Coverage Report

Created: 2025-06-13 06:30

/src/wxwidgets/include/wx/thread.h
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/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/thread.h
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// Purpose:     Thread API
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// Author:      Guilhem Lavaux
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// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
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//              package from Olivetti & Oracle Research Laboratory)
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// Created:     04/13/98
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// Copyright:   (c) Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_THREAD_H_
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#define _WX_THREAD_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// get the value of wxUSE_THREADS configuration flag
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#include "wx/defs.h"
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#if wxUSE_THREADS
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum wxMutexError
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{
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    wxMUTEX_NO_ERROR = 0,   // operation completed successfully
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    wxMUTEX_INVALID,        // mutex hasn't been initialized
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    wxMUTEX_DEAD_LOCK,      // mutex is already locked by the calling thread
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    wxMUTEX_BUSY,           // mutex is already locked by another thread
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    wxMUTEX_UNLOCKED,       // attempt to unlock a mutex which is not locked
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    wxMUTEX_TIMEOUT,        // LockTimeout() has timed out
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    wxMUTEX_MISC_ERROR      // any other error
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};
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enum wxCondError
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{
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    wxCOND_NO_ERROR = 0,
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    wxCOND_INVALID,
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    wxCOND_TIMEOUT,         // WaitTimeout() has timed out
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    wxCOND_MISC_ERROR
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};
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enum wxSemaError
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{
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    wxSEMA_NO_ERROR = 0,
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    wxSEMA_INVALID,         // semaphore hasn't been initialized successfully
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    wxSEMA_BUSY,            // returned by TryWait() if Wait() would block
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    wxSEMA_TIMEOUT,         // returned by WaitTimeout()
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    wxSEMA_OVERFLOW,        // Post() would increase counter past the max
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    wxSEMA_MISC_ERROR
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};
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enum wxThreadError
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{
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    wxTHREAD_NO_ERROR = 0,      // No error
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    wxTHREAD_NO_RESOURCE,       // No resource left to create a new thread
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    wxTHREAD_RUNNING,           // The thread is already running
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    wxTHREAD_NOT_RUNNING,       // The thread isn't running
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    wxTHREAD_KILLED,            // Thread we waited for had to be killed
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    wxTHREAD_MISC_ERROR         // Some other error
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};
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enum wxThreadKind
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{
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    wxTHREAD_DETACHED,
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    wxTHREAD_JOINABLE
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};
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enum wxThreadWait
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{
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    wxTHREAD_WAIT_BLOCK,
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    wxTHREAD_WAIT_YIELD,       // process events while waiting; MSW only
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    wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_BLOCK
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};
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// Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only
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enum
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{
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    WXTHREAD_MIN_PRIORITY      = wxPRIORITY_MIN,
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    WXTHREAD_DEFAULT_PRIORITY  = wxPRIORITY_DEFAULT,
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    WXTHREAD_MAX_PRIORITY      = wxPRIORITY_MAX
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};
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// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
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// to lock a normal mutex by a thread which already owns it results in
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// undefined behaviour (it always works under Windows, it will almost always
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// result in a deadlock under Unix). Locking a recursive mutex in such
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// situation always succeeds and it must be unlocked as many times as it has
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// been locked.
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//
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// However recursive mutexes have several important drawbacks: first, in the
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// POSIX implementation, they're less efficient. Second, and more importantly,
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// they CANNOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
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// wxCondition will work under Windows and some Unices (notably Linux) but will
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// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
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// to ensure that a recursive mutex is not used with wxCondition, it is a good
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// idea to avoid using recursive mutexes at all. Also, the last problem with
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// them is that some (older) Unix versions don't support this at all -- which
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// results in a configure warning when building and a deadlock when using them.
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enum wxMutexType
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{
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    // normal mutex: try to always use this one
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    wxMUTEX_DEFAULT,
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    // recursive mutex: don't use these ones with wxCondition
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    wxMUTEX_RECURSIVE
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};
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// forward declarations
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class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
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class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
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class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
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class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
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class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
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// ----------------------------------------------------------------------------
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// A mutex object is a synchronization object whose state is set to signaled
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// when it is not owned by any thread, and nonsignaled when it is owned. Its
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// name comes from its usefulness in coordinating mutually-exclusive access to
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// a shared resource. Only one thread at a time can own a mutex object.
