Coverage Report

Created: 2026-02-14 06:52

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/src/wxwidgets/include/wx/app.h
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/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/app.h
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// Purpose:     wxAppBase class and macros used for declaration of wxApp
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//              derived class in the user code
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// Author:      Julian Smart
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// Created:     01/02/97
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_BASE_
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#define _WX_APP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers we have to include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h"       // for the base class
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#include "wx/eventfilter.h" // (and another one)
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#include "wx/build.h"
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#include "wx/cmdargs.h"     // for wxCmdLineArgsArray used by wxApp::argv
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#include "wx/init.h"        // we must declare wxEntry()
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#include "wx/intl.h"        // for wxLayoutDirection
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#include "wx/log.h"         // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
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class WXDLLIMPEXP_FWD_BASE wxAppConsole;
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class WXDLLIMPEXP_FWD_BASE wxAppTraits;
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class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
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class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
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class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
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#if wxUSE_GUI
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    struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
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    class WXDLLIMPEXP_FWD_CORE wxWindow;
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#endif
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// this macro should be used in any main() or equivalent functions defined in wx
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#define wxDISABLE_DEBUG_SUPPORT() \
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    wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
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    wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
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// ----------------------------------------------------------------------------
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// typedefs
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// ----------------------------------------------------------------------------
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// the type of the function used to create a wxApp object on program start up
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typedef wxAppConsole* (*wxAppInitializerFunction)();
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum
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{
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    wxPRINT_WINDOWS = 1,
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    wxPRINT_POSTSCRIPT = 2
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};
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// ----------------------------------------------------------------------------
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// global variables
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// ----------------------------------------------------------------------------
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// use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
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// and IsScheduledForDestruction()  methods instead of this list directly, it
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// is here for compatibility purposes only
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extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
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// ----------------------------------------------------------------------------
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// wxAppConsoleBase: wxApp for non-GUI applications
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler,
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                                          public wxEventFilter
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{
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public:
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    // ctor and dtor
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    wxAppConsoleBase();
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    virtual ~wxAppConsoleBase();
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    // the virtual functions which may/must be overridden in the derived class
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    // -----------------------------------------------------------------------
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    // This is the very first function called for a newly created wxApp object,
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    // it is used by the library to do the global initialization. If, for some
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    // reason, you must override it (instead of just overriding OnInit(), as
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    // usual, for app-specific initializations), do not forget to call the base
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    // class version!
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    virtual bool Initialize(int& argc, wxChar **argv);
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    // This gives wxCocoa a chance to call OnInit() with a memory pool in place
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0
    virtual bool CallOnInit() { return OnInit(); }
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    // Called before OnRun(), this is a good place to do initialization -- if
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    // anything fails, return false from here to prevent the program from
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    // continuing. The command line is normally parsed here, call the base
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    // class OnInit() to do it.
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    virtual bool OnInit();
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    // This is the replacement for the normal main(): all program work should
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    // be done here. When OnRun() returns, the programs starts shutting down.
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    virtual int OnRun();
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    // Called before the first events are handled, called from within MainLoop()
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    virtual void OnLaunched();
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    // This is called by wxEventLoopBase::SetActive(): you should put the code
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    // which needs an active event loop here.
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    // Note that this function is called whenever an event loop is activated;
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    // you may want to use wxEventLoopBase::IsMain() to perform initialization
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    // specific for the app's main event loop.
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0
    virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
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    // This is only called if OnInit() returned true so it's a good place to do
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    // any cleanup matching the initializations done there.
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    virtual int OnExit();
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    // This is called by wxEventLoopBase::OnExit() for each event loop which
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    // is exited.
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    virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
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    // This is the very last function called on wxApp object before it is
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    // destroyed. If you override it (instead of overriding OnExit() as usual)
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    // do not forget to call the base class version!
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    virtual void CleanUp();
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    // Called when a fatal exception occurs, this function should take care not
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    // to do anything which might provoke a nested exception! It may be
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    // overridden if you wish to react somehow in non-default way (core dump
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    // under Unix, application crash under Windows) to fatal program errors,
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    // however extreme care should be taken if you don't want this function to
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    // crash.
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    virtual void OnFatalException() { }
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    // Called from wxExit() function, should terminate the application a.s.a.p.
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    virtual void Exit();
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    // Allows to set a custom process exit code if a fatal error happens.
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    // This code is 255 by default, but can be changed if necessary, notably
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    // set to -1 (which still maps to 255 under most systems, but to 127 when
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    // using MSVC) if compatibility with the previous wx versions is important.
