Coverage Report

Created: 2026-03-11 06:21

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/u-boot/include/expo.h
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/* SPDX-License-Identifier: GPL-2.0+ */
2
/*
3
 * Copyright 2022 Google LLC
4
 * Written by Simon Glass <sjg@chromium.org>
5
 */
6
7
#ifndef __EXPO_H
8
#define __EXPO_H
9
10
#include <abuf.h>
11
#include <alist.h>
12
#include <dm/ofnode_decl.h>
13
#include <linux/bitops.h>
14
#include <linux/list.h>
15
16
struct udevice;
17
18
#include <cli.h>
19
20
/**
21
 * enum expo_id_t - standard expo IDs
22
 *
23
 * These are assumed to be in use at all times. Expos should use IDs starting
24
 * from EXPOID_BASE_ID,
25
 *
26
 * @EXPOID_NONE: Not used, invalid ID 0
27
 * @EXPOID_SAVE: User has requested that the expo data be saved
28
 * @EXPOID_DISCARD: User has requested that the expo data be discarded
29
 * @EXPOID_BASE_ID: First ID which can be used for expo objects
30
 */
31
enum expo_id_t {
32
  EXPOID_NONE,
33
34
  EXPOID_SAVE,
35
  EXPOID_DISCARD,
36
37
  EXPOID_BASE_ID = 5,
38
};
39
40
/**
41
 * enum expoact_type - types of actions reported by the expo
42
 *
43
 * @EXPOACT_NONE: no action
44
 * @EXPOACT_POINT_OBJ: object was highlighted (@id indicates which)
45
 * @EXPOACT_POINT_ITEM: menu item was highlighted (@id indicates which)
46
 * @EXPOACT_SELECT: menu item was selected (@id indicates which)
47
 * @EXPOACT_OPEN: menu was opened, so an item can be selected (@id indicates
48
 * which menu object)
49
 * @EXPOACT_CLOSE: menu was closed (@id indicates which menu object)
50
 * @EXPOACT_QUIT: request to exit the menu
51
 */
52
enum expoact_type {
53
  EXPOACT_NONE,
54
  EXPOACT_POINT_OBJ,
55
  EXPOACT_POINT_ITEM,
56
  EXPOACT_SELECT,
57
  EXPOACT_OPEN,
58
  EXPOACT_CLOSE,
59
  EXPOACT_QUIT,
60
};
61
62
/**
63
 * struct expo_action - an action report by the expo
64
 *
65
 * @type: Action type (EXPOACT_NONE if there is no action)
66
 * @select: Used for EXPOACT_POINT_ITEM and EXPOACT_SELECT
67
 * @select.id: ID number of the object affected.
68
 */
69
struct expo_action {
70
  enum expoact_type type;
71
  union {
72
    struct {
73
      int id;
74
    } select;
75
  };
76
};
77
78
/**
79
 * struct expo_theme - theme for the expo
80
 *
81
 * @font_size: Default font size for all text
82
 * @menu_inset: Inset width (on each side and top/bottom) for menu items
83
 * @menuitem_gap_y: Gap between menu items in pixels
84
 * @menu_title_margin_x: Gap between right side of menu title and left size of
85
 *  menu label
86
 */
87
struct expo_theme {
88
  u32 font_size;
89
  u32 menu_inset;
90
  u32 menuitem_gap_y;
91
  u32 menu_title_margin_x;
92
};
93
94
/**
95
 * struct expo - information about an expo
96
 *
97
 * A group of scenes which can be presented to the user, typically to obtain
98
 * input or to make a selection.
99
 *
100
 * @name: Name of the expo (allocated)
101
 * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
102
 * @cons: Console to use (`UCLASS_VIDEO_CONSOLE`), or NULL to use text mode
103
 * @scene_id: Current scene ID (0 if none)
104
 * @next_id: Next ID number to use, for automatic allocation
105
 * @action: Action selected by user. At present only one is supported, with the
106
 * type set to EXPOACT_NONE if there is no action
107
 * @text_mode: true to use text mode for the menu (no vidconsole)
108
 * @popup: true to use popup menus, instead of showing all items
109
 * @show_highlight: show a highlight bar on the selected menu item
110
 * @priv: Private data for the controller
111
 * @done: Indicates that a cedit session is complete and the user has quit
112
 * @save: Indicates that cedit data should be saved, rather than discarded
113
 * @theme: Information about fonts styles, etc.