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// ----------------------------------------------------------------------------
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// you should consider wxMutexLocker whenever possible instead of directly
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// working with wxMutex class - it is safer
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class WXDLLIMPEXP_BASE wxMutex
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{
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public:
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    // constructor & destructor
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    // ------------------------
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    // create either default (always safe) or recursive mutex
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    wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
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    // destroys the mutex kernel object
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    ~wxMutex();
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    // test if the mutex has been created successfully
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    bool IsOk() const;
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    // mutex operations
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    // ----------------
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    // Lock the mutex, blocking on it until it is unlocked by the other thread.
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    // The result of locking a mutex already locked by the current thread
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    // depend on the mutex type.
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    //
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    // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
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    wxMutexError Lock();
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    // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
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    // during the given number of milliseconds
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    wxMutexError LockTimeout(unsigned long ms);
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    // Try to lock the mutex: if it is currently locked, return immediately
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    // with an error. Otherwise the caller must call Unlock().
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    wxMutexError TryLock();
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    // Unlock the mutex. It is an error to unlock an already unlocked mutex
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    wxMutexError Unlock();
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protected:
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    wxMutexInternal *m_internal;
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    friend class wxConditionInternal;
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    wxDECLARE_NO_COPY_CLASS(wxMutex);
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};
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// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
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// this ensures that mutex is always unlocked, even if the function returns or
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// throws an exception before it reaches the end
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class WXDLLIMPEXP_BASE wxMutexLocker
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{
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public:
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    // lock the mutex in the ctor
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    wxMutexLocker(wxMutex& mutex)
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0
        : m_isOk(false), m_mutex(mutex)
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        { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
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    // returns true if mutex was successfully locked in ctor
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    bool IsOk() const
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        { return m_isOk; }
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    // unlock the mutex in dtor
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    ~wxMutexLocker()
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        { if ( IsOk() ) m_mutex.Unlock(); }
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private:
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    // no assignment operator nor copy ctor
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    wxMutexLocker(const wxMutexLocker&);
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    wxMutexLocker& operator=(const wxMutexLocker&);
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    bool     m_isOk;
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    wxMutex& m_mutex;
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};
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// ----------------------------------------------------------------------------
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// Critical section: this is the same as mutex but is only visible to the
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// threads of the same process. For the platforms which don't have native
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// support for critical sections, they're implemented entirely in terms of
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// mutexes.
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//
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// NB: wxCriticalSection object does not allocate any memory in its ctor
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//     which makes it possible to have static globals of this class
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// ----------------------------------------------------------------------------
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// in order to avoid any overhead under platforms where critical sections are
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// just mutexes make all wxCriticalSection class functions inline
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#if !defined(__WINDOWS__)
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    #define wxCRITSECT_IS_MUTEX 1
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    #define wxCRITSECT_INLINE WXEXPORT inline
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#else // MSW
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    #define wxCRITSECT_IS_MUTEX 0
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    #define wxCRITSECT_INLINE
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#endif // MSW/!MSW
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enum wxCriticalSectionType
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{
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    // recursive critical section
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    wxCRITSEC_DEFAULT,
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    // non-recursive critical section
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    wxCRITSEC_NON_RECURSIVE
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};
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// you should consider wxCriticalSectionLocker whenever possible instead of
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// directly working with wxCriticalSection class - it is safer
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class WXDLLIMPEXP_BASE wxCriticalSection
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{
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public:
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    // ctor & dtor
238
    wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
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    wxCRITSECT_INLINE ~wxCriticalSection();
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    // enter the section (the same as locking a mutex)
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    wxCRITSECT_INLINE void Enter();
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    // try to enter the section (the same as trying to lock a mutex)
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    wxCRITSECT_INLINE bool TryEnter();
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    // leave the critical section (same as unlocking a mutex)
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    wxCRITSECT_INLINE void Leave();
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private:
