/src/xpdf-4.06/xpdf/ShadingImage.cc
Line | Count | Source |
1 | | //======================================================================== |
2 | | // |
3 | | // ShadingImage.cc |
4 | | // |
5 | | // Copyright 2020 Glyph & Cog, LLC |
6 | | // |
7 | | //======================================================================== |
8 | | |
9 | | #include <aconf.h> |
10 | | |
11 | | #include <math.h> |
12 | | #include "Trace.h" |
13 | | #include "GfxState.h" |
14 | | #include "SplashBitmap.h" |
15 | | #include "SplashPattern.h" |
16 | | #include "SplashPath.h" |
17 | | #include "Splash.h" |
18 | | #include "ShadingImage.h" |
19 | | |
20 | | // Max recursive depth for a patch mesh shading fill. |
21 | 2.07M | #define patchMaxDepth 10 |
22 | | |
23 | | // Max delta allowed in any color component for a patch mesh shading |
24 | | // fill. |
25 | 51.8M | #define patchColorDelta (dblToCol(1 / 256.0)) |
26 | | |
27 | | SplashBitmap *ShadingImage::generateBitmap( |
28 | | GfxState *state, |
29 | | GfxShading *shading, |
30 | | SplashColorMode mode, |
31 | | GBool reverseVideo, |
32 | | Splash *parentSplash, |
33 | | SplashBitmapMemCache *bitmapMemCache, |
34 | 1.78k | int *xOut, int *yOut) { |
35 | 1.78k | switch (shading->getType()) { |
36 | 0 | case 1: |
37 | 0 | return generateFunctionBitmap(state, (GfxFunctionShading *)shading, |
38 | 0 | mode, reverseVideo, |
39 | 0 | parentSplash, bitmapMemCache, xOut, yOut); |
40 | 0 | break; |
41 | 1.13k | case 2: |
42 | 1.13k | return generateAxialBitmap(state, (GfxAxialShading *)shading, |
43 | 1.13k | mode, reverseVideo, |
44 | 1.13k | parentSplash, bitmapMemCache, xOut, yOut); |
45 | 0 | break; |
46 | 11 | case 3: |
47 | 11 | return generateRadialBitmap(state, (GfxRadialShading *)shading, |
48 | 11 | mode, reverseVideo, |
49 | 11 | parentSplash, bitmapMemCache, xOut, yOut); |
50 | 0 | break; |
51 | 56 | case 4: |
52 | 287 | case 5: |
53 | 287 | return generateGouraudTriangleBitmap(state, |
54 | 287 | (GfxGouraudTriangleShading *)shading, |
55 | 287 | mode, reverseVideo, |
56 | 287 | parentSplash, bitmapMemCache, |
57 | 287 | xOut, yOut); |
58 | 0 | break; |
59 | 60 | case 6: |
60 | 347 | case 7: |
61 | 347 | return generatePatchMeshBitmap(state, (GfxPatchMeshShading *)shading, |
62 | 347 | mode, reverseVideo, |
63 | 347 | parentSplash, bitmapMemCache, xOut, yOut); |
64 | 0 | break; |
65 | 0 | default: |
66 | 0 | return NULL; |
67 | 1.78k | } |
68 | 1.78k | } |
69 | | |
70 | 762 | static double max4(double x0, double x1, double x2, double x3) { |
71 | 762 | double t = x0; |
72 | 762 | t = (x1 > t) ? x1 : t; |
73 | 762 | t = (x2 > t) ? x2 : t; |
74 | 762 | t = (x3 > t) ? x3 : t; |
75 | 762 | return t; |
76 | 762 | } |
77 | | |
78 | | SplashBitmap *ShadingImage::generateFunctionBitmap( |
79 | | GfxState *state, |
80 | | GfxFunctionShading *shading, |
81 | | SplashColorMode mode, |
82 | | GBool reverseVideo, |
83 | | Splash *parentSplash, |
84 | | SplashBitmapMemCache *bitmapMemCache, |
85 | 0 | int *xOut, int *yOut) { |
86 | | // get the shading parameters |
87 | 0 | double x0, y0, x1, y1; |
88 | 0 | shading->getDomain(&x0, &y0, &x1, &y1); |
89 | 0 | double *patternMat = shading->getMatrix(); |
90 | | |
91 | | // get the clip bbox |
92 | 0 | double fxMin, fyMin, fxMax, fyMax; |
93 | 0 | state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax); |
94 | 0 | if (fxMin > fxMax || fyMin > fyMax) { |
95 | 0 | return NULL; |
96 | 0 | } |
97 | | |
98 | | // convert to integer coords |
99 | 0 | int xMin = (int)floor(fxMin); |
100 | 0 | int yMin = (int)floor(fyMin); |
101 | 0 | int xMax = (int)floor(fxMax) + 1; |
102 | 0 | int yMax = (int)floor(fyMax) + 1; |
103 | 0 | int bitmapWidth = xMax - xMin; |
104 | 0 | int bitmapHeight = yMax - yMin; |
105 | | |
106 | | // allocate the bitmap |
107 | 0 | traceMessage("function shading fill bitmap"); |
108 | 0 | SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode, |
109 | 0 | gTrue, gTrue, bitmapMemCache); |
110 | 0 | int nComps = splashColorModeNComps[mode]; |
111 | | |
112 | | // compute the domain -> device space transform = mat * CTM |
113 | 0 | double *ctm = state->getCTM(); |
114 | 0 | double mat[6]; |
115 | 0 | mat[0] = patternMat[0] * ctm[0] + patternMat[1] * ctm[2]; |
116 | 0 | mat[1] = patternMat[0] * ctm[1] + patternMat[1] * ctm[3]; |
117 | 0 | mat[2] = patternMat[2] * ctm[0] + patternMat[3] * ctm[2]; |
118 | 0 | mat[3] = patternMat[2] * ctm[1] + patternMat[3] * ctm[3]; |
119 | 0 | mat[4] = patternMat[4] * ctm[0] + patternMat[5] * ctm[2] + ctm[4]; |
120 | 0 | mat[5] = patternMat[4] * ctm[1] + patternMat[5] * ctm[3] + ctm[5]; |
121 | | |
122 | | // compute the device space -> domain transform |
123 | 0 | double det = mat[0] * mat[3] - mat[1] * mat[2]; |
124 | 0 | if (fabs(det) < 0.000001) { |
125 | 0 | return NULL; |
126 | 0 | } |
127 | 0 | det = 1 / det; |
128 | 0 | double iMat[6]; |
129 | 0 | iMat[0] = mat[3] * det; |
130 | 0 | iMat[1] = -mat[1] * det; |
131 | 0 | iMat[2] = -mat[2] * det; |
132 | 0 | iMat[3] = mat[0] * det; |
133 | 0 | iMat[4] = (mat[2] * mat[5] - mat[3] * mat[4]) * det; |
134 | 0 | iMat[5] = (mat[1] * mat[4] - mat[0] * mat[5]) * det; |
135 | | |
136 | | // fill the bitmap |
137 | 0 | SplashColorPtr dataPtr = bitmap->getDataPtr(); |
138 | 0 | Guchar *alphaPtr = bitmap->getAlphaPtr(); |
139 | 0 | for (int y = 0; y < bitmapHeight; ++y) { |
140 | 0 | for (int x = 0; x < bitmapWidth; ++x) { |
141 | | |
142 | | // convert coords to the pattern domain |
143 | 0 | double tx = xMin + x + 0.5; |
144 | 0 | double ty = yMin + y + 0.5; |
145 | 0 | double xx = tx * iMat[0] + ty * iMat[2] + iMat[4]; |
146 | 0 | double yy = tx * iMat[1] + ty * iMat[3] + iMat[5]; |
147 | | |
148 | | // get the color |
149 | 0 | if (xx >= x0 && xx <= x1 && yy >= y0 && yy <= y1) { |
150 | 0 | GfxColor color; |
151 | 0 | shading->getColor(xx, yy, &color); |
152 | 0 | SplashColor sColor; |
153 | 0 | computeShadingColor(state, mode, reverseVideo, &color, sColor); |
154 | 0 | for (int i = 0; i < nComps; ++i) { |
155 | 0 | *dataPtr++ = sColor[i]; |
156 | 0 | } |
157 | 0 | *alphaPtr++ = 0xff; |
158 | 0 | } else { |
159 | 0 | dataPtr += nComps; |
160 | 0 | *alphaPtr++ = 0; |
161 | 0 | } |
162 | 0 | } |
163 | 0 | } |
164 | |
|
165 | 0 | *xOut = xMin; |
166 | 0 | *yOut = yMin; |
167 | 0 | return bitmap; |
168 | 0 | } |
169 | | |
