queue sorting horizontally from left to right.
1063
// Then as we pop the vertices from the queue we generate events which indicate that an edge
1064
// should be added or removed from an edge list. If any intersections are detected in the edge
1065
// list, then we know the polygon is self-intersecting and hence not simple.
1066
1.14k
bool SkIsSimplePolygon(const SkPoint* polygon, int polygonSize) {
1067
1.14k
    if (polygonSize < 3) {
1068
14
        return false;
1069
14
    }
1070
1071
    // If it's convex, it's simple
1072
1.13k
    if (SkIsConvexPolygon(polygon, polygonSize)) {
1073
418
        return true;
1074
418
    }
1075
1076
    // practically speaking, it takes too long to process large polygons
1077
712
    if (polygonSize > 2048) {
1078
31
        return false;
1079
31
    }
1080
1081
681
    SkTDPQueue <Vertex, Vertex::Left> vertexQueue(polygonSize);
1082
172k
    for (int i = 0; i < polygonSize; ++i) {
1083
171k
        Vertex newVertex;
1084
171k
        if (!polygon[i].isFinite()) {
1085
77
            return false;
1086
77
        }
1087
171k
        newVertex.fPosition = polygon[i];
1088
171k
        newVertex.fIndex = i;
1089
171k
        newVertex.fPrevIndex = (i - 1 + polygonSize) % polygonSize;
1090
171k
        newVertex.fNextIndex = (i + 1) % polygonSize;
1091
171k
        newVertex.fFlags = 0;
1092
171k
        if (left(polygon[newVertex.fPrevIndex], polygon[i])) {
1093
64.0k
            newVertex.fFlags |= kPrevLeft_VertexFlag;
1094
64.0k
        }
1095
171k
        if (left(polygon[newVertex.fNextIndex], polygon[i])) {
1096
55.5k
            newVertex.fFlags |= kNextLeft_VertexFlag;
1097
55.5k
        }
1098
171k
        vertexQueue.insert(newVertex);
1099
171k
    }
1100
1101
    // pop each vertex from the queue and generate events depending on
1102
    // where it lies relative to its neighboring edges
1103
604
    ActiveEdgeList sweepLine(polygonSize);
1104
71.8k
    while (vertexQueue.count() > 0) {
1105
71.7k
        const Vertex& v = vertexQueue.peek();
1106
1107
        // both to the right -- insert both
1108
71.7k
        if (v.fFlags == 0) {
1109
3.76k
            if (!sweepLine.insert(v.fPosition, polygon[v.fPrevIndex], v.fIndex, v.fPrevIndex)) {
1110
248
                break;
1111
248
            }
1112
3.51k
            if (!sweepLine.insert(v.fPosition, polygon[v.fNextIndex], v.fIndex, v.fNextIndex)) {
1113
137
                break;
1114
137
            }
1115
        // both to the left -- remove both
1116
67.9k
        } else if (v.fFlags == (kPrevLeft_VertexFlag | kNextLeft_VertexFlag)) {
1117
2.83k
            if (!sweepLine.remove(polygon[v.fPrevIndex], v.fPosition, v.fPrevIndex, v.fIndex)) {
1118
9
                break;
1119
9
            }
1120
2.82k
            if (!sweepLine.remove(polygon[v.fNextIndex], v.fPosition, v.fNextIndex, v.fIndex)) {
1121
18
                break;
1122
18
            }
1123
        // one to left and right -- replace one with another
1124
65.1k
        } else {
1125
65.1k
            if (v.fFlags & kPrevLeft_VertexFlag) {
1126
33.1k
                if (!sweepLine.replace(polygon[v.fPrevIndex], v.fPosition, polygon[v.fNextIndex],
1127
46
                                       v.fPrevIndex, v.fIndex, v.fNextIndex)) {
1128
46
                    break;
1129
46
                }
1130
32.0k
            } else {
1131
32.0k
                SkASSERT(v.fFlags & kNextLeft_VertexFlag);
1132
32.0k
                if (!sweepLine.replace(polygon[v.fNextIndex], v.fPosition, polygon[v.fPrevIndex],
1133
37
                                       v.fNextIndex, v.fIndex, v.fPrevIndex)) {
1134
37
                    break;
1135
37
                }
1136
71.2k
            }
1137
65.1k
        }
1138
1139
71.2k
        vertexQueue.pop();
1140
71.2k
    }
1141
1142
604
    return (vertexQueue.count() == 0);
1143
681
}
1144
1145
///////////////////////////////////////////////////////////////////////////////////////////
1146
1147
// helper function for SkOffsetSimplePolygon
1148
static void setup_offset_edge(OffsetEdge* currEdge,
1149
                              const SkPoint& endpoint0, const SkPoint& endpoint1,
1150
41.2M
                              uint16_t startIndex, uint16_t endIndex) {
1151
41.2M
    currEdge->fOffset.fP0 = endpoint0;
1152
41.2M
    currEdge->fOffset.fV = endpoint1 - endpoint0;
1153
41.2M
