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Created: 2025-06-13 07:15

/src/tesseract/src/textord/strokewidth.h
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///////////////////////////////////////////////////////////////////////
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// File:        strokewidth.h
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// Description: Subclass of BBGrid to find uniformity of strokewidth.
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// Author:      Ray Smith
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_STROKEWIDTH_H_
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#define TESSERACT_TEXTORD_STROKEWIDTH_H_
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#include "blobbox.h"  // BlobNeighbourDir.
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#include "blobgrid.h" // Base class.
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#include "colpartitiongrid.h"
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#include "textlineprojection.h"
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class DENORM;
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class ScrollView;
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class TO_BLOCK;
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namespace tesseract {
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class ColPartition_LIST;
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class TabFind;
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class TextlineProjection;
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// Misc enums to clarify bool arguments for direction-controlling args.
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enum LeftOrRight { LR_LEFT, LR_RIGHT };
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// Return value from FindInitialPartitions indicates detection of severe
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// skew or noise.
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enum PartitionFindResult {
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  PFR_OK,   // Everything is OK.
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  PFR_SKEW, // Skew was detected and rotated.
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  PFR_NOISE // Noise was detected and removed.
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};
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/**
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 * The StrokeWidth class holds all the normal and large blobs.
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 * It is used to find good large blobs and move them to the normal blobs
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 * by virtue of having a reasonable strokewidth compatible neighbour.
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 */
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class StrokeWidth : public BlobGrid {
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public:
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  StrokeWidth(int gridsize, const ICOORD &bleft, const ICOORD &tright);
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  ~StrokeWidth() override;
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  // Sets the neighbours member of the medium-sized blobs in the block.
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  // Searches on 4 sides of each blob for similar-sized, similar-strokewidth
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  // blobs and sets pointers to the good neighbours.
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  void SetNeighboursOnMediumBlobs(TO_BLOCK *block);
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  // Sets the neighbour/textline writing direction members of the medium
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  // and large blobs with optional repair of broken CJK characters first.
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  // Repair of broken CJK is needed here because broken CJK characters
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  // can fool the textline direction detection algorithm.
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  void FindTextlineDirectionAndFixBrokenCJK(PageSegMode pageseg_mode, bool cjk_merge,
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                                            TO_BLOCK *input_block);
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  // To save computation, the process of generating partitions is broken
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  // into the following 4 steps:
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  // TestVerticalTextDirection
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  // CorrectForRotation (used only if a rotation is to be applied)
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  // FindLeaderPartitions
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  // GradeBlobsIntoPartitions.
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  // These functions are all required, in sequence, except for
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  // CorrectForRotation, which is not needed if no rotation is applied.
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  // Types all the blobs as vertical or horizontal text or unknown and
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  // returns true if the majority are vertical.
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  // If the blobs are rotated, it is necessary to call CorrectForRotation
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  // after rotating everything, otherwise the work done here will be enough.
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  // If osd_blobs is not null, a list of blobs from the dominant textline
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  // direction are returned for use in orientation and script detection.
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  // find_vertical_text_ratio should be textord_tabfind_vertical_text_ratio.
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  bool TestVerticalTextDirection(double find_vertical_text_ratio, TO_BLOCK *block,
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                                 BLOBNBOX_CLIST *osd_blobs);
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  // Corrects the data structures for the given rotation.
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  void CorrectForRotation(const FCOORD &rerotation, ColPartitionGrid *part_grid);
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  // Finds leader partitions and inserts them into the given grid.
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  void FindLeaderPartitions(TO_BLOCK *block, ColPartitionGrid *part_grid);
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  // Finds and marks noise those blobs that look like bits of vertical lines
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  // that would otherwise screw up layout analysis.
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  void RemoveLineResidue(ColPartition_LIST *big_part_list);
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  // Types all the blobs as vertical text or horizontal text or unknown and
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  // puts them into initial ColPartitions in the supplied part_grid.
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  // rerotation determines how to get back to the image coordinates from the
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  // blob coordinates (since they may have been rotated for vertical text).
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  // block is the single block for the whole page or rectangle to be OCRed.
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  // nontext_pix (full-size), is a binary mask used to prevent merges across
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  // photo/text boundaries. It is not kept beyond this function.