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    static void SetFatalErrorExitCode(int code) { ms_fatalErrorExitCode = code; }
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    static int GetFatalErrorExitCode() { return ms_fatalErrorExitCode; }
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    // Allows to set a custom process exit code if OnInit() returns false.
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    // By default, this exit code is 255, as for the fatal errors.
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    virtual void SetErrorExitCode(int code) { m_exitCode = code; }
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    int GetErrorExitCode() const { return m_exitCode; }
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    // application info: name, description, vendor
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    // -------------------------------------------
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    // NB: all these should be set by the application itself, there are no
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    //     reasonable default except for the application name which is taken to
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    //     be argv[0]
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        // set/get the application name
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    wxString GetAppName() const;
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    void SetAppName(const wxString& name) { m_appName = name; }
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        // set/get the application display name: the display name is the name
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        // shown to the user in titles, reports, etc while the app name is
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        // used for paths, config, and other places the user doesn't see
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        //
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        // by default the display name is the same as app name or a capitalized
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        // version of the program if app name was not set either but it's
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        // usually better to set it explicitly to something nicer
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    wxString GetAppDisplayName() const;
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    void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
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        // set/get the app class name
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    wxString GetClassName() const { return m_className; }
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    void SetClassName(const wxString& name) { m_className = name; }
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        // set/get the vendor name
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    const wxString& GetVendorName() const { return m_vendorName; }
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    void SetVendorName(const wxString& name) { m_vendorName = name; }
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        // set/get the vendor display name:  the display name is shown
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        // in titles/reports/dialogs to the user, while the vendor name
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        // is used in some areas such as wxConfig, wxStandardPaths, etc
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    const wxString& GetVendorDisplayName() const
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    {
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        return m_vendorDisplayName.empty() ? GetVendorName()
187
0
                                           : m_vendorDisplayName;
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    }
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    void SetVendorDisplayName(const wxString& name)
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    {
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        m_vendorDisplayName = name;
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    }
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    // cmd line parsing stuff
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    // ----------------------
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    // all of these methods may be overridden in the derived class to
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    // customize the command line parsing (by default only a few standard
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    // options are handled)
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    //
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    // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
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    // this to work
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#if wxUSE_CMDLINE_PARSER
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    // this one is called from OnInit() to add all supported options
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    // to the given parser (don't forget to call the base class version if you
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    // override it!)
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    virtual void OnInitCmdLine(wxCmdLineParser& parser);
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    // called after successfully parsing the command line, return true
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    // to continue and false to exit (don't forget to call the base class
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    // version if you override it!)
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    virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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    // called if "--help" option was specified, return true to continue
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    // and false to exit
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    virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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    // called if incorrect command line options were given, return
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    // false to abort and true to continue
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    virtual bool OnCmdLineError(wxCmdLineParser& parser);
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#endif // wxUSE_CMDLINE_PARSER
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    // miscellaneous customization functions
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    // -------------------------------------
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    // create the app traits object to which we delegate for everything which
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    // either should be configurable by the user (then he can change the
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    // default behaviour simply by overriding CreateTraits() and returning his
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    // own traits object) or which is GUI/console dependent as then wxAppTraits
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    // allows us to abstract the differences behind the common facade
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    wxAppTraits *GetTraits();
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    // this function provides safer access to traits object than
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    // wxTheApp->GetTraits() during startup or termination when the global
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    // application object itself may be unavailable
239
    //
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    // of course, it still returns nullptr in this case and the caller must check
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    // for it
242
    static wxAppTraits *GetTraitsIfExists();
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    // Return some valid traits object.
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    //
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    // This method checks if we have wxTheApp and returns its traits if it does
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    // exist and the traits are non-null, similarly to GetTraitsIfExists(), but
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    // falls back to wxConsoleAppTraits to ensure that it always returns
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    // something valid.
250
    static wxAppTraits& GetValidTraits();
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    // returns the main event loop instance, i.e. the event loop which is started
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    // by OnRun() and which dispatches all events sent from the native toolkit
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    // to the application (except when new event loops are temporarily set-up).
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    // The returned value maybe null. Put initialization code which needs a
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    // non-null main event loop into OnEventLoopEnter().
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    wxEventLoopBase* GetMainLoop() const
258
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        { return m_mainLoop; }
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    // This function sets the C locale to the default locale for the current
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    // environment. It is advised to call this to ensure that the underlying
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    // toolkit uses the locale in which the numbers and monetary amounts are
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    // shown in the format expected by user and so on.
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    //
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    // Notice that this does _not_ change the global C++ locale, you need to do
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    // it explicitly if you want.
