Coverage Report

Created: 2026-02-04 06:14

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/xpdf-4.06/xpdf/ShadingImage.cc
Line
Count
Source
1
//========================================================================
2
//
3
// ShadingImage.cc
4
//
5
// Copyright 2020 Glyph & Cog, LLC
6
//
7
//========================================================================
8
9
#include <aconf.h>
10
11
#include <math.h>
12
#include "Trace.h"
13
#include "GfxState.h"
14
#include "SplashBitmap.h"
15
#include "SplashPattern.h"
16
#include "SplashPath.h"
17
#include "Splash.h"
18
#include "ShadingImage.h"
19
20
// Max recursive depth for a patch mesh shading fill.
21
817k
#define patchMaxDepth 10
22
23
// Max delta allowed in any color component for a patch mesh shading
24
// fill.
25
19.6M
#define patchColorDelta (dblToCol(1 / 256.0))
26
27
SplashBitmap *ShadingImage::generateBitmap(
28
        GfxState *state,
29
        GfxShading *shading,
30
        SplashColorMode mode,
31
        GBool reverseVideo,
32
        Splash *parentSplash,
33
        SplashBitmapMemCache *bitmapMemCache,
34
1.87k
        int *xOut, int *yOut) {
35
1.87k
  switch (shading->getType()) {
36
0
  case 1:
37
0
    return generateFunctionBitmap(state, (GfxFunctionShading *)shading,
38
0
          mode, reverseVideo,
39
0
          parentSplash, bitmapMemCache, xOut, yOut);
40
0
    break;
41
1.33k
  case 2:
42
1.33k
    return generateAxialBitmap(state, (GfxAxialShading *)shading,
43
1.33k
             mode, reverseVideo,
44
1.33k
             parentSplash, bitmapMemCache, xOut, yOut);
45
0
    break;
46
6
  case 3:
47
6
    return generateRadialBitmap(state, (GfxRadialShading *)shading,
48
6
        mode, reverseVideo,
49
6
        parentSplash, bitmapMemCache, xOut, yOut);
50
0
    break;
51
32
  case 4:
52
101
  case 5:
53
101
    return generateGouraudTriangleBitmap(state,
54
101
           (GfxGouraudTriangleShading *)shading,
55
101
           mode, reverseVideo,
56
101
           parentSplash, bitmapMemCache,
57
101
           xOut, yOut);
58
0
    break;
59
86
  case 6:
60
429
  case 7:
61
429
    return generatePatchMeshBitmap(state, (GfxPatchMeshShading *)shading,
62
429
           mode, reverseVideo,
63
429
           parentSplash, bitmapMemCache, xOut, yOut);
64
0
    break;
65
0
  default:
66
0
    return NULL;
67
1.87k
  }
68
1.87k
}
69
70
600
static double max4(double x0, double x1, double x2, double x3) {
71
600
  double t = x0;
72
600
  t = (x1 > t) ? x1 : t;
73
600
  t = (x2 > t) ? x2 : t;
74
600
  t = (x3 > t) ? x3 : t;
75
600
  return t;
76
600
}
77
78
SplashBitmap *ShadingImage::generateFunctionBitmap(
79
        GfxState *state,
80
        GfxFunctionShading *shading,
81
        SplashColorMode mode,
82
        GBool reverseVideo,
83
        Splash *parentSplash,
84
        SplashBitmapMemCache *bitmapMemCache,
85
0
        int *xOut, int *yOut) {
86
  // get the shading parameters
87
0
  double x0, y0, x1, y1;
88
0
  shading->getDomain(&x0, &y0, &x1, &y1);
89
0
  double *patternMat = shading->getMatrix();
90
91
  // get the clip bbox
92
0
  double fxMin, fyMin, fxMax, fyMax;
93
0
  state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax);
94
0
  if (fxMin > fxMax || fyMin > fyMax) {
95
0
    return NULL;
96
0
  }
97
98
  // convert to integer coords
99
0
  int xMin = (int)floor(fxMin);
100
0
  int yMin = (int)floor(fyMin);
101
0
  int xMax = (int)floor(fxMax) + 1;
102
0
  int yMax = (int)floor(fyMax) + 1;
103
0
  int bitmapWidth = xMax - xMin;
104
0
  int bitmapHeight = yMax - yMin;
105
106
  // allocate the bitmap
107
0
  traceMessage("function shading fill bitmap");
108
0
  SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode,
109
0
            gTrue, gTrue, bitmapMemCache);
110
0
  int nComps = splashColorModeNComps[mode];
111
112
  // compute the domain -> device space transform = mat * CTM
113
0
  double *ctm = state->getCTM();
114
0
  double mat[6];
115
0
  mat[0] = patternMat[0] * ctm[0] + patternMat[1] * ctm[2];
116
0
  mat[1] = patternMat[0] * ctm[1] + patternMat[1] * ctm[3];
117
0
  mat[2] = patternMat[2] * ctm[0] + patternMat[3] * ctm[2];
118
0
  mat[3] = patternMat[2] * ctm[1] + patternMat[3] * ctm[3];
119
0
  mat[4] = patternMat[4] * ctm[0] + patternMat[5] * ctm[2] + ctm[4];
120
0
  mat[5] = patternMat[4] * ctm[1] + patternMat[5] * ctm[3] + ctm[5];
121
122
  // compute the device space -> domain transform
123
0
  double det = mat[0] * mat[3] - mat[1] * mat[2];
124
0
  if (fabs(det) < 0.000001) {
125
0
    return NULL;
126
0
  }
127
0
  det = 1 / det;
128
0
  double iMat[6];
129
0
  iMat[0] = mat[3] * det;
130
0
  iMat[1] = -mat[1] * det;
131
0
  iMat[2] = -mat[2] * det;
132
0
  iMat[3] = mat[0] * det;
133
0
  iMat[4] = (mat[2] * mat[5] - mat[3] * mat[4]) * det;
134
0
  iMat[5] = (mat[1] * mat[4] - mat[0] * mat[5]) * det;
135
136
  // fill the bitmap
137
0
  SplashColorPtr dataPtr = bitmap->getDataPtr();
138
0
  Guchar *alphaPtr = bitmap->getAlphaPtr();
139
0
  for (int y = 0; y < bitmapHeight; ++y) {
140
0
    for (int x = 0; x < bitmapWidth; ++x) {
141
142
      // convert coords to the pattern domain
143
0
      double tx = xMin + x + 0.5;
144
0
      double ty = yMin + y + 0.5;
145
0
      double xx = tx * iMat[0] + ty * iMat[2] + iMat[4];
146
0
      double yy = tx * iMat[1] + ty * iMat[3] + iMat[5];
147
148
      // get the color
149
0
      if (xx >= x0 && xx <= x1 && yy >= y0 && yy <= y1) {
150
0
  GfxColor color;
151
0
  shading->getColor(xx, yy, &color);
152
0
  SplashColor sColor;
153
0
  computeShadingColor(state, mode, reverseVideo, &color, sColor);
154
0
  for (int i = 0; i < nComps; ++i) {
155
0
    *dataPtr++ = sColor[i];
156
0
  }
157
0
  *alphaPtr++ = 0xff;
158
0
      } else {
159
0
  dataPtr += nComps;
160
0
  *alphaPtr++ = 0;
161
0
      }
162
0
    }
163
0
  }
164
165
0
  *xOut = xMin;
166
0
  *yOut = yMin;
167
0
  return bitmap;
168
0
}
169
170
SplashBitmap *ShadingImage::generateAxialBitmap(
171
        GfxState *state,
172
        GfxAxialShading *shading,
173
        SplashColorMode mode,