    currEdge->init(startIndex, endIndex);
1154
41.2M
}
1155
1156
static bool is_reflex_vertex(const SkPoint* inputPolygonVerts, int winding, SkScalar offset,
1157
27.2k
                             uint16_t prevIndex, uint16_t currIndex, uint16_t nextIndex) {
1158
27.2k
    int side = compute_side(inputPolygonVerts[prevIndex],
1159
27.2k
                            inputPolygonVerts[currIndex] - inputPolygonVerts[prevIndex],
1160
27.2k
                            inputPolygonVerts[nextIndex]);
1161
    // if reflex point, we need to add extra edges
1162
27.2k
    return (side*winding*offset < 0);
1163
27.2k
}
1164
1165
bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
1166
                           const SkRect& bounds, SkScalar offset,
1167
975
                           SkTDArray<SkPoint>* offsetPolygon, SkTDArray<int>* polygonIndices) {
1168
975
    if (inputPolygonSize < 3) {
1169
14
        return false;
1170
14
    }
1171
1172
    // need to be able to represent all the vertices in the 16-bit indices
1173
961
    if (inputPolygonSize >= std::numeric_limits<uint16_t>::max()) {
1174
0
        return false;
1175
0
    }
1176
1177
961
    if (!SkScalarIsFinite(offset)) {
1178
1
        return false;
1179
1
    }
1180
1181
    // can't inset more than the half bounds of the polygon
1182
960
    if (offset > std::min(SkTAbs(SK_ScalarHalf*bounds.width()),
1183
960
                        SkTAbs(SK_ScalarHalf*bounds.height()))) {
1184
5
        return false;
1185
5
    }
1186
1187
    // offsetting close to zero just returns the original poly
1188
955
    if (SkScalarNearlyZero(offset)) {
1189
126k
        for (int i = 0; i < inputPolygonSize; ++i) {
1190
125k
            *offsetPolygon->push() = inputPolygonVerts[i];
1191
125k
            if (polygonIndices) {
1192
0
                *polygonIndices->push() = i;
1193
0
            }
1194
125k
        }
1195
581
        return true;
1196
581
    }
1197
1198
    // get winding direction
1199
374
    int winding = SkGetPolygonWinding(inputPolygonVerts, inputPolygonSize);
1200
374
    if (0 == winding) {
1201
2
        return false;
1202
2
    }
1203
1204
    // build normals
1205
372
    SkAutoSTMalloc<64, SkVector> normals(inputPolygonSize);
1206
372
    unsigned int numEdges = 0;
1207
372
    for (int currIndex = 0, prevIndex = inputPolygonSize - 1;
1208
14.0k
         currIndex < inputPolygonSize;
1209
13.7k
         prevIndex = currIndex, ++currIndex) {
1210
13.7k
        if (!inputPolygonVerts[currIndex].isFinite()) {
1211
1
            return false;
1212
1
        }
1213
13.7k
        int nextIndex = (currIndex + 1) % inputPolygonSize;
1214
13.7k
        if (!compute_offset_vector(inputPolygonVerts[currIndex], inputPolygonVerts[nextIndex],
1215
14
                                   offset, winding, &normals[currIndex])) {
1216
14
            return false;
1217
14
        }
1218
13.7k
        if (currIndex > 0) {
1219
            // if reflex point, we need to add extra edges
1220
13.3k
            if (is_reflex_vertex(inputPolygonVerts, winding, offset,
1221
8.29k
                                 prevIndex, currIndex, nextIndex)) {
1222
8.29k
                SkScalar rotSin, rotCos;
1223
8.29k
                int numSteps;
1224
8.29k
                if (!SkComputeRadialSteps(normals[prevIndex], normals[currIndex], offset,
1225
8
                                          &rotSin, &rotCos, &numSteps)) {
1226
8
                    return false;
1227
8
                }
1228
8.28k
                numEdges += std::max(numSteps, 1);
1229
8.28k
            }
1230
13.3k
        }
1231
13.6k
        numEdges++;
1232
13.6k
    }
1233
    // finish up the edge counting
1234
349
    if (is_reflex_vertex(inputPolygonVerts, winding, offset, inputPolygonSize-1, 0, 1)) {
1235
178
        SkScalar rotSin, rotCos;
1236
178
        int numSteps;
1237
178
        if (!SkComputeRadialSteps(normals[inputPolygonSize-1], normals[0], offset,
1238
1
                                  &rotSin, &rotCos, &numSteps)) {
1239
1
            return false;
1240
1
        }
1241
177
        numEdges += std::max(numSteps, 1);
1242
177
    }
1243
1244
    // Make sure we don't overflow the max array count.
1245
    // We shouldn't overflow numEdges, as SkComputeRadialSteps returns a max of 2^16-1,
1246
    // and we have a max of 2^16-1 original vertices.