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    //
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    // Finally, notice that while this function is virtual, it is not supposed
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    // to be overridden outside of the library itself.
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    virtual void SetCLocale();
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    // event processing functions
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    // --------------------------
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    // Implement the inherited wxEventFilter method but just return -1 from it
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    // to indicate that default processing should take place.
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    virtual int FilterEvent(wxEvent& event) override;
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    // return true if we're running event loop, i.e. if the events can
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    // (already) be dispatched
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    static bool IsMainLoopRunning();
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#if wxUSE_EXCEPTIONS
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    // execute the functor to handle the given event
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    //
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    // this is a generalization of HandleEvent() below and the base class
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    // implementation of CallEventHandler() still calls HandleEvent() for
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    // compatibility for functors which are just wxEventFunctions (i.e. methods
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    // of wxEvtHandler)
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    virtual void CallEventHandler(wxEvtHandler *handler,
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                                  wxEventFunctor& functor,
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                                  wxEvent& event) const;
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    // call the specified handler on the given object with the given event
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    //
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    // this method only exists to allow catching the exceptions thrown by any
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    // event handler, it would lead to an extra (useless) virtual function call
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    // if the exceptions were not used, so it doesn't even exist in that case
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    virtual void HandleEvent(wxEvtHandler *handler,
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                             wxEventFunction func,
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                             wxEvent& event) const;
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    // Called when an unhandled C++ exception occurs inside OnRun(): note that
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    // the main event loop has already terminated by now and the program will
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    // exit, if you need to really handle the exceptions you need to override
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    // OnExceptionInMainLoop()
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    virtual void OnUnhandledException();
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    // Call OnUnhandledException() on the current wxTheApp object if it exists.
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    static void CallOnUnhandledException();
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    // Function called if an uncaught exception is caught inside the main
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    // event loop: it may return true to continue running the event loop or
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    // false to stop it. If this function rethrows the exception, as it does by
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    // default, simply because there is no general way to handle exceptions,
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    // StoreCurrentException() will be called to store it because in any case
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    // the exception can't be allowed to escape.
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    virtual bool OnExceptionInMainLoop();
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    // This function can be overridden to store the current exception, in view
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    // of rethrowing it later when RethrowStoredException() is called. If the
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    // exception was stored, return true. If the exception can't be stored,
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    // i.e. if this function returns false, the program will abort after
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    // calling OnUnhandledException().
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    //
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    // The default implementation of this function when using C++98 compiler
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    // just returns false, as there is no generic way to store an arbitrary
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    // exception in C++98 and each application must do it on its own for the
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    // exceptions it uses in its overridden version. When using C++11, the
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    // default implementation uses std::current_exception() and returns true,
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    // so it's normally not necessary to override this method when using C++11.
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    virtual bool StoreCurrentException();
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    // If StoreCurrentException() is overridden, this function should be
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    // overridden as well to rethrow the exceptions stored by it when the
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    // control gets back to our code, i.e. when it's safe to do it.
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    //
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    // The default version does nothing when using C++98 and uses
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    // std::rethrow_exception() in C++11.
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    virtual void RethrowStoredException();
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#else // !wxUSE_EXCEPTIONS
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    // For convenience, still define this to allow the code using it to avoid
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    // checking for wxUSE_EXCEPTIONS.
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    static void CallOnUnhandledException() { }
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#endif // wxUSE_EXCEPTIONS/!wxUSE_EXCEPTIONS
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    // pending events
350
    // --------------
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    // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
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    //            but for many reasons we need to allow queuing of events
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    //            even when there's no event loop (e.g. in wxApp::OnInit);
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    //            this feature is used e.g. to queue events on secondary threads
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    //            or in wxPython to use wx.CallAfter before the GUI is initialized
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    // process all events in the m_handlersWithPendingEvents list -- it is necessary
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    // to call this function to process posted events. This happens during each
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    // event loop iteration in GUI mode but if there is no main loop, it may be
361
    // also called directly.