170 | | SplashBitmap *ShadingImage::generateAxialBitmap( |
171 | | GfxState *state, |
172 | | GfxAxialShading *shading, |
173 | | SplashColorMode mode, |
174 | | GBool reverseVideo, |
175 | | Splash *parentSplash, |
176 | | SplashBitmapMemCache *bitmapMemCache, |
177 | 1.13k | int *xOut, int *yOut) { |
178 | | // get the shading parameters |
179 | 1.13k | double x0, y0, x1, y1; |
180 | 1.13k | shading->getCoords(&x0, &y0, &x1, &y1); |
181 | 1.13k | double t0 = shading->getDomain0(); |
182 | 1.13k | double t1 = shading->getDomain1(); |
183 | 1.13k | GBool ext0 = shading->getExtend0(); |
184 | 1.13k | GBool ext1 = shading->getExtend1(); |
185 | 1.13k | double dx = x1 - x0; |
186 | 1.13k | double dy = y1 - y0; |
187 | 1.13k | double d = dx * dx + dy * dy; |
188 | 1.13k | GBool dZero = fabs(d) < 0.0001; |
189 | 1.13k | if (!dZero) { |
190 | 1.04k | d = 1 / d; |
191 | 1.04k | } |
192 | 1.13k | if (dZero && !ext0 && !ext1) { |
193 | 45 | return NULL; |
194 | 45 | } |
195 | | |
196 | | // get the clip bbox |
197 | 1.09k | double fxMin, fyMin, fxMax, fyMax; |
198 | 1.09k | state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax); |
199 | 1.09k | if (fxMin > fxMax || fyMin > fyMax) { |
200 | 339 | return NULL; |
201 | 339 | } |
202 | | |
203 | | // convert to integer coords |
204 | 753 | int xMin = (int)floor(fxMin); |
205 | 753 | int yMin = (int)floor(fyMin); |
206 | 753 | int xMax = (int)floor(fxMax) + 1; |
207 | 753 | int yMax = (int)floor(fyMax) + 1; |
208 | 753 | int bitmapWidth = xMax - xMin; |
209 | 753 | int bitmapHeight = yMax - yMin; |
210 | | |
211 | | // compute the inverse CTM |
212 | 753 | double *ctm = state->getCTM(); |
213 | 753 | double det = ctm[0] * ctm[3] - ctm[1] * ctm[2]; |
214 | 753 | if (fabs(det) < 1e-10 * max4(fabs(ctm[0]), fabs(ctm[1]), |
215 | 753 | fabs(ctm[2]), fabs(ctm[3]))) { |
216 | 176 | return NULL; |
217 | 176 | } |
218 | 577 | det = 1 / det; |
219 | 577 | double ictm[6]; |
220 | 577 | ictm[0] = ctm[3] * det; |
221 | 577 | ictm[1] = -ctm[1] * det; |
222 | 577 | ictm[2] = -ctm[2] * det; |
223 | 577 | ictm[3] = ctm[0] * det; |
224 | 577 | ictm[4] = (ctm[2] * ctm[5] - ctm[3] * ctm[4]) * det; |
225 | 577 | ictm[5] = (ctm[1] * ctm[4] - ctm[0] * ctm[5]) * det; |
226 | | |
227 | | // convert axis endpoints to device space |
228 | 577 | double xx0, yy0, xx1, yy1; |
229 | 577 | state->transform(x0, y0, &xx0, &yy0); |
230 | 577 | state->transform(x1, y1, &xx1, &yy1); |
231 | | |
232 | | // allocate the bitmap |
233 | 577 | traceMessage("axial shading fill bitmap"); |
234 | 577 | SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode, |
235 | 577 | gTrue, gTrue, bitmapMemCache); |
236 | 577 | int nComps = splashColorModeNComps[mode]; |
237 | | |
238 | | // special case: zero-length axis |
239 | 577 | if (dZero) { |
240 | 13 | GfxColor color; |
241 | 13 | if (ext0) { |
242 | 13 | shading->getColor(t0, &color); |
243 | 13 | } else { |
244 | 0 | shading->getColor(t1, &color); |
245 | 0 | } |
246 | 13 | SplashColor sColor; |
247 | 13 | computeShadingColor(state, mode, reverseVideo, &color, sColor); |
248 | 13 | SplashColorPtr dataPtr = bitmap->getDataPtr(); |
249 | 26 | for (int y = 0; y < bitmapHeight; ++y) { |
250 | 26 | for (int x = 0; x < bitmapWidth; ++x) { |
251 | 52 | for (int i = 0; i < nComps; ++i) { |
252 | 39 | *dataPtr++ = sColor[i]; |
253 | 39 | } |
254 | 13 | } |
255 | 13 | } |
256 | 13 | memset(bitmap->getAlphaPtr(), 0xff, (size_t)bitmapWidth * bitmapHeight); |
257 | | |
258 | | // special case: horizontal axis (in device space) |
259 | 564 | } else if (fabs(yy0 - yy1) < 0.01) { |
260 | 86 | for (int x = 0; x < bitmapWidth; ++x) { |
261 | 43 | SplashColorPtr dataPtr = bitmap->getDataPtr() + x * nComps; |
262 | 43 | Guchar *alphaPtr = bitmap->getAlphaPtr() + x; |
263 | 43 | double tx = xMin + x + 0.5; |
264 | 43 | double ty = yMin + 0.5; |
265 | 43 | double xx = tx * ictm[0] + ty * ictm[2] + ictm[4]; |
266 | 43 | double yy = tx * ictm[1] + ty * ictm[3] + ictm[5]; |
267 | 43 | double s = ((xx - x0) * dx + (yy - y0) * dy) * d; |
268 | 43 | GBool go = gFalse; |
269 | 43 | if (s < 0) { |
270 | 0 | go = ext0; |
271 | 43 | } else if (s > 1) { |
272 | 35 | go = ext1; |
273 | 35 | } else { |
274 | 8 | go = gTrue; |
275 | 8 | } |
276 | 43 | if (go) { |
277 | 13 | GfxColor color; |
278 | 13 | if (s <= 0) { |
279 | 0 | shading->getColor(t0, &color); |
280 | 13 | } else if (s >= 1) { |
281 | 5 | shading->getColor(t1, &color); |
282 | 8 | } else { |
283 | 8 | double t = t0 + s * (t1 - t0); |
284 | 8 | shading->getColor(t, &color); |
285 | 8 | } |
286 | 13 | SplashColor sColor; |
287 | 13 | computeShadingColor(state, mode, reverseVideo, &color, sColor); |
288 | 26 | for (int y = 0; y < bitmapHeight; ++y) { |
289 | 52 | for (int i = 0; i < nComps; ++i) { |
290 | 39 | dataPtr[i] = sColor[i]; |
291 | 39 | } |
292 | 13 | dataPtr += bitmap->getRowSize(); |
293 | 13 | *alphaPtr = 0xff; |
294 | 13 | alphaPtr += bitmapWidth; |
295 | 13 | } |
296 | 30 | } else { |
297 | 60 | for (int y = 0; y < bitmapHeight; ++y) { |
298 | 30 | *alphaPtr = 0; |
299 | 30 | alphaPtr += bitmapWidth; |
300 | 30 | } |
301 | 30 | } |
302 | 43 | } |
303 | | |
304 | | // special case: vertical axis (in device space) |
305 | 521 | } else if (fabs(xx0 - xx1) < 0.01) { |
306 | 496 | for (int y = 0; y < bitmapHeight; ++y) { |
307 | 248 | SplashColorPtr dataPtr = bitmap->getDataPtr() + y * bitmap->getRowSize(); |
308 | 248 | Guchar *alphaPtr = bitmap->getAlphaPtr() + y * bitmapWidth; |
309 | 248 | double tx = xMin + 0.5; |
310 | 248 | double ty = yMin + y + 0.5; |
311 | 248 | double xx = tx * ictm[0] + ty * ictm[2] + ictm[4]; |
312 | 248 | double yy = tx * ictm[1] + ty * ictm[3] + ictm[5]; |
313 | 248 | double s = ((xx - x0) * dx + (yy - y0) * dy) * d; |
314 | 248 | GBool go = gFalse; |
315 | 248 | if (s < 0) { |
316 | 103 | go = ext0; |
317 | 145 | } else if (s > 1) { |
318 | 67 | go = ext1; |
319 | 78 | } else { |
320 | 78 | go = gTrue; |
321 | 78 | } |
322 | 248 | if (go) { |
323 | 176 | GfxColor color; |
324 | 176 | if (s <= 0) { |
325 | 47 | shading->getColor(t0, &color); |
326 | 129 | } else if (s >= 1) { |
327 | 51 | shading->getColor(t1, &color); |
328 | 78 | } else { |
329 | 78 | double t = t0 + s * (t1 - t0); |
330 | 78 | shading->getColor(t, &color); |
331 | 78 | } |
332 | 176 | SplashColor sColor; |