1247
348
    if (numEdges > (unsigned int)std::numeric_limits<int32_t>::max()) {
1248
0
        return false;
1249
0
    }
1250
1251
    // build initial offset edge list
1252
348
    SkSTArray<64, OffsetEdge> edgeData(numEdges);
1253
348
    OffsetEdge* prevEdge = nullptr;
1254
348
    for (int currIndex = 0, prevIndex = inputPolygonSize - 1;
1255
13.9k
         currIndex < inputPolygonSize;
1256
13.5k
         prevIndex = currIndex, ++currIndex) {
1257
13.5k
        int nextIndex = (currIndex + 1) % inputPolygonSize;
1258
        // if reflex point, fill in curve
1259
13.5k
        if (is_reflex_vertex(inputPolygonVerts, winding, offset,
1260
8.40k
                             prevIndex, currIndex, nextIndex)) {
1261
8.40k
            SkScalar rotSin, rotCos;
1262
8.40k
            int numSteps;
1263
8.40k
            SkVector prevNormal = normals[prevIndex];
1264
8.40k
            if (!SkComputeRadialSteps(prevNormal, normals[currIndex], offset,
1265
0
                                      &rotSin, &rotCos, &numSteps)) {
1266
0
                return false;
1267
0
            }
1268
8.40k
            auto currEdge = edgeData.push_back_n(std::max(numSteps, 1));
1269
41.2M
            for (int i = 0; i < numSteps - 1; ++i) {
1270
41.2M
                SkVector currNormal = SkVector::Make(prevNormal.fX*rotCos - prevNormal.fY*rotSin,
1271
41.2M
                                                     prevNormal.fY*rotCos + prevNormal.fX*rotSin);
1272
41.2M
                setup_offset_edge(currEdge,
1273
41.2M
                                  inputPolygonVerts[currIndex] + prevNormal,
1274
41.2M
                                  inputPolygonVerts[currIndex] + currNormal,
1275
41.2M
                                  currIndex, currIndex);
1276
41.2M
                prevNormal = currNormal;
1277
41.2M
                currEdge->fPrev = prevEdge;
1278
41.2M
                if (prevEdge) {
1279
41.2M
                    prevEdge->fNext = currEdge;
1280
41.2M
                }
1281
41.2M
                prevEdge = currEdge;
1282
41.2M
                ++currEdge;
1283
41.2M
            }
1284
8.40k
            setup_offset_edge(currEdge,
1285
8.40k
                              inputPolygonVerts[currIndex] + prevNormal,
1286
8.40k
                              inputPolygonVerts[currIndex] + normals[currIndex],
1287
8.40k
                              currIndex, currIndex);
1288
8.40k
            currEdge->fPrev = prevEdge;
1289
8.40k
            if (prevEdge) {
1290
8.37k
                prevEdge->fNext = currEdge;
1291
8.37k
            }
1292
8.40k
            prevEdge = currEdge;
1293
8.40k
        }
1294
1295
        // Add the edge
1296
13.5k
        auto currEdge = edgeData.push_back_n(1);
1297
13.5k
        setup_offset_edge(currEdge,
1298
13.5k
                          inputPolygonVerts[currIndex] + normals[currIndex],
1299
13.5k
                          inputPolygonVerts[nextIndex] + normals[currIndex],
1300
13.5k
                          currIndex, nextIndex);
1301
13.5k
        currEdge->fPrev = prevEdge;
1302
13.5k
        if (prevEdge) {
1303
13.4k
            prevEdge->fNext = currEdge;
1304
13.4k
        }
1305
13.5k
        prevEdge = currEdge;
1306
13.5k
    }
1307
    // close up the linked list
1308
348
    SkASSERT(prevEdge);
1309
348
    prevEdge->fNext = &edgeData[0];
1310
348
    edgeData[0].fPrev = prevEdge;
1311
1312
    // now clip edges
1313
348
    SkASSERT(edgeData.count() == (int)numEdges);
1314
348
    auto head = &edgeData[0];
1315
348
    auto currEdge = head;
1316
348
    unsigned int offsetVertexCount = numEdges;
1317
348
    unsigned long long iterations = 0;
1318
348
    unsigned long long maxIterations = (unsigned long long)(numEdges) * numEdges;
1319
190M
    while (head && prevEdge != currEdge && offsetVertexCount > 0) {
1320
190M
        ++iterations;
1321
        // we should check each edge against each other edge at most once
1322
190M
        if (iterations > maxIterations) {
1323
30
            return false;
1324
30
        }
1325
1326
190M
        SkScalar s, t;
1327
190M
        SkPoint intersection;
1328
190M
        if (prevEdge->checkIntersection(currEdge, &intersection, &s, &t)) {
1329
            // if new intersection is further back on previous inset from the prior intersection
1330
179M
            if (s < prevEdge->fTValue) {
1331
                // no point in considering this one again
1332
274
                remove_node(prevEdge, &head);
1333
274
                --offsetVertexCount;
1334
                // go back one segment
1335
274
                prevEdge = prevEdge->fPrev;
1336
                // we've already considered this intersection, we're done
1337
179M
            } else if (currEdge->fTValue > SK_ScalarMin &&
1338
74.0M
                       SkPointPriv::EqualsWithinTolerance(intersection,
1339
74.0M
                                                          currEdge->fIntersection,
1340
310
                                                          1.0e-6f)) {
1341
310
                break;
1342
179M
            } else {
1343
                // add intersection
1344
179M
                currEdge->fIntersection = intersection;
1345
179M
                currEdge->fTValue = t;
1346
179M
                currEdge->fIndex = prevEdge->fEnd;
1347
1348
                // go to next segment
1349
179M
                prevEdge = currEdge;
1350
179M
                currEdge = currEdge->fNext;
1351
179M
            }
1352
11.0M
        } else {
1353
            // If there is no intersection, we want to minimize the distance between
1354
            // the point where the segment lines cross and the segments themselves.
