Coverage Report

Created: 2026-10-19 06:48

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/xpdf-4.06/splash/SplashMath.h
Line
Count
Source
1
//========================================================================
2
//
3
// SplashMath.h
4
//
5
// Copyright 2003-2013 Glyph & Cog, LLC
6
//
7
//========================================================================
8
9
#ifndef SPLASHMATH_H
10
#define SPLASHMATH_H
11
12
#include <aconf.h>
13
14
#if USE_FIXEDPONT
15
#  include "FixedPoint.h"
16
#else
17
#  include <math.h>
18
#  if (defined(__GNUC__) && defined(__SSE2__)) || \
19
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
20
#    include <emmintrin.h>
21
#  endif
22
#endif
23
#include "SplashTypes.h"
24
25
56.5M
static inline SplashCoord splashAbs(SplashCoord x) {
26
#if USE_FIXEDPOINT
27
  return FixedPoint::abs(x);
28
#else
29
56.5M
  return fabs(x);
30
56.5M
#endif
31
56.5M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashAbs(double)
Unexecuted instantiation: SplashOutputDev.cc:splashAbs(double)
Splash.cc:splashAbs(double)
Line
Count
Source
25
144k
static inline SplashCoord splashAbs(SplashCoord x) {
26
#if USE_FIXEDPOINT
27
  return FixedPoint::abs(x);
28
#else
29
144k
  return fabs(x);
30
144k
#endif
31
144k
}
Unexecuted instantiation: SplashClip.cc:splashAbs(double)
SplashFontEngine.cc:splashAbs(double)
Line
Count
Source
25
272k
static inline SplashCoord splashAbs(SplashCoord x) {
26
#if USE_FIXEDPOINT
27
  return FixedPoint::abs(x);
28
#else
29
272k
  return fabs(x);
30
272k
#endif
31
272k
}
Unexecuted instantiation: SplashPattern.cc:splashAbs(double)
Unexecuted instantiation: SplashState.cc:splashAbs(double)
SplashXPath.cc:splashAbs(double)
Line
Count
Source
25
56.1M
static inline SplashCoord splashAbs(SplashCoord x) {
26
#if USE_FIXEDPOINT
27
  return FixedPoint::abs(x);
28
#else
29
56.1M
  return fabs(x);
30
56.1M
#endif
31
56.1M
}
Unexecuted instantiation: SplashXPathScanner.cc:splashAbs(double)
Unexecuted instantiation: ShadingImage.cc:splashAbs(double)
Unexecuted instantiation: SplashFTFontFile.cc:splashAbs(double)
Unexecuted instantiation: SplashFont.cc:splashAbs(double)
Unexecuted instantiation: SplashScreen.cc:splashAbs(double)
Unexecuted instantiation: SplashFTFont.cc:splashAbs(double)
32
33
// floor() and (int)() are implemented separately, which results
34
// in changing the FPCW multiple times - so we optimize it with
35
// some inline assembly or SSE intrinsics.
36
52.8M
static inline int splashFloor(SplashCoord x) {
37
#if USE_FIXEDPOINT
38
39
  //--- fixed point
40
41
  return FixedPoint::floor(x);
42
43
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
44
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
45
46
  //--- SSE2 intrinsics
47
  // NB: 64-bit x86 guarantees availability of SSE2.
48
49
52.8M
  __m128d m1, m2;
50
52.8M
  int i, s;
51
52
52.8M
  m1 = _mm_set_sd(x);
53
52.8M
  i = _mm_cvttsd_si32(m1);
54
52.8M
  m2 = _mm_cvtsi32_sd(m1, i);
55
52.8M
  s = _mm_ucomigt_sd(m2, m1);
56
52.8M
  return i - s;
57
58
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
59
60
  //--- x87 inline assembly (gcc/clang)
61
  // (this code fails on OSX for reasons I don't understand)
62
63
  Gushort oldCW, newCW, t;
64
  int result;
65
66
  __asm__ volatile("fnstcw %0\n"
67
       "movw   %0, %3\n"
68
       "andw   $0xf3ff, %3\n"
69
       "orw    $0x0400, %3\n"
70
       "movw   %3, %1\n"       // round down
71
       "fldcw  %1\n"
72
       "fistl %2\n"
73
       "fldcw  %0\n"
74
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
75
       : "t" (x));
76
  return result;
77
78
#elif defined(_WIN32) && defined(_M_IX86)
79
80
  //--- x87 inline assembly (VC)
81
82
  Gushort oldCW, newCW;
83
  int result;
84
85
  __asm fld QWORD PTR x
86
  __asm fnstcw WORD PTR oldCW
87
  __asm mov ax, WORD PTR oldCW
88
  __asm and ax, 0xf3ff
89
  __asm or ax, 0x0400
90
  __asm mov WORD PTR newCW, ax     // round down
91
  __asm fldcw WORD PTR newCW
92
  __asm fistp DWORD PTR result
93
  __asm fldcw WORD PTR oldCW
94
  return result;
95
96
#else
97
98
  //--- all others
99
100
  return (int)floor(x);
101
102
#endif
103
52.8M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashFloor(double)
Unexecuted instantiation: SplashOutputDev.cc:splashFloor(double)
Splash.cc:splashFloor(double)
Line
Count
Source
36
28.7M
static inline int splashFloor(SplashCoord x) {
37
#if USE_FIXEDPOINT
38
39
  //--- fixed point
40
41
  return FixedPoint::floor(x);
42
43
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
44
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
45
46
  //--- SSE2 intrinsics
47
  // NB: 64-bit x86 guarantees availability of SSE2.
48
49
28.7M
  __m128d m1, m2;
50
28.7M
  int i, s;
51
52
28.7M
  m1 = _mm_set_sd(x);
53
28.7M
  i = _mm_cvttsd_si32(m1);
54
28.7M
  m2 = _mm_cvtsi32_sd(m1, i);
55
28.7M
  s = _mm_ucomigt_sd(m2, m1);
56
28.7M
  return i - s;
57
58
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
59
60
  //--- x87 inline assembly (gcc/clang)
61
  // (this code fails on OSX for reasons I don't understand)
62
63
  Gushort oldCW, newCW, t;
64
  int result;
65
66
  __asm__ volatile("fnstcw %0\n"
67
       "movw   %0, %3\n"
68
       "andw   $0xf3ff, %3\n"
69
       "orw    $0x0400, %3\n"
70
       "movw   %3, %1\n"       // round down
71
       "fldcw  %1\n"
72
       "fistl %2\n"
73
       "fldcw  %0\n"
74
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
75
       : "t" (x));
76
  return result;
77
78
#elif defined(_WIN32) && defined(_M_IX86)
79
80
  //--- x87 inline assembly (VC)
81
82
  Gushort oldCW, newCW;
83
  int result;
84
85
  __asm fld QWORD PTR x
86
  __asm fnstcw WORD PTR oldCW
87
  __asm mov ax, WORD PTR oldCW
88
  __asm and ax, 0xf3ff
89
  __asm or ax, 0x0400
90
  __asm mov WORD PTR newCW, ax     // round down
91
  __asm fldcw WORD PTR newCW
92
  __asm fistp DWORD PTR result
93
  __asm fldcw WORD PTR oldCW
94
  return result;
95
96
#else
97
98
  //--- all others
99
100
  return (int)floor(x);
101
102
#endif
103
28.7M
}
SplashClip.cc:splashFloor(double)
Line
Count
Source
36
52.0k
static inline int splashFloor(SplashCoord x) {
37
#if USE_FIXEDPOINT
38
39
  //--- fixed point
40
41
  return FixedPoint::floor(x);
42
43
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
44
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
45
46
  //--- SSE2 intrinsics
47
  // NB: 64-bit x86 guarantees availability of SSE2.