333 | 176 | computeShadingColor(state, mode, reverseVideo, &color, sColor); |
334 | 352 | for (int x = 0; x < bitmapWidth; ++x) { |
335 | 704 | for (int i = 0; i < nComps; ++i) { |
336 | 528 | dataPtr[i] = sColor[i]; |
337 | 528 | } |
338 | 176 | dataPtr += nComps; |
339 | 176 | } |
340 | 176 | memset(alphaPtr, 0xff, bitmapWidth); |
341 | 176 | } else { |
342 | 72 | memset(alphaPtr, 0, bitmapWidth); |
343 | 72 | } |
344 | 248 | } |
345 | | |
346 | | // general case |
347 | 273 | } else { |
348 | | // pre-compute colors along the axis |
349 | 273 | int nColors = (int)(1.5 * sqrt((xx1 - xx0) * (xx1 - xx0) |
350 | 273 | + (yy1 - yy0) * (yy1 - yy0))); |
351 | 273 | if (nColors < 16) { |
352 | 269 | nColors = 16; |
353 | 269 | } else if (nColors > 1024) { |
354 | 0 | nColors = 1024; |
355 | 0 | } |
356 | 273 | SplashColorPtr sColors = (SplashColorPtr)gmallocn(nColors, nComps); |
357 | 273 | SplashColorPtr sColor = sColors; |
358 | 4.57k | for (int i = 0; i < nColors; ++i) { |
359 | 4.30k | double s = (double)i / (double)(nColors - 1); |
360 | 4.30k | double t = t0 + s * (t1 - t0); |
361 | 4.30k | GfxColor color; |
362 | 4.30k | shading->getColor(t, &color); |
363 | 4.30k | computeShadingColor(state, mode, reverseVideo, &color, sColor); |
364 | 4.30k | sColor += nComps; |
365 | 4.30k | } |
366 | | |
367 | 273 | SplashColorPtr dataPtr = bitmap->getDataPtr(); |
368 | 273 | Guchar *alphaPtr = bitmap->getAlphaPtr(); |
369 | 542 | for (int y = 0; y < bitmapHeight; ++y) { |
370 | 538 | for (int x = 0; x < bitmapWidth; ++x) { |
371 | | |
372 | | // convert coords to user space |
373 | 269 | double tx = xMin + x + 0.5; |
374 | 269 | double ty = yMin + y + 0.5; |
375 | 269 | double xx = tx * ictm[0] + ty * ictm[2] + ictm[4]; |
376 | 269 | double yy = tx * ictm[1] + ty * ictm[3] + ictm[5]; |
377 | | |
378 | | // compute the position along the axis |
379 | 269 | double s = ((xx - x0) * dx + (yy - y0) * dy) * d; |
380 | 269 | GBool go = gFalse; |
381 | 269 | if (s < 0) { |
382 | 68 | go = ext0; |
383 | 201 | } else if (s > 1) { |
384 | 71 | go = ext1; |
385 | 130 | } else { |
386 | 130 | go = gTrue; |
387 | 130 | } |
388 | 269 | if (go) { |
389 | 229 | if (s <= 0) { |
390 | 107 | sColor = sColors; |
391 | 122 | } else if (s >= 1) { |
392 | 31 | sColor = sColors + (nColors - 1) * nComps; |
393 | 91 | } else { |
394 | 91 | int i = (int)((nColors - 1) * s + 0.5); |
395 | 91 | sColor = sColors + i * nComps; |
396 | 91 | } |
397 | 916 | for (int i = 0; i < nComps; ++i) { |
398 | 687 | *dataPtr++ = sColor[i]; |
399 | 687 | } |
400 | 229 | *alphaPtr++ = 0xff; |
401 | 229 | } else { |
402 | 40 | dataPtr += nComps; |
403 | 40 | *alphaPtr++ = 0; |
404 | 40 | } |
405 | 269 | } |
406 | 269 | } |
407 | 273 | gfree(sColors); |
408 | 273 | } |
409 | | |
410 | 577 | *xOut = xMin; |
411 | 577 | *yOut = yMin; |
412 | 577 | return bitmap; |
413 | 753 | } |
414 | | |
415 | | SplashBitmap *ShadingImage::generateRadialBitmap( |
416 | | GfxState *state, |
417 | | GfxRadialShading *shading, |
418 | | SplashColorMode mode, |
419 | | GBool reverseVideo, |
420 | | Splash *parentSplash, |
421 | | SplashBitmapMemCache *bitmapMemCache, |
422 | 11 | int *xOut, int *yOut) { |
423 | | // get the shading parameters |
424 | 11 | double x0, y0, r0, x1, y1, r1; |
425 | 11 | shading->getCoords(&x0, &y0, &r0, &x1, &y1, &r1); |
426 | 11 | double t0 = shading->getDomain0(); |
427 | 11 | double t1 = shading->getDomain1(); |
428 | 11 | GBool ext0 = shading->getExtend0(); |
429 | 11 | GBool ext1 = shading->getExtend1(); |
430 | 11 | double h = sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0)); |
431 | 11 | GBool enclosed = fabs(r1 - r0) >= h; |
432 | | |
433 | | // get the clip bbox |
434 | 11 | double fxMin, fyMin, fxMax, fyMax; |
435 | 11 | state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax); |
436 | 11 | if (fxMin > fxMax || fyMin > fyMax) { |
437 | 1 | return NULL; |
438 | 1 | } |
439 | | |
440 | | // intersect with shading region (in user space): if the extend |
441 | | // flags are false (or just the larger extend flag is false, in the |
442 | | // "enclosed" case), we can use the bbox for the two circles |
443 | 10 | if ((!ext0 && !ext1) || |
444 | 6 | (enclosed && !(r0 > r1 ? ext0 : ext1))) { |
445 | 6 | double uxMin = (x0 - r0) < (x1 - r1) ? (x0 - r0) : (x1 - r1); |
446 | 6 | double uxMax = (x0 + r0) > (x1 + r1) ? (x0 + r0) : (x1 + r1); |
447 | 6 | double uyMin = (y0 - r0) < (y1 - r1) ? (y0 - r0) : (y1 - r1); |
448 | 6 | double uyMax = (y0 + r0) > (y1 + r1) ? (y0 + r0) : (y1 + r1); |
449 | 6 | double dxMin, dyMin, dxMax, dyMax; |
450 | 6 | transformBBox(state, uxMin, uyMin, uxMax, uyMax, |
451 | 6 | &dxMin, &dyMin, &dxMax, &dyMax); |
452 | 6 | if (dxMin > fxMin) { |
453 | 0 | fxMin = dxMin; |
454 | 0 | } |
455 | 6 | if (dxMax < dxMax) { |
456 | 0 | fxMax = dxMax; |
457 | 0 | } |
458 | 6 | if (dyMin > fyMin) { |
459 | 2 | fyMin = dyMin; |
460 | 2 | } |
461 | 6 | if (dyMax < fyMax) { |
462 | 1 | fyMax = dyMax; |
463 | 1 | } |
464 | 6 | if (fxMin > fxMax || fyMin > fyMax) { |
465 | 1 | return NULL; |
466 | 1 | } |
467 | 6 | } |
468 | | |
469 | | // convert to integer coords |
470 | 9 | int xMin = (int)floor(fxMin); |
471 | 9 | int yMin = (int)floor(fyMin); |
472 | 9 | int xMax = (int)floor(fxMax) + 1; |
473 | 9 | int yMax = (int)floor(fyMax) + 1; |
474 | 9 | int bitmapWidth = xMax - xMin; |
475 | 9 | int bitmapHeight = yMax - yMin; |
476 | | |
477 | | // compute the inverse CTM |
478 | 9 | double *ctm = state->getCTM(); |
479 | 9 | double det = ctm[0] * ctm[3] - ctm[1] * ctm[2]; |
480 | 9 | if (fabs(det) < 1e-10 * max4(fabs(ctm[0]), fabs(ctm[1]), |
481 | 9 | fabs(ctm[2]), fabs(ctm[3]))) { |
482 | 0 | return NULL; |
483 | 0 | } |
484 | 9 | det = 1 / det; |
485 | 9 | double ictm[6]; |
486 | 9 | ictm[0] = ctm[3] * det; |
487 | 9 | ictm[1] = -ctm[1] * det; |
488 | 9 | ictm[2] = -ctm[2] * det; |
489 | 9 | ictm[3] = ctm[0] * det; |
490 | 9 | ictm[4] = (ctm[2] * ctm[5] - ctm[3] * ctm[4]) * det; |
491 | 9 | ictm[5] = (ctm[1] * ctm[4] - ctm[0] * ctm[5]) * det; |
492 | | |
493 | | // allocate the bitmap |
494 | 9 | traceMessage("radial shading fill bitmap"); |
495 | 9 | SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode, |
496 | 9 | gTrue, gTrue, bitmapMemCache); |
497 | 9 | int nComps = splashColorModeNComps[mode]; |
498 | | |
499 | | // pre-compute colors along the axis |