1355
11.0M
            OffsetEdge* prevPrevEdge = prevEdge->fPrev;
1356
11.0M
            OffsetEdge* currNextEdge = currEdge->fNext;
1357
11.0M
            SkScalar dist0 = currEdge->computeCrossingDistance(prevPrevEdge);
1358
11.0M
            SkScalar dist1 = prevEdge->computeCrossingDistance(currNextEdge);
1359
            // if both lead to direct collision
1360
11.0M
            if (dist0 < 0 && dist1 < 0) {
1361
                // check first to see if either represent parts of one contour
1362
30.6k
                SkPoint p1 = prevPrevEdge->fOffset.fP0 + prevPrevEdge->fOffset.fV;
1363
30.6k
                bool prevSameContour = SkPointPriv::EqualsWithinTolerance(p1,
1364
30.6k
                                                                          prevEdge->fOffset.fP0);
1365
30.6k
                p1 = currEdge->fOffset.fP0 + currEdge->fOffset.fV;
1366
30.6k
                bool currSameContour = SkPointPriv::EqualsWithinTolerance(p1,
1367
30.6k
                                                                         currNextEdge->fOffset.fP0);
1368
1369
                // want to step along contour to find intersections rather than jump to new one
1370
30.6k
                if (currSameContour && !prevSameContour) {
1371
7.05k
                    remove_node(currEdge, &head);
1372
7.05k
                    currEdge = currNextEdge;
1373
7.05k
                    --offsetVertexCount;
1374
7.05k
                    continue;
1375
23.5k
                } else if (prevSameContour && !currSameContour) {
1376
449
                    remove_node(prevEdge, &head);
1377
449
                    prevEdge = prevPrevEdge;
1378
449
                    --offsetVertexCount;
1379
449
                    continue;
1380
449
                }
1381
11.0M
            }
1382
1383
            // otherwise minimize collision distance along segment
1384
11.0M
            if (dist0 < dist1) {
1385
1.01M
                remove_node(prevEdge, &head);
1386
1.01M
                prevEdge = prevPrevEdge;
1387
10.0M
            } else {
1388
10.0M
                remove_node(currEdge, &head);
1389
10.0M
                currEdge = currNextEdge;
1390
10.0M
            }
1391
11.0M
            --offsetVertexCount;
1392
11.0M
        }
1393
190M
    }
1394
1395
    // store all the valid intersections that aren't nearly coincident
1396
    // TODO: look at the main algorithm and see if we can detect these better
1397
318
    offsetPolygon->reset();
1398
318
    if (!head || offsetVertexCount == 0 ||
1399
318
        offsetVertexCount >= std::numeric_limits<uint16_t>::max()) {
1400
63
        return false;
1401
63
    }
1402
1403
255
    static constexpr SkScalar kCleanupTolerance = 0.01f;
1404
255
    offsetPolygon->setReserve(offsetVertexCount);
1405
255
    int currIndex = 0;
1406
255
    *offsetPolygon->push() = head->fIntersection;
1407
255
    if (polygonIndices) {
1408
0
        *polygonIndices->push() = head->fIndex;
1409
0
    }
1410
255
    currEdge = head->fNext;
1411
1.24M
    while (currEdge != head) {
1412
1.24M
        if (!SkPointPriv::EqualsWithinTolerance(currEdge->fIntersection,
1413
1.24M
                                                (*offsetPolygon)[currIndex],
1414
1.07M
                                                kCleanupTolerance)) {
1415
1.07M
            *offsetPolygon->push() = currEdge->fIntersection;
1416
1.07M
            if (polygonIndices) {
1417
0
                *polygonIndices->push() = currEdge->fIndex;
1418
0
            }
1419
1.07M
            currIndex++;
1420
1.07M
        }
1421
1.24M
        currEdge = currEdge->fNext;
1422
1.24M
    }
1423
    // make sure the first and last points aren't coincident
1424
255
    if (currIndex >= 1 &&
1425
214
        SkPointPriv::EqualsWithinTolerance((*offsetPolygon)[0], (*offsetPolygon)[currIndex],
1426
12
                                            kCleanupTolerance)) {
1427
12
        offsetPolygon->pop();
1428
12
        if (polygonIndices) {
1429
0
            polygonIndices->pop();
1430
0
        }
1431
12
    }
1432
1433
    // check winding of offset polygon (it should be same as the original polygon)
1434
255
    SkScalar offsetWinding = SkGetPolygonWinding(offsetPolygon->begin(), offsetPolygon->count());
1435
1436
255
    return (winding*offsetWinding > 0 &&
1437
169
            SkIsSimplePolygon(offsetPolygon->begin(), offsetPolygon->count()));
1438
255
}
1439
1440
//////////////////////////////////////////////////////////////////////////////////////////
1441
1442
struct TriangulationVertex {
1443
    SK_DECLARE_INTERNAL_LLIST_INTERFACE(TriangulationVertex);
1444
1445
    enum class VertexType { kConvex, kReflex };
1446
1447
    SkPoint    fPosition;
1448
    VertexType fVertexType;
1449
    uint16_t   fIndex;
1450
    uint16_t   fPrevIndex;
1451
    uint16_t   fNextIndex;
1452
};
1453
1454
static void compute_triangle_bounds(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2,
1455
47.9k
                                    SkRect* bounds) {
1456
47.9k
    Sk4s min, max;
1457
47.9k
    min = max = Sk4s(p0.fX, p0.fY, p0.fX, p0.fY);
1458
47.9k
    Sk4s xy(p1.fX, p1.fY, p2.fX, p2.fY);
1459
47.9k
    min = Sk4s::Min(min, xy);
1460
47.9k
    max = Sk4s::Max(max, xy);
1461
47.9k
    bounds->setLTRB(std::min(min[0], min[2]), std::min(min[1], min[3]),
1462
47.9k
                    std::max(max[0], max[2]), std::max(max[1], max[3]));
1463
47.9k
}
1464
1465
// test to see if point p is in triangle p0p1p2.
