Coverage Report

Created: 2026-04-01 06:40

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/unit/src/nxt_conn_close.c
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Source
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/*
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 * Copyright (C) Igor Sysoev
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 * Copyright (C) NGINX, Inc.
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 */
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#include <nxt_main.h>
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static void nxt_conn_shutdown_handler(nxt_task_t *task, void *obj, void *data);
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static void nxt_conn_close_handler(nxt_task_t *task, void *obj, void *data);
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static void nxt_conn_close_timer_handler(nxt_task_t *task, void *obj,
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    void *data);
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static void nxt_conn_close_error_ignore(nxt_task_t *task, void *obj,
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    void *data);
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void
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nxt_conn_close(nxt_event_engine_t *engine, nxt_conn_t *c)
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0
{
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    int                 ret;
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    nxt_work_queue_t    *wq;
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    nxt_work_handler_t  handler;
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    static const struct linger  linger_off = {
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        .l_onoff = 1,
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        .l_linger = 0,
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    };
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    nxt_debug(c->socket.task, "conn close fd:%d, to:%d",
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              c->socket.fd, c->socket.timedout);
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    /*
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     * Disable all pending write operations because on success they
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     * will incorrectly call a ready handler set for nxt_conn_close().
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     */
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    c->write = NULL;
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    if (c->socket.timedout) {
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        /*
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         * Resetting of timed out connection on close
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         * releases kernel memory associated with socket.
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         * This also causes sending TCP/IP RST to a peer.
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         */
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        ret = setsockopt(c->socket.fd, SOL_SOCKET, SO_LINGER, &linger_off,
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                         sizeof(struct linger));
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        if (nxt_slow_path(ret != 0)) {
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            nxt_alert(c->socket.task, "setsockopt(%d, SO_LINGER) failed %E",
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                      c->socket.fd, nxt_socket_errno);
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        }
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    }
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    /*
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     * Event errors should be ignored here to avoid repeated nxt_conn_close()
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     * calls.  nxt_conn_close_handler() or nxt_conn_close_timer_handler()
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     * will eventually close socket.
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     */
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    c->socket.error_handler = nxt_conn_close_error_ignore;
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    if (c->socket.error == 0 && !c->socket.closed && !c->socket.shutdown) {
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        wq = &engine->shutdown_work_queue;
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        handler = nxt_conn_shutdown_handler;
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    } else {
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        wq = &engine->close_work_queue;
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        handler = nxt_conn_close_handler;
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    }
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    nxt_work_queue_add(wq, handler, c->socket.task, c, engine);
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}
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static void
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nxt_conn_shutdown_handler(nxt_task_t *task, void *obj, void *data)
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0
{
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    nxt_conn_t          *c;
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    nxt_event_engine_t  *engine;
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    c = obj;
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    engine = data;
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    nxt_debug(task, "conn shutdown handler fd:%d", c->socket.fd);
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    c->socket.shutdown = 1;
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    nxt_socket_shutdown(task, c->socket.fd, SHUT_RDWR);
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    nxt_work_queue_add(&engine->close_work_queue, nxt_conn_close_handler,
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                       task, c, engine);
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}
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static void
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nxt_conn_close_handler(nxt_task_t *task, void *obj, void *data)
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0
{
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    nxt_uint_t          events_pending, timers_pending;
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    nxt_conn_t          *c;
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    nxt_event_engine_t  *engine;
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    c = obj;
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    engine = data;
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    nxt_debug(task, "conn close handler fd:%d", c->socket.fd);
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    /*
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     * Socket should be closed only after all pending socket event operations
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     * will be processed by the kernel.  This could be achieved with zero-timer
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     * handler.  Pending timer operations associated with the socket are
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     * processed before going to the kernel.
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     */
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    timers_pending = nxt_timer_delete(engine, &c->read_timer);
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    timers_pending += nxt_timer_delete(engine, &c->write_timer);
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    events_pending = nxt_fd_event_close(engine, &c->socket);
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    if (events_pending == 0) {
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        nxt_socket_close(task, c->socket.fd);
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        c->socket.fd = -1;
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        if (c->idle) {
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            engine->closed_conns_cnt++;
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        }
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        if (timers_pending == 0) {
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            nxt_work_queue_add(&engine->fast_work_queue,
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                               c->write_state->ready_handler,
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                               task, c, c->socket.data);
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            return;
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        }
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    }
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    c->write_timer.handler = nxt_conn_close_timer_handler;
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    c->write_timer.work_queue = &engine->fast_work_queue;
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    nxt_timer_add(engine, &c->write_timer, 0);
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}
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static void
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nxt_conn_close_timer_handler(nxt_task_t *task, void *obj, void *data)
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{
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    nxt_conn_t          *c;
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    nxt_timer_t         *timer;
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    nxt_event_engine_t  *engine;
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    timer = obj;
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    c = nxt_write_timer_conn(timer);
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    nxt_debug(task, "conn close timer handler fd:%d", c->socket.fd);
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    engine = task->thread->engine;
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    if (c->socket.fd != -1) {
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        nxt_socket_close(task, c->socket.fd);
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        c->socket.fd = -1;
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        if (c->idle) {
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            engine->closed_conns_cnt++;
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        }
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    }
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    nxt_work_queue_add(&engine->fast_work_queue, c->write_state->ready_handler,
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                       task, c, c->socket.data);
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}
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static void
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nxt_conn_close_error_ignore(nxt_task_t *task, void *obj, void *data)
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{
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    nxt_debug(task, "conn close error ignore");
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0
}