362
    virtual void ProcessPendingEvents();
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    // check if there are pending events on global pending event list
365
    bool HasPendingEvents() const;
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    // temporary suspends processing of the pending events
368
    void SuspendProcessingOfPendingEvents();
369
370
    // resume processing of the pending events previously stopped because of a
371
    // call to SuspendProcessingOfPendingEvents()
372
    void ResumeProcessingOfPendingEvents();
373
374
    // called by ~wxEvtHandler to (eventually) remove the handler from the list of
375
    // the handlers with pending events
376
    void RemovePendingEventHandler(wxEvtHandler* toRemove);
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378
    // adds an event handler to the list of the handlers with pending events
379
    void AppendPendingEventHandler(wxEvtHandler* toAppend);
380
381
    // moves the event handler from the list of the handlers with pending events
382
    //to the list of the handlers with _delayed_ pending events
383
    void DelayPendingEventHandler(wxEvtHandler* toDelay);
384
385
    // deletes the current pending events
386
    void DeletePendingEvents();
387
388
389
    // delayed destruction
390
    // -------------------
391
392
    // If an object may have pending events for it, it shouldn't be deleted
393
    // immediately as this would result in a crash when trying to handle these
394
    // events: instead, it should be scheduled for destruction and really
395
    // destroyed only after processing all pending events.
396
    //
397
    // Notice that this is only possible if we have a running event loop,
398
    // otherwise the object is just deleted directly by ScheduleForDestruction()
399
    // and IsScheduledForDestruction() always returns false.
400
401
    // schedule the object for destruction in the near future
402
    void ScheduleForDestruction(wxObject *object);
403
404
    // return true if the object is scheduled for destruction
405
    bool IsScheduledForDestruction(wxObject *object) const;
406
407
408
    // wxEventLoop-related methods
409
    // ---------------------------
410
411
    // all these functions are forwarded to the corresponding methods of the
412
    // currently active event loop -- and do nothing if there is none
413
    virtual bool Pending();
414
    virtual bool Dispatch();
415
416
    virtual int MainLoop();
417
    virtual void ExitMainLoop();
418
419
    bool Yield(bool onlyIfNeeded = false);
420
421
    virtual void WakeUpIdle();
422
423
    // this method is called by the active event loop when there are no events
424
    // to process
425
    //
426
    // by default it generates the idle events and if you override it in your
427
    // derived class you should call the base class version to ensure that idle
428
    // events are still sent out
429
    virtual bool ProcessIdle();
430
431
    // this virtual function is overridden in GUI wxApp to always return true
432
    // as GUI applications always have an event loop -- but console ones may
433
    // have it or not, so it simply returns true if already have an event loop
434
    // running but false otherwise
435
    virtual bool UsesEventLoop() const;
436
437
438
    // debugging support
439
    // -----------------
440
441
    // this function is called when an assert failure occurs, the base class
442
    // version does the normal processing (i.e. shows the usual assert failure
443
    // dialog box)
444
    //
445
    // the arguments are the location of the failed assert, the text of the
446
    // assert itself and the user-specified message
447
    virtual void OnAssertFailure(const wxChar *file,
448
                                 int line,
449
                                 const wxChar *func,
450
                                 const wxChar *cond,
451
                                 const wxChar *msg);
452
453
    // old version of the function without func parameter, for compatibility
454
    // only, override OnAssertFailure() in the new code
455
    virtual void OnAssert(const wxChar *file,
456
                          int line,
457
                          const wxChar *cond,
458
                          const wxChar *msg);
459
460
    // check that the wxBuildOptions object (constructed in the application
461
    // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
462
    // options of the library and abort if it doesn't
463
    static bool CheckBuildOptions(const char *optionsSignature,
464
                                  const char *componentName);
465
466
    // implementation only from now on
467
    // -------------------------------
468
469
    // helpers for dynamic wxApp construction
470
    static void SetInitializerFunction(wxAppInitializerFunction fn)
471
0
        { ms_appInitFn = fn; }
472
    static wxAppInitializerFunction GetInitializerFunction()
473
0
        { return ms_appInitFn; }
474
475
    // accessors for ms_appInstance field (external code might wish to modify
476
    // it, this is why we provide a setter here as well, but you should really
477
    // know what you're doing if you call it), wxTheApp is usually used instead
478
    // of GetInstance()
479
0
    static wxAppConsole *GetInstance() { return ms_appInstance; }
480
0
    static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
481
482
    // returns true for GUI wxApp subclasses
483
0
    virtual bool IsGUI() const { return false; }
484
485
486
    // command line arguments (public for backwards compatibility)
487
    int argc;
488
489
    // this object is implicitly convertible to either "char**" (traditional
490
    // type of argv parameter of main()) or to "wchar_t **" (for compatibility
491
    // with Unicode build in previous wx versions and because the command line
492
    // can, in pr
493
    wxCmdLineArgsArray argv;
494
495
protected:
496
    // This function must be called at the end of wxApp ctor to indicate that
497
    // wx part of the object is fully constructed.