48
49
52.0k
  __m128d m1, m2;
50
52.0k
  int i, s;
51
52
52.0k
  m1 = _mm_set_sd(x);
53
52.0k
  i = _mm_cvttsd_si32(m1);
54
52.0k
  m2 = _mm_cvtsi32_sd(m1, i);
55
52.0k
  s = _mm_ucomigt_sd(m2, m1);
56
52.0k
  return i - s;
57
58
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
59
60
  //--- x87 inline assembly (gcc/clang)
61
  // (this code fails on OSX for reasons I don't understand)
62
63
  Gushort oldCW, newCW, t;
64
  int result;
65
66
  __asm__ volatile("fnstcw %0\n"
67
       "movw   %0, %3\n"
68
       "andw   $0xf3ff, %3\n"
69
       "orw    $0x0400, %3\n"
70
       "movw   %3, %1\n"       // round down
71
       "fldcw  %1\n"
72
       "fistl %2\n"
73
       "fldcw  %0\n"
74
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
75
       : "t" (x));
76
  return result;
77
78
#elif defined(_WIN32) && defined(_M_IX86)
79
80
  //--- x87 inline assembly (VC)
81
82
  Gushort oldCW, newCW;
83
  int result;
84
85
  __asm fld QWORD PTR x
86
  __asm fnstcw WORD PTR oldCW
87
  __asm mov ax, WORD PTR oldCW
88
  __asm and ax, 0xf3ff
89
  __asm or ax, 0x0400
90
  __asm mov WORD PTR newCW, ax     // round down
91
  __asm fldcw WORD PTR newCW
92
  __asm fistp DWORD PTR result
93
  __asm fldcw WORD PTR oldCW
94
  return result;
95
96
#else
97
98
  //--- all others
99
100
  return (int)floor(x);
101
102
#endif
103
52.0k
}
Unexecuted instantiation: SplashFontEngine.cc:splashFloor(double)
Unexecuted instantiation: SplashPattern.cc:splashFloor(double)
Unexecuted instantiation: SplashState.cc:splashFloor(double)
SplashXPath.cc:splashFloor(double)
Line
Count
Source
36
5.58M
static inline int splashFloor(SplashCoord x) {
37
#if USE_FIXEDPOINT
38
39
  //--- fixed point
40
41
  return FixedPoint::floor(x);
42
43
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
44
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
45
46
  //--- SSE2 intrinsics
47
  // NB: 64-bit x86 guarantees availability of SSE2.
48
49
5.58M
  __m128d m1, m2;
50
5.58M
  int i, s;
51
52
5.58M
  m1 = _mm_set_sd(x);
53
5.58M
  i = _mm_cvttsd_si32(m1);
54
5.58M
  m2 = _mm_cvtsi32_sd(m1, i);
55
5.58M
  s = _mm_ucomigt_sd(m2, m1);
56
5.58M
  return i - s;
57
58
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
59
60
  //--- x87 inline assembly (gcc/clang)
61
  // (this code fails on OSX for reasons I don't understand)
62
63
  Gushort oldCW, newCW, t;
64
  int result;
65
66
  __asm__ volatile("fnstcw %0\n"
67
       "movw   %0, %3\n"
68
       "andw   $0xf3ff, %3\n"
69
       "orw    $0x0400, %3\n"
70
       "movw   %3, %1\n"       // round down
71
       "fldcw  %1\n"
72
       "fistl %2\n"
73
       "fldcw  %0\n"
74
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
75
       : "t" (x));
76
  return result;
77
78
#elif defined(_WIN32) && defined(_M_IX86)
79
80
  //--- x87 inline assembly (VC)
81
82
  Gushort oldCW, newCW;
83
  int result;
84
85
  __asm fld QWORD PTR x
86
  __asm fnstcw WORD PTR oldCW
87
  __asm mov ax, WORD PTR oldCW
88
  __asm and ax, 0xf3ff
89
  __asm or ax, 0x0400
90
  __asm mov WORD PTR newCW, ax     // round down
91
  __asm fldcw WORD PTR newCW
92
  __asm fistp DWORD PTR result
93
  __asm fldcw WORD PTR oldCW
94
  return result;
95
96
#else
97
98
  //--- all others
99
100
  return (int)floor(x);
101
102
#endif
103
5.58M
}
SplashXPathScanner.cc:splashFloor(double)
Line
Count
Source
36
9.14M
static inline int splashFloor(SplashCoord x) {
37
#if USE_FIXEDPOINT
38
39
  //--- fixed point
40
41
  return FixedPoint::floor(x);
42
43
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
44
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
45
46
  //--- SSE2 intrinsics
47
  // NB: 64-bit x86 guarantees availability of SSE2.
48
49
9.14M
  __m128d m1, m2;
50
9.14M
  int i, s;
51
52
9.14M
  m1 = _mm_set_sd(x);
53
9.14M
  i = _mm_cvttsd_si32(m1);
54
9.14M
  m2 = _mm_cvtsi32_sd(m1, i);
55
9.14M
  s = _mm_ucomigt_sd(m2, m1);
56
9.14M
  return i - s;
57
58
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
59
60
  //--- x87 inline assembly (gcc/clang)
61
  // (this code fails on OSX for reasons I don't understand)
62
63
  Gushort oldCW, newCW, t;
64
  int result;
65
66
  __asm__ volatile("fnstcw %0\n"
67
       "movw   %0, %3\n"
68
       "andw   $0xf3ff, %3\n"
69
       "orw    $0x0400, %3\n"
70
       "movw   %3, %1\n"       // round down
71
       "fldcw  %1\n"
72
       "fistl %2\n"
73
       "fldcw  %0\n"
74
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
75
       : "t" (x));
76
  return result;
77
78
#elif defined(_WIN32) && defined(_M_IX86)
79
80
  //--- x87 inline assembly (VC)
81
82
  Gushort oldCW, newCW;
83
  int result;
84
85
  __asm fld QWORD PTR x
86
  __asm fnstcw WORD PTR oldCW
87
  __asm mov ax, WORD PTR oldCW
88
  __asm and ax, 0xf3ff
89
  __asm or ax, 0x0400
90
  __asm mov WORD PTR newCW, ax     // round down
91
  __asm fldcw WORD PTR newCW
92
  __asm fistp DWORD PTR result
93
  __asm fldcw WORD PTR oldCW
94
  return result;
95
96
#else
97
98
  //--- all others
99
100
  return (int)floor(x);
101
102
#endif
103
9.14M
}
Unexecuted instantiation: ShadingImage.cc:splashFloor(double)
Unexecuted instantiation: SplashFTFontFile.cc:splashFloor(double)
Unexecuted instantiation: SplashFont.cc:splashFloor(double)
SplashScreen.cc:splashFloor(double)
Line
Count
Source
36
9.30M
static inline int splashFloor(SplashCoord x) {
37
#if USE_FIXEDPOINT
38
39
  //--- fixed point
40
41
  return FixedPoint::floor(x);
42
43
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
44
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
45
46
  //--- SSE2 intrinsics
47
  // NB: 64-bit x86 guarantees availability of SSE2.