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  // denorm provides a mapping back to the image from the current blob
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  // coordinate space.
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  // projection provides a measure of textline density over the image and
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  // provides functions to assist with diacritic detection. It should be a
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  // pointer to a new TextlineProjection, and will be setup here.
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  // part_grid is the output grid of textline partitions.
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  // Large blobs that cause overlap are put in separate partitions and added
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  // to the big_parts list.
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  void GradeBlobsIntoPartitions(PageSegMode pageseg_mode, const FCOORD &rerotation, TO_BLOCK *block,
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                                Image nontext_pix, const DENORM *denorm, bool cjk_script,
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                                TextlineProjection *projection, BLOBNBOX_LIST *diacritic_blobs,
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                                ColPartitionGrid *part_grid, ColPartition_LIST *big_parts);
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  // Handles a click event in a display window.
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  void HandleClick(int x, int y) override;
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private:
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  // Computes the noise_density_ by summing the number of elements in a
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  // neighbourhood of each grid cell.
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  void ComputeNoiseDensity(TO_BLOCK *block, TabFind *line_grid);
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  // Detects and marks leader dots/dashes.
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  //    Leaders are horizontal chains of small or noise blobs that look
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  //    monospace according to ColPartition::MarkAsLeaderIfMonospaced().
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  // Detected leaders become the only occupants of the block->small_blobs list.
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  // Non-leader small blobs get moved to the blobs list.
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  // Non-leader noise blobs remain singletons in the noise list.
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  // All small and noise blobs in high density regions are marked BTFT_NONTEXT.
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  // block is the single block for the whole page or rectangle to be OCRed.
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  // leader_parts is the output.
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  void FindLeadersAndMarkNoise(TO_BLOCK *block, ColPartition_LIST *leader_parts);
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  /** Inserts the block blobs (normal and large) into this grid.
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   * Blobs remain owned by the block. */
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  void InsertBlobs(TO_BLOCK *block);
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  // Fix broken CJK characters, using the fake joined blobs mechanism.
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  // Blobs are really merged, ie the master takes all the outlines and the
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  // others are deleted.
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  // Returns true if sufficient blobs are merged that it may be worth running
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  // again, due to a better estimate of character size.
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  bool FixBrokenCJK(TO_BLOCK *block);
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  // Collect blobs that overlap or are within max_dist of the input bbox.
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  // Return them in the list of blobs and expand the bbox to be the union
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  // of all the boxes. not_this is excluded from the search, as are blobs
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  // that cause the merged box to exceed max_size in either dimension.
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  void AccumulateOverlaps(const BLOBNBOX *not_this, bool debug, int max_size, int max_dist,
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                          TBOX *bbox, BLOBNBOX_CLIST *blobs);
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  // For each blob in this grid, Finds the textline direction to be horizontal
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  // or vertical according to distance to neighbours and 1st and 2nd order
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  // neighbours. Non-text tends to end up without a definite direction.
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  // Result is setting of the neighbours and vert_possible/horz_possible
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  // flags in the BLOBNBOXes currently in this grid.
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  // This function is called more than once if page orientation is uncertain,
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  // so display_if_debugging is true on the final call to display the results.
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  void FindTextlineFlowDirection(PageSegMode pageseg_mode, bool display_if_debugging);
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  // Sets the neighbours and good_stroke_neighbours members of the blob by
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  // searching close on all 4 sides.
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  // When finding leader dots/dashes, there is a slightly different rule for
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  // what makes a good neighbour.
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  // If activate_line_trap, then line-like objects are found and isolated.
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  void SetNeighbours(bool leaders, bool activate_line_trap, BLOBNBOX *blob);
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  // Sets the good_stroke_neighbours member of the blob if it has a
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  // GoodNeighbour on the given side.
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  // Also sets the neighbour in the blob, whether or not a good one is found.
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  // Return value is the number of neighbours in the line trap size range.
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  // Leaders get extra special lenient treatment.
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  int FindGoodNeighbour(BlobNeighbourDir dir, bool leaders, BLOBNBOX *blob);
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  // Makes the blob to be only horizontal or vertical where evidence
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  // is clear based on gaps of 2nd order neighbours.
