Coverage Report

Created: 2024-02-28 06:46

/src/tesseract/src/ccstruct/quadlsq.h
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/**********************************************************************
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 * File:        quadlsq.h  (Formerly qlsq.h)
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 * Description: Code for least squares approximation of quadratics.
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 * Author:      Ray Smith
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 *
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 * (C) Copyright 1993, Hewlett-Packard Ltd.
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 ** Licensed under the Apache License, Version 2.0 (the "License");
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 ** you may not use this file except in compliance with the License.
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 ** You may obtain a copy of the License at
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 ** http://www.apache.org/licenses/LICENSE-2.0
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 ** Unless required by applicable law or agreed to in writing, software
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 ** distributed under the License is distributed on an "AS IS" BASIS,
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 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 ** See the License for the specific language governing permissions and
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 ** limitations under the License.
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 *
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 **********************************************************************/
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#ifndef QUADLSQ_H
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#define QUADLSQ_H
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#include "points.h"
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namespace tesseract {
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class QLSQ {
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public:
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  QLSQ() {   // constructor
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    clear(); // set to zeros
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  }
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  void clear(); // initialize
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  void add(     // add element
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      double x, // coords to add
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      double y);
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  void remove(  // delete element
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      double x, // coords to delete
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      double y);
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  int32_t count() { // no of elements
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    return n;
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  }
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  void fit(        // fit the given
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      int degree); // return actual
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  double get_a() const { // get x squard
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    return a;
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  }
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  double get_b() const { // get x squard
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    return b;
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  }
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  double get_c() const { // get x squard
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    return c;
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  }
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private:
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  int32_t n;           // no of elements
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  double a, b, c;      // result
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  double sigx;         // sum of x
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  double sigy;         // sum of y
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  double sigxx;        // sum x squared
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  double sigxy;        // sum of xy
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  double sigyy;        // sum y squared
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  long double sigxxx;  // sum x cubed
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  long double sigxxy;  // sum xsquared y
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  long double sigxxxx; // sum x fourth
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};
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} // namespace tesseract
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#endif