114
 * @scene_head: List of scenes
115
 * @str_head: list of strings
116
 * @cch: Keyboard context for input
117
 */
118
struct expo {
119
  char *name;
120
  struct udevice *display;
121
  struct udevice *cons;
122
  uint scene_id;
123
  uint next_id;
124
  struct expo_action action;
125
  bool text_mode;
126
  bool popup;
127
  bool show_highlight;
128
  void *priv;
129
  bool done;
130
  bool save;
131
  struct expo_theme theme;
132
  struct list_head scene_head;
133
  struct list_head str_head;
134
  struct cli_ch_state cch;
135
};
136
137
/**
138
 * struct expo_string - a string that can be used in an expo
139
 *
140
 * @id: ID number of the string
141
 * @buf: String (contains nul terminator)
142
 * @sibling: Node to link this object to its siblings
143
 */
144
struct expo_string {
145
  uint id;
146
  struct abuf buf;
147
  struct list_head sibling;
148
};
149
150
/**
151
 * struct scene - information about a scene in an expo
152
 *
153
 * A collection of text/image/menu items in an expo
154
 *
155
 * @expo: Expo this scene is part of
156
 * @name: Name of the scene (allocated)
157
 * @id: ID number of the scene
158
 * @title_id: String ID of title of the scene (allocated)
159
 * @highlight_id: ID of highlighted object, if any
160
 * @cls: cread state to use for input
161
 * @buf: Buffer for input
162
 * @entry_save: Buffer to hold vidconsole text-entry information
163
 * @sibling: Node to link this scene to its siblings
164
 * @obj_head: List of objects in the scene
165
 */
166
struct scene {
167
  struct expo *expo;
168
  char *name;
169
  uint id;
170
  uint title_id;
171
  uint highlight_id;
172
  struct cli_line_state cls;
173
  struct abuf buf;
174
  struct abuf entry_save;
175
  struct list_head sibling;
176
  struct list_head obj_head;
177
};
178
179
/**
180
 * enum scene_obj_t - type of a scene object
181
 *
182
 * @SCENEOBJT_NONE: Used to indicate that the type does not matter
183
 * @SCENEOBJT_IMAGE: Image data to render
184
 * @SCENEOBJT_BOX: Rectangular box
185
 * @SCENEOBJT_TEXT: Text line to render
186
 * @SCENEOBJT_MENU: Menu containing items the user can select
187
 * @SCENEOBJT_TEXTLINE: Line of text the user can edit
188
 * @SCENEOBJT_TEXTEDIT: Simple text editor
189
 */
190
enum scene_obj_t {
191
  SCENEOBJT_NONE    = 0,
192
  SCENEOBJT_IMAGE,
193
  SCENEOBJT_TEXT,
194
  SCENEOBJT_BOX,
195
  SCENEOBJT_TEXTEDIT,
196
197
  /* types from here on can be highlighted */
198
  SCENEOBJT_MENU,
199
  SCENEOBJT_TEXTLINE,
200
};
201
202
/**
203
 * struct scene_obj_bbox - Dimensions of an object
204
 *
205
 * @x0: x position, in pixels from left side
206
 * @y0: y position, in pixels from top
207
 * @x1: x position of right size
208
 * @y1: y position of bottom
209
 */
210
struct scene_obj_bbox {
211
  int x0;
212
  int y0;
213
  int x1;
214
  int y1;
215
};
216
217
/**
218
 * struct scene_obj_offset - Offsets for drawing the object
219
 *
220
 * Stores the offset from x0, x1 at which objects are drawn
221
 *
222
 * @xofs: x offset
223
 * @yofs: y offset
224
 */
225
struct scene_obj_offset {
226
  int xofs;
227
  int yofs;
228
};
229
230
/**
231
 * struct scene_obj_dims - Dimensions of the object being drawn
232
 *
233
 * Image and text objects have a dimension which can change depending on what
234
 * they contain. For images this stores the size. For text it stores the size as
235
 * rendered on the display
236
 *
237
 * @x: x dimension
238
 * @y: y dimension
239
 */
240
struct scene_obj_dims {
241
  int x;
242
  int y;
243
};
244
245
/* special values for dimensions */
246
enum {
247
  /* width/height of the display */
248
  SCENEOB_DISPLAY_MAX = 0x7f000000,
249
};
250
251
/**
252
 * enum scene_obj_halign - Horizontal alignment of objects
253
 *
254
 * Objects are normally drawn on the left size of their bounding box. This
255
 * properly allows aligning on the right or having the object centred.
256
 *
257
 * @SCENEOA_LEFT: Left of object is aligned with its x coordinate
258
 * @SCENEOA_RIGHT: Right of object is aligned with x + w
259
 * @SCENEOA_CENTRE: Centre of object is aligned with centre of bounding box
260
 * @SCENEOA_TOP: Left of object is aligned with its x coordinate
261
 * @SCENEOA_BOTTOM: Right of object is aligned with x + w
262
 *
263
 * Note: It would be nice to make this a char type but Sphinx riddles:
264
 * ./include/expo.h:258: error: Cannot parse enum!