500 | 9 | int nColors = (int)sqrt((double)(bitmapWidth * bitmapWidth |
501 | 9 | + bitmapHeight * bitmapHeight)); |
502 | 9 | if (nColors < 16) { |
503 | 7 | nColors = 16; |
504 | 7 | } else if (nColors > 1024) { |
505 | 0 | nColors = 1024; |
506 | 0 | } |
507 | 9 | SplashColorPtr sColors = (SplashColorPtr)gmallocn(nColors, nComps); |
508 | 9 | SplashColorPtr sColor = sColors; |
509 | 121 | for (int i = 0; i < nColors; ++i) { |
510 | 112 | double s = (double)i / (double)(nColors - 1); |
511 | 112 | double t = t0 + s * (t1 - t0); |
512 | 112 | GfxColor color; |
513 | 112 | shading->getColor(t, &color); |
514 | 112 | computeShadingColor(state, mode, reverseVideo, &color, sColor); |
515 | 112 | sColor += nComps; |
516 | 112 | } |
517 | | |
518 | | // special case: in the "enclosed" + extended case, we can fill the |
519 | | // bitmap with the outer color and just render inside the larger |
520 | | // circle |
521 | 9 | int bxMin, byMin, bxMax, byMax; |
522 | 9 | if (enclosed && |
523 | 6 | ((r0 > r1 && ext0) || (r1 > r0 && ext1))) { |
524 | 2 | double uxMin, uyMin, uxMax, uyMax; |
525 | 2 | if (r0 > r1) { |
526 | 0 | sColor = sColors; |
527 | 0 | uxMin = x0 - r0; |
528 | 0 | uxMax = x0 + r0; |
529 | 0 | uyMin = y0 - r0; |
530 | 0 | uyMax = y0 + r0; |
531 | 2 | } else { |
532 | 2 | sColor = sColors + (nColors - 1) * nComps; |
533 | 2 | uxMin = x1 - r1; |
534 | 2 | uxMax = x1 + r1; |
535 | 2 | uyMin = y1 - r1; |
536 | 2 | uyMax = y1 + r1; |
537 | 2 | } |
538 | | |
539 | | // convert bbox of larger circle to device space |
540 | 2 | double dxMin, dyMin, dxMax, dyMax; |
541 | 2 | transformBBox(state, uxMin, uyMin, uxMax, uyMax, |
542 | 2 | &dxMin, &dyMin, &dxMax, &dyMax); |
543 | 2 | bxMin = (int)floor(dxMin - xMin); |
544 | 2 | if (bxMin < 0) { |
545 | 2 | bxMin = 0; |
546 | 2 | } |
547 | 2 | byMin = (int)floor(dyMin - yMin); |
548 | 2 | if (byMin < 0) { |
549 | 2 | byMin = 0; |
550 | 2 | } |
551 | 2 | bxMax = (int)floor(dxMax - xMin) + 1; |
552 | 2 | if (bxMax > bitmapWidth) { |
553 | 0 | bxMax = bitmapWidth; |
554 | 0 | } |
555 | 2 | byMax = (int)floor(dyMax - yMin) + 1; |
556 | 2 | if (byMax > bitmapHeight) { |
557 | 0 | byMax = bitmapHeight; |
558 | 0 | } |
559 | | |
560 | | // fill bitmap (except for the rectangle containing the larger circle) |
561 | 2 | SplashColorPtr dataPtr = bitmap->getDataPtr(); |
562 | 2 | Guchar *alphaPtr = bitmap->getAlphaPtr(); |
563 | 4 | for (int y = 0; y < bitmapHeight; ++y) { |
564 | 4 | for (int x = 0; x < bitmapWidth; ++x) { |
565 | 2 | if (y >= byMin && y < byMax && x >= bxMin && x < bxMax) { |
566 | 0 | dataPtr += nComps; |
567 | 0 | ++alphaPtr; |
568 | 2 | } else { |
569 | 8 | for (int i = 0; i < nComps; ++i) { |
570 | 6 | *dataPtr++ = sColor[i]; |
571 | 6 | } |
572 | 2 | *alphaPtr++ = 0xff; |
573 | 2 | } |
574 | 2 | } |
575 | 2 | } |
576 | | |
577 | 7 | } else { |
578 | 7 | bxMin = 0; |
579 | 7 | byMin = 0; |
580 | 7 | bxMax = bitmapWidth; |
581 | 7 | byMax = bitmapHeight; |
582 | 7 | } |
583 | | |
584 | | // render the shading into the bitmap |
585 | 9 | double dx = x1 - x0; |
586 | 9 | double dy = y1 - y0; |
587 | 9 | double dr = r1 - r0; |
588 | 9 | double r0dr = r0 * dr; |
589 | 9 | double r02 = r0 * r0; |
590 | 9 | double a = dx * dx + dy * dy - dr * dr; |
591 | 9 | GBool aIsZero; |
592 | 9 | double a2; |
593 | 9 | if (fabs(a) < 0.00001) { |
594 | 5 | aIsZero = gTrue; |
595 | 5 | a2 = 0; |
596 | 5 | } else { |
597 | 4 | aIsZero = gFalse; |
598 | 4 | a2 = 1 / (2 * a); |
599 | 4 | } |
600 | 14 | for (int y = byMin; y < byMax; ++y) { |
601 | 5 | SplashColorPtr dataPtr = bitmap->getDataPtr() |
602 | 5 | + y * bitmap->getRowSize() + bxMin * nComps; |
603 | 5 | Guchar *alphaPtr = bitmap->getAlphaPtr() |
604 | 5 | + y * bitmap->getAlphaRowSize() + bxMin; |
605 | 10 | for (int x = bxMin; x < bxMax; ++x) { |
606 | | |
607 | | // convert coords to user space |
608 | 5 | double tx = xMin + x + 0.5; |
609 | 5 | double ty = yMin + y + 0.5; |
610 | 5 | double xx = tx * ictm[0] + ty * ictm[2] + ictm[4]; |
611 | 5 | double yy = tx * ictm[1] + ty * ictm[3] + ictm[5]; |
612 | | |
613 | | // compute the radius of the circle at x,y |
614 | 5 | double b = 2 * ((xx - x0) * dx + (yy - y0) * dy + r0dr); |
615 | 5 | double c = (xx - x0) * (xx - x0) + (yy - y0) * (yy - y0) - r02; |
616 | 5 | double s = 0; |
617 | 5 | GBool go = gFalse; |
618 | 5 | if (aIsZero) { |
619 | 3 | if (fabs(b) < 0.000001) { |
620 | 1 | if (c <= 0) { |
621 | 0 | if (ext0) { |
622 | 0 | s = 0; |
623 | 0 | go = gTrue; |
624 | 0 | } |
625 | 1 | } else { |
626 | 1 | if (ext1) { |
627 | 0 | s = 1; |
628 | 0 | go = gTrue; |
629 | 0 | } |
630 | 1 | } |
631 | 2 | } else { |
632 | 2 | double s0 = c / b; |
633 | 2 | double rs0 = r0 + s0 * (r1 - r0); |
634 | 2 | if ((s0 >= 0 || ext0) && (s0 <= 1 || ext1) && rs0 >= 0) { |
635 | 0 | s = s0; |
636 | 0 | go = gTrue; |
637 | 0 | } |
638 | 2 | } |
639 | 3 | } else { |
640 | 2 | double e = b*b - 4*a*c; |
641 | 2 | if (e >= 0) { |
642 | 1 | double es = sqrt(e); |
643 | 1 | double s0 = (b + es) * a2; |
644 | 1 | double s1 = (b - es) * a2; |
645 | 1 | double rs0 = r0 + s0 * (r1 - r0); |
646 | 1 | double rs1 = r0 + s1 * (r1 - r0); |
647 | 1 | if (s0 > s1) { |
648 | 0 | if ((s0 >= 0 || ext0) && (s0 <= 1 || ext1) && rs0 >= 0) { |
649 | 0 | s = s0; |
650 | 0 | go = gTrue; |
651 | 0 | } else if ((s1 >= 0 || ext0) && (s1 <= 1 || ext1) && rs1 >= 0) { |
652 | 0 | s = s1; |
653 | 0 | go = gTrue; |
654 | 0 | } |
655 | 1 | } else { |
656 | 1 | if ((s1 >= 0 || ext0) && (s1 <= 1 || ext1) && rs1 >= 0) { |
657 | 0 | s = s1; |
658 | 0 | go = gTrue; |
659 | 1 | } else if ((s0 >= 0 || ext0) && (s0 <= 1 || ext1) && rs0 >= 0) { |
660 | 1 | s = s0; |
661 | 1 | go = gTrue; |
662 | 1 | } |
663 | 1 | } |
664 | 1 | } |
665 | 2 | } |
666 | 5 | if (!go) { |
667 | 4 | dataPtr += nComps; |
668 | 4 | *alphaPtr++ = 0x00; |
669 | 4 | continue; |
670 | 4 | } |
671 | 1 | if (s <= 0) { |
672 | 0 | sColor = sColors; |
673 | 1 | } else if (s >= 1) { |
674 | 0 | sColor = sColors + (nColors - 1) * nComps; |
675 | 1 | } else { |
676 | 1 | int i = (int)((nColors - 1) * s + 0.5); |
677 | 1 | sColor = sColors + i * nComps; |
678 | 1 | } |
679 | 4 | for (int i = 0; i < nComps; ++i) { |
680 | 3 | *dataPtr++ = sColor[i]; |
681 | 3 | } |
682 | 1 | *alphaPtr++ = 0xff; |
683 | 1 | } |
684 | 5 | } |
685 | | |
686 | 9 | gfree(sColors); |