498
    void WXAppConstructed();
499
500
    // delete all objects in wxPendingDelete list
501
    //
502
    // called from ProcessPendingEvents()
503
    void DeletePendingObjects();
504
505
    // the function which creates the traits object when GetTraits() needs it
506
    // for the first time
507
    virtual wxAppTraits *CreateTraits();
508
509
    // function used for dynamic wxApp creation
510
    static wxAppInitializerFunction ms_appInitFn;
511
512
    // the one and only global application object
513
    static wxAppConsole *ms_appInstance;
514
515
    // create main loop from AppTraits or return nullptr if
516
    // there is no main loop implementation
517
    wxEventLoopBase *CreateMainLoop();
518
519
    // application info (must be set from the user code)
520
    wxString m_vendorName,        // vendor name ("acme")
521
             m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
522
             m_appName,           // app name ("myapp")
523
             m_appDisplayName,    // app display name ("My Application")
524
             m_className;         // class name
525
526
    // allows customizing the application behaviour, created by GetTraits()
527
    // when first needed
528
    wxAppTraits *m_traits = nullptr;
529
530
    // the main event loop of the application (may be null if the loop hasn't
531
    // been started yet or has already terminated)
532
    wxEventLoopBase *m_mainLoop = nullptr;
533
534
535
    // pending events management vars:
536
537
    // the array of the handlers with pending events which needs to be processed
538
    // inside ProcessPendingEvents()
539
    wxEvtHandlerArray m_handlersWithPendingEvents;
540
541
    // helper array used by ProcessPendingEvents() to store the event handlers
542
    // which have pending events but of these events none can be processed right now
543
    // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
544
    // pending events)
545
    wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
546
547
#if wxUSE_THREADS
548
    // this critical section protects both the lists above
549
    wxCriticalSection m_handlersWithPendingEventsLocker;
550
#endif
551
552
    // flag modified by Suspend/ResumeProcessingOfPendingEvents()
553
    bool m_bDoPendingEventProcessing = true;
554
555
private:
556
    // flag set to true at the end of wxApp ctor, call WXAppConstructed() to
557
    // set it
558
    bool m_fullyConstructed = false;
559
560
    // Exit code to use if a fatal error occurs when the application object
561
    // doesn't exist yet or is already destroyed.
562
    static int ms_fatalErrorExitCode;
563
564
    // Exit code to use if OnInit() returns false.
565
    int m_exitCode = ms_fatalErrorExitCode;
566
567
568
    friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
569
570
    // the application object is a singleton anyhow, there is no sense in
571
    // copying it
572
    wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
573
};
574
575
#if defined(__UNIX__) && !defined(__WINDOWS__)
576
    #include "wx/unix/app.h"
577
#else
578
    // this has to be a class and not a typedef as we forward declare it
579
    class wxAppConsole : public wxAppConsoleBase { };
580
#endif
581
582
// ----------------------------------------------------------------------------
583
// wxAppBase: the common part of wxApp implementations for all platforms
584
// ----------------------------------------------------------------------------
585
586
#if wxUSE_GUI
587
588
class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
589
{
590
public:
591
    wxAppBase();
592
    virtual ~wxAppBase();
593
594
    // the virtual functions which may/must be overridden in the derived class
595
    // -----------------------------------------------------------------------
596
597
        // very first initialization function
598
        //
599
        // Override: very rarely
600
    virtual bool Initialize(int& argc, wxChar **argv) override;
601
602
        // a platform-dependent version of OnInit(): the code here is likely to
603
        // depend on the toolkit. default version does nothing.
604
        //
605
        // Override: rarely.
606
    virtual bool OnInitGui();
607
608
        // called to start program execution - the default version just enters
609
        // the main GUI loop in which events are received and processed until
610
        // the last window is not deleted (if GetExitOnFrameDelete) or
611
        // ExitMainLoop() is called. In console mode programs, the execution
612
        // of the program really starts here
613
        //
614
        // Override: rarely in GUI applications, always in console ones.