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#if wxCRITSECT_IS_MUTEX
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    wxMutex m_mutex;
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#elif defined(__WINDOWS__)
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    // we can't allocate any memory in the ctor, so use placement new -
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    // unfortunately, we have to hardcode the sizeof() here because we can't
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    // include windows.h from this public header and we also have to use the
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    // union to force the correct (i.e. maximal) alignment
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    //
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    // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
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    // thread.cpp and will need to increase the buffer size
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#ifdef __WIN64__
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    typedef char wxCritSectBuffer[40];
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#else // __WIN32__
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    typedef char wxCritSectBuffer[24];
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#endif
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    union
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    {
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        unsigned long m_dummy1;
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        void *m_dummy2;
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        wxCritSectBuffer m_buffer;
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    };
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#endif // Unix/Win32
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    wxDECLARE_NO_COPY_CLASS(wxCriticalSection);
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};
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#if wxCRITSECT_IS_MUTEX
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    // implement wxCriticalSection using mutexes
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    inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
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       : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT )  { }
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0
    inline wxCriticalSection::~wxCriticalSection() { }
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    inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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0
    inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; }
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    inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // wxCRITSECT_IS_MUTEX
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#undef wxCRITSECT_INLINE
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#undef wxCRITSECT_IS_MUTEX
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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// to mutexes
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class WXDLLIMPEXP_BASE wxCriticalSectionLocker
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{
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public:
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    wxCriticalSectionLocker(wxCriticalSection& cs)
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8
        : m_critsect(cs)
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    {
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8
        m_critsect.Enter();
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    }
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    ~wxCriticalSectionLocker()
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    {
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8
        m_critsect.Leave();
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    }
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private:
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    wxCriticalSection& m_critsect;
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    wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker);
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};
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// ----------------------------------------------------------------------------
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// wxCondition models a POSIX condition variable which allows one (or more)
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// thread(s) to wait until some condition is fulfilled
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxCondition
319
{
320
public:
321
    // Each wxCondition object is associated with a (single) wxMutex object.
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    // The mutex object MUST be locked before calling Wait()
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    wxCondition(wxMutex& mutex);
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    // dtor is not virtual, don't use this class polymorphically
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    ~wxCondition();
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    // return true if the condition has been created successfully
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    bool IsOk() const;
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    // NB: the associated mutex MUST be locked beforehand by the calling thread
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    //
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    // it atomically releases the lock on the associated mutex
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    // and starts waiting to be woken up by a Signal()/Broadcast()
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    // once its signaled, then it will wait until it can reacquire
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    // the lock on the associated mutex object, before returning.
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    wxCondError Wait();
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    // std::condition_variable-like variant that evaluates the associated condition
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    template<typename Functor>
341
    wxCondError Wait(const Functor& predicate)
342
    {
343
        while ( !predicate() )
344
        {
345
            wxCondError e = Wait();
346
            if ( e != wxCOND_NO_ERROR )
347
                return e;
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        }
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        return wxCOND_NO_ERROR;
350
    }
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    // exactly as Wait() except that it may also return if the specified
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    // timeout elapses even if the condition hasn't been signalled: in this
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    // case, the return value is wxCOND_TIMEOUT, otherwise (i.e. in case of a
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    // normal return) it is wxCOND_NO_ERROR.
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    //
357
    // the timeout parameter specifies an interval that needs to be waited for
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    // in milliseconds
359
    wxCondError WaitTimeout(unsigned long milliseconds);
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    // NB: the associated mutex may or may not be locked by the calling thread
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    //
363
    // this method unblocks one thread if any are blocking on the condition.
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    // if no thread is blocking in Wait(), then the signal is NOT remembered
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    // The thread which was blocking on Wait() will then reacquire the lock
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    // on the associated mutex object before returning
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    wxCondError Signal();
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    // NB: the associated mutex may or may not be locked by the calling thread
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    //
371
    // this method unblocks all threads if any are blocking on the condition.
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    // if no thread is blocking in Wait(), then the signal is NOT remembered
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    // The threads which were blocking on Wait() will then reacquire the lock
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    // on the associated mutex object before returning.