687 | | |
688 | 9 | *xOut = xMin; |
689 | 9 | *yOut = yMin; |
690 | 9 | return bitmap; |
691 | 9 | } |
692 | | |
693 | | SplashBitmap *ShadingImage::generateGouraudTriangleBitmap( |
694 | | GfxState *state, |
695 | | GfxGouraudTriangleShading *shading, |
696 | | SplashColorMode mode, |
697 | | GBool reverseVideo, |
698 | | Splash *parentSplash, |
699 | | SplashBitmapMemCache *bitmapMemCache, |
700 | 287 | int *xOut, int *yOut) { |
701 | | // get the clip bbox |
702 | 287 | double fxMin, fyMin, fxMax, fyMax; |
703 | 287 | state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax); |
704 | 287 | if (fxMin > fxMax || fyMin > fyMax) { |
705 | 20 | return NULL; |
706 | 20 | } |
707 | | |
708 | | // get the shading bbox |
709 | 267 | double tx0, ty0, tx1, ty1, dx, dy, txMin, tyMin, txMax, tyMax; |
710 | 267 | shading->getBBox(&tx0, &ty0, &tx1, &ty1); |
711 | 267 | state->transform(tx0, ty0, &dx, &dy); |
712 | 267 | txMin = txMax = dx; |
713 | 267 | tyMin = tyMax = dy; |
714 | 267 | state->transform(tx0, ty1, &dx, &dy); |
715 | 267 | if (dx < txMin) { |
716 | 7 | txMin = dx; |
717 | 260 | } else if (dx > txMax) { |
718 | 5 | txMax = dx; |
719 | 5 | } |
720 | 267 | if (dy < tyMin) { |
721 | 32 | tyMin = dy; |
722 | 235 | } else if (dy > tyMax) { |
723 | 10 | tyMax = dy; |
724 | 10 | } |
725 | 267 | state->transform(tx1, ty0, &dx, &dy); |
726 | 267 | if (dx < txMin) { |
727 | 18 | txMin = dx; |
728 | 249 | } else if (dx > txMax) { |
729 | 186 | txMax = dx; |
730 | 186 | } |
731 | 267 | if (dy < tyMin) { |
732 | 187 | tyMin = dy; |
733 | 187 | } else if (dy > tyMax) { |
734 | 7 | tyMax = dy; |
735 | 7 | } |
736 | 267 | state->transform(tx1, ty1, &dx, &dy); |
737 | 267 | if (dx < txMin) { |
738 | 2 | txMin = dx; |
739 | 265 | } else if (dx > txMax) { |
740 | 0 | txMax = dx; |
741 | 0 | } |
742 | 267 | if (dy < tyMin) { |
743 | 20 | tyMin = dy; |
744 | 247 | } else if (dy > tyMax) { |
745 | 2 | tyMax = dy; |
746 | 2 | } |
747 | 267 | if (txMin > fxMin) { |
748 | 14 | fxMin = txMin; |
749 | 14 | } |
750 | 267 | if (txMax < fxMax) { |
751 | 21 | fxMax = txMax; |
752 | 21 | } |
753 | 267 | if (tyMin > fyMin) { |
754 | 14 | fyMin = tyMin; |
755 | 14 | } |
756 | 267 | if (tyMax < fyMax) { |
757 | 18 | fyMax = tyMax; |
758 | 18 | } |
759 | 267 | if (fxMin > fxMax || fyMin > fyMax) { |
760 | 28 | return NULL; |
761 | 28 | } |
762 | | |
763 | | // convert to integer coords |
764 | 239 | int xMin = (int)floor(fxMin); |
765 | 239 | int yMin = (int)floor(fyMin); |
766 | 239 | int xMax = (int)floor(fxMax) + 1; |
767 | 239 | int yMax = (int)floor(fyMax) + 1; |
768 | 239 | int bitmapWidth = xMax - xMin; |
769 | 239 | int bitmapHeight = yMax - yMin; |
770 | | |
771 | | // allocate the bitmap |
772 | 239 | traceMessage("Gouraud triangle shading fill bitmap"); |
773 | 239 | SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode, |
774 | 239 | gTrue, gTrue, bitmapMemCache); |
775 | | |
776 | | // clear the bitmap |
777 | 239 | memset(bitmap->getDataPtr(), 0, bitmap->getHeight() * bitmap->getRowSize()); |
778 | 239 | memset(bitmap->getAlphaPtr(), 0, bitmap->getHeight() * bitmap->getWidth()); |
779 | | |
780 | | // draw the triangles |
781 | 1.22M | for (int i = 0; i < shading->getNTriangles(); ++i) { |
782 | 1.22M | double x0, y0, x1, y1, x2, y2; |
783 | 1.22M | double color0[gfxColorMaxComps]; |
784 | 1.22M | double color1[gfxColorMaxComps]; |
785 | 1.22M | double color2[gfxColorMaxComps]; |
786 | 1.22M | shading->getTriangle(i, &x0, &y0, color0, |
787 | 1.22M | &x1, &y1, color1, |
788 | 1.22M | &x2, &y2, color2); |
789 | 1.22M | gouraudFillTriangle(state, bitmap, mode, reverseVideo, |
790 | 1.22M | xMin, yMin, xMax, yMax, |
791 | 1.22M | x0, y0, color0, x1, y1, color1, x2, y2, color2, |
792 | 1.22M | shading); |
793 | 1.22M | } |
794 | | |
795 | 239 | *xOut = xMin; |
796 | 239 | *yOut = yMin; |
797 | 239 | return bitmap; |
798 | 267 | } |
799 | | |
800 | | void ShadingImage::gouraudFillTriangle(GfxState *state, SplashBitmap *bitmap, |
801 | | SplashColorMode mode, |
802 | | GBool reverseVideo, |
803 | | int xMin, int yMin, int xMax, int yMax, |
804 | | double x0, double y0, double *color0, |
805 | | double x1, double y1, double *color1, |
806 | | double x2, double y2, double *color2, |
807 | 1.22M | GfxGouraudTriangleShading *shading) { |
808 | 1.22M | int nShadingComps = shading->getNComps(); |
809 | 1.22M | int nBitmapComps = splashColorModeNComps[mode]; |
810 | | |
811 | | //--- transform the vertices to device space, sort by y |
812 | 1.22M | double dx0, dy0, dx1, dy1, dx2, dy2; |
813 | 1.22M | state->transform(x0, y0, &dx0, &dy0); |
814 | 1.22M | state->transform(x1, y1, &dx1, &dy1); |
815 | 1.22M | state->transform(x2, y2, &dx2, &dy2); |
816 | 1.22M | if (dy0 > dy1) { |
817 | 222k | double t = dx0; dx0 = dx1; dx1 = t; |
818 | 222k | t = dy0; dy0 = dy1; dy1 = t; |
819 | 222k | double *tc = color0; color0 = color1; color1 = tc; |
820 | 222k | } |
821 | 1.22M | if (dy1 > dy2) { |
822 | 306k | double t = dx1; dx1 = dx2; dx2 = t; |
823 | 306k | t = dy1; dy1 = dy2; dy2 = t; |
824 | 306k | double *tc = color1; color1 = color2; color2 = tc; |
825 | 306k | } |
826 | 1.22M | if (dy0 > dy1) { |
827 | 155k | double t = dx0; dx0 = dx1; dx1 = t; |
828 | 155k | t = dy0; dy0 = dy1; dy1 = t; |
829 | 155k | double *tc = color0; color0 = color1; color1 = tc; |
830 | 155k | } |
831 | | |
832 | | //--- y loop |
833 | 1.22M | int syMin = (int)floor(dy0); |
834 | 1.22M | if (syMin < yMin) { |
835 | 73.5k | syMin = yMin; |
836 | 73.5k | } |
837 | 1.22M | int syMax = (int)floor(dy2) + 1; |
838 | 1.22M | if (syMax > yMax) { |
839 | 31.9k | syMax = yMax; |
840 | 31.9k | } |
841 | 2.27M | for (int sy = syMin; sy < syMax; ++sy) { |
842 | | |
843 | | //--- vertical interpolation |
844 | 1.05M | double xx0, xx1; |
845 | 1.05M | double cc0[gfxColorMaxComps], cc1[gfxColorMaxComps]; |
846 | 1.05M | if (sy <= dy0) { |
847 | 657k | xx0 = xx1 = dx0; |
848 | 1.96M | for (int i = 0; i < nShadingComps; ++i) { |
849 | 1.30M | cc0[i] = cc1[i] = color0[i]; |
850 | 1.30M | } |
851 | 657k | } else if (sy >= dy2) { |
852 | 163k | xx0 = xx1 = dx2; |
853 | 481k | for (int i = 0; i < nShadingComps; ++i) { |
854 | 318k | cc0[i] = cc1[i] = color2[i]; |
855 | 318k | } |
856 | 237k | } else { |
857 | 237k | if (sy <= dy1) { |
858 | 143k | double interp = (sy - dy0) / (dy1 - dy0); |