615
    virtual int OnRun() override;
616
617
        // a matching function for OnInit()
618
    virtual int OnExit() override;
619
620
        // very last clean up function
621
        //
622
        // Override: very rarely
623
    virtual void CleanUp() override;
624
625
626
    // the worker functions - usually not used directly by the user code
627
    // -----------------------------------------------------------------
628
629
        // safer alternatives to Yield(), using wxWindowDisabler
630
    virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
631
    virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
632
633
        // this virtual function is called in the GUI mode when the application
634
        // becomes idle and normally just sends wxIdleEvent to all interested
635
        // parties
636
        //
637
        // it should return true if more idle events are needed, false if not
638
    virtual bool ProcessIdle() override;
639
640
        // override base class version: GUI apps always use an event loop
641
    virtual bool UsesEventLoop() const override { return true; }
642
643
644
    // top level window functions
645
    // --------------------------
646
647
        // return true if our app has focus
648
    virtual bool IsActive() const { return m_isActive; }
649
650
        // set the "main" top level window
651
    void SetTopWindow(wxWindow *win) { m_topWindow = win; }
652
653
        // return the "main" top level window (if it hadn't been set previously
654
        // with SetTopWindow(), will return just some top level window and, if
655
        // there are none, will return nullptr)
656
    virtual wxWindow *GetTopWindow() const;
657
658
        // convenient helper which is safe to use even if there is no wxApp at
659
        // all, it will just return nullptr in this case
660
    static wxWindow *GetMainTopWindow();
661
662
        // control the exit behaviour: by default, the program will exit the
663
        // main loop (and so, usually, terminate) when the last top-level
664
        // program window is deleted. Beware that if you disable this behaviour
665
        // (with SetExitOnFrameDelete(false)), you'll have to call
666
        // ExitMainLoop() explicitly from somewhere.
667
    void SetExitOnFrameDelete(bool flag)
668
        { m_exitOnFrameDelete = flag ? Yes : No; }
669
    bool GetExitOnFrameDelete() const
670
        { return m_exitOnFrameDelete == Yes; }
671
672
673
    // display mode, visual, printing mode, ...
674
    // ------------------------------------------------------------------------
675
676
        // Get display mode that is used use. This is only used in framebuffer
677
        // wxWin ports such as wxDFB.
678
    virtual wxVideoMode GetDisplayMode() const;
679
        // Set display mode to use. This is only used in framebuffer wxWin
680
        // ports such as wxDFB. This method should be called from
681
        // wxApp::OnInitGui
682
    virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
683
684
        // set use of best visual flag (see below)
685
    void SetUseBestVisual( bool flag, bool forceTrueColour = false )
686
        { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
687
    bool GetUseBestVisual() const { return m_useBestVisual; }
688
689
        // set/get printing mode: see wxPRINT_XXX constants.
690
        //
691
        // default behaviour is the normal one for Unix: always use PostScript
692
        // printing.
693
    virtual void SetPrintMode(int WXUNUSED(mode)) { }
694
    int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
695
696
    // Return the layout direction for the current locale or wxLayout_Default
697
    // if it's unknown
698
    virtual wxLayoutDirection GetLayoutDirection() const;
699
700
    // Change the theme used by the application, return true on success.
701
    virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
702
703
    // Request using system appearance (which is automatic for most platforms
704
    // but not MSW) or explicitly request dark or light appearance for this
705
    // application.
706
    enum class Appearance
707
    {
708
        System,
709
        Light,
710
        Dark
711
    };
712
713
    enum class AppearanceResult
714
    {
715
        Failure,
716
        Ok,
717
        CannotChange
718
    };
719
720
    virtual AppearanceResult SetAppearance(Appearance WXUNUSED(appearance))
721
        { return AppearanceResult::Failure; }
722
723
724
    // command line parsing (GUI-specific)
725
    // ------------------------------------------------------------------------
726
727
#if wxUSE_CMDLINE_PARSER
728
    virtual bool OnCmdLineParsed(wxCmdLineParser& parser) override;
729
    virtual void OnInitCmdLine(wxCmdLineParser& parser) override;
730
#endif
731
732
    // miscellaneous other stuff
733
    // ------------------------------------------------------------------------
734
735
    // called by toolkit-specific code to set the app status: active (we have
736
    // focus) or not and also the last window which had focus before we were
737
    // deactivated
738
    virtual void SetActive(bool isActive, wxWindow *lastFocus);
739
740
    virtual bool IsGUI() const override { return true; }
741
742
    // returns non-null pointer only if we have a GUI application object: this
743
    // is only useful in the rare cases when the same code can be used in both
744
    // console and GUI applications, but needs to use GUI-specific functions if
745
    // the GUI is available
746
    static wxAppBase *GetGUIInstance()
747
    {
748
        return ms_appInstance && ms_appInstance->IsGUI()
749
                ? static_cast<wxAppBase*>(ms_appInstance)
750
                : nullptr;
751
    }
752
753
protected:
754
    // override base class method to use GUI traits
755
    virtual wxAppTraits *CreateTraits() override;
756
757
    // Helper method deleting all existing top level windows: this is used
758
    // during the application shutdown.