174
        GBool reverseVideo,
175
        Splash *parentSplash,
176
        SplashBitmapMemCache *bitmapMemCache,
177
1.33k
        int *xOut, int *yOut) {
178
  // get the shading parameters
179
1.33k
  double x0, y0, x1, y1;
180
1.33k
  shading->getCoords(&x0, &y0, &x1, &y1);
181
1.33k
  double t0 = shading->getDomain0();
182
1.33k
  double t1 = shading->getDomain1();
183
1.33k
  GBool ext0 = shading->getExtend0();
184
1.33k
  GBool ext1 = shading->getExtend1();
185
1.33k
  double dx = x1 - x0;
186
1.33k
  double dy = y1 - y0;
187
1.33k
  double d = dx * dx + dy * dy;
188
1.33k
  GBool dZero = fabs(d) < 0.0001;
189
1.33k
  if (!dZero) {
190
1.28k
    d = 1 / d;
191
1.28k
  }
192
1.33k
  if (dZero && !ext0 && !ext1) {
193
14
    return NULL;
194
14
  }
195
196
  // get the clip bbox
197
1.32k
  double fxMin, fyMin, fxMax, fyMax;
198
1.32k
  state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax);
199
1.32k
  if (fxMin > fxMax || fyMin > fyMax) {
200
728
    return NULL;
201
728
  }
202
203
  // convert to integer coords
204
595
  int xMin = (int)floor(fxMin);
205
595
  int yMin = (int)floor(fyMin);
206
595
  int xMax = (int)floor(fxMax) + 1;
207
595
  int yMax = (int)floor(fyMax) + 1;
208
595
  int bitmapWidth = xMax - xMin;
209
595
  int bitmapHeight = yMax - yMin;
210
211
  // compute the inverse CTM
212
595
  double *ctm = state->getCTM();
213
595
  double det = ctm[0] * ctm[3] - ctm[1] * ctm[2];
214
595
  if (fabs(det) < 1e-10 * max4(fabs(ctm[0]), fabs(ctm[1]),
215
595
             fabs(ctm[2]), fabs(ctm[3]))) {
216
114
    return NULL;
217
114
  }
218
481
  det = 1 / det;
219
481
  double ictm[6];
220
481
  ictm[0] = ctm[3] * det;
221
481
  ictm[1] = -ctm[1] * det;
222
481
  ictm[2] = -ctm[2] * det;
223
481
  ictm[3] = ctm[0] * det;
224
481
  ictm[4] = (ctm[2] * ctm[5] - ctm[3] * ctm[4]) * det;
225
481
  ictm[5] = (ctm[1] * ctm[4] - ctm[0] * ctm[5]) * det;
226
227
  // convert axis endpoints to device space
228
481
  double xx0, yy0, xx1, yy1;
229
481
  state->transform(x0, y0, &xx0, &yy0);
230
481
  state->transform(x1, y1, &xx1, &yy1);
231
232
  // allocate the bitmap
233
481
  traceMessage("axial shading fill bitmap");
234
481
  SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode,
235
481
            gTrue, gTrue, bitmapMemCache);
236
481
  int nComps = splashColorModeNComps[mode];
237
238
  // special case: zero-length axis
239
481
  if (dZero) {
240
24
    GfxColor color;
241
24
    if (ext0) {
242
24
      shading->getColor(t0, &color);
243
24
    } else {
244
0
      shading->getColor(t1, &color);
245
0
    }
246
24
    SplashColor sColor;
247
24
    computeShadingColor(state, mode, reverseVideo, &color, sColor);
248
24
    SplashColorPtr dataPtr = bitmap->getDataPtr();
249
48
    for (int y = 0; y < bitmapHeight; ++y) {
250
48
      for (int x = 0; x < bitmapWidth; ++x) {
251
96
  for (int i = 0; i < nComps; ++i) {
252
72
    *dataPtr++ = sColor[i];
253
72
  }
254
24
      }
255
24
    }
256
24
    memset(bitmap->getAlphaPtr(), 0xff, (size_t)bitmapWidth * bitmapHeight);
257
258
  // special case: horizontal axis (in device space)
259
457
  } else if (fabs(yy0 - yy1) < 0.01) {
260
58
    for (int x = 0; x < bitmapWidth; ++x) {
261
29
      SplashColorPtr dataPtr = bitmap->getDataPtr() + x * nComps;
262
29
      Guchar *alphaPtr = bitmap->getAlphaPtr() + x;
263
29
      double tx = xMin + x + 0.5;
264
29
      double ty = yMin + 0.5;
265
29
      double xx = tx * ictm[0] + ty * ictm[2] + ictm[4];
266
29
      double yy = tx * ictm[1] + ty * ictm[3] + ictm[5];
267
29
      double s = ((xx - x0) * dx + (yy - y0) * dy) * d;
268
29
      GBool go = gFalse;
269
29
      if (s < 0) {
270
1
  go = ext0;
271
28
      } else if (s > 1) {
272
8
  go = ext1;
273
20
      } else {
274
20
  go = gTrue;
275
20
      }
276
29
      if (go) {
277
26
  GfxColor color;
278
26
  if (s <= 0) {
279
1
    shading->getColor(t0, &color);
280
25
  } else if (s >= 1) {
281
5
    shading->getColor(t1, &color);
282
20
  } else {
283
20
    double t = t0 + s * (t1 - t0);
284
20
    shading->getColor(t, &color);
285
20
  }
286
26
  SplashColor sColor;
287
26
  computeShadingColor(state, mode, reverseVideo, &color, sColor);
288
52
  for (int y = 0; y < bitmapHeight; ++y) {
289
104
    for (int i = 0; i < nComps; ++i) {
290
78
      dataPtr[i] = sColor[i];
291
78
    }
292
26
    dataPtr += bitmap->getRowSize();
293
26
    *alphaPtr = 0xff;
294
26
    alphaPtr += bitmapWidth;
295
26
  }
296
26
      } else {
297
6
  for (int y = 0; y < bitmapHeight; ++y) {
298
3
    *alphaPtr = 0;
299
3
    alphaPtr += bitmapWidth;
300
3
  }
301
3
      }
302
29
    }
303
304
  // special case: vertical axis (in device space)
305
428
  } else if (fabs(xx0 - xx1) < 0.01) {
306
524
    for (int y = 0; y < bitmapHeight; ++y) {
307
262
      SplashColorPtr dataPtr = bitmap->getDataPtr() + y * bitmap->getRowSize();
308
262
      Guchar *alphaPtr = bitmap->getAlphaPtr() + y * bitmapWidth;
309
262
      double tx = xMin + 0.5;
310
262
      double ty = yMin + y + 0.5;
311
262
      double xx = tx * ictm[0] + ty * ictm[2] + ictm[4];
312
262
      double yy = tx * ictm[1] + ty * ictm[3] + ictm[5];
313
262
      double s = ((xx - x0) * dx + (yy - y0) * dy) * d;
314
262
      GBool go = gFalse;
315
262
      if (s < 0) {
316
96
  go = ext0;
317
166
      } else if (s > 1) {
318
53
  go = ext1;
319
113
      } else {
320
113
  go = gTrue;
321
113
      }
322
262
      if (go) {
323
240
  GfxColor color;
324
240
  if (s <= 0) {
325
89
    shading->getColor(t0, &color);
326
151
  } else if (s >= 1) {
327
38
    shading->getColor(t1, &color);
328
113
  } else {
329
113
    double t = t0 + s * (t1 - t0);
330
113
    shading->getColor(t, &color);
331
113
  }
332
240
  SplashColor sColor;
333
240
  computeShadingColor(state, mode, reverseVideo, &color, sColor);
334
480
  for (int x = 0; x < bitmapWidth; ++x) {
335
960
    for (int i = 0; i < nComps; ++i) {
336
720
      dataPtr[i] = sColor[i];
337
720
    }
338
240
    dataPtr += nComps;
339
240
  }
340
240