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    wxCondError Broadcast();
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private:
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    wxConditionInternal *m_internal;
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380
    wxDECLARE_NO_COPY_CLASS(wxCondition);
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};
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// ----------------------------------------------------------------------------
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// wxSemaphore: a counter limiting the number of threads concurrently accessing
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//              a shared resource
386
// ----------------------------------------------------------------------------
387
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class WXDLLIMPEXP_BASE wxSemaphore
389
{
390
public:
391
    // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
392
    // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
393
    wxSemaphore( int initialcount = 0, int maxcount = 0 );
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395
    // dtor is not virtual, don't use this class polymorphically
396
    ~wxSemaphore();
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    // return true if the semaphore has been created successfully
399
    bool IsOk() const;
400
401
    // wait indefinitely, until the semaphore count goes beyond 0
402
    // and then decrement it and return (this method might have been called
403
    // Acquire())
404
    wxSemaError Wait();
405
406
    // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
407
    // successful and wxSEMA_BUSY if the count is currently zero
408
    wxSemaError TryWait();
409
410
    // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
411
    // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
412
    wxSemaError WaitTimeout(unsigned long milliseconds);
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414
    // increments the semaphore count and signals one of the waiting threads
415
    wxSemaError Post();
416
417
private:
418
    wxSemaphoreInternal *m_internal;
419
420
    wxDECLARE_NO_COPY_CLASS(wxSemaphore);
421
};
422
423
// ----------------------------------------------------------------------------
424
// wxThread: class encapsulating a thread of execution
425
// ----------------------------------------------------------------------------
426
427
// there are two different kinds of threads: joinable and detached (default)
428
// ones. Only joinable threads can return a return code and only detached
429
// threads auto-delete themselves - the user should delete the joinable
430
// threads manually.
431
432
// NB: in the function descriptions the words "this thread" mean the thread
433
//     created by the wxThread object while "main thread" is the thread created
434
//     during the process initialization (a.k.a. the GUI thread)
435
436
// On VMS thread pointers are 64 bits (also needed for other systems???
437
#ifdef __VMS
438
   typedef unsigned long long wxThreadIdType;
439
#else
440
   typedef unsigned long wxThreadIdType;
441
#endif
442
443
class WXDLLIMPEXP_BASE wxThread
444
{
445
public:
446
    // the return type for the thread function
447
    typedef void *ExitCode;
448
449
    // static functions
450
        // Returns the wxThread object for the calling thread. nullptr is returned
451
        // if the caller is the main thread (but it's recommended to use
452
        // IsMain() and only call This() for threads other than the main one
453
        // because nullptr is also returned on error). If the thread wasn't
454
        // created with wxThread class, the returned value is undefined.
455
    static wxThread *This();
456
457
        // Returns true if current thread is the main thread.
458
        //
459
        // Notice that it also returns true if main thread id hadn't been
460
        // initialized yet on the assumption that it's too early in wx startup
461
        // process for any other threads to have been created in this case.
462
    static bool IsMain()
463
84.3k
    {
464
84.3k
        return !ms_idMainThread || GetCurrentId() == ms_idMainThread;
465
84.3k
    }
466
467
        // Return the main thread id
468
0
    static wxThreadIdType GetMainId() { return ms_idMainThread; }
469
470
        // Release the rest of our time slice letting the other threads run
471
    static void Yield();
472
473
        // Sleep during the specified period of time in milliseconds
474
        //
475
        // This is the same as wxMilliSleep().
476
    static void Sleep(unsigned long milliseconds);
477
478
        // get the number of system CPUs - useful with SetConcurrency()
479
        // (the "best" value for it is usually number of CPUs + 1)
480
        //
481
        // Returns -1 if unknown, number of CPUs otherwise
482
    static int GetCPUCount();
483
484
        // Get the platform specific thread ID and return as a long.  This
485
        // can be used to uniquely identify threads, even if they are not
486
        // wxThreads.  This is used by wxPython.
487
    static wxThreadIdType GetCurrentId();
488
489
        // sets the concurrency level: this is, roughly, the number of threads
490
        // the system tries to schedule to run in parallel. 0 means the
491
        // default value (usually acceptable, but may not yield the best
492
        // performance for this process)
493
        //
494
        // Returns true on success, false otherwise (if not implemented, for
495
        // example)
496
    static bool SetConcurrency(size_t level);
497
498
    // constructor only creates the C++ thread object and doesn't create (or
499
    // start) the real thread
500
    wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
501
502
    // functions that change the thread state: all these can only be called
503
    // from _another_ thread (typically the thread that created this one, e.g.