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  void SetNeighbourFlows(BLOBNBOX *blob);
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  // Nullify the neighbours in the wrong directions where the direction
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  // is clear-cut based on a distance margin. Good for isolating vertical
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  // text from neighbouring horizontal text.
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  void SimplifyObviousNeighbours(BLOBNBOX *blob);
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  // Smoothes the vertical/horizontal type of the blob based on the
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  // 2nd-order neighbours. If reset_all is true, then all blobs are
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  // changed. Otherwise, only ambiguous blobs are processed.
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  void SmoothNeighbourTypes(PageSegMode pageseg_mode, bool desperate, BLOBNBOX *blob);
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  // Checks the left or right side of the given leader partition and sets the
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  // (opposite) leader_on_right or leader_on_left flags for blobs
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  // that are next to the given side of the given leader partition.
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  void MarkLeaderNeighbours(const ColPartition *part, LeftOrRight side);
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  // Partition creation. Accumulates vertical and horizontal text chains,
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  // puts the remaining blobs in as unknowns, and then merges/splits to
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  // minimize overlap and smoothes the types with neighbours and the color
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  // image if provided. rerotation is used to rotate the coordinate space
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  // back to the nontext_map_ image.
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  // If find_problems is true, detects possible noise pollution by the amount
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  // of partition overlap that is created by the diacritics. If excessive, the
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  // noise is separated out into diacritic blobs, and PFR_NOISE is returned.
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  // [TODO(rays): if the partition overlap is caused by heavy skew, deskews
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  // the components, saves the skew_angle and returns PFR_SKEW.] If the return
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  // is not PFR_OK, the job is incomplete, and FindInitialPartitions must be
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  // called again after cleaning up the partly done work.
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  PartitionFindResult FindInitialPartitions(PageSegMode pageseg_mode, const FCOORD &rerotation,
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                                            bool find_problems, TO_BLOCK *block,
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                                            BLOBNBOX_LIST *diacritic_blobs,
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                                            ColPartitionGrid *part_grid,
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                                            ColPartition_LIST *big_parts, FCOORD *skew_angle);
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  // Detects noise by a significant increase in partition overlap from
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  // pre_overlap to now, and removes noise from the union of all the overlapping
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  // partitions, placing the blobs in diacritic_blobs. Returns true if any noise
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  // was found and removed.
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  bool DetectAndRemoveNoise(int pre_overlap, const TBOX &grid_box, TO_BLOCK *block,
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                            ColPartitionGrid *part_grid, BLOBNBOX_LIST *diacritic_blobs);
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  // Finds vertical chains of text-like blobs and puts them in ColPartitions.
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  void FindVerticalTextChains(ColPartitionGrid *part_grid);
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  // Finds horizontal chains of text-like blobs and puts them in ColPartitions.
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  void FindHorizontalTextChains(ColPartitionGrid *part_grid);
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  // Finds diacritics and saves their base character in the blob.
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  void TestDiacritics(ColPartitionGrid *part_grid, TO_BLOCK *block);
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  // Searches this grid for an appropriately close and sized neighbour of the
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  // given [small] blob. If such a blob is found, the diacritic base is saved
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  // in the blob and true is returned.
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  // The small_grid is a secondary grid that contains the small/noise objects
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  // that are not in this grid, but may be useful for determining a connection
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  // between blob and its potential base character. (See DiacriticXGapFilled.)
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  bool DiacriticBlob(BlobGrid *small_grid, BLOBNBOX *blob);
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  // Returns true if there is no gap between the base char and the diacritic
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  // bigger than a fraction of the height of the base char:
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  // Eg: line end.....'
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  // The quote is a long way from the end of the line, yet it needs to be a
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  // diacritic. To determine that the quote is not part of an image, or
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  // a different text block, we check for other marks in the gap between
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  // the base char and the diacritic.
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  //                          '<--Diacritic
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  // |---------|
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  // |         |<-toobig-gap->
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  // | Base    |<ok gap>
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  // |---------|        x<-----Dot occupying gap
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  // The grid is const really.
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  bool DiacriticXGapFilled(BlobGrid *grid, const TBOX &diacritic_box, const TBOX &base_box);
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  // Merges diacritics with the ColPartition of the base character blob.