265
 * enum scene_obj_align : char {
266
 */
267
enum scene_obj_align {
268
  SCENEOA_LEFT,
269
  SCENEOA_RIGHT,
270
  SCENEOA_CENTRE,
271
  SCENEOA_TOP = SCENEOA_LEFT,
272
  SCENEOA_BOTTOM = SCENEOA_RIGHT,
273
};
274
275
/**
276
 * enum scene_obj_flags_t - flags for objects
277
 *
278
 * @SCENEOF_HIDE: object should be hidden
279
 * @SCENEOF_POINT: object should be highlighted
280
 * @SCENEOF_OPEN: object should be opened (e.g. menu is opened so that an option
281
 * can be selected)
282
 * @SCENEOF_SIZE_VALID: object's size (width/height) is valid, so any adjustment
283
 * to x0/y0 should maintain the width/height of the object
284
 */
285
enum scene_obj_flags_t {
286
  SCENEOF_HIDE  = 1 << 0,
287
  SCENEOF_POINT = 1 << 1,
288
  SCENEOF_OPEN  = 1 << 2,
289
  SCENEOF_SIZE_VALID  = BIT(3),
290
};
291
292
enum {
293
  /* Maximum number of characters allowed in an line editor */
294
  EXPO_MAX_CHARS    = 250,
295
};
296
297
/**
298
 * struct scene_obj - information about an object in a scene
299
 *
300
 * @scene: Scene that this object relates to
301
 * @name: Name of the object (allocated)
302
 * @id: ID number of the object
303
 * @type: Type of this object
304
 * @bbox: Bounding box for this object
305
 * @ofs: Offset from x0, y0 where the object is drawn
306
 * @dims: Dimensions of the text/image (may be smaller than bbox)
307
 * @horiz: Horizonal alignment
308
 * @vert: Vertical alignment
309
 * @flags: Flags for this object
310
 * @bit_length: Number of bits used for this object in CMOS RAM
311
 * @start_bit: Start bit to use for this object in CMOS RAM
312
 * @sibling: Node to link this object to its siblings
313
 */
314
struct scene_obj {
315
  struct scene *scene;
316
  char *name;
317
  uint id;
318
  enum scene_obj_t type;
319
  struct scene_obj_bbox bbox;
320
  struct scene_obj_offset ofs;
321
  struct scene_obj_dims dims;
322
  enum scene_obj_align horiz;
323
  enum scene_obj_align vert;
324
  u8 flags;
325
  u8 bit_length;
326
  u16 start_bit;
327
  struct list_head sibling;
328
};
329
330
/* object can be highlighted when moving around expo */
331
static inline bool scene_obj_can_highlight(const struct scene_obj *obj)
332
0
{
333
0
  return obj->type >= SCENEOBJT_MENU;
334
0
}
Unexecuted instantiation: bootflow_menu.c:scene_obj_can_highlight
Unexecuted instantiation: cedit.c:scene_obj_can_highlight
Unexecuted instantiation: expo.c:scene_obj_can_highlight
Unexecuted instantiation: scene.c:scene_obj_can_highlight
Unexecuted instantiation: expo_build.c:scene_obj_can_highlight
Unexecuted instantiation: scene_menu.c:scene_obj_can_highlight
Unexecuted instantiation: scene_textline.c:scene_obj_can_highlight
Unexecuted instantiation: scene_textedit.c:scene_obj_can_highlight
Unexecuted instantiation: bootflow.c:scene_obj_can_highlight
335
336
/**
337
 * struct scene_obj_img - information about an image object in a scene
338
 *
339
 * This is a rectangular image which is blitted onto the display
340
 *
341
 * @obj: Basic object information
342
 * @data: Image data in BMP format
343
 */
344
struct scene_obj_img {
345
  struct scene_obj obj;
346
  char *data;
347
};
348
349
/**
350
 * struct scene_txt_generic - Generic information common to text objects
351
 *
352
 * @str_id: ID of the text string to display
353
 * @font_name: Name of font (allocated by caller)
354
 * @font_size: Nominal size of font in pixels
355
 * @lines: alist of struct vidconsole_mline with a separate record for each
356
 *  line of text
357
 */
358
struct scene_txt_generic {
359
  uint str_id;
360
  const char *font_name;
361
  uint font_size;
362
  struct alist lines;
363
};
364
365
/**
366
 * struct scene_obj_txt - information about a text object in a scene
367
 *
368
 * This is a single-line text object
369
 *
370
 * @obj: Basic object information
371
 * @gen: Generic information common to all objects which show text
372
 */
373
struct scene_obj_txt {
374
  struct scene_obj obj;
375
  struct scene_txt_generic gen;
376
};
377
378
/**
379
 * struct scene_obj_menu - information about a menu object in a scene
380
 *
381
 * A menu has a number of items which can be selected by the user
382
 *
383
 * It also has:
384
 *
385