859 | 143k | xx0 = dx0 + interp * (dx1 - dx0); |
860 | 428k | for (int i = 0; i < nShadingComps; ++i) { |
861 | 284k | cc0[i] = color0[i] + interp * (color1[i] - color0[i]); |
862 | 284k | } |
863 | 143k | } else { |
864 | 93.6k | double interp = (sy - dy1) / (dy2 - dy1); |
865 | 93.6k | xx0 = dx1 + interp * (dx2 - dx1); |
866 | 295k | for (int i = 0; i < nShadingComps; ++i) { |
867 | 202k | cc0[i] = color1[i] + interp * (color2[i] - color1[i]); |
868 | 202k | } |
869 | 93.6k | } |
870 | 237k | double interp = (sy - dy0) / (dy2 - dy0); |
871 | 237k | xx1 = dx0 + interp * (dx2 - dx0); |
872 | 724k | for (int i = 0; i < nShadingComps; ++i) { |
873 | 487k | cc1[i] = color0[i] + interp * (color2[i] - color0[i]); |
874 | 487k | } |
875 | 237k | } |
876 | | |
877 | | //--- x loop |
878 | 1.05M | if (xx0 > xx1) { |
879 | 36.4k | double t = xx0; xx0 = xx1; xx1 = t; |
880 | 106k | for (int i = 0; i < nShadingComps; ++i) { |
881 | 70.2k | t = cc0[i]; cc0[i] = cc1[i]; cc1[i] = t; |
882 | 70.2k | } |
883 | 36.4k | } |
884 | 1.05M | int sxMin = (int)floor(xx0); |
885 | 1.05M | if (sxMin < xMin) { |
886 | 543k | sxMin = xMin; |
887 | 543k | } |
888 | 1.05M | int sxMax = (int)floor(xx1) + 1; |
889 | 1.05M | if (sxMax > xMax) { |
890 | 419k | sxMax = xMax; |
891 | 419k | } |
892 | 1.05M | SplashColorPtr dataPtr = bitmap->getDataPtr() |
893 | 1.05M | + (sy - yMin) * bitmap->getRowSize() |
894 | 1.05M | + (sxMin - xMin) * nBitmapComps; |
895 | 1.05M | if (sxMin < sxMax) { |
896 | 94.5k | Guchar *alphaPtr = bitmap->getAlphaPtr() |
897 | 94.5k | + (sy - yMin) * bitmap->getWidth() |
898 | 94.5k | + (sxMin - xMin); |
899 | 94.5k | memset(alphaPtr, 0xff, sxMax - sxMin); |
900 | 94.5k | } |
901 | 1.15M | for (int sx = sxMin; sx < sxMax; ++sx) { |
902 | | |
903 | | //--- horizontal interpolation |
904 | 94.5k | double cc[gfxColorMaxComps]; |
905 | 94.5k | if (sx <= xx0) { |
906 | 147k | for (int i = 0; i < nShadingComps; ++i) { |
907 | 96.1k | cc[i] = cc0[i]; |
908 | 96.1k | } |
909 | 51.0k | } else if (sx >= xx1) { |
910 | 55.3k | for (int i = 0; i < nShadingComps; ++i) { |
911 | 30.6k | cc[i] = cc1[i]; |
912 | 30.6k | } |
913 | 24.7k | } else { |
914 | 75.3k | for (int i = 0; i < nShadingComps; ++i) { |
915 | 56.4k | double interp = (sx - xx0) / (xx1 - xx0); |
916 | 56.4k | cc[i] = cc0[i] + interp * (cc1[i] - cc0[i]); |
917 | 56.4k | } |
918 | 18.8k | } |
919 | | |
920 | | //--- compute color and set pixel |
921 | 94.5k | GfxColor gColor; |
922 | 94.5k | shading->getColor(cc, &gColor); |
923 | 94.5k | SplashColor sColor; |
924 | 94.5k | computeShadingColor(state, mode, reverseVideo, &gColor, sColor); |
925 | 378k | for (int i = 0; i < nBitmapComps; ++i) { |
926 | 283k | dataPtr[i] = sColor[i]; |
927 | 283k | } |
928 | 94.5k | dataPtr += nBitmapComps; |
929 | 94.5k | } |
930 | 1.05M | } |
931 | 1.22M | } |
932 | | |
933 | | SplashBitmap *ShadingImage::generatePatchMeshBitmap( |
934 | | GfxState *state, |
935 | | GfxPatchMeshShading *shading, |
936 | | SplashColorMode mode, |
937 | | GBool reverseVideo, |
938 | | Splash *parentSplash, |
939 | | SplashBitmapMemCache *bitmapMemCache, |
940 | 347 | int *xOut, int *yOut) { |
941 | | // get the clip bbox |
942 | 347 | double fxMin, fyMin, fxMax, fyMax; |
943 | 347 | state->getClipBBox(&fxMin, &fyMin, &fxMax, &fyMax); |
944 | 347 | if (fxMin > fxMax || fyMin > fyMax) { |
945 | 79 | return NULL; |
946 | 79 | } |
947 | | |
948 | | // get the shading bbox |
949 | 268 | double tx0, ty0, tx1, ty1, dx, dy, txMin, tyMin, txMax, tyMax; |
950 | 268 | shading->getBBox(&tx0, &ty0, &tx1, &ty1); |
951 | 268 | state->transform(tx0, ty0, &dx, &dy); |
952 | 268 | txMin = txMax = dx; |
953 | 268 | tyMin = tyMax = dy; |
954 | 268 | state->transform(tx0, ty1, &dx, &dy); |
955 | 268 | if (dx < txMin) { |
956 | 15 | txMin = dx; |
957 | 253 | } else if (dx > txMax) { |
958 | 50 | txMax = dx; |
959 | 50 | } |
960 | 268 | if (dy < tyMin) { |
961 | 130 | tyMin = dy; |
962 | 138 | } else if (dy > tyMax) { |
963 | 77 | tyMax = dy; |
964 | 77 | } |
965 | 268 | state->transform(tx1, ty0, &dx, &dy); |
966 | 268 | if (dx < txMin) { |
967 | 10 | txMin = dx; |
968 | 258 | } else if (dx > txMax) { |
969 | 122 | txMax = dx; |
970 | 122 | } |
971 | 268 | if (dy < tyMin) { |
972 | 27 | tyMin = dy; |
973 | 241 | } else if (dy > tyMax) { |
974 | 31 | tyMax = dy; |
975 | 31 | } |
976 | 268 | state->transform(tx1, ty1, &dx, &dy); |
977 | 268 | if (dx < txMin) { |
978 | 8 | txMin = dx; |
979 | 260 | } else if (dx > txMax) { |
980 | 38 | txMax = dx; |
981 | 38 | } |
982 | 268 | if (dy < tyMin) { |
983 | 35 | tyMin = dy; |
984 | 233 | } else if (dy > tyMax) { |
985 | 23 | tyMax = dy; |
986 | 23 | } |
987 | 268 | if (txMin > fxMin) { |
988 | 117 | fxMin = txMin; |
989 | 117 | } |
990 | 268 | if (txMax < fxMax) { |
991 | 246 | fxMax = txMax; |
992 | 246 | } |
993 | 268 | if (tyMin > fyMin) { |
994 | 33 | fyMin = tyMin; |
995 | 33 | } |
996 | 268 | if (tyMax < fyMax) { |
997 | 78 | fyMax = tyMax; |
998 | 78 | } |
999 | 268 | if (fxMin > fxMax || fyMin > fyMax) { |
1000 | 90 | return NULL; |
1001 | 90 | } |
1002 | | |
1003 | | // convert to integer coords |
1004 | 178 | int xMin = (int)floor(fxMin); |
1005 | 178 | int yMin = (int)floor(fyMin); |
1006 | 178 | int xMax = (int)floor(fxMax) + 1; |
1007 | 178 | int yMax = (int)floor(fyMax) + 1; |
1008 | 178 | int bitmapWidth = xMax - xMin; |
1009 | 178 | int bitmapHeight = yMax - yMin; |
1010 | | |
1011 | | // allocate the bitmap |
1012 | 178 | traceMessage("Gouraud triangle shading fill bitmap"); |
1013 | 178 | SplashBitmap *bitmap = new SplashBitmap(bitmapWidth, bitmapHeight, 1, mode, |
1014 | 178 | gTrue, gTrue, bitmapMemCache); |
1015 | | |
1016 | | // allocate a Splash object |
1017 | | // vector antialiasing is disabled to avoid artifacts along triangle edges |
1018 | 178 | Splash *splash = new Splash(bitmap, gFalse, |
1019 | 178 | parentSplash->getImageCache(), |
1020 | 178 | parentSplash->getScreen()); |
1021 | 178 | SplashColor zero; |
1022 | 679 | for (int i = 0; i < splashColorModeNComps[mode]; ++i) { |
1023 | 501 | zero[i] = 0; |
1024 | 501 | } |
1025 | 178 | splash->clear(zero, 0x00); |
1026 | | |
1027 | | // draw the patches |
1028 | 178 | int start; |
1029 | 178 | if (shading->getNPatches() > 128) { |
1030 | 1 | start = 3; |
1031 | 177 | } else if (shading->getNPatches() > 64) { |