504
    // the main thread), not from the thread itself
505
506
        // create a new thread and optionally set the stack size on
507
        // platforms that support that - call Run() to start it
508
    wxThreadError Create(unsigned int stackSize = 0);
509
510
        // starts execution of the thread - from the moment Run() is called
511
        // the execution of wxThread::Entry() may start at any moment, caller
512
        // shouldn't suppose that it starts after (or before) Run() returns.
513
    wxThreadError Run();
514
515
        // stops the thread if it's running and deletes the wxThread object if
516
        // this is a detached thread freeing its memory - otherwise (for
517
        // joinable threads) you still need to delete wxThread object
518
        // yourself.
519
        //
520
        // this function only works if the thread calls TestDestroy()
521
        // periodically - the thread will only be deleted the next time it
522
        // does it!
523
        //
524
        // will fill the rc pointer with the thread exit code if it's non-null
525
    wxThreadError Delete(ExitCode *rc = nullptr,
526
                         wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
527
528
        // waits for a joinable thread to finish and returns its exit code
529
        //
530
        // Returns (ExitCode)-1 on error (for example, if the thread is not
531
        // joinable)
532
    ExitCode Wait(wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
533
534
        // kills the thread without giving it any chance to clean up - should
535
        // not be used under normal circumstances, use Delete() instead.
536
        // It is a dangerous function that should only be used in the most
537
        // extreme cases!
538
        //
539
        // The wxThread object is deleted by Kill() if the thread is
540
        // detachable, but you still have to delete it manually for joinable
541
        // threads.
542
    wxThreadError Kill();
543
544
        // pause a running thread: as Delete(), this only works if the thread
545
        // calls TestDestroy() regularly
546
    wxThreadError Pause();
547
548
        // resume a paused thread
549
    wxThreadError Resume();
550
551
    // priority
552
        // Sets the priority to "prio" which must be in 0..100 range (see
553
        // also wxPRIORITY_XXX constants).
554
    void SetPriority(unsigned int prio);
555
556
        // Get the current priority.
557
    unsigned int GetPriority() const;
558
559
    // thread status inquiries
560
        // Returns true if the thread is alive: i.e. running or suspended
561
    bool IsAlive() const;
562
        // Returns true if the thread is running (not paused, not killed).
563
    bool IsRunning() const;
564
        // Returns true if the thread is suspended
565
    bool IsPaused() const;
566
567
        // is the thread of detached kind?
568
0
    bool IsDetached() const { return m_isDetached; }
569
570
    // Get the thread ID - a platform dependent number which uniquely
571
    // identifies a thread inside a process
572
    wxThreadIdType GetId() const;
573
574
#ifdef __WINDOWS__
575
    // Get the internal OS handle
576
    WXHANDLE MSWGetHandle() const;
577
#endif // __WINDOWS__
578
579
    wxThreadKind GetKind() const
580
0
        { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
581
582
    // Returns true if the thread was asked to terminate: this function should
583
    // be called by the thread from time to time, otherwise the main thread
584
    // will be left forever in Delete()!
585
    virtual bool TestDestroy();
586
587
    // dtor is public, but the detached threads should never be deleted - use
588
    // Delete() instead (or leave the thread terminate by itself)
589
    virtual ~wxThread();
590
591
    // sets name to assist debugging
592
    static bool SetNameForCurrent(const wxString &name);
593
594
protected:
595
    // sets name to assist debugging
596
    bool SetName(const wxString &name);
597
598
    // exits from the current thread - can be called only from this thread
599
    void Exit(ExitCode exitcode = nullptr);
600
601
    // entry point for the thread - called by Run() and executes in the context
602
    // of this thread.
603
    virtual void *Entry() = 0;
604
605
    // Callbacks which may be overridden by the derived class to perform some
606
    // specific actions when the thread is deleted or killed. By default they
607
    // do nothing.
608
609
    // This one is called by Delete() before actually deleting the thread and
610
    // is executed in the context of the thread that called Delete().
611
0
    virtual void OnDelete() {}
612
613
    // This one is called by Kill() before killing the thread and is executed
614
    // in the context of the thread that called Kill().