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  void MergeDiacritics(TO_BLOCK *block, ColPartitionGrid *part_grid);
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  // Any blobs on the large_blobs list of block that are still unowned by a
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  // ColPartition, are probably drop-cap or vertically touching so the blobs
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  // are removed to the big_parts list and treated separately.
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  void RemoveLargeUnusedBlobs(TO_BLOCK *block, ColPartitionGrid *part_grid,
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                              ColPartition_LIST *big_parts);
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  // All remaining unused blobs are put in individual ColPartitions.
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  void PartitionRemainingBlobs(PageSegMode pageseg_mode, ColPartitionGrid *part_grid);
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  // If combine, put all blobs in the cell_list into a single partition,
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  // otherwise put each one into its own partition.
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  void MakePartitionsFromCellList(PageSegMode pageseg_mode, bool combine,
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                                  ColPartitionGrid *part_grid, BLOBNBOX_CLIST *cell_list);
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  // Helper function to finish setting up a ColPartition and insert into
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  // part_grid.
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  void CompletePartition(PageSegMode pageseg_mode, ColPartition *part, ColPartitionGrid *part_grid);
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  // Helper returns true if we are looking only for vertical textlines,
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  // taking into account any rotation that has been done.
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  bool FindingVerticalOnly(PageSegMode pageseg_mode) const {
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    if (rerotation_.y() == 0.0f) {
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      return pageseg_mode == PSM_SINGLE_BLOCK_VERT_TEXT;
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    }
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    return !PSM_ORIENTATION_ENABLED(pageseg_mode) && pageseg_mode != PSM_SINGLE_BLOCK_VERT_TEXT;
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  }
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  // Helper returns true if we are looking only for horizontal textlines,
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  // taking into account any rotation that has been done.
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  bool FindingHorizontalOnly(PageSegMode pageseg_mode) const {
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    if (rerotation_.y() == 0.0f) {
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      return !PSM_ORIENTATION_ENABLED(pageseg_mode) && pageseg_mode != PSM_SINGLE_BLOCK_VERT_TEXT;
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    }
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    return pageseg_mode == PSM_SINGLE_BLOCK_VERT_TEXT;
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  }
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  // Merge partitions where the merge appears harmless.
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  void EasyMerges(ColPartitionGrid *part_grid);
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  // Compute a search box based on the orientation of the partition.
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  // Returns true if a suitable box can be calculated.
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  // Callback for EasyMerges.
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  bool OrientationSearchBox(ColPartition *part, TBOX *box);
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  // Merge confirmation callback for EasyMerges.
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  bool ConfirmEasyMerge(const ColPartition *p1, const ColPartition *p2);
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  // Returns true if there is no significant noise in between the boxes.
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  bool NoNoiseInBetween(const TBOX &box1, const TBOX &box2) const;
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#ifndef GRAPHICS_DISABLED
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  // Displays the blobs colored according to the number of good neighbours
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  // and the vertical/horizontal flow.
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  ScrollView *DisplayGoodBlobs(const char *window_name, int x, int y);
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  // Displays blobs colored according to whether or not they are diacritics.
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  ScrollView *DisplayDiacritics(const char *window_name, int x, int y, TO_BLOCK *block);
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#endif
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private:
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  // Image map of photo/noise areas on the page. Borrowed pointer (not owned.)
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  Image nontext_map_;
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  // Textline projection map. Borrowed pointer.
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  TextlineProjection *projection_;
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  // DENORM used by projection_ to get back to image coords. Borrowed pointer.
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  const DENORM *denorm_;
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  // Bounding box of the grid.
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  TBOX grid_box_;
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  // Rerotation to get back to the original image.
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  FCOORD rerotation_;
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#ifndef GRAPHICS_DISABLED
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  // Windows for debug display.
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  ScrollView *leaders_win_ = nullptr;
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  ScrollView *initial_widths_win_ = nullptr;
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  ScrollView *widths_win_ = nullptr;
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  ScrollView *chains_win_ = nullptr;
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  ScrollView *diacritics_win_ = nullptr;
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  ScrollView *textlines_win_ = nullptr;
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  ScrollView *smoothed_win_ = nullptr;
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#endif
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};
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} // namespace tesseract.
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#endif // TESSERACT_TEXTORD_STROKEWIDTH_H_