 * - a text/image object (@pointer_id) which points to the current item
386
 *   (@cur_item_id)
387
 *
388
 * - a preview object which shows an image related to the current item
389
 *
390
 * @obj: Basic object information
391
 * @title_id: ID of the title text, or 0 if none
392
 * @cur_item_id: ID of the current menu item, or 0 if none
393
 * @pointer_id: ID of the object pointing to the current selection
394
 * @item_head: List of items in the menu
395
 */
396
struct scene_obj_menu {
397
  struct scene_obj obj;
398
  uint title_id;
399
  uint cur_item_id;
400
  uint pointer_id;
401
  struct list_head item_head;
402
};
403
404
/**
405
 * enum scene_menuitem_flags_t - flags for menu items
406
 *
407
 * @SCENEMIF_GAP_BEFORE: Add a gap before this item
408
 */
409
enum scene_menuitem_flags_t {
410
  SCENEMIF_GAP_BEFORE = 1 << 0,
411
};
412
413
/**
414
 * struct scene_menitem - a menu item in a menu
415
 *
416
 * A menu item has:
417
 *
418
 * - text object holding the name (short) and description (can be longer)
419
 * - a text object holding the keypress
420
 *
421
 * @name: Name of the item (this is allocated by this call)
422
 * @id: ID number of the object
423
 * @key_id: ID of text object to use as the keypress to show
424
 * @label_id: ID of text object to use as the label text
425
 * @desc_id: ID of text object to use as the description text
426
 * @preview_id: ID of the preview object, or 0 if none
427
 * @flags: Flags for this item
428
 * @value: Value for this item, or INT_MAX to use sequence
429
 * @sibling: Node to link this item to its siblings
430
 */
431
struct scene_menitem {
432
  char *name;
433
  uint id;
434
  uint key_id;
435
  uint label_id;
436
  uint desc_id;
437
  uint preview_id;
438
  uint flags;
439
  int value;
440
  struct list_head sibling;
441
};
442
443
/**
444
 * struct scene_obj_textline - information about a textline in a scene
445
 *
446
 * A textline has a prompt and a line of editable text
447
 *
448
 * @obj: Basic object information
449
 * @label_id: ID of the label text, or 0 if none
450
 * @edit_id: ID of the editable text
451
 * @max_chars: Maximum number of characters allowed
452
 * @buf: Text buffer containing current text
453
 * @pos: Cursor position
454
 */
455
struct scene_obj_textline {
456
  struct scene_obj obj;
457
  uint label_id;
458
  uint edit_id;
459
  uint max_chars;
460
  struct abuf buf;
461
  uint pos;
462
};
463
464
/**
465
 * struct scene_obj_box - information about a box in a scene
466
 *
467
 * A box surrounds a part of the screen with a border
468
 *
469
 * @obj: Basic object information
470
 * @width: Line-width in pixels
471
 */
472
struct scene_obj_box {
473
  struct scene_obj obj;
474
  uint width;
475
};
476
477
/**
478
 * struct scene_obj_txtedit - information about a box in a scene
479
 *
480
 * A text editor which allows users to edit a small text file
481
 *
482
 * @obj: Basic object information
483
 * @gen: Generic information common to all objects which show text
484
 * @buf: Text buffer containing current text
485
 */
486
struct scene_obj_txtedit {
487
  struct scene_obj obj;
488
  struct scene_txt_generic gen;
489
  struct abuf buf;
490
};
491
492
/**
493
 * struct expo_arrange_info - Information used when arranging a scene
494
 *
495
 * @label_width: Maximum width of labels in scene
496
 */
497
struct expo_arrange_info {
498
  int label_width;
499
};
500
501
/**
502
 * expo_new() - create a new expo
503
 *
504
 * Allocates a new expo
505
 *
506
 * @name: Name of expo (this is allocated by this call)
507
 * @priv: Private data for the controller
508
 * @expp: Returns a pointer to the new expo on success
509
 * Returns: 0 if OK, -ENOMEM if out of memory
510
 */
511
int expo_new(const char *name, void *priv, struct expo **expp);
512
513
/**
514
 * expo_destroy() - Destroy an expo and free all its memory
515
 *
516
 * @exp: Expo to destroy
517
 */
518
void expo_destroy(struct expo *exp);
519
520
/**
521
 * expo_set_dynamic_start() - Set the start of the 'dynamic' IDs
522
 *
523
 * It is common for a set of 'static' IDs to be used to refer to objects in the
524
 * expo. These typically use an enum so that they are defined in sequential
525
 * order.