1466
// for now assuming strictly inside -- if on the edge it's outside
1467
static bool point_in_triangle(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2,
1468
1.91M
                              const SkPoint& p) {
1469
1.91M
    SkVector v0 = p1 - p0;
1470
1.91M
    SkVector v1 = p2 - p1;
1471
1.91M
    SkScalar n = v0.cross(v1);
1472
1473
1.91M
    SkVector w0 = p - p0;
1474
1.91M
    if (n*v0.cross(w0) < SK_ScalarNearlyZero) {
1475
984k
        return false;
1476
984k
    }
1477
1478
934k
    SkVector w1 = p - p1;
1479
934k
    if (n*v1.cross(w1) < SK_ScalarNearlyZero) {
1480
603k
        return false;
1481
603k
    }
1482
1483
331k
    SkVector v2 = p0 - p2;
1484
331k
    SkVector w2 = p - p2;
1485
331k
    if (n*v2.cross(w2) < SK_ScalarNearlyZero) {
1486
287k
        return false;
1487
287k
    }
1488
1489
43.9k
    return true;
1490
43.9k
}
1491
1492
// Data structure to track reflex vertices and check whether any are inside a given triangle
1493
class ReflexHash {
1494
public:
1495
812
    bool init(const SkRect& bounds, int vertexCount) {
1496
812
        fBounds = bounds;
1497
812
        fNumVerts = 0;
1498
812
        SkScalar width = bounds.width();
1499
812
        SkScalar height = bounds.height();
1500
812
        if (!SkScalarIsFinite(width) || !SkScalarIsFinite(height)) {
1501
44
            return false;
1502
44
        }
1503
1504
        // We want vertexCount grid cells, roughly distributed to match the bounds ratio
1505
768
        SkScalar hCount = SkScalarSqrt(sk_ieee_float_divide(vertexCount*width, height));
1506
768
        if (!SkScalarIsFinite(hCount)) {
1507
115
            return false;
1508
115
        }
1509
653
        fHCount = std::max(std::min(SkScalarRoundToInt(hCount), vertexCount), 1);
1510
653
        fVCount = vertexCount/fHCount;
1511
653
        fGridConversion.set(sk_ieee_float_divide(fHCount - 0.001f, width),
1512
653
                            sk_ieee_float_divide(fVCount - 0.001f, height));
1513
653
        if (!fGridConversion.isFinite()) {
1514
5
            return false;
1515
5
        }
1516
1517
648
        fGrid.setCount(fHCount*fVCount);
1518
77.4k
        for (int i = 0; i < fGrid.count(); ++i) {
1519
76.7k
            fGrid[i].reset();
1520
76.7k
        }
1521
1522
648
        return true;
1523
648
    }
1524
1525
71.2k
    void add(TriangulationVertex* v) {
1526
71.2k
        int index = hash(v);
1527
71.2k
        fGrid[index].addToTail(v);
1528
71.2k
        ++fNumVerts;
1529
71.2k
    }
1530
1531
1.19k
    void remove(TriangulationVertex* v) {
1532
1.19k
        int index = hash(v);
1533
1.19k
        fGrid[index].remove(v);
1534
1.19k
        --fNumVerts;
1535
1.19k
    }
1536
1537
    bool checkTriangle(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2,
1538
48.6k
                       uint16_t ignoreIndex0, uint16_t ignoreIndex1) const {
1539
48.6k
        if (!fNumVerts) {
1540
649
            return false;
1541
649
        }
1542
1543
47.9k
        SkRect triBounds;
1544
47.9k
        compute_triangle_bounds(p0, p1, p2, &triBounds);
1545
47.9k
        int h0 = (triBounds.fLeft - fBounds.fLeft)*fGridConversion.fX;
1546
47.9k
        int h1 = (triBounds.fRight - fBounds.fLeft)*fGridConversion.fX;
1547
47.9k
        int v0 = (triBounds.fTop - fBounds.fTop)*fGridConversion.fY;
1548
47.9k
        int v1 = (triBounds.fBottom - fBounds.fTop)*fGridConversion.fY;
1549
1550
381k
        for (int v = v0; v <= v1; ++v) {
1551
1.03M
            for (int h = h0; h <= h1; ++h) {
1552
700k
                int i = v * fHCount + h;
1553
700k
                for (SkTInternalLList<TriangulationVertex>::Iter reflexIter = fGrid[i].begin();
1554
2.58M
                     reflexIter != fGrid[i].end(); ++reflexIter) {
1555
1.92M
                    TriangulationVertex* reflexVertex = *reflexIter;
1556
1.92M
                    if (reflexVertex->fIndex != ignoreIndex0 &&
1557
1.92M
                        reflexVertex->fIndex != ignoreIndex1 &&
1558
1.91M
                        point_in_triangle(p0, p1, p2, reflexVertex->fPosition)) {