48
49
9.30M
  __m128d m1, m2;
50
9.30M
  int i, s;
51
52
9.30M
  m1 = _mm_set_sd(x);
53
9.30M
  i = _mm_cvttsd_si32(m1);
54
9.30M
  m2 = _mm_cvtsi32_sd(m1, i);
55
9.30M
  s = _mm_ucomigt_sd(m2, m1);
56
9.30M
  return i - s;
57
58
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
59
60
  //--- x87 inline assembly (gcc/clang)
61
  // (this code fails on OSX for reasons I don't understand)
62
63
  Gushort oldCW, newCW, t;
64
  int result;
65
66
  __asm__ volatile("fnstcw %0\n"
67
       "movw   %0, %3\n"
68
       "andw   $0xf3ff, %3\n"
69
       "orw    $0x0400, %3\n"
70
       "movw   %3, %1\n"       // round down
71
       "fldcw  %1\n"
72
       "fistl %2\n"
73
       "fldcw  %0\n"
74
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
75
       : "t" (x));
76
  return result;
77
78
#elif defined(_WIN32) && defined(_M_IX86)
79
80
  //--- x87 inline assembly (VC)
81
82
  Gushort oldCW, newCW;
83
  int result;
84
85
  __asm fld QWORD PTR x
86
  __asm fnstcw WORD PTR oldCW
87
  __asm mov ax, WORD PTR oldCW
88
  __asm and ax, 0xf3ff
89
  __asm or ax, 0x0400
90
  __asm mov WORD PTR newCW, ax     // round down
91
  __asm fldcw WORD PTR newCW
92
  __asm fistp DWORD PTR result
93
  __asm fldcw WORD PTR oldCW
94
  return result;
95
96
#else
97
98
  //--- all others
99
100
  return (int)floor(x);
101
102
#endif
103
9.30M
}
SplashFTFont.cc:splashFloor(double)
Line
Count
Source
36
8.65k
static inline int splashFloor(SplashCoord x) {
37
#if USE_FIXEDPOINT
38
39
  //--- fixed point
40
41
  return FixedPoint::floor(x);
42
43
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
44
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
45
46
  //--- SSE2 intrinsics
47
  // NB: 64-bit x86 guarantees availability of SSE2.
48
49
8.65k
  __m128d m1, m2;
50
8.65k
  int i, s;
51
52
8.65k
  m1 = _mm_set_sd(x);
53
8.65k
  i = _mm_cvttsd_si32(m1);
54
8.65k
  m2 = _mm_cvtsi32_sd(m1, i);
55
8.65k
  s = _mm_ucomigt_sd(m2, m1);
56
8.65k
  return i - s;
57
58
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
59
60
  //--- x87 inline assembly (gcc/clang)
61
  // (this code fails on OSX for reasons I don't understand)
62
63
  Gushort oldCW, newCW, t;
64
  int result;
65
66
  __asm__ volatile("fnstcw %0\n"
67
       "movw   %0, %3\n"
68
       "andw   $0xf3ff, %3\n"
69
       "orw    $0x0400, %3\n"
70
       "movw   %3, %1\n"       // round down
71
       "fldcw  %1\n"
72
       "fistl %2\n"
73
       "fldcw  %0\n"
74
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
75
       : "t" (x));
76
  return result;
77
78
#elif defined(_WIN32) && defined(_M_IX86)
79
80
  //--- x87 inline assembly (VC)
81
82
  Gushort oldCW, newCW;
83
  int result;
84
85
  __asm fld QWORD PTR x
86
  __asm fnstcw WORD PTR oldCW
87
  __asm mov ax, WORD PTR oldCW
88
  __asm and ax, 0xf3ff
89
  __asm or ax, 0x0400
90
  __asm mov WORD PTR newCW, ax     // round down
91
  __asm fldcw WORD PTR newCW
92
  __asm fistp DWORD PTR result
93
  __asm fldcw WORD PTR oldCW
94
  return result;
95
96
#else
97
98
  //--- all others
99
100
  return (int)floor(x);
101
102
#endif
103
8.65k
}
104
105
// ceil() and (int)() are implemented separately, which results
106
// in changing the FPCW multiple times - so we optimize it with
107
// some inline assembly or SSE intrinsics.
108
130k
static inline int splashCeil(SplashCoord x) {
109
#if USE_FIXEDPOINT
110
111
  //--- fixed point
112
113
  return FixedPoint::ceil(x);
114
115
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
116
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
117
118
  //--- SSE2 intrinsics
119
  // NB: 64-bit x86 guarantees availability of SSE2.
120
121
130k
  __m128d m1, m2;
122
130k
  int i, s;
123
124
130k
  m1 = _mm_set_sd(x);
125
130k
  i = _mm_cvttsd_si32(m1);
126
130k
  m2 = _mm_cvtsi32_sd(m1, i);
127
130k
  s = _mm_ucomilt_sd(m2, m1);
128
130k
  return i + s;
129
130
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
131
132
  //--- x87 inline assembly (gcc/clang)
133
  // (this code fails on OSX for reasons I don't understand)
134
135
  Gushort oldCW, newCW, t;
136
  int result;
137
138
  __asm__ volatile("fnstcw %0\n"
139
       "movw   %0, %3\n"
140
       "andw   $0xf3ff, %3\n"
141
       "orw    $0x0800, %3\n"
142
       "movw   %3, %1\n"       // round up
143
       "fldcw  %1\n"
144
       "fistl %2\n"
145
       "fldcw  %0\n"
146
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
147
       : "t" (x));
148
  return result;
149
150
#elif defined(_WIN32) && defined(_M_IX86)
151
152
  //--- x87 inline assembly (VC)
153
154
  // ceil() and (int)() are implemented separately, which results
155
  // in changing the FPCW multiple times - so we optimize it with
156
  // some inline assembly
157
  Gushort oldCW, newCW;
158
  int result;
159
160
  __asm fld QWORD PTR x
161
  __asm fnstcw WORD PTR oldCW
162
  __asm mov ax, WORD PTR oldCW
163
  __asm and ax, 0xf3ff
164
  __asm or ax, 0x0800
165
  __asm mov WORD PTR newCW, ax     // round up
166
  __asm fldcw WORD PTR newCW
167
  __asm fistp DWORD PTR result
168
  __asm fldcw WORD PTR oldCW
169
  return result;
170
171
#else
172
173
  //--- all others
174
175
  return (int)ceil(x);
176
177
#endif
178
130k
}
Unexecuted instantiation: fuzz_pdfload.cc:splashCeil(double)
Unexecuted instantiation: SplashOutputDev.cc:splashCeil(double)
Splash.cc:splashCeil(double)
Line
Count
Source
108
382
static inline int splashCeil(SplashCoord x) {
109
#if USE_FIXEDPOINT
110
111
  //--- fixed point
112
113
  return FixedPoint::ceil(x);
114
115
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
116
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
117
118
  //--- SSE2 intrinsics
119
  // NB: 64-bit x86 guarantees availability of SSE2.