526
 *
527
 * Dynamic IDs (for objects not in the enum) are intended to be used for
528
 * objects to which the code does not need to refer. These are ideally located
529
 * above the static IDs.
530
 *
531
 * Use this function to set the start of the dynamic range, making sure that the
532
 * value is higher than all the statically allocated IDs.
533
 *
534
 * @exp: Expo to update
535
 * @dyn_start: Start ID that expo should use for dynamic allocation
536
 */
537
void expo_set_dynamic_start(struct expo *exp, uint dyn_start);
538
539
/**
540
 * expo_str() - add a new string to an expo
541
 *
542
 * @exp: Expo to update
543
 * @name: Name to use (this is allocated by this call)
544
 * @id: ID to use for the new object (0 to allocate one)
545
 * @str: Pointer to text to display (allocated by caller)
546
 * Returns: ID number for the object (typically @id), or -ve on error
547
 */
548
int expo_str(struct expo *exp, const char *name, uint id, const char *str);
549
550
/**
551
 * expo_get_str() - Get a string by ID
552
 *
553
 * @exp: Expo to use
554
 * @id: String ID to look up
555
 * @returns string, or NULL if not found
556
 */
557
const char *expo_get_str(struct expo *exp, uint id);
558
559
/**
560
 * expo_edit_str() - Make a string writeable
561
 *
562
 * This allows a string to be updated under the control of the caller. The
563
 * buffer must remain valid while the expo is active.
564
 *
565
 * @exp: Expo to use
566
 * @id: String ID to look up
567
 * @orig: If non-NULL, returns the original buffer, which can be used by the
568
 *  caller. It is no-longer used by expo so must be uninited by the caller.
569
 *  It contains a snapshot of the string contents
570
 * @copyp: Returns a pointer to the new, writeable buffer
571
 * Return: 0 if OK, -ENOENT if the id was not found, -ENOMEM if out of memory
572
 */
573
int expo_edit_str(struct expo *exp, uint id, struct abuf *orig,
574
      struct abuf **copyp);
575
576
/**
577
 * expo_set_display() - set the display to use for a expo
578
 *
579
 * @exp: Expo to update
580
 * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
581
 * Returns: 0 (always)
582
 */
583
int expo_set_display(struct expo *exp, struct udevice *dev);
584
585
/**
586
 * expo_calc_dims() - Calculate the dimensions of the objects
587
 *
588
 * Updates the width and height of all objects based on their contents
589
 *
590
 * @exp: Expo to update
591
 * Returns 0 if OK, -ENOTSUPP if there is no graphical console
592
 */
593
int expo_calc_dims(struct expo *exp);
594
595
/**
596
 * expo_set_scene_id() - Set the current scene ID
597
 *
598
 * @exp: Expo to update
599
 * @scene_id: New scene ID to use (0 to select no scene)
600
 * Returns: 0 if OK, -ENOENT if there is no scene with that ID
601
 */
602
int expo_set_scene_id(struct expo *exp, uint scene_id);
603
604
/**
605
 * expo_first_scene_id() - Get the ID of the first scene
606
 *
607
 * @exp: Expo to check
608
 * Returns: Scene ID of first scene, or -ENOENT if there are no scenes
609
 */
610
int expo_first_scene_id(struct expo *exp);
611
612
/**
613
 * expo_render() - render the expo on the display / console
614
 *
615
 * @exp: Expo to render
616
 *
617
 * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
618
 * current scene is not found, other error if something else goes wrong
619
 */
620
int expo_render(struct expo *exp);
621
622
/**
623
 * expo_set_text_mode() - Controls whether the expo renders in text mode
624
 *
625
 * @exp: Expo to update
626
 * @text_mode: true to use text mode, false to use the console
627
 */
628
void expo_set_text_mode(struct expo *exp, bool text_mode);
629
630
/**
631
 * scene_new() - create a new scene in a expo
632
 *
633
 * The scene is given the ID @id which must be unique across all scenes, objects
634
 * and items. The expo's @next_id is updated to at least @id + 1
635
 *
636
 * @exp: Expo to update
637
 * @name: Name to use (this is allocated by this call)
638
 * @id: ID to use for the new scene (0 to allocate one)
639
 * @scnp: Returns a pointer to the new scene on success