1559
43.9k
                        return true;
1560
43.9k
                    }
1561
1.92M
                }
1562
1563
700k
            }
1564
377k
        }
1565
1566
4.02k
        return false;
1567
47.9k
    }
1568
1569
private:
1570
72.4k
    int hash(TriangulationVertex* vert) const {
1571
72.4k
        int h = (vert->fPosition.fX - fBounds.fLeft)*fGridConversion.fX;
1572
72.4k
        int v = (vert->fPosition.fY - fBounds.fTop)*fGridConversion.fY;
1573
72.4k
        SkASSERT(v*fHCount + h >= 0);
1574
72.4k
        return v*fHCount + h;
1575
72.4k
    }
1576
1577
    SkRect fBounds;
1578
    int fHCount;
1579
    int fVCount;
1580
    int fNumVerts;
1581
    // converts distance from the origin to a grid location (when cast to int)
1582
    SkVector fGridConversion;
1583
    SkTDArray<SkTInternalLList<TriangulationVertex>> fGrid;
1584
};
1585
1586
// Check to see if a reflex vertex has become a convex vertex after clipping an ear
1587
static void reclassify_vertex(TriangulationVertex* p, const SkPoint* polygonVerts,
1588
                              int winding, ReflexHash* reflexHash,
1589
9.34k
                              SkTInternalLList<TriangulationVertex>* convexList) {
1590
9.34k
    if (TriangulationVertex::VertexType::kReflex == p->fVertexType) {
1591
4.11k
        SkVector v0 = p->fPosition - polygonVerts[p->fPrevIndex];
1592
4.11k
        SkVector v1 = polygonVerts[p->fNextIndex] - p->fPosition;
1593
4.11k
        if (winding*v0.cross(v1) > SK_ScalarNearlyZero*SK_ScalarNearlyZero) {
1594
1.19k
            p->fVertexType = TriangulationVertex::VertexType::kConvex;
1595
1.19k
            reflexHash->remove(p);
1596
1.19k
            p->fPrev = p->fNext = nullptr;
1597
1.19k
            convexList->addToTail(p);
1598
1.19k
        }
1599
4.11k
    }
1600
9.34k
}
1601
1602
bool SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize,
1603
975
                                SkTDArray<uint16_t>* triangleIndices) {
1604
975
    if (polygonSize < 3) {
1605
14
        return false;
1606
14
    }
1607
    // need to be able to represent all the vertices in the 16-bit indices
1608
961
    if (polygonSize >= std::numeric_limits<uint16_t>::max()) {
1609
0
        return false;
1610
0
    }
1611
1612
    // get bounds
1613
961
    SkRect bounds;
1614
961
    if (!bounds.setBoundsCheck(polygonVerts, polygonSize)) {
1615
50
        return false;
1616
50
    }
1617
    // get winding direction
1618
    // TODO: we do this for all the polygon routines -- might be better to have the client
1619
    // compute it and pass it in
1620
911
    int winding = SkGetPolygonWinding(polygonVerts, polygonSize);
1621
911
    if (0 == winding) {
1622
99
        return false;
1623
99
    }
1624
1625
    // Set up vertices
1626
812
    SkAutoSTArray<64, TriangulationVertex> triangulationVertices(polygonSize);
1627
812
    int prevIndex = polygonSize - 1;
1628
812
    SkVector v0 = polygonVerts[0] - polygonVerts[prevIndex];
1629
98.6k
    for (int currIndex = 0; currIndex < polygonSize; ++currIndex) {
1630
97.8k
        int nextIndex = (currIndex + 1) % polygonSize;
1631
1632
97.8k
        triangulationVertices[currIndex] = TriangulationVertex{};
1633
97.8k
        triangulationVertices[currIndex].fPosition = polygonVerts[currIndex];
1634
97.8k
        triangulationVertices[currIndex].fIndex = currIndex;
1635
97.8k
        triangulationVertices[currIndex].fPrevIndex = prevIndex;
1636
97.8k
        triangulationVertices[currIndex].fNextIndex = nextIndex;
1637
97.8k
        SkVector v1 = polygonVerts[nextIndex] - polygonVerts[currIndex];
1638
97.8k
        if (winding*v0.cross(v1) > SK_ScalarNearlyZero*SK_ScalarNearlyZero) {
1639
10.3k
            triangulationVertices[currIndex].fVertexType = TriangulationVertex::VertexType::kConvex;
1640
87.4k
        } else {
1641
87.4k
            triangulationVertices[currIndex].fVertexType = TriangulationVertex::VertexType::kReflex;
1642
87.4k
        }
1643
1644
97.8k
        prevIndex = currIndex;
1645
97.8k
        v0 = v1;