1032 | 1 | start = 2; |
1033 | 176 | } else if (shading->getNPatches() > 16) { |
1034 | 2 | start = 1; |
1035 | 174 | } else { |
1036 | 174 | start = 0; |
1037 | 174 | } |
1038 | 820 | for (int i = 0; i < shading->getNPatches(); ++i) { |
1039 | 642 | fillPatch(state, splash, mode, reverseVideo, |
1040 | 642 | xMin, yMin, shading->getPatch(i), shading, start); |
1041 | 642 | } |
1042 | | |
1043 | 178 | delete splash; |
1044 | | |
1045 | 178 | *xOut = xMin; |
1046 | 178 | *yOut = yMin; |
1047 | 178 | return bitmap; |
1048 | 268 | } |
1049 | | |
1050 | | void ShadingImage::fillPatch(GfxState *state, Splash *splash, |
1051 | | SplashColorMode mode, GBool reverseVideo, |
1052 | | int xMin, int yMin, |
1053 | | GfxPatch *patch, |
1054 | | GfxPatchMeshShading *shading, |
1055 | 2.07M | int depth) { |
1056 | 2.07M | GfxColor c00; |
1057 | 2.07M | shading->getColor(patch->color[0][0], &c00); |
1058 | 2.07M | GBool stop = gFalse; |
1059 | | |
1060 | | // stop subdivision at max depth |
1061 | 2.07M | if (depth == patchMaxDepth) { |
1062 | 0 | stop = gTrue; |
1063 | 0 | } |
1064 | | |
1065 | | // stop subdivision if colors are close enough |
1066 | 2.07M | if (!stop) { |
1067 | 2.07M | int nComps = shading->getColorSpace()->getNComps(); |
1068 | 2.07M | GfxColor c01, c10, c11; |
1069 | 2.07M | shading->getColor(patch->color[0][1], &c01); |
1070 | 2.07M | shading->getColor(patch->color[1][0], &c10); |
1071 | 2.07M | shading->getColor(patch->color[1][1], &c11); |
1072 | 2.07M | int i; |
1073 | 9.16M | for (i = 0; i < nComps; ++i) { |
1074 | 7.61M | if (abs(c00.c[i] - c01.c[i]) > patchColorDelta || |
1075 | 7.25M | abs(c01.c[i] - c11.c[i]) > patchColorDelta || |
1076 | 7.10M | abs(c11.c[i] - c10.c[i]) > patchColorDelta || |
1077 | 7.09M | abs(c10.c[i] - c00.c[i]) > patchColorDelta) { |
1078 | 518k | break; |
1079 | 518k | } |
1080 | 7.61M | } |
1081 | 2.07M | if (i == nComps) { |
1082 | 1.55M | stop = gTrue; |
1083 | 1.55M | } |
1084 | 2.07M | } |
1085 | | |
1086 | | // stop subdivision if patch is small enough |
1087 | 2.07M | if (!stop) { |
1088 | 518k | double xxMin = 0; |
1089 | 518k | double yyMin = 0; |
1090 | 518k | double xxMax = 0; |
1091 | 518k | double yyMax = 0; |
1092 | 2.59M | for (int j = 0; j < 4; ++j) { |
1093 | 10.3M | for (int i = 0; i < 4; ++i) { |
1094 | 8.29M | double xx, yy; |
1095 | 8.29M | state->transformDelta(patch->x[i][j], patch->y[i][j], &xx, &yy); |
1096 | 8.29M | if (i == 0 && j == 0) { |
1097 | 518k | xxMin = xxMax = xx; |
1098 | 518k | yyMin = yyMax = yy; |
1099 | 7.77M | } else { |
1100 | 7.77M | if (xx < xxMin) { |
1101 | 1.42M | xxMin = xx; |
1102 | 6.34M | } else if (xx > xxMax) { |
1103 | 1.32M | xxMax = xx; |
1104 | 1.32M | } |
1105 | 7.77M | if (yy < yyMin) { |
1106 | 2.08M | yyMin = yy; |
1107 | 5.69M | } else if (yy > yyMax) { |
1108 | 1.62M | yyMax = yy; |
1109 | 1.62M | } |
1110 | 7.77M | } |
1111 | 8.29M | } |
1112 | 2.07M | } |
1113 | 518k | if (xxMax - xxMin < 1 && yyMax - yyMin < 1) { |
1114 | 258 | stop = gTrue; |
1115 | 258 | } |
1116 | 518k | } |
1117 | | |
1118 | | // draw the patch |
1119 | 2.07M | if (stop) { |
1120 | 1.55M | SplashColor sColor; |
1121 | 1.55M | computeShadingColor(state, mode, reverseVideo, &c00, sColor); |
1122 | 1.55M | splash->setFillPattern(new SplashSolidColor(sColor)); |
1123 | 1.55M | SplashPath *path = new SplashPath(); |
1124 | 1.55M | double xx0, yy0, xx1, yy1, xx2, yy2, xx3, yy3; |
1125 | 1.55M | state->transform(patch->x[0][0], patch->y[0][0], &xx0, &yy0); |
1126 | 1.55M | path->moveTo(xx0 - xMin, yy0 - yMin); |
1127 | 1.55M | state->transform(patch->x[0][1], patch->y[0][1], &xx1, &yy1); |
1128 | 1.55M | state->transform(patch->x[0][2], patch->y[0][2], &xx2, &yy2); |
1129 | 1.55M | state->transform(patch->x[0][3], patch->y[0][3], &xx3, &yy3); |
1130 | 1.55M | path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin, |
1131 | 1.55M | xx3 - xMin, yy3 - yMin); |
1132 | 1.55M | state->transform(patch->x[1][3], patch->y[1][3], &xx1, &yy1); |
1133 | 1.55M | state->transform(patch->x[2][3], patch->y[2][3], &xx2, &yy2); |
1134 | 1.55M | state->transform(patch->x[3][3], patch->y[3][3], &xx3, &yy3); |
1135 | 1.55M | path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin, |
1136 | 1.55M | xx3 - xMin, yy3 - yMin); |
1137 | 1.55M | state->transform(patch->x[3][2], patch->y[3][2], &xx1, &yy1); |
1138 | 1.55M | state->transform(patch->x[3][1], patch->y[3][1], &xx2, &yy2); |
1139 | 1.55M | state->transform(patch->x[3][0], patch->y[3][0], &xx3, &yy3); |
1140 | 1.55M | path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin, |
1141 | 1.55M | xx3 - xMin, yy3 - yMin); |
1142 | 1.55M | state->transform(patch->x[2][0], patch->y[2][0], &xx1, &yy1); |
1143 | 1.55M | state->transform(patch->x[1][0], patch->y[1][0], &xx2, &yy2); |
1144 | 1.55M | path->curveTo(xx1 - xMin, yy1 - yMin, xx2 - xMin, yy2 - yMin, |
1145 | 1.55M | xx0 - xMin, yy0 - yMin); |
1146 | 1.55M | path->close(); |
1147 | 1.55M | splash->fill(path, gFalse); |
1148 | 1.55M | delete path; |
1149 | | |
1150 | | // subdivide the patch |
1151 | 1.55M | } else { |
1152 | 518k | double xx[4][8], yy[4][8]; |
1153 | 2.59M | for (int i = 0; i < 4; ++i) { |
1154 | 2.07M | xx[i][0] = patch->x[i][0]; |
1155 | 2.07M | yy[i][0] = patch->y[i][0]; |
1156 | 2.07M | xx[i][1] = 0.5 * (patch->x[i][0] + patch->x[i][1]); |
1157 | 2.07M | yy[i][1] = 0.5 * (patch->y[i][0] + patch->y[i][1]); |
1158 | 2.07M | double xxm = 0.5 * (patch->x[i][1] + patch->x[i][2]); |
1159 | 2.07M | double yym = 0.5 * (patch->y[i][1] + patch->y[i][2]); |
1160 | 2.07M | xx[i][6] = 0.5 * (patch->x[i][2] + patch->x[i][3]); |
1161 | 2.07M | yy[i][6] = 0.5 * (patch->y[i][2] + patch->y[i][3]); |
1162 | 2.07M | xx[i][2] = 0.5 * (xx[i][1] + xxm); |
1163 | 2.07M | yy[i][2] = 0.5 * (yy[i][1] + yym); |
1164 | 2.07M | xx[i][5] = 0.5 * (xxm + xx[i][6]); |
1165 | 2.07M | yy[i][5] = 0.5 * (yym + yy[i][6]); |
1166 | 2.07M | xx[i][3] = xx[i][4] = 0.5 * (xx[i][2] + xx[i][5]); |
1167 | 2.07M | yy[i][3] = yy[i][4] = 0.5 * (yy[i][2] + yy[i][5]); |
1168 | 2.07M | xx[i][7] = patch->x[i][3]; |
1169 | 2.07M | yy[i][7] = patch->y[i][3]; |
1170 | 2.07M | } |
1171 | 518k | GfxPatch patch00, patch01, patch10, patch11; |
1172 | 2.59M | for (int i = 0; i < 4; ++i) { |
1173 | 2.07M | patch00.x[0][i] = xx[0][i]; |
1174 | 2.07M | patch00.y[0][i] = yy[0][i]; |