640
 * Returns: ID number for the scene (typically @id), or -ve on error
641
 */
642
int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
643
644
/**
645
 * expo_lookup_scene_id() - Look up a scene by ID
646
 *
647
 * @exp: Expo to check
648
 * @scene_id: Scene ID to look up
649
 * @returns pointer to scene if found, else NULL
650
 */
651
struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
652
653
/**
654
 * scene_highlight_first() - Highlight the first item in a scene
655
 *
656
 * This highlights the first item, so that the user can see that it is pointed
657
 * to
658
 *
659
 * @scn: Scene to update
660
 */
661
void scene_highlight_first(struct scene *scn);
662
663
/**
664
 * scene_set_highlight_id() - Set the object which is highlighted
665
 *
666
 * Sets a new object to highlight in the scene
667
 *
668
 * @scn: Scene to update
669
 * @id: ID of object to highlight
670
 */
671
void scene_set_highlight_id(struct scene *scn, uint id);
672
673
/**
674
 * scene_set_open() - Set whether an item is open or not
675
 *
676
 * @scn: Scene to update
677
 * @id: ID of object to update
678
 * @open: true to open the object, false to close it
679
 * Returns: 0 if OK, -ENOENT if @id is invalid
680
 */
681
int scene_set_open(struct scene *scn, uint id, bool open);
682
683
/**
684
 * scene_obj_count() - Count the number of objects in a scene
685
 *
686
 * @scn: Scene to check
687
 * Returns: number of objects in the scene, 0 if none
688
 */
689
int scene_obj_count(struct scene *scn);
690
691
/**
692
 * scene_img() - add a new image to a scene
693
 *
694
 * @scn: Scene to update
695
 * @name: Name to use (this is allocated by this call)
696
 * @id: ID to use for the new object (0 to allocate one)
697
 * @data: Pointer to image data
698
 * @imgp: If non-NULL, returns the new object
699
 * Returns: ID number for the object (typically @id), or -ve on error
700
 */
701
int scene_img(struct scene *scn, const char *name, uint id, char *data,
702
        struct scene_obj_img **imgp);
703
704
/**
705
 * scene_txt() - add a new text object to a scene
706
 *
707
 * @scn: Scene to update
708
 * @name: Name to use (this is allocated by this call)
709
 * @id: ID to use for the new object (0 to allocate one)
710
 * @str_id: ID of the string to use
711
 * @txtp: If non-NULL, returns the new object
712
 * Returns: ID number for the object (typically @id), or -ve on error
713
 */
714
int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
715
        struct scene_obj_txt **txtp);
716
717
/**
718
 * scene_txt_str() - add a new string to expo and text object to a scene
719
 *
720
 * @scn: Scene to update
721
 * @name: Name to use (this is allocated by this call)
722
 * @id: ID to use for the new object (0 to allocate one)
723
 * @str_id: ID of the string to use
724
 * @str: Pointer to text to display (allocated by caller)
725
 * @txtp: If non-NULL, returns the new object
726
 * Returns: ID number for the object (typically @id), or -ve on error
727
 */
728
int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
729
      const char *str, struct scene_obj_txt **txtp);
730
731
/**
732
 *  scene_menu() - create a menu
733
 *
734
 * @scn: Scene to update
735
 * @name: Name to use (this is allocated by this call)
736
 * @id: ID to use for the new object (0 to allocate one)
737
 * @menup: If non-NULL, returns the new object
738
 * Returns: ID number for the object (typically @id), or -ve on error
739
 */
740
int scene_menu(struct scene *scn, const char *name, uint id,
741
         struct scene_obj_menu **menup);
742
743
/**
744
 *  scene_textline() - create a textline
745
 *
746
 * @scn: Scene to update
747
 * @name: Name to use (this is allocated by this call)
748
 * @id: ID to use for the new object (0 to allocate one)
749
 * @max_chars: Maximum length of the textline in characters
750
 * @tlinep: If non-NULL, returns the new object
751
 * Returns: ID number for the object (typically @id), or -ve on error
752
 */
753
int scene_textline(struct scene *scn, const char *name, uint id, uint max_chars,
754