1646
97.8k
    }
1647
1648
    // Classify initial vertices into a list of convex vertices and a hash of reflex vertices
1649
    // TODO: possibly sort the convexList in some way to get better triangles
1650
812
    SkTInternalLList<TriangulationVertex> convexList;
1651
812
    ReflexHash reflexHash;
1652
812
    if (!reflexHash.init(bounds, polygonSize)) {
1653
164
        return false;
1654
164
    }
1655
648
    prevIndex = polygonSize - 1;
1656
78.7k
    for (int currIndex = 0; currIndex < polygonSize; prevIndex = currIndex, ++currIndex) {
1657
78.0k
        TriangulationVertex::VertexType currType = triangulationVertices[currIndex].fVertexType;
1658
78.0k
        if (TriangulationVertex::VertexType::kConvex == currType) {
1659
6.83k
            int nextIndex = (currIndex + 1) % polygonSize;
1660
6.83k
            TriangulationVertex::VertexType prevType = triangulationVertices[prevIndex].fVertexType;
1661
6.83k
            TriangulationVertex::VertexType nextType = triangulationVertices[nextIndex].fVertexType;
1662
            // We prioritize clipping vertices with neighboring reflex vertices.
1663
            // The intent here is that it will cull reflex vertices more quickly.
1664
6.83k
            if (TriangulationVertex::VertexType::kReflex == prevType ||
1665
4.87k
                TriangulationVertex::VertexType::kReflex == nextType) {
1666
3.21k
                convexList.addToHead(&triangulationVertices[currIndex]);
1667
3.62k
            } else {
1668
3.62k
                convexList.addToTail(&triangulationVertices[currIndex]);
1669
3.62k
            }
1670
71.2k
        } else {
1671
            // We treat near collinear vertices as reflex
1672
71.2k
            reflexHash.add(&triangulationVertices[currIndex]);
1673
71.2k
        }
1674
78.0k
    }
1675
1676
    // The general concept: We are trying to find three neighboring vertices where
1677
    // no other vertex lies inside the triangle (an "ear"). If we find one, we clip
1678
    // that ear off, and then repeat on the new polygon. Once we get down to three vertices
1679
    // we have triangulated the entire polygon.
1680
    // In the worst case this is an n^2 algorithm. We can cut down the search space somewhat by
1681
    // noting that only convex vertices can be potential ears, and we only need to check whether
1682
    // any reflex vertices lie inside the ear.
1683
648
    triangleIndices->setReserve(triangleIndices->count() + 3 * (polygonSize - 2));
1684
648
    int vertexCount = polygonSize;
1685
5.32k
    while (vertexCount > 3) {
1686
5.00k
        bool success = false;
1687
5.00k
        TriangulationVertex* earVertex = nullptr;
1688
5.00k
        TriangulationVertex* p0 = nullptr;
1689
5.00k
        TriangulationVertex* p2 = nullptr;
1690
        // find a convex vertex to clip
1691
5.00k
        for (SkTInternalLList<TriangulationVertex>::Iter convexIter = convexList.begin();
1692
48.9k
             convexIter != convexList.end(); ++convexIter) {
1693
48.6k
            earVertex = *convexIter;
1694
48.6k
            SkASSERT(TriangulationVertex::VertexType::kReflex != earVertex->fVertexType);
1695
1696
48.6k
            p0 = &triangulationVertices[earVertex->fPrevIndex];
1697
48.6k
            p2 = &triangulationVertices[earVertex->fNextIndex];
1698
1699
            // see if any reflex vertices are inside the ear
1700
48.6k
            bool failed = reflexHash.checkTriangle(p0->fPosition, earVertex->fPosition,
1701
48.6k
                                                   p2->fPosition, p0->fIndex, p2->fIndex);
1702
48.6k
            if (failed) {
1703
43.9k
                continue;
1704
43.9k
            }
1705
1706
            // found one we can clip
1707
4.67k
            success = true;
1708
4.67k
            break;
1709
4.67k
        }
1710
        // If we can't find any ears to clip, this probably isn't a simple polygon
1711
5.00k
        if (!success) {
1712
337
            return false;
1713
337
        }
1714
1715
        // add indices
1716
4.67k