120
121
382
  __m128d m1, m2;
122
382
  int i, s;
123
124
382
  m1 = _mm_set_sd(x);
125
382
  i = _mm_cvttsd_si32(m1);
126
382
  m2 = _mm_cvtsi32_sd(m1, i);
127
382
  s = _mm_ucomilt_sd(m2, m1);
128
382
  return i + s;
129
130
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
131
132
  //--- x87 inline assembly (gcc/clang)
133
  // (this code fails on OSX for reasons I don't understand)
134
135
  Gushort oldCW, newCW, t;
136
  int result;
137
138
  __asm__ volatile("fnstcw %0\n"
139
       "movw   %0, %3\n"
140
       "andw   $0xf3ff, %3\n"
141
       "orw    $0x0800, %3\n"
142
       "movw   %3, %1\n"       // round up
143
       "fldcw  %1\n"
144
       "fistl %2\n"
145
       "fldcw  %0\n"
146
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
147
       : "t" (x));
148
  return result;
149
150
#elif defined(_WIN32) && defined(_M_IX86)
151
152
  //--- x87 inline assembly (VC)
153
154
  // ceil() and (int)() are implemented separately, which results
155
  // in changing the FPCW multiple times - so we optimize it with
156
  // some inline assembly
157
  Gushort oldCW, newCW;
158
  int result;
159
160
  __asm fld QWORD PTR x
161
  __asm fnstcw WORD PTR oldCW
162
  __asm mov ax, WORD PTR oldCW
163
  __asm and ax, 0xf3ff
164
  __asm or ax, 0x0800
165
  __asm mov WORD PTR newCW, ax     // round up
166
  __asm fldcw WORD PTR newCW
167
  __asm fistp DWORD PTR result
168
  __asm fldcw WORD PTR oldCW
169
  return result;
170
171
#else
172
173
  //--- all others
174
175
  return (int)ceil(x);
176
177
#endif
178
382
}
SplashClip.cc:splashCeil(double)
Line
Count
Source
108
129k
static inline int splashCeil(SplashCoord x) {
109
#if USE_FIXEDPOINT
110
111
  //--- fixed point
112
113
  return FixedPoint::ceil(x);
114
115
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
116
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
117
118
  //--- SSE2 intrinsics
119
  // NB: 64-bit x86 guarantees availability of SSE2.
120
121
129k
  __m128d m1, m2;
122
129k
  int i, s;
123
124
129k
  m1 = _mm_set_sd(x);
125
129k
  i = _mm_cvttsd_si32(m1);
126
129k
  m2 = _mm_cvtsi32_sd(m1, i);
127
129k
  s = _mm_ucomilt_sd(m2, m1);
128
129k
  return i + s;
129
130
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
131
132
  //--- x87 inline assembly (gcc/clang)
133
  // (this code fails on OSX for reasons I don't understand)
134
135
  Gushort oldCW, newCW, t;
136
  int result;
137
138
  __asm__ volatile("fnstcw %0\n"
139
       "movw   %0, %3\n"
140
       "andw   $0xf3ff, %3\n"
141
       "orw    $0x0800, %3\n"
142
       "movw   %3, %1\n"       // round up
143
       "fldcw  %1\n"
144
       "fistl %2\n"
145
       "fldcw  %0\n"
146
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
147
       : "t" (x));
148
  return result;
149
150
#elif defined(_WIN32) && defined(_M_IX86)
151
152
  //--- x87 inline assembly (VC)
153
154
  // ceil() and (int)() are implemented separately, which results
155
  // in changing the FPCW multiple times - so we optimize it with
156
  // some inline assembly
157
  Gushort oldCW, newCW;
158
  int result;
159
160
  __asm fld QWORD PTR x
161
  __asm fnstcw WORD PTR oldCW
162
  __asm mov ax, WORD PTR oldCW
163
  __asm and ax, 0xf3ff
164
  __asm or ax, 0x0800
165
  __asm mov WORD PTR newCW, ax     // round up
166
  __asm fldcw WORD PTR newCW
167
  __asm fistp DWORD PTR result
168
  __asm fldcw WORD PTR oldCW
169
  return result;
170
171
#else
172
173
  //--- all others
174
175
  return (int)ceil(x);
176
177
#endif
178
129k
}
Unexecuted instantiation: SplashFontEngine.cc:splashCeil(double)
Unexecuted instantiation: SplashPattern.cc:splashCeil(double)
Unexecuted instantiation: SplashState.cc:splashCeil(double)
Unexecuted instantiation: SplashXPath.cc:splashCeil(double)
SplashXPathScanner.cc:splashCeil(double)
Line
Count
Source
108
428
static inline int splashCeil(SplashCoord x) {
109
#if USE_FIXEDPOINT
110
111
  //--- fixed point
112
113
  return FixedPoint::ceil(x);
114
115
#elif (defined(__GNUC__) && defined(__SSE2__)) || \
116
      (defined(_WIN32) && (_M_IX86_FP == 2 || defined(_M_X64)))
117
118
  //--- SSE2 intrinsics
119
  // NB: 64-bit x86 guarantees availability of SSE2.