  memset(alphaPtr, 0xff, bitmapWidth);
341
240
      } else {
342
22
  memset(alphaPtr, 0, bitmapWidth);
343
22
      }
344
262
    }
345
346
  // general case
347
262
  } else {
348
    // pre-compute colors along the axis
349
166
    int nColors = (int)(1.5 * sqrt((xx1 - xx0) * (xx1 - xx0)
350
166
           + (yy1 - yy0) * (yy1 - yy0)));
351
166
    if (nColors < 16) {
352
160
      nColors = 16;
353
160
    } else if (nColors > 1024) {
354
0
      nColors = 1024;
355
0
    }
356
166
    SplashColorPtr sColors = (SplashColorPtr)gmallocn(nColors, nComps);
357
166
    SplashColorPtr sColor = sColors;
358
2.72k
    for (int i = 0; i < nColors; ++i) {
359
2.56k
      double s = (double)i / (double)(nColors - 1);
360
2.56k
      double t = t0 + s * (t1 - t0);
361
2.56k
      GfxColor color;
362
2.56k
      shading->getColor(t, &color);
363
2.56k
      computeShadingColor(state, mode, reverseVideo, &color, sColor);
364
2.56k
      sColor += nComps;
365
2.56k
    }
366
367
166
    SplashColorPtr dataPtr = bitmap->getDataPtr();
368
166
    Guchar *alphaPtr = bitmap->getAlphaPtr();
369
326
    for (int y = 0; y < bitmapHeight; ++y) {
370
320
      for (int x = 0; x < bitmapWidth; ++x) {
371
372
  // convert coords to user space
373
160
  double tx = xMin + x + 0.5;
374
160
  double ty = yMin + y + 0.5;
375
160
  double xx = tx * ictm[0] + ty * ictm[2] + ictm[4];
376
160
  double yy = tx * ictm[1] + ty * ictm[3] + ictm[5];
377
378
  // compute the position along the axis
379
160
  double s = ((xx - x0) * dx + (yy - y0) * dy) * d;
380
160
  GBool go = gFalse;
381
160
  if (s < 0) {
382
49
    go = ext0;
383
111
  } else if (s > 1) {
384
53
    go = ext1;
385
58
  } else {
386
58
    go = gTrue;
387
58
  }
388
160
  if (go) {
389
152
    if (s <= 0) {
390
80
      sColor = sColors;
391
80
    } else if (s >= 1) {
392
51
      sColor = sColors + (nColors - 1) * nComps;
393
51
    } else {
394
21
      int i = (int)((nColors - 1) * s + 0.5);
395
21
      sColor = sColors + i * nComps;
396
21
    }
397
608
    for (int i = 0; i < nComps; ++i) {
398
456
      *dataPtr++ = sColor[i];
399
456
    }
400
152
    *alphaPtr++ = 0xff;
401
152
  } else {
402
8
    dataPtr += nComps;
403
8
    *alphaPtr++ = 0;
404
8
  }
405
160
      }
406
160
    }
407
166
    gfree(sColors);
408
166
  }
409
410
481
  *xOut = xMin;
411
481
  *yOut = yMin;
412
481
  return bitmap;
413
595
}
414
415
SplashBitmap *ShadingImage::generateRadialBitmap(
416
        GfxState *state,
417
        GfxRadialShading *shading,
418
        SplashColorMode mode,
419
        GBool reverseVideo,
420
        Splash *parentSplash,
421
        SplashBitmapMemCache *bitmapMemCache,
422
6
        int *xOut, int *yOut) {
423
  // get the shading parameters
424
6
  double x0, y0, r0, x1, y1, r1;
425
6
  shading->getCoords(&x0, &y0, &r0, &x1, &y1, &r1);
426
6
  double t0 = shading->getDomain0();
427
6
  double t1 = shading->getDomain1();
428
6
  GBool ext0 = shading->getExtend0();
429
6
  GBool ext1 = shading->getExtend1();
430
6
  double h = sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0));
431
6
  GBool enclosed = fabs(r1 - r0) >= h;
432
433
  // get the clip bbox
434
6
  double fxMin, fyMin, fxMax, fyMax;
435
6
  state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax);
436
6
  if (fxMin > fxMax || fyMin > fyMax) {
437
1
    return NULL;
438
1
  }
439
440
  // intersect with shading region (in user space): if the extend
441
  // flags are false (or just the larger extend flag is false, in the
442
  // "enclosed" case), we can use the bbox for the two circles
443
5
  if ((!ext0 && !ext1) ||
444
3
      (enclosed && !(r0 > r1 ? ext0 : ext1))) {
445
3
    double uxMin = (x0 - r0) < (x1 - r1) ? (x0 - r0) : (x1 - r1);
446
3
    double uxMax = (x0 + r0) > (x1 + r1) ? (x0 + r0) : (x1 + r1);
447
3
    double uyMin = (y0 - r0) < (y1 - r1) ? (y0 - r0) : (y1 - r1);
448
3
    double uyMax = (y0 + r0) > (y1 + r1) ? (y0 + r0) : (y1 + r1);
449
3
    double dxMin, dyMin, dxMax, dyMax;
450
3
    transformBBox(state, uxMin, uyMin, uxMax, uyMax,
451
3
      &dxMin, &dyMin, &dxMax, &dyMax);
452
3
    if (dxMin > fxMin) {
453
0
      fxMin = dxMin;
454
0
    }
455
3
    if (dxMax < dxMax) {
456
0
      fxMax = dxMax;
457
0
    }
458
3
    if (dyMin > fyMin) {
459
0
      fyMin = dyMin;
460
0
    }
461
3
    if (dyMax < fyMax) {
462
0
      fyMax = dyMax;
463
0
    }
464
3
    if (fxMin > fxMax || fyMin > fyMax) {
465
0
      return NULL;
466
0
    }
467
3
  }
468
469
  // convert to integer coords
470
5
  int xMin = (int)floor(fxMin);
471
5
  int yMin = (int)floor(fyMin);
472
5
  int xMax = (int)floor(fxMax) + 1;
473
5
  int yMax = (int)floor(fyMax) + 1;
474
5
  int bitmapWidth = xMax - xMin;
475
5
  int bitmapHeight = yMax - yMin;
476
477
  // compute the inverse CTM
478
5
  double *ctm = state->getCTM();
479
5
  double det = ctm[0] * ctm[3] - ctm[1] * ctm[2];
480
5
  if (fabs(det) < 1e-10 * max4(fabs(ctm[0]), fabs(ctm[1]),
481
5
             fabs(ctm[2]), fabs(ctm[3]))) {
482
0
    return NULL;
483
0
  }
484
5
  det = 1 / det;
485
5
  double ictm[6];
486
5
  ictm[0] = ctm[3] * det;
487
5
  ictm[1] = -ctm[1] * det;
488
5
  ictm[2] = -ctm[2] * det;
489
5
  ictm[3] = ctm[0] * det;
490
5
  ictm[4] = (ctm[2] * ctm[5] - ctm[3] * ctm[4]) * det;
491
5
  ictm[5] = (ctm[1] * ctm[4] - ctm[0] * ctm[5]) * det;
492
493
  // allocate the bitmap
494
5
  traceMessage("radial shading fill bitmap");
495
5
  SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode,
496
5
            gTrue, gTrue, bitmapMemCache);
497
5
  int nComps = splashColorModeNComps[mode];
498
499
  // pre-compute colors along the axis
500
5
  int nColors = (int)sqrt((double)(bitmapWidth * bitmapWidth
501
5
           + bitmapHeight * bitmapHeight));
502
5
  if (nColors < 16) {
503
4
    nColors = 16;
504
4
  } else if (nColors > 1024) {
505
0
    nColors = 1024;
506
0
  }
507
5
  SplashColorPtr sColors = (SplashColorPtr)gmallocn(nColors, nComps);
508
5
  SplashColorPtr sColor = sColors;
509
69
  for (int i = 0; i < nColors; ++i) {
510
64