        auto indices = triangleIndices->append(3);
1717
4.67k
        indices[0] = indexMap[p0->fIndex];
1718
4.67k
        indices[1] = indexMap[earVertex->fIndex];
1719
4.67k
        indices[2] = indexMap[p2->fIndex];
1720
1721
        // clip the ear
1722
4.67k
        convexList.remove(earVertex);
1723
4.67k
        --vertexCount;
1724
1725
        // reclassify reflex verts
1726
4.67k
        p0->fNextIndex = earVertex->fNextIndex;
1727
4.67k
        reclassify_vertex(p0, polygonVerts, winding, &reflexHash, &convexList);
1728
1729
4.67k
        p2->fPrevIndex = earVertex->fPrevIndex;
1730
4.67k
        reclassify_vertex(p2, polygonVerts, winding, &reflexHash, &convexList);
1731
4.67k
    }
1732
1733
    // output indices
1734
311
    for (SkTInternalLList<TriangulationVertex>::Iter vertexIter = convexList.begin();
1735
945
         vertexIter != convexList.end(); ++vertexIter) {
1736
634
        TriangulationVertex* vertex = *vertexIter;
1737
634
        *triangleIndices->push() = indexMap[vertex->fIndex];
1738
634
    }
1739
1740
311
    return true;
1741
648
}
1742
1743
///////////
1744
1745
0
static double crs(SkVector a, SkVector b) {
1746
0
    return a.fX * b.fY - a.fY * b.fX;
1747
0
}
1748
1749
0
static int sign(SkScalar v) {
1750
0
    return v < 0 ? -1 : (v > 0);
1751
0
}
1752
1753
struct SignTracker {
1754
    int fSign;
1755
    int fSignChanges;
1756
1757
0
    void reset() {
1758
0
        fSign = 0;
1759
0
        fSignChanges = 0;
1760
0
    }
1761
1762
0
    void init(int s) {
1763
0
        SkASSERT(fSignChanges == 0);
1764
0
        SkASSERT(s == 1 || s == -1 || s == 0);
1765
0
        fSign = s;
1766
0
        fSignChanges = 1;
1767
0
    }
1768
1769
0
    void update(int s) {
1770
0
        if (s) {
1771
0
            if (fSign != s) {
1772
0
                fSignChanges += 1;
1773
0
                fSign = s;
1774
0
            }
1775
0
        }
1776
0
    }
1777
};
1778
1779
struct ConvexTracker {
1780
    SkVector    fFirst, fPrev;
1781
    SignTracker fDSign, fCSign;
1782
    int         fVecCounter;
1783
    bool        fIsConcave;
1784
1785
0
    ConvexTracker() { this->reset(); }
1786
1787
0
    void reset() {
1788
0
        fPrev = {0, 0};
1789
0
        fDSign.reset();
1790
0
        fCSign.reset();
1791
0
        fVecCounter = 0;
1792
0
        fIsConcave = false;
1793
0
    }
1794
1795
0
    void addVec(SkPoint p1, SkPoint p0) {
1796
0
        this->addVec(p1 - p0);
1797
0
    }
1798
0
    void addVec(SkVector v) {
1799
0
        if (v.fX == 0 && v.fY == 0) {
1800
0
            return;
1801
0
        }
1802
1803
0
        fVecCounter += 1;
1804
0
        if (fVecCounter == 1) {
1805
0
            fFirst = fPrev = v;
1806
0
            fDSign.update(sign(v.fX));
1807
0
            return;
1808
0
        }
1809
1810
0
        SkScalar d = v.fX;
1811
0
        SkScalar c = crs(fPrev, v);
1812
0
        int sign_c;
1813
0
        if (c) {
1814
0
            sign_c = sign(c);
1815
0
        } else {
1816
0
            if (d >= 0) {
1817
0
                sign_c = fCSign.fSign;
1818
0
            } else {
1819
0
                sign_c = -fCSign.fSign;
1820
0
            }
1821
0
        }
1822
1823
0
        fDSign.update(sign(d));
1824
0
        fCSign.update(sign_c);
1825
0
        fPrev = v;
1826
1827
0
        if (fDSign.fSignChanges > 3 || fCSign.fSignChanges > 1) {
1828
0
            fIsConcave = true;
1829
0
        }
1830
0
    }
1831
1832
0
    void finalCross() {
1833
0
        this->addVec(fFirst);
1834
0
    }
1835
};
1836
1837
0
bool SkIsPolyConvex_experimental(const SkPoint pts[], int count) {
1838
0
    if (count <= 3) {
1839
0
        return true;
1840
0
    }
1841
1842
0
    ConvexTracker tracker;
1843
1844
0
    for (int i = 0; i < count - 1; ++i) {
1845
0
        tracker.addVec(pts[i + 1], pts[i]);
1846
0
        if (tracker.fIsConcave) {
1847
0
            return false;
1848
0
        }
1849
0
    }
1850
0
    tracker.addVec(pts[0], pts[count - 1]);
1851
0
    tracker.finalCross();
1852
0
    return !tracker.fIsConcave;
1853
0
}
1854