120
121
428
  __m128d m1, m2;
122
428
  int i, s;
123
124
428
  m1 = _mm_set_sd(x);
125
428
  i = _mm_cvttsd_si32(m1);
126
428
  m2 = _mm_cvtsi32_sd(m1, i);
127
428
  s = _mm_ucomilt_sd(m2, m1);
128
428
  return i + s;
129
130
#elif defined(__GNUC__) && defined(__i386__) && !defined(__APPLE__)
131
132
  //--- x87 inline assembly (gcc/clang)
133
  // (this code fails on OSX for reasons I don't understand)
134
135
  Gushort oldCW, newCW, t;
136
  int result;
137
138
  __asm__ volatile("fnstcw %0\n"
139
       "movw   %0, %3\n"
140
       "andw   $0xf3ff, %3\n"
141
       "orw    $0x0800, %3\n"
142
       "movw   %3, %1\n"       // round up
143
       "fldcw  %1\n"
144
       "fistl %2\n"
145
       "fldcw  %0\n"
146
       : "=m" (oldCW), "=m" (newCW), "=m" (result), "=r" (t)
147
       : "t" (x));
148
  return result;
149
150
#elif defined(_WIN32) && defined(_M_IX86)
151
152
  //--- x87 inline assembly (VC)
153
154
  // ceil() and (int)() are implemented separately, which results
155
  // in changing the FPCW multiple times - so we optimize it with
156
  // some inline assembly
157
  Gushort oldCW, newCW;
158
  int result;
159
160
  __asm fld QWORD PTR x
161
  __asm fnstcw WORD PTR oldCW
162
  __asm mov ax, WORD PTR oldCW
163
  __asm and ax, 0xf3ff
164
  __asm or ax, 0x0800
165
  __asm mov WORD PTR newCW, ax     // round up
166
  __asm fldcw WORD PTR newCW
167
  __asm fistp DWORD PTR result
168
  __asm fldcw WORD PTR oldCW
169
  return result;
170
171
#else
172
173
  //--- all others
174
175
  return (int)ceil(x);
176
177
#endif
178
428
}
Unexecuted instantiation: ShadingImage.cc:splashCeil(double)
Unexecuted instantiation: SplashFTFontFile.cc:splashCeil(double)
Unexecuted instantiation: SplashFont.cc:splashCeil(double)
Unexecuted instantiation: SplashScreen.cc:splashCeil(double)
Unexecuted instantiation: SplashFTFont.cc:splashCeil(double)
179
180
14.5M
static inline int splashRound(SplashCoord x) {
181
#if USE_FIXEDPOINT
182
183
  //--- fixed point
184
185
  return FixedPoint::round(x);
186
187
#else
188
189
  //--- all others
190
191
14.5M
  return splashFloor(x + 0.5);
192
193
14.5M
#endif
194
14.5M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashRound(double)
Unexecuted instantiation: SplashOutputDev.cc:splashRound(double)
Splash.cc:splashRound(double)
Line
Count
Source
180
179k
static inline int splashRound(SplashCoord x) {
181
#if USE_FIXEDPOINT
182
183
  //--- fixed point
184
185
  return FixedPoint::round(x);
186
187
#else
188
189
  //--- all others
190
191
179k
  return splashFloor(x + 0.5);
192
193
179k
#endif
194
179k
}
SplashClip.cc:splashRound(double)
Line
Count
Source
180
18.5k
static inline int splashRound(SplashCoord x) {
181
#if USE_FIXEDPOINT
182
183
  //--- fixed point
184
185
  return FixedPoint::round(x);
186
187
#else
188
189
  //--- all others
190
191
18.5k
  return splashFloor(x + 0.5);
192
193
18.5k
#endif
194
18.5k
}
Unexecuted instantiation: SplashFontEngine.cc:splashRound(double)
Unexecuted instantiation: SplashPattern.cc:splashRound(double)
Unexecuted instantiation: SplashState.cc:splashRound(double)
SplashXPath.cc:splashRound(double)
Line
Count
Source
180
5.05M
static inline int splashRound(SplashCoord x) {
181
#if USE_FIXEDPOINT
182
183
  //--- fixed point
184
185
  return FixedPoint::round(x);
186
187
#else
188
189
  //--- all others
190
191
5.05M
  return splashFloor(x + 0.5);
192
193
5.05M
#endif
194
5.05M
}
Unexecuted instantiation: SplashXPathScanner.cc:splashRound(double)
Unexecuted instantiation: ShadingImage.cc:splashRound(double)
Unexecuted instantiation: SplashFTFontFile.cc:splashRound(double)
Unexecuted instantiation: SplashFont.cc:splashRound(double)
SplashScreen.cc:splashRound(double)
Line
Count
Source
180
9.30M
static inline int splashRound(SplashCoord x) {
181
#if USE_FIXEDPOINT
182
183
  //--- fixed point
184
185
  return FixedPoint::round(x);
186
187
#else
188
189
  //--- all others
190
191
9.30M
  return splashFloor(x + 0.5);
192
193
9.30M
#endif
194
9.30M
}
SplashFTFont.cc:splashRound(double)
Line
Count
Source
180
8.65k
static inline int splashRound(SplashCoord x) {
181
#if USE_FIXEDPOINT
182
183
  //--- fixed point
184
185
  return FixedPoint::round(x);
186
187
#else
188
189
  //--- all others
190
191
8.65k
  return splashFloor(x + 0.5);
192
193
8.65k
#endif
194
8.65k
}
195
196
23.4M
static inline SplashCoord splashAvg(SplashCoord x, SplashCoord y) {
197
#if USE_FIXEDPOINT
198
  return FixedPoint::avg(x, y);
199
#else
200
23.4M
  return 0.5 * (x + y);
201
23.4M
#endif
202
23.4M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashAvg(double, double)
Unexecuted instantiation: SplashOutputDev.cc:splashAvg(double, double)
Splash.cc:splashAvg(double, double)
Line
Count
Source
196
23.4M
static inline SplashCoord splashAvg(SplashCoord x, SplashCoord y) {
197
#if USE_FIXEDPOINT
198
  return FixedPoint::avg(x, y);
199
#else
200
23.4M
  return 0.5 * (x + y);
201
23.4M
#endif
202
23.4M
}
Unexecuted instantiation: SplashClip.cc:splashAvg(double, double)
Unexecuted instantiation: SplashFontEngine.cc:splashAvg(double, double)
Unexecuted instantiation: SplashPattern.cc:splashAvg(double, double)
Unexecuted instantiation: SplashState.cc:splashAvg(double, double)
Unexecuted instantiation: SplashXPath.cc:splashAvg(double, double)
Unexecuted instantiation: SplashXPathScanner.cc:splashAvg(double, double)
Unexecuted instantiation: ShadingImage.cc:splashAvg(double, double)
Unexecuted instantiation: SplashFTFontFile.cc:splashAvg(double, double)
Unexecuted instantiation: SplashFont.cc:splashAvg(double, double)
Unexecuted instantiation: SplashScreen.cc:splashAvg(double, double)
Unexecuted instantiation: SplashFTFont.cc:splashAvg(double, double)
203
204
3.01M
static inline SplashCoord splashSqrt(SplashCoord x) {
205
#if USE_FIXEDPOINT
206
  return FixedPoint::sqrt(x);
207
#else
208
3.01M
  return sqrt(x);
209
3.01M
#endif
210
3.01M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashSqrt(double)
Unexecuted instantiation: SplashOutputDev.cc:splashSqrt(double)
Splash.cc:splashSqrt(double)
Line
Count
Source
204
3.01M
static inline SplashCoord splashSqrt(SplashCoord x) {
205
#if USE_FIXEDPOINT
206
  return FixedPoint::sqrt(x);
207
#else
208
3.01M
  return sqrt(x);
209
3.01M
#endif
210
3.01M
}
Unexecuted instantiation: SplashClip.cc:splashSqrt(double)
Unexecuted instantiation: SplashFontEngine.cc:splashSqrt(double)
Unexecuted instantiation: SplashPattern.cc:splashSqrt(double)
Unexecuted instantiation: SplashState.cc:splashSqrt(double)
Unexecuted instantiation: SplashXPath.cc:splashSqrt(double)
Unexecuted instantiation: SplashXPathScanner.cc:splashSqrt(double)
Unexecuted instantiation: ShadingImage.cc:splashSqrt(double)
Unexecuted instantiation: SplashFTFontFile.cc:splashSqrt(double)