    double s = (double)i / (double)(nColors - 1);
511
64
    double t = t0 + s * (t1 - t0);
512
64
    GfxColor color;
513
64
    shading->getColor(t, &color);
514
64
    computeShadingColor(state, mode, reverseVideo, &color, sColor);
515
64
    sColor += nComps;
516
64
  }
517
518
  // special case: in the "enclosed" + extended case, we can fill the
519
  // bitmap with the outer color and just render inside the larger
520
  // circle
521
5
  int bxMin, byMin, bxMax, byMax;
522
5
  if (enclosed &&
523
4
      ((r0 > r1 && ext0) || (r1 > r0 && ext1))) {
524
1
    double uxMin, uyMin, uxMax, uyMax;
525
1
    if (r0 > r1) {
526
1
      sColor = sColors;
527
1
      uxMin = x0 - r0;
528
1
      uxMax = x0 + r0;
529
1
      uyMin = y0 - r0;
530
1
      uyMax = y0 + r0;
531
1
    } else {
532
0
      sColor = sColors + (nColors - 1) * nComps;
533
0
      uxMin = x1 - r1;
534
0
      uxMax = x1 + r1;
535
0
      uyMin = y1 - r1;
536
0
      uyMax = y1 + r1;
537
0
    }
538
539
    // convert bbox of larger circle to device space
540
1
    double dxMin, dyMin, dxMax, dyMax;
541
1
    transformBBox(state, uxMin, uyMin, uxMax, uyMax,
542
1
      &dxMin, &dyMin, &dxMax, &dyMax);
543
1
    bxMin = (int)floor(dxMin - xMin);
544
1
    if (bxMin < 0) {
545
1
      bxMin = 0;
546
1
    }
547
1
    byMin = (int)floor(dyMin - yMin);
548
1
    if (byMin < 0) {
549
1
      byMin = 0;
550
1
    }
551
1
    bxMax = (int)floor(dxMax - xMin) + 1;
552
1
    if (bxMax > bitmapWidth) {
553
0
      bxMax = bitmapWidth;
554
0
    }
555
1
    byMax = (int)floor(dyMax - yMin) + 1;
556
1
    if (byMax > bitmapHeight) {
557
0
      byMax = bitmapHeight;
558
0
    }
559
560
    // fill bitmap (except for the rectangle containing the larger circle)
561
1
    SplashColorPtr dataPtr = bitmap->getDataPtr();
562
1
    Guchar *alphaPtr = bitmap->getAlphaPtr();
563
2
    for (int y = 0; y < bitmapHeight; ++y) {
564
2
      for (int x = 0; x < bitmapWidth; ++x) {
565
1
  if (y >= byMin && y < byMax && x >= bxMin && x < bxMax) {
566
0
    dataPtr += nComps;
567
0
    ++alphaPtr;
568
1
  } else {
569
4
    for (int i = 0; i < nComps; ++i) {
570
3
      *dataPtr++ = sColor[i];
571
3
    }
572
1
    *alphaPtr++ = 0xff;
573
1
  }
574
1
      }
575
1
    }
576
577
4
  } else {
578
4
    bxMin = 0;
579
4
    byMin = 0;
580
4
    bxMax = bitmapWidth;
581
4
    byMax = bitmapHeight;
582
4
  }
583
584
  // render the shading into the bitmap
585
5
  double dx = x1 - x0;
586
5
  double dy = y1 - y0;
587
5
  double dr = r1 - r0;
588
5
  double r0dr = r0 * dr;
589
5
  double r02 = r0 * r0;
590
5
  double a = dx * dx + dy * dy - dr * dr;
591
5
  GBool aIsZero;
592
5
  double a2;
593
5
  if (fabs(a) < 0.00001) {
594
3
    aIsZero = gTrue;
595
3
    a2 = 0;
596
3
  } else {
597
2
    aIsZero = gFalse;
598
2
    a2 = 1 / (2 * a);
599
2
  }
600
8
  for (int y = byMin; y < byMax; ++y) {
601
3
    SplashColorPtr dataPtr = bitmap->getDataPtr()
602
3
                             + y * bitmap->getRowSize() + bxMin * nComps;
603
3
    Guchar *alphaPtr = bitmap->getAlphaPtr()
604
3
                       + y * bitmap->getAlphaRowSize() + bxMin;
605
6
    for (int x = bxMin; x < bxMax; ++x) {
606
607
      // convert coords to user space
608
3
      double tx = xMin + x + 0.5;
609
3
      double ty = yMin + y + 0.5;
610
3
      double xx = tx * ictm[0] + ty * ictm[2] + ictm[4];
611
3
      double yy = tx * ictm[1] + ty * ictm[3] + ictm[5];
612
613
      // compute the radius of the circle at x,y
614
3
      double b = 2 * ((xx - x0) * dx + (yy - y0) * dy + r0dr);
615
3
      double c = (xx - x0) * (xx - x0) + (yy - y0) * (yy - y0) - r02;
616
3
      double s = 0;
617
3
      GBool go = gFalse;
618
3
      if (aIsZero) {
619
2
  if (fabs(b) < 0.000001) {
620
0
    if (c <= 0) {
621
0
      if (ext0) {
622
0
        s = 0;
623
0
        go = gTrue;
624
0
      }
625
0
    } else {
626
0
      if (ext1) {
627
0
        s = 1;
628
0
        go = gTrue;
629
0
      }
630
0
    }
631
2
  } else {
632
2
    double s0 = c / b;
633
2
    double rs0 = r0 + s0 * (r1 - r0);
634
2
    if ((s0 >= 0 || ext0) && (s0 <= 1 || ext1) && rs0 >= 0) { 
635
0
      s = s0;
636
0
      go = gTrue;
637
0
    }
638
2
  }
639
2
      } else {
640
1
  double e = b*b - 4*a*c;
641
1
  if (e >= 0) {
642
0
    double es = sqrt(e);
643
0
    double s0 = (b + es) * a2;
644
0
    double s1 = (b - es) * a2;
645
0
    double rs0 = r0 + s0 * (r1 - r0);
646
0
    double rs1 = r0 + s1 * (r1 - r0);
647
0
    if (s0 > s1) {
648
0
      if ((s0 >= 0 || ext0) && (s0 <= 1 || ext1) && rs0 >= 0) {
649
0
        s = s0;
650
0
        go = gTrue;
651
0
      } else if ((s1 >= 0 || ext0) && (s1 <= 1 || ext1) && rs1 >= 0) {
652
0
        s = s1;
653
0
        go = gTrue;
654
0
      }
655
0
    } else {
656
0
      if ((s1 >= 0 || ext0) && (s1 <= 1 || ext1) && rs1 >= 0) {
657
0
        s = s1;
658
0
        go = gTrue;
659
0
      } else if ((s0 >= 0 || ext0) && (s0 <= 1 || ext1) && rs0 >= 0) {
660
0
        s = s0;
661
0
        go = gTrue;
662
0
      }
663
0
    }
664
0
  }
665
1
      }
666
3
      if (!go) {
667
3
  dataPtr += nComps;
668
3
  *alphaPtr++ = 0x00;
669
3
  continue;
670
3
      }
671
0
      if (s <= 0) {
672
0
  sColor = sColors;
673
0
      } else if (s >= 1) {
674
0
  sColor = sColors + (nColors - 1) * nComps;
675
0
      } else {
676
0
  int i = (int)((nColors - 1) * s + 0.5);
677
0
  sColor = sColors + i * nComps;
678
0
      }
679
0
      for (int i = 0; i < nComps; ++i) {
680
0
  *dataPtr++ = sColor[i];
681
0
      }
682
0
      *alphaPtr++ = 0xff;
683
0
    }
684
3
  }
685
686
5
  gfree(sColors);
687
688
5
  *xOut = xMin;
689
5
  *yOut = yMin;
690
5
  return bitmap;
691
5
}
692
693
SplashBitmap *ShadingImage::generateGouraudTriangleBitmap(
694
          GfxState *state,
695
          GfxGouraudTriangleShading *shading,
696
          SplashColorMode mode,
697
          GBool reverseVideo,
698
          Splash *parentSplash,
699
          SplashBitmapMemCache *bitmapMemCache,
700
101
          int *xOut, int *yOut) {
701
  // get the clip bbox