       struct scene_obj_textline **tlinep);
755
756
/**
757
 *  scene_box() - create a box
758
 *
759
 * @scn: Scene to update
760
 * @name: Name to use (this is allocated by this call)
761
 * @id: ID to use for the new object (0 to allocate one)
762
 * @width: Line-width in pixels
763
 * @boxp: If non-NULL, returns the new object
764
 * Returns: ID number for the object (typically @id), or -ve on error
765
 */
766
int scene_box(struct scene *scn, const char *name, uint id, uint width,
767
        struct scene_obj_box **boxp);
768
769
/**
770
 *  scene_texted() - create a text editor
771
 *
772
 * @scn: Scene to update
773
 * @name: Name to use (this is allocated by this call)
774
 * @id: ID to use for the new object (0 to allocate one)
775
 * @strid: ID of the string to edit
776
 * @teditp: If non-NULL, returns the new object
777
 * Returns: ID number for the object (typically @id), or -ve on error
778
 */
779
int scene_texted(struct scene *scn, const char *name, uint id, uint strid,
780
     struct scene_obj_txtedit **teditp);
781
782
/**
783
 * scene_txt_set_font() - Set the font for an object
784
 *
785
 * @scn: Scene to update
786
 * @id: ID of object to update
787
 * @font_name: Font name to use (allocated by caller)
788
 * @font_size: Font size to use (nominal height in pixels)
789
 */
790
int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
791
           uint font_size);
792
793
/**
794
 * scene_txted_set_font() - Set the font for an object
795
 *
796
 * @scn: Scene to update
797
 * @id: ID of object to update
798
 * @font_name: Font name to use (allocated by caller)
799
 * @font_size: Font size to use (nominal height in pixels)
800
 */
801
int scene_txted_set_font(struct scene *scn, uint id, const char *font_name,
802
       uint font_size);
803
804
/**
805
 * scene_obj_set_pos() - Set the postion of an object
806
 *
807
 * @scn: Scene to update
808
 * @id: ID of object to update
809
 * @x: x position, in pixels from left side
810
 * @y: y position, in pixels from top
811
 * Returns: 0 if OK, -ENOENT if @id is invalid
812
 */
813
int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);
814
815
/**
816
 * scene_obj_set_size() - Set the size of an object
817
 *
818
 * @scn: Scene to update
819
 * @id: ID of object to update
820
 * @w: width in pixels
821
 * @h: height in pixels
822
 * Returns: 0 if OK, -ENOENT if @id is invalid
823
 */
824
int scene_obj_set_size(struct scene *scn, uint id, int w, int h);
825
826
/**
827
 * scene_obj_set_width() - Set the width of an object
828
 *
829
 * @scn: Scene to update
830
 * @id: ID of object to update
831
 * @w: width in pixels
832
 * Returns: 0 if OK, -ENOENT if @id is invalid
833
 */
834
int scene_obj_set_width(struct scene *scn, uint id, int w);
835
836
/**
837
 * scene_obj_set_bbox() - Set the bounding box of an object
838
 *
839
 * @scn: Scene to update
840
 * @id: ID of object to update
841
 * @x0: x position, in pixels from left side
842
 * @y0: y position, in pixels from top
843
 * @x1: ending x position (right side)
844
 * @y1: ending y position (botton side)
845
 * Returns: 0 if OK, -ENOENT if @id is invalid
846
 */
847
int scene_obj_set_bbox(struct scene *scn, uint id, int x0, int y0, int x1,
848
           int y1);
849
850
/**
851
 * scene_obj_set_halign() - Set the horizontal alignment of an object
852
 *
853
 * @scn: Scene to update
854
 * @id: ID of object to update
855
 * @aln: Horizontal alignment to use
856
 * Returns: 0 if OK, -ENOENT if @id is invalid
857
 */
858
int scene_obj_set_halign(struct scene *scn, uint id, enum scene_obj_align aln);
859
860
/**
861
 * scene_obj_set_valign() - Set the vertical alignment of an object
862
 *
863
 * @scn: Scene to update
864
 * @id: ID of object to update
865
 * @aln: Vertical alignment to use
866
 * Returns: 0 if OK, -ENOENT if @id is invalid
867
 */
868
int scene_obj_set_valign(struct scene *scn, uint id, enum scene_obj_align aln);
869
870
/**
871
 * scene_obj_set_hide() - Set whether an object is hidden
872
 *
873
 * The update happens when the expo is next rendered.