Unexecuted instantiation: SplashFont.cc:splashSqrt(double)
Unexecuted instantiation: SplashScreen.cc:splashSqrt(double)
Unexecuted instantiation: SplashFTFont.cc:splashSqrt(double)
211
212
9.20M
static inline SplashCoord splashPow(SplashCoord x, SplashCoord y) {
213
#if USE_FIXEDPOINT
214
  return FixedPoint::pow(x, y);
215
#else
216
9.20M
  return pow(x, y);
217
9.20M
#endif
218
9.20M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashPow(double, double)
Unexecuted instantiation: SplashOutputDev.cc:splashPow(double, double)
Unexecuted instantiation: Splash.cc:splashPow(double, double)
Unexecuted instantiation: SplashClip.cc:splashPow(double, double)
Unexecuted instantiation: SplashFontEngine.cc:splashPow(double, double)
Unexecuted instantiation: SplashPattern.cc:splashPow(double, double)
Unexecuted instantiation: SplashState.cc:splashPow(double, double)
Unexecuted instantiation: SplashXPath.cc:splashPow(double, double)
Unexecuted instantiation: SplashXPathScanner.cc:splashPow(double, double)
Unexecuted instantiation: ShadingImage.cc:splashPow(double, double)
Unexecuted instantiation: SplashFTFontFile.cc:splashPow(double, double)
Unexecuted instantiation: SplashFont.cc:splashPow(double, double)
SplashScreen.cc:splashPow(double, double)
Line
Count
Source
212
9.20M
static inline SplashCoord splashPow(SplashCoord x, SplashCoord y) {
213
#if USE_FIXEDPOINT
214
  return FixedPoint::pow(x, y);
215
#else
216
9.20M
  return pow(x, y);
217
9.20M
#endif
218
9.20M
}
Unexecuted instantiation: SplashFTFont.cc:splashPow(double, double)
219
220
static inline SplashCoord splashDist(SplashCoord x0, SplashCoord y0,
221
3.11M
             SplashCoord x1, SplashCoord y1) {
222
3.11M
  SplashCoord dx, dy;
223
3.11M
  dx = x1 - x0;
224
3.11M
  dy = y1 - y0;
225
#if USE_FIXEDPOINT
226
  // this handles the situation where dx*dx or dy*dy is too large to
227
  // fit in the 16.16 fixed point format
228
  SplashCoord dxa, dya, d;
229
  dxa = splashAbs(dx);
230
  dya = splashAbs(dy);
231
  if (dxa == 0 && dya == 0) {
232
    return 0;
233
  } else if (dxa > dya) {
234
    d = dya / dxa;
235
    return dxa * FixedPoint::sqrt(d*d + 1);
236
  } else {
237
    d = dxa / dya;
238
    return dya * FixedPoint::sqrt(d*d + 1);
239
  }
240
#else
241
3.11M
  return sqrt(dx * dx + dy * dy);
242
3.11M
#endif
243
3.11M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashOutputDev.cc:splashDist(double, double, double, double)
Splash.cc:splashDist(double, double, double, double)
Line
Count
Source
221
3.10M
             SplashCoord x1, SplashCoord y1) {
222
3.10M
  SplashCoord dx, dy;
223
3.10M
  dx = x1 - x0;
224
3.10M
  dy = y1 - y0;
225
#if USE_FIXEDPOINT
226
  // this handles the situation where dx*dx or dy*dy is too large to
227
  // fit in the 16.16 fixed point format
228
  SplashCoord dxa, dya, d;
229
  dxa = splashAbs(dx);
230
  dya = splashAbs(dy);
231
  if (dxa == 0 && dya == 0) {
232
    return 0;
233
  } else if (dxa > dya) {
234
    d = dya / dxa;
235
    return dxa * FixedPoint::sqrt(d*d + 1);
236
  } else {
237
    d = dxa / dya;
238
    return dya * FixedPoint::sqrt(d*d + 1);
239
  }
240
#else
241
3.10M
  return sqrt(dx * dx + dy * dy);
242
3.10M
#endif
243
3.10M
}
Unexecuted instantiation: SplashClip.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashFontEngine.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashPattern.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashState.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashXPath.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashXPathScanner.cc:splashDist(double, double, double, double)
Unexecuted instantiation: ShadingImage.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashFTFontFile.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashFont.cc:splashDist(double, double, double, double)
Unexecuted instantiation: SplashScreen.cc:splashDist(double, double, double, double)
SplashFTFont.cc:splashDist(double, double, double, double)
Line
Count
Source
221
17.2k
             SplashCoord x1, SplashCoord y1) {
222
17.2k
  SplashCoord dx, dy;
223
17.2k
  dx = x1 - x0;
224
17.2k
  dy = y1 - y0;
225
#if USE_FIXEDPOINT
226
  // this handles the situation where dx*dx or dy*dy is too large to
227
  // fit in the 16.16 fixed point format
228
  SplashCoord dxa, dya, d;
229
  dxa = splashAbs(dx);
230
  dya = splashAbs(dy);
231
  if (dxa == 0 && dya == 0) {
232
    return 0;
233
  } else if (dxa > dya) {
234
    d = dya / dxa;
235
    return dxa * FixedPoint::sqrt(d*d + 1);
236
  } else {
237
    d = dxa / dya;
238
    return dya * FixedPoint::sqrt(d*d + 1);
239
  }
240
#else
241
17.2k
  return sqrt(dx * dx + dy * dy);
242
17.2k
#endif
243
17.2k
}
244
245
static inline GBool splashCheckDet(SplashCoord m11, SplashCoord m12,
246
           SplashCoord m21, SplashCoord m22,
247
63.5k
           SplashCoord epsilon) {
248
#if USE_FIXEDPOINT
249
  return FixedPoint::checkDet(m11, m12, m21, m22, epsilon);
250
#else
251
63.5k
  return fabs(m11 * m22 - m12 * m21) >= epsilon;
252
63.5k
#endif
253
63.5k
}
Unexecuted instantiation: fuzz_pdfload.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashOutputDev.cc:splashCheckDet(double, double, double, double, double)
Splash.cc:splashCheckDet(double, double, double, double, double)
Line
Count
Source
247
38.3k
           SplashCoord epsilon) {
248
#if USE_FIXEDPOINT
249
  return FixedPoint::checkDet(m11, m12, m21, m22, epsilon);
250
#else
251
38.3k
  return fabs(m11 * m22 - m12 * m21) >= epsilon;
252
38.3k
#endif
253
38.3k
}
Unexecuted instantiation: SplashClip.cc:splashCheckDet(double, double, double, double, double)
SplashFontEngine.cc:splashCheckDet(double, double, double, double, double)
Line
Count
Source
247
25.1k
           SplashCoord epsilon) {
248
#if USE_FIXEDPOINT
249
  return FixedPoint::checkDet(m11, m12, m21, m22, epsilon);
250
#else
251
25.1k
  return fabs(m11 * m22 - m12 * m21) >= epsilon;
252
25.1k
#endif
253
25.1k
}
Unexecuted instantiation: SplashPattern.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashState.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashXPath.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashXPathScanner.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: ShadingImage.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashFTFontFile.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashFont.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashScreen.cc:splashCheckDet(double, double, double, double, double)
Unexecuted instantiation: SplashFTFont.cc:splashCheckDet(double, double, double, double, double)
254
255
// Perform stroke adjustment on a SplashCoord range [xMin, xMax),
256
// resulting in an int range [*xMinI, *xMaxI).