702
101
  double fxMin, fyMin, fxMax, fyMax;
703
101
  state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax);
704
101
  if (fxMin > fxMax || fyMin > fyMax) {
705
23
    return NULL;
706
23
  }
707
708
  // get the shading bbox
709
78
  double tx0, ty0, tx1, ty1, dx, dy, txMin, tyMin, txMax, tyMax;
710
78
  shading->getBBox(&tx0, &ty0, &tx1, &ty1);
711
78
  state->transform(tx0, ty0, &dx, &dy);
712
78
  txMin = txMax = dx;
713
78
  tyMin = tyMax = dy;
714
78
  state->transform(tx0, ty1, &dx, &dy);
715
78
  if (dx < txMin) {
716
9
    txMin = dx;
717
69
  } else if (dx > txMax) {
718
6
    txMax = dx;
719
6
  }
720
78
  if (dy < tyMin) {
721
35
    tyMin = dy;
722
43
  } else if (dy > tyMax) {
723
9
    tyMax = dy;
724
9
  }
725
78
  state->transform(tx1, ty0, &dx, &dy);
726
78
  if (dx < txMin) {
727
9
    txMin = dx;
728
69
  } else if (dx > txMax) {
729
42
    txMax = dx;
730
42
  }
731
78
  if (dy < tyMin) {
732
27
    tyMin = dy;
733
51
  } else if (dy > tyMax) {
734
6
    tyMax = dy;
735
6
  }
736
78
  state->transform(tx1, ty1, &dx, &dy);
737
78
  if (dx < txMin) {
738
6
    txMin = dx;
739
72
  } else if (dx > txMax) {
740
0
    txMax = dx;
741
0
  }
742
78
  if (dy < tyMin) {
743
9
    tyMin = dy;
744
69
  } else if (dy > tyMax) {
745
0
    tyMax = dy;
746
0
  }
747
78
  if (txMin > fxMin) {
748
21
    fxMin = txMin;
749
21
  }
750
78
  if (txMax < fxMax) {
751
22
    fxMax = txMax;
752
22
  }
753
78
  if (tyMin > fyMin) {
754
10
    fyMin = tyMin;
755
10
  }
756
78
  if (tyMax < fyMax) {
757
19
    fyMax = tyMax;
758
19
  }
759
78
  if (fxMin > fxMax || fyMin > fyMax) {
760
28
    return NULL;
761
28
  }
762
763
  // convert to integer coords
764
50
  int xMin = (int)floor(fxMin);
765
50
  int yMin = (int)floor(fyMin);
766
50
  int xMax = (int)floor(fxMax) + 1;
767
50
  int yMax = (int)floor(fyMax) + 1;
768
50
  int bitmapWidth = xMax - xMin;
769
50
  int bitmapHeight = yMax - yMin;
770
771
  // allocate the bitmap
772
50
  traceMessage("Gouraud triangle shading fill bitmap");
773
50
  SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode,
774
50
            gTrue, gTrue, bitmapMemCache);
775
776
  // clear the bitmap
777
50
  memset(bitmap->getDataPtr(), 0, bitmap->getHeight() * bitmap->getRowSize());
778
50
  memset(bitmap->getAlphaPtr(), 0, bitmap->getHeight() * bitmap->getWidth());
779
780
  // draw the triangles
781
236k
  for (int i = 0; i < shading->getNTriangles(); ++i) {
782
236k
    double x0, y0, x1, y1, x2, y2;
783
236k
    double color0[gfxColorMaxComps];
784
236k
    double color1[gfxColorMaxComps];
785
236k
    double color2[gfxColorMaxComps];
786
236k
    shading->getTriangle(i, &x0, &y0, color0,
787
236k
       &x1, &y1, color1,
788
236k
       &x2, &y2, color2);
789
236k
    gouraudFillTriangle(state, bitmap, mode, reverseVideo,
790
236k
      xMin, yMin, xMax, yMax,
791
236k
      x0, y0, color0, x1, y1, color1, x2, y2, color2,
792
236k
      shading);
793
236k
  }
794
795
50
  *xOut = xMin;
796
50
  *yOut = yMin;
797
50
  return bitmap;
798
78
}
799
800
void ShadingImage::gouraudFillTriangle(GfxState *state, SplashBitmap *bitmap,
801
               SplashColorMode mode,
802
               GBool reverseVideo,
803
               int xMin, int yMin, int xMax, int yMax,
804
               double x0, double y0, double *color0,
805
               double x1, double y1, double *color1,
806
               double x2, double y2, double *color2,
807
236k
               GfxGouraudTriangleShading *shading) {
808
236k
  int nShadingComps = shading->getNComps();
809
236k
  int nBitmapComps = splashColorModeNComps[mode];
810
811
  //--- transform the vertices to device space, sort by y
812
236k
  double dx0, dy0, dx1, dy1, dx2, dy2;
813
236k
  state->transform(x0, y0, &dx0, &dy0);
814
236k
  state->transform(x1, y1, &dx1, &dy1);
815
236k
  state->transform(x2, y2, &dx2, &dy2);
816
236k
  if (dy0 > dy1) {
817
38.1k
    double t = dx0;  dx0 = dx1;  dx1 = t;
818
38.1k
    t = dy0;  dy0 = dy1;  dy1 = t;
819
38.1k
    double *tc = color0;  color0 = color1;  color1 = tc;
820
38.1k
  }
821
236k
  if (dy1 > dy2) {
822
51.4k
    double t = dx1;  dx1 = dx2;  dx2 = t;
823
51.4k
    t = dy1;  dy1 = dy2;  dy2 = t;
824
51.4k
    double *tc = color1;  color1 = color2;  color2 = tc;
825
51.4k
  }
826
236k
  if (dy0 > dy1) {
827
25.9k
    double t = dx0;  dx0 = dx1;  dx1 = t;
828
25.9k
    t = dy0;  dy0 = dy1;  dy1 = t;
829
25.9k
    double *tc = color0;  color0 = color1;  color1 = tc;
830
25.9k
  }
831
832
  //--- y loop
833
236k
  int syMin = (int)floor(dy0);
834
236k
  if (syMin < yMin) {
835
114k
    syMin = yMin;
836
114k
  }
837
236k
  int syMax = (int)floor(dy2) + 1;
838
236k
  if (syMax > yMax) {
839
29
    syMax = yMax;
840
29
  }
841
358k
  for (int sy = syMin; sy < syMax; ++sy) {
842
843
    //--- vertical interpolation
844
122k
    double xx0, xx1;
845
122k
    double cc0[gfxColorMaxComps], cc1[gfxColorMaxComps];
846
122k
    if (sy <= dy0) {
847
63.1k
      xx0 = xx1 = dx0;
848
182k
      for (int i = 0; i < nShadingComps; ++i) {
849
119k
  cc0[i] = cc1[i] = color0[i];
850
119k
      }
851
63.1k
    } else if (sy >= dy2) {
852
28.1k
      xx0 = xx1 = dx2;
853
80.8k
      for (int i = 0; i < nShadingComps; ++i) {
854
52.6k
  cc0[i] = cc1[i] = color2[i];
855
52.6k
      }
856
31.0k
    } else {
857
31.0k
      if (sy <= dy1) {
858
12.9k
  double interp = (sy - dy0) / (dy1 - dy0);
859
12.9k
  xx0 = dx0 + interp * (dx1 - dx0);
860
38.2k
  for (int i = 0; i < nShadingComps; ++i) {
861
25.3k
    cc0[i] = color0[i] + interp * (color1[i] - color0[i]);
862
25.3k
  }
863
18.0k
      } else {
864
18.0k
  double interp = (sy - dy1) / (dy2 - dy1);
865
18.0k
  xx0 = dx1 + interp * (dx2 - dx1);
866
55.0k
  for (int i = 0; i < nShadingComps; ++i) {
867
36.9k
    cc0[i] = color1[i] + interp * (color2[i] - color1[i]);
868
36.9k
  }
869
18.0k
      }
870
31.0k
      double interp = (sy - dy0) / (dy2 - dy0);
871
31.0k
      xx1 = dx0 + interp * (dx2 - dx0);
872
93.3k
      for (int i = 0; i < nShadingComps; ++i) {
873