874
 *
875
 * @scn: Scene to update
876
 * @id: ID of object to update
877
 * @hide: true to hide the object, false to show it
878
 * Returns: 0 if OK, -ENOENT if @id is invalid
879
 */
880
int scene_obj_set_hide(struct scene *scn, uint id, bool hide);
881
882
/**
883
 * scene_menu_set_title() - Set the title of a menu
884
 *
885
 * @scn: Scene to update
886
 * @id: ID of menu object to update
887
 * @title_id: ID of text object to use as the title
888
 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
889
 */
890
int scene_menu_set_title(struct scene *scn, uint id, uint title_id);
891
892
/**
893
 * scene_menu_set_pointer() - Set the item pointer for a menu
894
 *
895
 * This is a visual indicator of the current item, typically a ">" character
896
 * which sits next to the current item and moves when the user presses the
897
 * up/down arrow keys
898
 *
899
 * @scn: Scene to update
900
 * @id: ID of menu object to update
901
 * @cur_item_id: ID of text or image object to use as a pointer to the current
902
 * item
903
 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
904
 */
905
int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
906
907
/**
908
 * scene_menu_select_item() - move the pointer/highlight to an item
909
 *
910
 * @scn: Scene to update
911
 * @id: ID of menu object to update
912
 * @sel_id: ID of the menuitem to select
913
 * Return 0 on success, -ENOENT if there was no such item
914
 */
915
int scene_menu_select_item(struct scene *scn, uint id, uint sel_id);
916
917
/**
918
 * scene_menu_get_cur_item() - get the currently pointed-to item
919
 *
920
 * @scn: Scene to update
921
 * @id: ID of menu object to update
922
 * Return ID of the current item the menu is pointing to, -ENOENT if @id is not
923
 * valid, 0 if no item is pointed to
924
 */
925
int scene_menu_get_cur_item(struct scene *scn, uint id);
926
927
/**
928
 * scene_obj_get_hw() - Get width and height of an object in a scene
929
 *
930
 * @scn: Scene to check
931
 * @id: ID of menu object to check
932
 * @widthp: If non-NULL, returns width of object in pixels
933
 * Returns: Height of object in pixels
934
 */
935
int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);
936
937
/**
938
 * scene_menuitem() - Add an item to a menu
939
 *
940
 * @scn: Scene to update
941
 * @menu_id: ID of menu object to update
942
 * @name: Name to use (this is allocated by this call)
943
 * @id: ID to use for the new object (0 to allocate one)
944
 * @key_id: ID of text object to use as the keypress to show
945
 * @label_id: ID of text object to use as the label text
946
 * @desc_id: ID of text object to use as the description text
947
 * @preview_id: ID of object to use as the preview (text or image)
948
 * @flags: Flags for this item (enum scene_menuitem_flags_t)
949
 * @itemp: If non-NULL, returns the new object
950
 * Returns: ID number for the item (typically @id), or -ve on error
951
 */
952
int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
953
       uint key_id, uint label_id, uint desc_id, uint preview_id,
954
       uint flags, struct scene_menitem **itemp);
955
956
/**
957
 * scene_arrange() - Arrange the scene to deal with object sizes
958
 *
959
 * Updates any menus in the scene so that their objects are in the right place.
960
 *
961
 * @scn: Scene to arrange
962
 * Returns: 0 if OK, -ve on error
963
 */
964
int scene_arrange(struct scene *scn);
965
966
/**
967
 * expo_send_key() - set a keypress to the expo
968
 *
969
 * @exp: Expo to receive the key
970
 * @key: Key to send (ASCII or enum bootmenu_key)
971
 * Returns: 0 if OK, -ECHILD if there is no current scene
972
 */
973
int expo_send_key(struct expo *exp, int key);
974
975
/**
976
 * expo_action_get() - read user input from the expo
977
 *
978
 * @exp: Expo to check
979
 * @act: Returns action
980
 * Returns: 0 if OK, -EAGAIN if there was no action to return
981
 */
982
int expo_action_get(struct expo *exp, struct expo_action *act);
983
984
/**
985
 * expo_apply_theme() - Apply a theme to an expo
986
 *
987
 * @exp: Expo to update
988
 * @node: Node containing the theme
989
 */
990
int expo_apply_theme(struct expo *exp, ofnode node);
991
992
/**
993
 * expo_build() - Build an expo from an FDT description
994
 *
995
 * Build a complete expo from a description in the provided devicetree.
996
 *
997
 * See doc/develop/expo.rst for a description of the format
998
 *
999
 * @root: Root node for expo description
1000
 * @expp: Returns the new expo
1001
 * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
1002
 * error, -ENOENT if there is a references to a non-existent string
1003
 */
1004
int expo_build(ofnode root, struct expo **expp);
1005
1006
/**
1007
 * cb_expo_build() - Build an expo for coreboot CMOS RAM
1008
 *
1009
 * @expp: Returns the expo created
1010
 * Return: 0 if OK, -ve on error
1011
 */
1012
int cb_expo_build(struct expo **expp);
1013
1014
/**
1015
 * expo_poll() - see if the user takes an action
1016
 *
1017
 * This checks for a keypress. If there is one, it is processed and the
1018
 * resulting action returned, if any.
1019
 *
1020
 * Note that expo_render() should normally be called immediately before this
1021
 * function so that the user can see the latest state.
1022
 *
1023
 * @exp: Expo to poll
1024
 * @act: Returns action on success
1025
 * Return: 0 if an action was obtained, -EAGAIN if not, other error if something
1026
 *  went wrong
1027
 */
1028
int expo_poll(struct expo *exp, struct expo_action *act);
1029
1030
#endif /*__EXPO_H */