257
//
258
// There are several options:
259
//
260
// 1. Round both edge coordinates.
261
//    Pro: adjacent strokes/fills line up without any gaps or
262
//         overlaps
263
//    Con: lines with the same original floating point width can
264
//         end up with different integer widths, e.g.:
265
//               xMin  = 10.1   xMax  = 11.3   (width = 1.2)
266
//           --> xMinI = 10     xMaxI = 11     (width = 1)
267
//         but
268
//               xMin  = 10.4   xMax  = 11.6   (width = 1.2)
269
//           --> xMinI = 10     xMaxI = 12     (width = 2)
270
//
271
// 2. Round the min coordinate; add the ceiling of the width.
272
//    Pro: lines with the same original floating point width will
273
//         always end up with the same integer width
274
//    Con: adjacent strokes/fills can have overlaps (which is
275
//         problematic with transparency)
276
//    (This could use floor on the min coordinate, instead of
277
//    rounding, with similar results.)
278
//    (If the width is rounded instead of using ceiling, the results
279
//    Are similar, except that adjacent strokes/fills can have gaps
280
//    as well as overlaps.)
281
//
282
// 3. Use floor on the min coordinate and ceiling on the max
283
//    coordinate.
284
//    Pro: lines always end up at least as wide as the original
285
//         floating point width
286
//    Con: adjacent strokes/fills can have overlaps, and lines with
287
//         the same original floating point width can end up with
288
//         different integer widths; the integer width can be more
289
//         than one pixel wider than the original width, e.g.:
290
//               xMin  = 10.9   xMax  = 12.1   (width = 1.2)
291
//           --> xMinI = 10     xMaxI = 13     (width = 3)
292
//         but
293
//               xMin  = 10.1   xMax  = 11.3   (width = 1.2)
294
//           --> xMinI = 10     xMaxI = 12     (width = 2)
295
//
296
// 4. Use a hybrid approach, choosing between two of the above
297
//    options, based on width.  E.g., use #2 if width <= 4, and use #1
298
//    if width > 4.
299
//
300
// If w >= 0 and strokeAdjMode is splashStrokeAdjustCAD then a special
301
// mode for projecting line caps is enabled, with w being the
302
// transformed line width.
303
304
static inline void splashStrokeAdjust(SplashCoord xMin, SplashCoord xMax,
305
              int *xMinI, int *xMaxI,
306
              SplashStrokeAdjustMode strokeAdjMode,
307
2.56M
              SplashCoord w = -1) {
308
2.56M
  int x0, x1;
309
310
  // make sure the coords fit in 32-bit ints
311
#if USE_FIXEDPOINT
312
  if (xMin < -32767) {
313
    xMin = -32767;
314
  } else if (xMin > 32767) {
315
    xMin = 32767;
316
  }
317
  if (xMax < -32767) {
318
    xMax = -32767;
319
  } else if (xMax > 32767) {
320
    xMax = 32767;
321
  }
322
#else
323
2.56M
  if (xMin < -1e9) {
324
11.3k
    xMin = -1e9;
325
2.54M
  } else if (xMin > 1e9) {
326
4.62k
    xMin = 1e9;
327
4.62k
  }
328
2.56M
  if (xMax < -1e9) {
329
9.43k
    xMax = -1e9;
330
2.55M
  } else if (xMax > 1e9) {
331
9.19k
    xMax = 1e9;
332
9.19k
  }
333
2.56M
#endif
334
335
  // this will never be called with strokeAdjMode == splashStrokeAdjustOff
336
2.56M
  if (strokeAdjMode == splashStrokeAdjustCAD) {
337
0
    x0 = splashRound(xMin);
338
0
    if (w >= 0) {
339
0
      x1 = splashRound(xMax - w) + splashRound(w);
340
0
    } else {
341
0
      x1 = x0 + splashRound(xMax - xMin);
342
0
    }
343
2.56M
  } else {
344
    // NB: enable exactly one of these.
345
2.56M
#if 1 // 1. Round both edge coordinates.
346
2.56M
    x0 = splashRound(xMin);
347
2.56M
    x1 = splashRound(xMax);
348
2.56M
#endif
349
#if 0 // 2. Round the min coordinate; add the ceiling of the width.
350
    x0 = splashRound(xMin);
351
    x1 = x0 + splashCeil(xMax - xMin);
352
#endif
353
#if 0 // 3. Use floor on the min coord and ceiling on the max coord.
354
    x0 = splashFloor(xMin);
355
    x1 = splashCeil(xMax);
356
#endif
357
#if 0 // 4. Hybrid.
358
    SplashCoord w = xMax - xMin;
359
    x0 = splashRound(xMin);
360
    if (w > 4) {
361
      x1 = splashRound(xMax);
362
    } else {
363
      x1 = x0 + splashRound(w);
364
    }
365
#endif
366
2.56M
  }
367
2.56M
  if (x0 == x1) {
368
2.47M
    if (xMin + xMax < 2 * x0) {
369
5.82k
      --x0;
370
2.46M
    } else {
371
2.46M
      ++x1;
372
2.46M
    }
373
2.47M
  }
374
2.56M
  *xMinI = x0;
375
2.56M
  *xMaxI = x1;
376
2.56M
}
Unexecuted instantiation: fuzz_pdfload.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: SplashOutputDev.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Splash.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Line
Count
Source
307
22.2k
              SplashCoord w = -1) {
308
22.2k
  int x0, x1;
309
310
  // make sure the coords fit in 32-bit ints
311
#if USE_FIXEDPOINT
312
  if (xMin < -32767) {
313
    xMin = -32767;
314
  } else if (xMin > 32767) {
315
    xMin = 32767;
316
  }
317
  if (xMax < -32767) {
318
    xMax = -32767;
319
  } else if (xMax > 32767) {
320
    xMax = 32767;
321
  }
322
#else
323
22.2k
  if (xMin < -1e9) {
324
11.3k
    xMin = -1e9;
325
11.3k
  } else if (xMin > 1e9) {
326
4.62k
    xMin = 1e9;
327
4.62k
  }
328
22.2k
  if (xMax < -1e9) {
329
9.43k
    xMax = -1e9;
330
12.8k
  } else if (xMax > 1e9) {
331
9.19k
    xMax = 1e9;
332
9.19k
  }
333
22.2k
#endif
334
335
  // this will never be called with strokeAdjMode == splashStrokeAdjustOff
336
22.2k
  if (strokeAdjMode == splashStrokeAdjustCAD) {
337
0
    x0 = splashRound(xMin);
338
0
    if (w >= 0) {
339
0
      x1 = splashRound(xMax - w) + splashRound(w);
340
0
    } else {
341
0
      x1 = x0 + splashRound(xMax - xMin);
342
0
    }
343
22.2k
  } else {
344
    // NB: enable exactly one of these.
345
22.2k
#if 1 // 1. Round both edge coordinates.