759
    void DeleteAllTLWs();
760
761
762
    // the main top level window (may be null)
763
    wxWindow *m_topWindow;
764
765
    // if Yes, exit the main loop when the last top level window is deleted, if
766
    // No don't do it and if Later -- only do it once we reach our OnRun()
767
    //
768
    // the explanation for using this strange scheme is given in appcmn.cpp
769
    enum
770
    {
771
        Later = -1,
772
        No,
773
        Yes
774
    } m_exitOnFrameDelete;
775
776
    // true if the app wants to use the best visual on systems where
777
    // more than one are available (Sun, SGI, XFree86 4.0 ?)
778
    bool m_useBestVisual;
779
    // force TrueColour just in case "best" isn't TrueColour
780
    bool m_forceTrueColour;
781
782
    // does any of our windows have focus?
783
    bool m_isActive;
784
785
    wxDECLARE_NO_COPY_CLASS(wxAppBase);
786
};
787
788
// ----------------------------------------------------------------------------
789
// now include the declaration of the real class
790
// ----------------------------------------------------------------------------
791
792
#if defined(__WXMSW__)
793
    #include "wx/msw/app.h"
794
#elif defined(__WXDFB__)
795
    #include "wx/dfb/app.h"
796
#elif defined(__WXGTK__)
797
    #include "wx/gtk/app.h"
798
#elif defined(__WXX11__)
799
    #include "wx/x11/app.h"
800
#elif defined(__WXMAC__)
801
    #include "wx/osx/app.h"
802
#elif defined(__WXQT__)
803
    #include "wx/qt/app.h"
804
#endif
805
806
#else // !GUI
807
808
// wxApp is defined in core and we cannot define another one in wxBase,
809
// so use the preprocessor to allow using wxApp in console programs too
810
0
#define wxApp wxAppConsole
811
812
#endif // GUI/!GUI
813
814
// ----------------------------------------------------------------------------
815
// the global data
816
// ----------------------------------------------------------------------------
817
818
// for compatibility, we define this macro to access the global application
819
// object of type wxApp
820
//
821
// note that instead of using of wxTheApp in application code you should
822
// consider using wxDECLARE_APP() after which you may call wxGetApp() which will
823
// return the object of the correct type (i.e. MyApp and not wxApp)
824
//
825
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
826
// console mode it does nothing at all (but see also wxApp::GetGUIInstance())
827
0
#define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
828
829
// ----------------------------------------------------------------------------
830
// global functions
831
// ----------------------------------------------------------------------------
832
833
// event loop related functions only work in GUI programs
834
// ------------------------------------------------------
835
836
// Force an exit from main loop
837
WXDLLIMPEXP_BASE void wxExit();
838
839
// avoid redeclaring this function here if it had been already declared by
840
// wx/utils.h, this results in warnings from g++ with -Wredundant-decls
841
#ifndef wx_YIELD_DECLARED
842
#define wx_YIELD_DECLARED
843
844
// Yield to other apps/messages
845
WXDLLIMPEXP_CORE bool wxYield();
846
847
#endif // wx_YIELD_DECLARED
848
849
// Yield to other apps/messages
850
WXDLLIMPEXP_BASE void wxWakeUpIdle();
851
852
// ----------------------------------------------------------------------------
853
// macros for dynamic creation of the application object
854
// ----------------------------------------------------------------------------
855
856
// Having a global instance of this class allows wxApp to be aware of the app
857
// creator function. wxApp can then call this function to create a new app
858
// object. Convoluted, but necessary.
859
860
class WXDLLIMPEXP_BASE wxAppInitializer
861
{
862
public:
863
    wxAppInitializer(wxAppInitializerFunction fn)
864
0
        { wxApp::SetInitializerFunction(fn); }
865
};
866
867
// the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
868
// your compiler really, really wants main() to be in your main program (e.g.
869
// hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
870
871
// For compilers that support it, prefer to use wmain() and let the CRT parse
872
// the command line for us, for the others parse it ourselves under Windows to
873
// ensure that wxWidgets console applications accept arbitrary Unicode strings
874
// as command line parameters and not just those representable in the current
875
// locale (under Unix UTF-8, capable of representing any Unicode string, is
876
// almost always used and there is no way to retrieve the Unicode command line
877
// anyhow).
878
#if defined(__WINDOWS__)
879
    #ifdef __VISUALC__
880
        #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE                                \
881
            int wmain(int argc, wchar_t **argv)                               \
882
            {                                                                 \
883
                wxDISABLE_DEBUG_SUPPORT();                                    \
884
                                                                              \
885
                return wxEntry(argc, argv);                                   \
886
            }
887
    #else // No wmain(), use main() but don't trust its arguments.