62.2k
  cc1[i] = color0[i] + interp * (color2[i] - color0[i]);
874
62.2k
      }
875
31.0k
    }
876
877
    //--- x loop
878
122k
    if (xx0 > xx1) {
879
2.46k
      double t = xx0;  xx0 = xx1;  xx1 = t;
880
6.58k
      for (int i = 0; i < nShadingComps; ++i) {
881
4.12k
  t = cc0[i];  cc0[i] = cc1[i];  cc1[i] = t;
882
4.12k
      }
883
2.46k
    }
884
122k
    int sxMin = (int)floor(xx0);
885
122k
    if (sxMin < xMin) {
886
12.0k
      sxMin = xMin;
887
12.0k
    }
888
122k
    int sxMax = (int)floor(xx1) + 1;
889
122k
    if (sxMax > xMax) {
890
2.99k
      sxMax = xMax;
891
2.99k
    }
892
122k
    SplashColorPtr dataPtr = bitmap->getDataPtr()
893
122k
                             + (sy - yMin) * bitmap->getRowSize()
894
122k
                             + (sxMin - xMin) * nBitmapComps;
895
122k
    if (sxMin < sxMax) {
896
107k
      Guchar *alphaPtr = bitmap->getAlphaPtr()
897
107k
                   + (sy - yMin) * bitmap->getWidth()
898
107k
                   + (sxMin - xMin);
899
107k
      memset(alphaPtr, 0xff, sxMax - sxMin);
900
107k
    }
901
229k
    for (int sx = sxMin; sx < sxMax; ++sx) {
902
903
      //--- horizontal interpolation
904
107k
      double cc[gfxColorMaxComps];
905
107k
      if (sx <= xx0) {
906
81.6k
  for (int i = 0; i < nShadingComps; ++i) {
907
52.3k
    cc[i] = cc0[i];
908
52.3k
  }
909
78.0k
      } else if (sx >= xx1) {
910
221k
  for (int i = 0; i < nShadingComps; ++i) {
911
145k
    cc[i] = cc1[i];
912
145k
  }
913
75.8k
      } else {
914
8.52k
  for (int i = 0; i < nShadingComps; ++i) {
915
6.39k
    double interp = (sx - xx0) / (xx1 - xx0);
916
6.39k
    cc[i] = cc0[i] + interp * (cc1[i] - cc0[i]);
917
6.39k
  }
918
2.13k
      }
919
920
      //--- compute color and set pixel
921
107k
      GfxColor gColor;
922
107k
      shading->getColor(cc, &gColor);
923
107k
      SplashColor sColor;
924
107k
      computeShadingColor(state, mode, reverseVideo, &gColor, sColor);
925
429k
      for (int i = 0; i < nBitmapComps; ++i) {
926
321k
  dataPtr[i] = sColor[i];
927
321k
      }
928
107k
      dataPtr += nBitmapComps;
929
107k
    }
930
122k
  }
931
236k
}
932
933
SplashBitmap *ShadingImage::generatePatchMeshBitmap(
934
          GfxState *state,
935
          GfxPatchMeshShading *shading,
936
          SplashColorMode mode,
937
          GBool reverseVideo,
938
          Splash *parentSplash,
939
          SplashBitmapMemCache *bitmapMemCache,
940
429
          int *xOut, int *yOut) {
941
  // get the clip bbox
942
429
  double fxMin, fyMin, fxMax, fyMax;
943
429
  state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax);
944
429
  if (fxMin > fxMax || fyMin > fyMax) {
945
118
    return NULL;
946
118
  }
947
948
  // get the shading bbox
949
311
  double tx0, ty0, tx1, ty1, dx, dy, txMin, tyMin, txMax, tyMax;
950
311
  shading->getBBox(&tx0, &ty0, &tx1, &ty1);
951
311
  state->transform(tx0, ty0, &dx, &dy);
952
311
  txMin = txMax = dx;
953
311
  tyMin = tyMax = dy;
954
311
  state->transform(tx0, ty1, &dx, &dy);
955
311
  if (dx < txMin) {
956
14
    txMin = dx;
957
297
  } else if (dx > txMax) {
958
46
    txMax = dx;
959
46
  }
960
311
  if (dy < tyMin) {
961
82
    tyMin = dy;
962
229
  } else if (dy > tyMax) {
963
153
    tyMax = dy;
964
153
  }
965
311
  state->transform(tx1, ty0, &dx, &dy);
966
311
  if (dx < txMin) {
967
8
    txMin = dx;
968
303
  } else if (dx > txMax) {
969
226
    txMax = dx;
970
226
  }
971
311
  if (dy < tyMin) {
972
38
    tyMin = dy;
973
273
  } else if (dy > tyMax) {
974
23
    tyMax = dy;
975
23
  }
976
311
  state->transform(tx1, ty1, &dx, &dy);
977
311
  if (dx < txMin) {
978
4
    txMin = dx;
979
307
  } else if (dx > txMax) {
980
46
    txMax = dx;
981
46
  }
982
311
  if (dy < tyMin) {
983
27
    tyMin = dy;
984
284
  } else if (dy > tyMax) {
985
13
    tyMax = dy;
986
13
  }
987
311
  if (txMin > fxMin) {
988
191
    fxMin = txMin;
989
191
  }
990
311
  if (txMax < fxMax) {
991
277
    fxMax = txMax;
992
277
  }
993
311
  if (tyMin > fyMin) {
994
19
    fyMin = tyMin;
995
19
  }
996
311
  if (tyMax < fyMax) {
997
250
    fyMax = tyMax;
998
250
  }
999
311
  if (fxMin > fxMax || fyMin > fyMax) {
1000
236
    return NULL;
1001
236
  }
1002
1003
  // convert to integer coords
1004
75
  int xMin = (int)floor(fxMin);
1005
75
  int yMin = (int)floor(fyMin);
1006
75
  int xMax = (int)floor(fxMax) + 1;
1007
75
  int yMax = (int)floor(fyMax) + 1;
1008
75
  int bitmapWidth = xMax - xMin;
1009
75
  int bitmapHeight = yMax - yMin;
1010
1011
  // allocate the bitmap
1012
75
  traceMessage("Gouraud triangle shading fill bitmap");
1013
75
  SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode,
1014
75
            gTrue, gTrue, bitmapMemCache);
1015
1016
  // allocate a Splash object
1017
  // vector antialiasing is disabled to avoid artifacts along triangle edges
1018
75
  Splash *splash = new Splash(bitmap, gFalse,
1019
75
            parentSplash->getImageCache(),
1020
75
            parentSplash->getScreen());
1021
75
  SplashColor zero;
1022
276
  for (int i = 0; i < splashColorModeNComps[mode]; ++i) {
1023
201
    zero[i] = 0;
1024
201
  }
1025
75
  splash->clear(zero, 0x00);
1026
1027
  // draw the patches
1028
75
  int start;
1029
75
  if (shading->getNPatches() > 128) {
1030
2
    start = 3;
1031
73
  } else if (shading->getNPatches() > 64) {
1032
2
    start = 2;
1033
71
  } else if (shading->getNPatches() > 16) {
1034
3
    start = 1;
1035
68
  } else {
1036
68
    start = 0;
1037
68
  }
1038
805
  for (int i = 0; i < shading->getNPatches(); ++i) {
1039
730
    fillPatch(state, splash, mode, reverseVideo,
1040
730
        xMin, yMin, shading->getPatch(i), shading, start);
1041
730
  }
1042
1043
75
  delete splash;
1044
1045
75
  *xOut = xMin;
1046
75
  *yOut = yMin;
1047
75
  return bitmap;
1048
311
}
1049
1050
void ShadingImage::fillPatch(GfxState *state, Splash *splash,
1051
           SplashColorMode mode, GBool reverseVideo,
1052
           int xMin, int yMin,
1053
           GfxPatch *patch,
1054
           GfxPatchMeshShading *shading,