346
22.2k
    x0 = splashRound(xMin);
347
22.2k
    x1 = splashRound(xMax);
348
22.2k
#endif
349
#if 0 // 2. Round the min coordinate; add the ceiling of the width.
350
    x0 = splashRound(xMin);
351
    x1 = x0 + splashCeil(xMax - xMin);
352
#endif
353
#if 0 // 3. Use floor on the min coord and ceiling on the max coord.
354
    x0 = splashFloor(xMin);
355
    x1 = splashCeil(xMax);
356
#endif
357
#if 0 // 4. Hybrid.
358
    SplashCoord w = xMax - xMin;
359
    x0 = splashRound(xMin);
360
    if (w > 4) {
361
      x1 = splashRound(xMax);
362
    } else {
363
      x1 = x0 + splashRound(w);
364
    }
365
#endif
366
22.2k
  }
367
22.2k
  if (x0 == x1) {
368
15.5k
    if (xMin + xMax < 2 * x0) {
369
194
      --x0;
370
15.3k
    } else {
371
15.3k
      ++x1;
372
15.3k
    }
373
15.5k
  }
374
22.2k
  *xMinI = x0;
375
22.2k
  *xMaxI = x1;
376
22.2k
}
SplashClip.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Line
Count
Source
307
9.25k
              SplashCoord w = -1) {
308
9.25k
  int x0, x1;
309
310
  // make sure the coords fit in 32-bit ints
311
#if USE_FIXEDPOINT
312
  if (xMin < -32767) {
313
    xMin = -32767;
314
  } else if (xMin > 32767) {
315
    xMin = 32767;
316
  }
317
  if (xMax < -32767) {
318
    xMax = -32767;
319
  } else if (xMax > 32767) {
320
    xMax = 32767;
321
  }
322
#else
323
9.25k
  if (xMin < -1e9) {
324
0
    xMin = -1e9;
325
9.25k
  } else if (xMin > 1e9) {
326
0
    xMin = 1e9;
327
0
  }
328
9.25k
  if (xMax < -1e9) {
329
0
    xMax = -1e9;
330
9.25k
  } else if (xMax > 1e9) {
331
0
    xMax = 1e9;
332
0
  }
333
9.25k
#endif
334
335
  // this will never be called with strokeAdjMode == splashStrokeAdjustOff
336
9.25k
  if (strokeAdjMode == splashStrokeAdjustCAD) {
337
0
    x0 = splashRound(xMin);
338
0
    if (w >= 0) {
339
0
      x1 = splashRound(xMax - w) + splashRound(w);
340
0
    } else {
341
0
      x1 = x0 + splashRound(xMax - xMin);
342
0
    }
343
9.25k
  } else {
344
    // NB: enable exactly one of these.
345
9.25k
#if 1 // 1. Round both edge coordinates.
346
9.25k
    x0 = splashRound(xMin);
347
9.25k
    x1 = splashRound(xMax);
348
9.25k
#endif
349
#if 0 // 2. Round the min coordinate; add the ceiling of the width.
350
    x0 = splashRound(xMin);
351
    x1 = x0 + splashCeil(xMax - xMin);
352
#endif
353
#if 0 // 3. Use floor on the min coord and ceiling on the max coord.
354
    x0 = splashFloor(xMin);
355
    x1 = splashCeil(xMax);
356
#endif
357
#if 0 // 4. Hybrid.
358
    SplashCoord w = xMax - xMin;
359
    x0 = splashRound(xMin);
360
    if (w > 4) {
361
      x1 = splashRound(xMax);
362
    } else {
363
      x1 = x0 + splashRound(w);
364
    }
365
#endif
366
9.25k
  }
367
9.25k
  if (x0 == x1) {
368
180
    if (xMin + xMax < 2 * x0) {
369
19
      --x0;
370
161
    } else {
371
161
      ++x1;
372
161
    }
373
180
  }
374
9.25k
  *xMinI = x0;
375
9.25k
  *xMaxI = x1;
376
9.25k
}
Unexecuted instantiation: SplashFontEngine.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: SplashPattern.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: SplashState.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
SplashXPath.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Line
Count
Source
307
2.52M
              SplashCoord w = -1) {
308
2.52M
  int x0, x1;
309
310
  // make sure the coords fit in 32-bit ints
311
#if USE_FIXEDPOINT
312
  if (xMin < -32767) {
313
    xMin = -32767;
314
  } else if (xMin > 32767) {
315
    xMin = 32767;
316
  }
317
  if (xMax < -32767) {
318
    xMax = -32767;
319
  } else if (xMax > 32767) {
320
    xMax = 32767;
321
  }
322
#else
323
2.52M
  if (xMin < -1e9) {
324
0
    xMin = -1e9;
325
2.52M
  } else if (xMin > 1e9) {
326
0
    xMin = 1e9;
327
0
  }
328
2.52M
  if (xMax < -1e9) {
329
0
    xMax = -1e9;
330
2.52M
  } else if (xMax > 1e9) {
331
0
    xMax = 1e9;
332
0
  }
333
2.52M
#endif
334
335
  // this will never be called with strokeAdjMode == splashStrokeAdjustOff
336
2.52M
  if (strokeAdjMode == splashStrokeAdjustCAD) {
337
0
    x0 = splashRound(xMin);
338
0
    if (w >= 0) {
339
0
      x1 = splashRound(xMax - w) + splashRound(w);
340
0
    } else {
341
0
      x1 = x0 + splashRound(xMax - xMin);
342
0
    }
343
2.52M
  } else {
344
    // NB: enable exactly one of these.
345
2.52M
#if 1 // 1. Round both edge coordinates.
346
2.52M
    x0 = splashRound(xMin);
347
2.52M
    x1 = splashRound(xMax);
348
2.52M
#endif
349
#if 0 // 2. Round the min coordinate; add the ceiling of the width.
350
    x0 = splashRound(xMin);
351
    x1 = x0 + splashCeil(xMax - xMin);
352
#endif
353
#if 0 // 3. Use floor on the min coord and ceiling on the max coord.
354
    x0 = splashFloor(xMin);
355
    x1 = splashCeil(xMax);
356
#endif
357
#if 0 // 4. Hybrid.
358
    SplashCoord w = xMax - xMin;
359
    x0 = splashRound(xMin);
360
    if (w > 4) {
361
      x1 = splashRound(xMax);
362
    } else {
363
      x1 = x0 + splashRound(w);
364
    }
365
#endif
366
2.52M
  }
367
2.52M
  if (x0 == x1) {
368
2.45M
    if (xMin + xMax < 2 * x0) {
369
5.61k
      --x0;
370
2.45M
    } else {
371
2.45M
      ++x1;
372
2.45M
    }
373
2.45M
  }
374
2.52M
  *xMinI = x0;
375
2.52M
  *xMaxI = x1;
376
2.52M
}
Unexecuted instantiation: SplashXPathScanner.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: ShadingImage.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: SplashFTFontFile.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: SplashFont.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: SplashScreen.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
Unexecuted instantiation: SplashFTFont.cc:splashStrokeAdjust(double, double, int*, int*, SplashStrokeAdjustMode, double)
377
378
#endif