615
0
    virtual void OnKill() {}
616
617
    // called when the thread exits - in the context of this thread
618
    //
619
    // NB: this function will not be called if the thread is Kill()ed
620
0
    virtual void OnExit() {}
621
622
private:
623
    // no copy ctor/assignment operator
624
    wxThread(const wxThread&);
625
    wxThread& operator=(const wxThread&);
626
627
    friend class wxThreadInternal;
628
    friend class wxThreadModule;
629
630
631
    // the main thread identifier, should be set on startup
632
    static wxThreadIdType ms_idMainThread;
633
634
    // the (platform-dependent) thread class implementation
635
    wxThreadInternal *m_internal;
636
637
    // protects access to any methods of wxThreadInternal object
638
    mutable wxCriticalSection m_critsect;
639
640
    // true if the thread is detached, false if it is joinable
641
    bool m_isDetached;
642
};
643
644
// wxThreadHelperThread class
645
// --------------------------
646
647
class wxThreadHelperThread : public wxThread
648
{
649
public:
650
    // constructor only creates the C++ thread object and doesn't create (or
651
    // start) the real thread
652
    wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
653
        : wxThread(kind), m_owner(owner)
654
0
        { }
655
656
protected:
657
    // entry point for the thread -- calls Entry() in owner.
658
    virtual void *Entry() override;
659
660
private:
661
    // the owner of the thread
662
    wxThreadHelper& m_owner;
663
664
    // no copy ctor/assignment operator
665
    wxThreadHelperThread(const wxThreadHelperThread&);
666
    wxThreadHelperThread& operator=(const wxThreadHelperThread&);
667
};
668
669
// ----------------------------------------------------------------------------
670
// wxThreadHelper: this class implements the threading logic to run a
671
// background task in another object (such as a window).  It is a mix-in: just
672
// derive from it to implement a threading background task in your class.
673
// ----------------------------------------------------------------------------
674
675
class wxThreadHelper
676
{
677
private:
678
    void KillThread()
679
0
    {
680
0
        // If wxThreadHelperThread is detached and is about to finish, it will
681
0
        // set m_thread to nullptr so don't delete it then.
682
0
        // But if KillThread is called before wxThreadHelperThread (in detached mode)
683
0
        // sets it to nullptr, then the thread object still exists and can be killed
684
0
        wxCriticalSectionLocker locker(m_critSection);
685
0
686
0
        if ( m_thread )
687
0
        {
688
0
            m_thread->Kill();
689
0
690
0
            if ( m_kind == wxTHREAD_JOINABLE )
691
0
              delete m_thread;
692
0
693
0
            m_thread = nullptr;
694
0
        }
695
0
    }
696
697
public:
698
    // constructor only initializes m_thread to nullptr
699
    wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
700
0
        : m_thread(nullptr), m_kind(kind) { }
701
702
    // destructor deletes m_thread
703
0
    virtual ~wxThreadHelper() { KillThread(); }
704
705
    // create a new thread (and optionally set the stack size on platforms that
706
    // support/need that), call Run() to start it
707
    wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
708
                               unsigned int stackSize = 0)
709
0
    {
710
0
        KillThread();
711
0
712
0
        m_kind = kind;
713
0
        m_thread = new wxThreadHelperThread(*this, m_kind);
714
0
715
0
        return m_thread->Create(stackSize);
716
0
    }
717
718
    // entry point for the thread - called by Run() and executes in the context
719
    // of this thread.
720
    virtual void *Entry() = 0;
721
722
    // returns a pointer to the thread which can be used to call Run()
723
    wxThread *GetThread() const
724
0
    {
725
0
        wxCriticalSectionLocker locker(m_critSection);
726
0
727
0
        wxThread* thread = m_thread;
728
0
729
0
        return thread;
730
0
    }
731
732
protected:
733
    wxThread *m_thread;
734
    wxThreadKind m_kind;
735
    mutable wxCriticalSection m_critSection; // To guard the m_thread variable
736
737
    friend class wxThreadHelperThread;
738
};
739
740
// call Entry() in owner, put it down here to avoid circular declarations
741
inline void *wxThreadHelperThread::Entry()
742
0
{
743
0
    void * const result = m_owner.Entry();
744
745
0
    wxCriticalSectionLocker locker(m_owner.m_critSection);
746
747
    // Detached thread will be deleted after returning, so make sure
748
    // wxThreadHelper::GetThread will not return an invalid pointer.