1055
817k
           int depth) {
1056
817k
  GfxColor c00;
1057
817k
  shading->getColor(patch->color[0][0], &c00);
1058
817k
  GBool stop = gFalse;
1059
1060
  // stop subdivision at max depth
1061
817k
  if (depth == patchMaxDepth) {
1062
0
    stop = gTrue;
1063
0
  }
1064
1065
  // stop subdivision if colors are close enough
1066
817k
  if (!stop) {
1067
817k
    int nComps = shading->getColorSpace()->getNComps();
1068
817k
    GfxColor c01, c10, c11;
1069
817k
    shading->getColor(patch->color[0][1], &c01);
1070
817k
    shading->getColor(patch->color[1][0], &c10);
1071
817k
    shading->getColor(patch->color[1][1], &c11);
1072
817k
    int i;
1073
3.48M
    for (i = 0; i < nComps; ++i) {
1074
2.86M
      if (abs(c00.c[i] - c01.c[i]) > patchColorDelta ||
1075
2.79M
    abs(c01.c[i] - c11.c[i]) > patchColorDelta ||
1076
2.66M
    abs(c11.c[i] - c10.c[i]) > patchColorDelta ||
1077
2.66M
    abs(c10.c[i] - c00.c[i]) > patchColorDelta) {
1078
204k
  break;
1079
204k
      }
1080
2.86M
    }
1081
817k
    if (i == nComps) {
1082
612k
      stop = gTrue;
1083
612k
    }
1084
817k
  }
1085
1086
  // stop subdivision if patch is small enough
1087
817k
  if (!stop) {
1088
204k
    double xxMin = 0;
1089
204k
    double yyMin = 0;
1090
204k
    double xxMax = 0;
1091
204k
    double yyMax = 0;
1092
1.02M
    for (int j = 0; j < 4; ++j) {
1093
4.08M
      for (int i = 0; i < 4; ++i) {
1094
3.26M
  double xx, yy;
1095
3.26M
  state->transformDelta(patch->x[i][j], patch->y[i][j], &xx, &yy);
1096
3.26M
  if (i == 0 && j == 0) {
1097
204k
    xxMin = xxMax = xx;
1098
204k
    yyMin = yyMax = yy;
1099
3.06M
  } else {
1100
3.06M
    if (xx < xxMin) {
1101
555k
      xxMin = xx;
1102
2.50M
    } else if (xx > xxMax) {
1103
610k
      xxMax = xx;
1104
610k
    }
1105
3.06M
    if (yy < yyMin) {
1106
607k
      yyMin = yy;
1107
2.45M
    } else if (yy > yyMax) {
1108
445k
      yyMax = yy;
1109
445k
    }
1110
3.06M
  }
1111
3.26M
      }
1112
817k
    }
1113
204k
    if (xxMax - xxMin < 1 && yyMax - yyMin < 1) {
1114
239
      stop = gTrue;
1115
239
    }
1116
204k
  }
1117
1118
  // draw the patch
1119
817k
  if (stop) {
1120
613k
    SplashColor sColor;
1121
613k
    computeShadingColor(state, mode, reverseVideo, &c00, sColor);
1122
613k
    splash->setFillPattern(new SplashSolidColor(sColor));
1123
613k
    SplashPath *path = new SplashPath();
1124
613k
    double xx0, yy0, xx1, yy1, xx2, yy2, xx3, yy3;
1125
613k
    state->transform(patch->x[0][0], patch->y[0][0], &xx0, &yy0);
1126
613k
    path->moveTo(xx0 - xMin, yy0 - yMin);
1127
613k
    state->transform(patch->x[0][1], patch->y[0][1], &xx1, &yy1);
1128
613k
    state->transform(patch->x[0][2], patch->y[0][2], &xx2, &yy2);
1129
613k
    state->transform(patch->x[0][3], patch->y[0][3], &xx3, &yy3);
1130
613k
    path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin,
1131
613k
      xx3 - xMin, yy3 - yMin);
1132
613k
    state->transform(patch->x[1][3], patch->y[1][3], &xx1, &yy1);
1133
613k
    state->transform(patch->x[2][3], patch->y[2][3], &xx2, &yy2);
1134
613k
    state->transform(patch->x[3][3], patch->y[3][3], &xx3, &yy3);
1135
613k
    path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin,
1136
613k
      xx3 - xMin, yy3 - yMin);
1137
613k
    state->transform(patch->x[3][2], patch->y[3][2], &xx1, &yy1);
1138
613k
    state->transform(patch->x[3][1], patch->y[3][1], &xx2, &yy2);
1139
613k
    state->transform(patch->x[3][0], patch->y[3][0], &xx3, &yy3);
1140
613k
    path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin,
1141
613k
      xx3 - xMin, yy3 - yMin);
1142
613k
    state->transform(patch->x[2][0], patch->y[2][0], &xx1, &yy1);
1143
613k
    state->transform(patch->x[1][0], patch->y[1][0], &xx2, &yy2);
1144
613k
    path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin,
1145
613k
      xx0 - xMin, yy0 - yMin);
1146
613k
    path->close();
1147
613k
    splash->fill(path, gFalse);
1148
613k
    delete path;
1149
1150
  // subdivide the patch
1151
613k
  } else {
1152
204k
    double xx[4][8], yy[4][8];
1153
1.02M
    for (int i = 0; i < 4; ++i) {
1154
816k
      xx[i][0] = patch->x[i][0];
1155
816k
      yy[i][0] = patch->y[i][0];
1156
816k
      xx[i][1] = 0.5 * (patch->x[i][0] + patch->x[i][1]);
1157
816k
      yy[i][1] = 0.5 * (patch->y[i][0] + patch->y[i][1]);
1158
816k
      double xxm = 0.5 * (patch->x[i][1] + patch->x[i][2]);
1159
816k
      double yym = 0.5 * (patch->y[i][1] + patch->y[i][2]);
1160
816k
      xx[i][6] = 0.5 * (patch->x[i][2] + patch->x[i][3]);
1161
816k
      yy[i][6] = 0.5 * (patch->y[i][2] + patch->y[i][3]);
1162
816k
      xx[i][2] = 0.5 * (xx[i][1] + xxm);
1163
816k
      yy[i][2] = 0.5 * (yy[i][1] + yym);
1164
816k
      xx[i][5] = 0.5 * (xxm + xx[i][6]);
1165
816k
      yy[i][5] = 0.5 * (yym + yy[i][6]);
1166
816k
      xx[i][3] = xx[i][4] = 0.5 * (xx[i][2] + xx[i][5]);
1167
816k
      yy[i][3] = yy[i][4] = 0.5 * (yy[i][2] + yy[i][5]);
1168
816k
      xx[i][7] = patch->x[i][3];
1169
816k
      yy[i][7] = patch->y[i][3];
1170
816k
    }
1171
204k
    GfxPatch patch00, patch01, patch10, patch11;
1172
1.02M
    for (int i = 0; i < 4; ++i) {
1173
816k
      patch00.x[0][i] = xx[0][i];
1174
816k
      patch00.y[0][i] = yy[0][i];
1175
816k
      patch00.x[1][i] = 0.5 * (xx[0][i] + xx[1][i]);
1176
816k
      patch00.y[1][i] = 0.5 * (yy[0][i] + yy[1][i]);
1177
816k
      double xxm = 0.5 * (xx[1][i] + xx[2][i]);
1178
816k
      double yym = 0.5 * (yy[1][i] + yy[2][i]);
1179
816k
      patch10.x[2][i] = 0.5 * (xx[2][i] + xx[3][i]);
1180
816k
      patch10.y[2][i] = 0.5 * (yy[2][i] + yy[3][i]);
1181
816k
      patch00.x[2][i] = 0.5 * (patch00.x[1][i] + xxm);
1182
816k
      patch00.y[2][i] = 0.5 * (patch00.y[1][i] + yym);
1183
816k
      patch10.x[1][i] = 0.5 * (xxm + patch10.x[2][i]);
1184
816k
      patch10.y[1][i] = 0.5 * (yym + patch10.y[2][i]);
1185
816k
      patch00.x[3][i] = 0.5 * (patch00.x[2][i] + patch10.x[1][i]);
1186
816k
      patch00.y[3][i] = 0.5 * (patch00.y[2][i] + patch10.y[1][i]);
1187
816k