888
        #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE                                \
889
            int main(int, char **)                                            \
890
            {                                                                 \
891
                wxDISABLE_DEBUG_SUPPORT();                                    \
892
                                                                              \
893
                return wxEntry();                                             \
894
            }
895
    #endif
896
#else // Use standard main()
897
    #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE                                    \
898
        int main(int argc, char **argv)                                       \
899
        {                                                                     \
900
            wxDISABLE_DEBUG_SUPPORT();                                        \
901
                                                                              \
902
            return wxEntry(argc, argv);                                       \
903
        }
904
#endif
905
906
// port-specific header could have defined it already in some special way
907
#ifndef wxIMPLEMENT_WXWIN_MAIN
908
    #define wxIMPLEMENT_WXWIN_MAIN          wxIMPLEMENT_WXWIN_MAIN_CONSOLE
909
#endif // defined(wxIMPLEMENT_WXWIN_MAIN)
910
911
#if defined(__WXUNIVERSAL__) && wxUSE_GUI
912
    #include "wx/univ/theme.h"
913
914
    #ifdef wxUNIV_DEFAULT_THEME
915
        #define wxIMPLEMENT_WX_THEME_SUPPORT \
916
            WX_USE_THEME(wxUNIV_DEFAULT_THEME);
917
    #else
918
        #define wxIMPLEMENT_WX_THEME_SUPPORT
919
    #endif
920
#else
921
    #define wxIMPLEMENT_WX_THEME_SUPPORT
922
#endif
923
924
// Use this macro if you want to define your own main() or WinMain() function
925
// and call wxEntry() from there.
926
#define wxIMPLEMENT_APP_NO_MAIN(appname)                                    \
927
    appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }    \
928
    wxAppConsole *wxCreateApp()                                             \
929
    {                                                                       \
930
        wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE,         \
931
                                        "your program");                    \
932
        return new appname;                                                 \
933
    }                                                                       \
934
    wxAppInitializer                                                        \
935
        wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
936
937
// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
938
// wxUniversal builds
939
#define wxIMPLEMENT_APP_NO_THEMES(appname)  \
940
    wxIMPLEMENT_WXWIN_MAIN                  \
941
    wxIMPLEMENT_APP_NO_MAIN(appname)
942
943
// Use this macro exactly once, the argument is the name of the wxApp-derived
944
// class which is the class of your application.
945
#define wxIMPLEMENT_APP(appname)            \
946
    wxIMPLEMENT_WX_THEME_SUPPORT            \
947
    wxIMPLEMENT_APP_NO_THEMES(appname)
948
949
// Same as wxIMPLEMENT_APP(), but for console applications.
950
#define wxIMPLEMENT_APP_CONSOLE(appname)    \
951
    wxIMPLEMENT_WXWIN_MAIN_CONSOLE          \
952
    wxIMPLEMENT_APP_NO_MAIN(appname)
953
954
// this macro can be used multiple times and just allows you to use wxGetApp()
955
// function
956
#define wxDECLARE_APP(appname)              \
957
    extern appname& wxGetApp()
958
959
960
// declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
961
// anywhere else but at the very least it suppresses icc warnings about
962
// defining extern symbols without prior declaration, and it shouldn't do any
963
// harm
964
extern wxAppConsole *wxCreateApp();
965
extern wxAppInitializer wxTheAppInitializer;
966
967
// ----------------------------------------------------------------------------
968
// Compatibility macro aliases
969
// ----------------------------------------------------------------------------
970
971
// deprecated variants _not_ requiring a semicolon after them
972
// (note that also some wx-prefixed macro do _not_ require a semicolon because
973
// it's not always possible to force the compiler to require it)
974
975
#define IMPLEMENT_WXWIN_MAIN_CONSOLE            wxIMPLEMENT_WXWIN_MAIN_CONSOLE
976
#define IMPLEMENT_WXWIN_MAIN                    wxIMPLEMENT_WXWIN_MAIN
977
#define IMPLEMENT_WX_THEME_SUPPORT              wxIMPLEMENT_WX_THEME_SUPPORT
978
#define IMPLEMENT_APP_NO_MAIN(app)              wxIMPLEMENT_APP_NO_MAIN(app);
979
#define IMPLEMENT_APP_NO_THEMES(app)            wxIMPLEMENT_APP_NO_THEMES(app);
980
#define IMPLEMENT_APP(app)                      wxIMPLEMENT_APP(app);
981
#define IMPLEMENT_APP_CONSOLE(app)              wxIMPLEMENT_APP_CONSOLE(app);
982
#define DECLARE_APP(app)                        wxDECLARE_APP(app);
983
984
#endif // _WX_APP_H_BASE_