749
    // And that wxThreadHelper::KillThread will not try to kill
750
    // an already deleted thread
751
0
    if ( m_owner.m_kind == wxTHREAD_DETACHED )
752
0
        m_owner.m_thread = nullptr;
753
754
0
    return result;
755
0
}
756
757
// ----------------------------------------------------------------------------
758
// Automatic initialization
759
// ----------------------------------------------------------------------------
760
761
// GUI mutex handling.
762
void WXDLLIMPEXP_BASE wxMutexGuiEnter();
763
void WXDLLIMPEXP_BASE wxMutexGuiLeave();
764
765
// macros for entering/leaving critical sections which may be used without
766
// having to take them inside "#if wxUSE_THREADS"
767
0
#define wxENTER_CRIT_SECT(cs)   (cs).Enter()
768
0
#define wxLEAVE_CRIT_SECT(cs)   (cs).Leave()
769
#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
770
#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
771
8
#define wxCRIT_SECT_LOCKER(name, cs)  wxCriticalSectionLocker name(cs)
772
773
// function for checking if we're in the main thread which may be used whether
774
// wxUSE_THREADS is 0 or 1
775
0
inline bool wxIsMainThread() { return wxThread::IsMain(); }
776
777
#else // !wxUSE_THREADS
778
779
// no thread support
780
inline void wxMutexGuiEnter() { }
781
inline void wxMutexGuiLeave() { }
782
783
// macros for entering/leaving critical sections which may be used without
784
// having to take them inside "#if wxUSE_THREADS"
785
// (the implementation uses dummy structs to force semicolon after the macro)
786
#define wxENTER_CRIT_SECT(cs)            do {} while (0)
787
#define wxLEAVE_CRIT_SECT(cs)            do {} while (0)
788
#define wxCRIT_SECT_DECLARE(cs)          struct wxDummyCS##cs
789
#define wxCRIT_SECT_DECLARE_MEMBER(cs)   struct wxDummyCSMember##cs { }
790
#define wxCRIT_SECT_LOCKER(name, cs)     struct wxDummyCSLocker##name
791
792
// if there is only one thread, it is always the main one
793
inline bool wxIsMainThread() { return true; }
794
795
#endif // wxUSE_THREADS/!wxUSE_THREADS
796
797
// mark part of code as being a critical section: this macro declares a
798
// critical section with the given name and enters it immediately and leaves
799
// it at the end of the current scope
800
//
801
// example:
802
//
803
//      int Count()
804
//      {
805
//          static int s_counter = 0;
806
//
807
//          wxCRITICAL_SECTION(counter);
808
//
809
//          return ++s_counter;
810
//      }
811
//
812
// this function is MT-safe in presence of the threads but there is no
813
// overhead when the library is compiled without threads
814
#define wxCRITICAL_SECTION(name) \
815
    wxCRIT_SECT_DECLARE(s_cs##name);  \
816
    wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
817
818
// automatically lock GUI mutex in ctor and unlock it in dtor
819
class WXDLLIMPEXP_BASE wxMutexGuiLocker
820
{
821
public:
822
0
    wxMutexGuiLocker() { wxMutexGuiEnter(); }
823
0
   ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
824
};
825
826
// -----------------------------------------------------------------------------
827
// implementation only until the end of file
828
// -----------------------------------------------------------------------------
829
830
#if wxUSE_THREADS
831
832
#if defined(__WINDOWS__) || defined(__DARWIN__)
833
    // unlock GUI if there are threads waiting for and lock it back when
834
    // there are no more of them - should be called periodically by the main
835
    // thread
836
    extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
837
838
    // returns true if the main thread has GUI lock
839
    extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
840
841
    // wakes up the main thread if it's sleeping inside ::GetMessage()
842
    extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
843
844
#ifndef __DARWIN__
845
    // return true if the main thread is waiting for some other to terminate:
846
    // wxApp then should block all "dangerous" messages
847
    extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
848
#endif
849
#endif // MSW, OSX
850
851
#endif // wxUSE_THREADS
852
853
#endif // _WX_THREAD_H_