      patch10.x[0][i] = patch00.x[3][i];
1188
816k
      patch10.y[0][i] = patch00.y[3][i];
1189
816k
      patch10.x[3][i] = xx[3][i];
1190
816k
      patch10.y[3][i] = yy[3][i];
1191
816k
    }
1192
1.02M
    for (int i = 4; i < 8; ++i) {
1193
816k
      patch01.x[0][i-4] = xx[0][i];
1194
816k
      patch01.y[0][i-4] = yy[0][i];
1195
816k
      patch01.x[1][i-4] = 0.5 * (xx[0][i] + xx[1][i]);
1196
816k
      patch01.y[1][i-4] = 0.5 * (yy[0][i] + yy[1][i]);
1197
816k
      double xxm = 0.5 * (xx[1][i] + xx[2][i]);
1198
816k
      double yym = 0.5 * (yy[1][i] + yy[2][i]);
1199
816k
      patch11.x[2][i-4] = 0.5 * (xx[2][i] + xx[3][i]);
1200
816k
      patch11.y[2][i-4] = 0.5 * (yy[2][i] + yy[3][i]);
1201
816k
      patch01.x[2][i-4] = 0.5 * (patch01.x[1][i-4] + xxm);
1202
816k
      patch01.y[2][i-4] = 0.5 * (patch01.y[1][i-4] + yym);
1203
816k
      patch11.x[1][i-4] = 0.5 * (xxm + patch11.x[2][i-4]);
1204
816k
      patch11.y[1][i-4] = 0.5 * (yym + patch11.y[2][i-4]);
1205
816k
      patch01.x[3][i-4] = 0.5 * (patch01.x[2][i-4] + patch11.x[1][i-4]);
1206
816k
      patch01.y[3][i-4] = 0.5 * (patch01.y[2][i-4] + patch11.y[1][i-4]);
1207
816k
      patch11.x[0][i-4] = patch01.x[3][i-4];
1208
816k
      patch11.y[0][i-4] = patch01.y[3][i-4];
1209
816k
      patch11.x[3][i-4] = xx[3][i];
1210
816k
      patch11.y[3][i-4] = yy[3][i];
1211
816k
    }
1212
1.02M
    for (int i = 0; i < shading->getNComps(); ++i) {
1213
816k
      patch00.color[0][0][i] = patch->color[0][0][i];
1214
816k
      patch00.color[0][1][i] = 0.5 * (patch->color[0][0][i] +
1215
816k
              patch->color[0][1][i]);
1216
816k
      patch01.color[0][0][i] = patch00.color[0][1][i];
1217
816k
      patch01.color[0][1][i] = patch->color[0][1][i];
1218
816k
      patch01.color[1][1][i] = 0.5 * (patch->color[0][1][i] +
1219
816k
              patch->color[1][1][i]);
1220
816k
      patch11.color[0][1][i] = patch01.color[1][1][i];
1221
816k
      patch11.color[1][1][i] = patch->color[1][1][i];
1222
816k
      patch11.color[1][0][i] = 0.5 * (patch->color[1][1][i] +
1223
816k
              patch->color[1][0][i]);
1224
816k
      patch10.color[1][1][i] = patch11.color[1][0][i];
1225
816k
      patch10.color[1][0][i] = patch->color[1][0][i];
1226
816k
      patch10.color[0][0][i] = 0.5 * (patch->color[1][0][i] +
1227
816k
              patch->color[0][0][i]);
1228
816k
      patch00.color[1][0][i] = patch10.color[0][0][i];
1229
816k
      patch00.color[1][1][i] = 0.5 * (patch00.color[1][0][i] +
1230
816k
              patch01.color[1][1][i]);
1231
816k
      patch01.color[1][0][i] = patch00.color[1][1][i];
1232
816k
      patch11.color[0][0][i] = patch00.color[1][1][i];
1233
816k
      patch10.color[0][1][i] = patch00.color[1][1][i];
1234
816k
    }
1235
204k
    fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch00,
1236
204k
        shading, depth + 1);
1237
204k
    fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch10,
1238
204k
        shading, depth + 1);
1239
204k
    fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch01,
1240
204k
        shading, depth + 1);
1241
204k
    fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch11,
1242
204k
        shading, depth + 1);
1243
204k
  }
1244
817k
}
1245
1246
void ShadingImage::computeShadingColor(GfxState *state,
1247
               SplashColorMode mode,
1248
               GBool reverseVideo,
1249
               GfxColor *color,
1250
723k
               SplashColorPtr sColor) {
1251
723k
  GfxGray gray;
1252
723k
  GfxRGB rgb;
1253
723k
#if SPLASH_CMYK
1254
723k
  GfxCMYK cmyk;
1255
723k
#endif
1256
1257
723k
  state->setFillColor(color);
1258
723k
  switch (mode) {
1259
0
  case splashModeMono8:
1260
0
    state->getFillGray(&gray);
1261
0
    if (reverseVideo) {
1262
0
      gray = gfxColorComp1 - gray;
1263
0
    }
1264
0
    sColor[0] = colToByte(gray);
1265
0
    break;
1266
723k
  case splashModeRGB8:
1267
723k
    state->getFillRGB(&rgb);
1268
723k
    if (reverseVideo) {
1269
0
      rgb.r = gfxColorComp1 - rgb.r;
1270
0
      rgb.g = gfxColorComp1 - rgb.g;
1271
0
      rgb.b = gfxColorComp1 - rgb.b;
1272
0
    }
1273
723k
    sColor[0] = colToByte(rgb.r);
1274
723k
    sColor[1] = colToByte(rgb.g);
1275
723k
    sColor[2] = colToByte(rgb.b);
1276
723k
    break;
1277
0
#if SPLASH_CMYK
1278
0
  case splashModeCMYK8:
1279
0
    state->getFillCMYK(&cmyk);
1280
0
    sColor[0] = colToByte(cmyk.c);
1281
0
    sColor[1] = colToByte(cmyk.m);
1282
0
    sColor[2] = colToByte(cmyk.y);
1283
0
    sColor[3] = colToByte(cmyk.k);
1284
0
    break;
1285
0
#endif
1286
0
  case splashModeMono1:
1287
0
  case splashModeBGR8:
1288
    // mode cannot be Mono1 or BGR8
1289
0
    break;
1290
723k
  }
1291
723k
}
1292
1293
// Transform a user space bbox to a device space bbox.
1294
void ShadingImage::transformBBox(GfxState *state,
1295
         double uxMin, double uyMin,
1296
         double uxMax, double uyMax,
1297
         double *dxMin, double *dyMin,
1298
4
         double *dxMax, double *dyMax) {
1299
4
  double tx, ty;
1300
4
  state->transform(uxMin, uyMin, &tx, &ty);
1301
4
  *dxMin = *dxMax = tx;
1302
4
  *dyMin = *dyMax = ty;
1303
4
  state->transform(uxMin, uyMax, &tx, &ty);
1304
4
  if (tx < *dxMin) {
1305
0
    *dxMin = tx;
1306
4
  } else if (tx > *dxMax) {
1307
0
    *dxMax = tx;
1308
0
  }
1309
4
  if (ty < *dyMin) {
1310
0
    *dyMin = ty;
1311
4
  } else if (ty > *dyMax) {
1312
1
    *dyMax = ty;
1313
1
  }
1314
4
  state->transform(uxMax, uyMin, &tx, &ty);
1315
4
  if (tx < *dxMin) {
1316
0
    *dxMin = tx;
1317
4
  } else if (tx > *dxMax) {
1318
1
    *dxMax = tx;
1319
1
  }
1320
4
  if (ty < *dyMin) {
1321
0
    *dyMin = ty;
1322
4
  } else if (ty > *dyMax) {
1323
0
    *dyMax = ty;
1324
0
  }
1325
4
  state->transform(uxMax, uyMax, &tx, &ty);
1326
4
  if (tx < *dxMin) {
1327
0
    *dxMin = tx;
1328
4
  } else if (tx > *dxMax) {
1329
0
    *dxMax = tx;
1330
0
  }
1331
4
  if (ty < *dyMin) {
1332
0
    *dyMin = ty;
1333
4
  } else if (ty > *dyMax) {
1334
0
    *dyMax = ty;
1335
0
  }
1336
4
}
1337