1175 | 2.07M | patch00.x[1][i] = 0.5 * (xx[0][i] + xx[1][i]); |
1176 | 2.07M | patch00.y[1][i] = 0.5 * (yy[0][i] + yy[1][i]); |
1177 | 2.07M | double xxm = 0.5 * (xx[1][i] + xx[2][i]); |
1178 | 2.07M | double yym = 0.5 * (yy[1][i] + yy[2][i]); |
1179 | 2.07M | patch10.x[2][i] = 0.5 * (xx[2][i] + xx[3][i]); |
1180 | 2.07M | patch10.y[2][i] = 0.5 * (yy[2][i] + yy[3][i]); |
1181 | 2.07M | patch00.x[2][i] = 0.5 * (patch00.x[1][i] + xxm); |
1182 | 2.07M | patch00.y[2][i] = 0.5 * (patch00.y[1][i] + yym); |
1183 | 2.07M | patch10.x[1][i] = 0.5 * (xxm + patch10.x[2][i]); |
1184 | 2.07M | patch10.y[1][i] = 0.5 * (yym + patch10.y[2][i]); |
1185 | 2.07M | patch00.x[3][i] = 0.5 * (patch00.x[2][i] + patch10.x[1][i]); |
1186 | 2.07M | patch00.y[3][i] = 0.5 * (patch00.y[2][i] + patch10.y[1][i]); |
1187 | 2.07M | patch10.x[0][i] = patch00.x[3][i]; |
1188 | 2.07M | patch10.y[0][i] = patch00.y[3][i]; |
1189 | 2.07M | patch10.x[3][i] = xx[3][i]; |
1190 | 2.07M | patch10.y[3][i] = yy[3][i]; |
1191 | 2.07M | } |
1192 | 2.59M | for (int i = 4; i < 8; ++i) { |
1193 | 2.07M | patch01.x[0][i-4] = xx[0][i]; |
1194 | 2.07M | patch01.y[0][i-4] = yy[0][i]; |
1195 | 2.07M | patch01.x[1][i-4] = 0.5 * (xx[0][i] + xx[1][i]); |
1196 | 2.07M | patch01.y[1][i-4] = 0.5 * (yy[0][i] + yy[1][i]); |
1197 | 2.07M | double xxm = 0.5 * (xx[1][i] + xx[2][i]); |
1198 | 2.07M | double yym = 0.5 * (yy[1][i] + yy[2][i]); |
1199 | 2.07M | patch11.x[2][i-4] = 0.5 * (xx[2][i] + xx[3][i]); |
1200 | 2.07M | patch11.y[2][i-4] = 0.5 * (yy[2][i] + yy[3][i]); |
1201 | 2.07M | patch01.x[2][i-4] = 0.5 * (patch01.x[1][i-4] + xxm); |
1202 | 2.07M | patch01.y[2][i-4] = 0.5 * (patch01.y[1][i-4] + yym); |
1203 | 2.07M | patch11.x[1][i-4] = 0.5 * (xxm + patch11.x[2][i-4]); |
1204 | 2.07M | patch11.y[1][i-4] = 0.5 * (yym + patch11.y[2][i-4]); |
1205 | 2.07M | patch01.x[3][i-4] = 0.5 * (patch01.x[2][i-4] + patch11.x[1][i-4]); |
1206 | 2.07M | patch01.y[3][i-4] = 0.5 * (patch01.y[2][i-4] + patch11.y[1][i-4]); |
1207 | 2.07M | patch11.x[0][i-4] = patch01.x[3][i-4]; |
1208 | 2.07M | patch11.y[0][i-4] = patch01.y[3][i-4]; |
1209 | 2.07M | patch11.x[3][i-4] = xx[3][i]; |
1210 | 2.07M | patch11.y[3][i-4] = yy[3][i]; |
1211 | 2.07M | } |
1212 | 2.59M | for (int i = 0; i < shading->getNComps(); ++i) { |
1213 | 2.07M | patch00.color[0][0][i] = patch->color[0][0][i]; |
1214 | 2.07M | patch00.color[0][1][i] = 0.5 * (patch->color[0][0][i] + |
1215 | 2.07M | patch->color[0][1][i]); |
1216 | 2.07M | patch01.color[0][0][i] = patch00.color[0][1][i]; |
1217 | 2.07M | patch01.color[0][1][i] = patch->color[0][1][i]; |
1218 | 2.07M | patch01.color[1][1][i] = 0.5 * (patch->color[0][1][i] + |
1219 | 2.07M | patch->color[1][1][i]); |
1220 | 2.07M | patch11.color[0][1][i] = patch01.color[1][1][i]; |
1221 | 2.07M | patch11.color[1][1][i] = patch->color[1][1][i]; |
1222 | 2.07M | patch11.color[1][0][i] = 0.5 * (patch->color[1][1][i] + |
1223 | 2.07M | patch->color[1][0][i]); |
1224 | 2.07M | patch10.color[1][1][i] = patch11.color[1][0][i]; |
1225 | 2.07M | patch10.color[1][0][i] = patch->color[1][0][i]; |
1226 | 2.07M | patch10.color[0][0][i] = 0.5 * (patch->color[1][0][i] + |
1227 | 2.07M | patch->color[0][0][i]); |
1228 | 2.07M | patch00.color[1][0][i] = patch10.color[0][0][i]; |
1229 | 2.07M | patch00.color[1][1][i] = 0.5 * (patch00.color[1][0][i] + |
1230 | 2.07M | patch01.color[1][1][i]); |
1231 | 2.07M | patch01.color[1][0][i] = patch00.color[1][1][i]; |
1232 | 2.07M | patch11.color[0][0][i] = patch00.color[1][1][i]; |
1233 | 2.07M | patch10.color[0][1][i] = patch00.color[1][1][i]; |
1234 | 2.07M | } |
1235 | 518k | fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch00, |
1236 | 518k | shading, depth + 1); |
1237 | 518k | fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch10, |
1238 | 518k | shading, depth + 1); |
1239 | 518k | fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch01, |
1240 | 518k | shading, depth + 1); |
1241 | 518k | fillPatch(state, splash, mode, reverseVideo, xMin, yMin, &patch11, |
1242 | 518k | shading, depth + 1); |
1243 | 518k | } |
1244 | 2.07M | } |
1245 | | |
1246 | | void ShadingImage::computeShadingColor(GfxState *state, |
1247 | | SplashColorMode mode, |
1248 | | GBool reverseVideo, |
1249 | | GfxColor *color, |
1250 | 1.65M | SplashColorPtr sColor) { |
1251 | 1.65M | GfxGray gray; |
1252 | 1.65M | GfxRGB rgb; |
1253 | 1.65M | #if SPLASH_CMYK |
1254 | 1.65M | GfxCMYK cmyk; |
1255 | 1.65M | #endif |
1256 | | |
1257 | 1.65M | state->setFillColor(color); |
1258 | 1.65M | switch (mode) { |
1259 | 0 | case splashModeMono8: |
1260 | 0 | state->getFillGray(&gray); |
1261 | 0 | if (reverseVideo) { |
1262 | 0 | gray = gfxColorComp1 - gray; |
1263 | 0 | } |
1264 | 0 | sColor[0] = colToByte(gray); |
1265 | 0 | break; |
1266 | 1.65M | case splashModeRGB8: |
1267 | 1.65M | state->getFillRGB(&rgb); |
1268 | 1.65M | if (reverseVideo) { |
1269 | 0 | rgb.r = gfxColorComp1 - rgb.r; |
1270 | 0 | rgb.g = gfxColorComp1 - rgb.g; |
1271 | 0 | rgb.b = gfxColorComp1 - rgb.b; |
1272 | 0 | } |
1273 | 1.65M | sColor[0] = colToByte(rgb.r); |
1274 | 1.65M | sColor[1] = colToByte(rgb.g); |
1275 | 1.65M | sColor[2] = colToByte(rgb.b); |
1276 | 1.65M | break; |
1277 | 0 | #if SPLASH_CMYK |
1278 | 0 | case splashModeCMYK8: |
1279 | 0 | state->getFillCMYK(&cmyk); |
1280 | 0 | sColor[0] = colToByte(cmyk.c); |
1281 | 0 | sColor[1] = colToByte(cmyk.m); |
1282 | 0 | sColor[2] = colToByte(cmyk.y); |
1283 | 0 | sColor[3] = colToByte(cmyk.k); |
1284 | 0 | break; |
1285 | 0 | #endif |
1286 | 0 | case splashModeMono1: |
1287 | 0 | case splashModeBGR8: |
1288 | | // mode cannot be Mono1 or BGR8 |
1289 | 0 | break; |
1290 | 1.65M | } |
1291 | 1.65M | } |
1292 | | |
1293 | | // Transform a user space bbox to a device space bbox. |
1294 | | void ShadingImage::transformBBox(GfxState *state, |
1295 | | double uxMin, double uyMin, |
1296 | | double uxMax, double uyMax, |
1297 | | double *dxMin, double *dyMin, |
1298 | 8 | double *dxMax, double *dyMax) { |
1299 | 8 | double tx, ty; |
1300 | 8 | state->transform(uxMin, uyMin, &tx, &ty); |
1301 | 8 | *dxMin = *dxMax = tx; |
1302 | 8 | *dyMin = *dyMax = ty; |
1303 | 8 | state->transform(uxMin, uyMax, &tx, &ty); |
1304 | 8 | if (tx < *dxMin) { |
1305 | 1 | *dxMin = tx; |
1306 | 7 | } else if (tx > *dxMax) { |
1307 | 0 | *dxMax = tx; |
1308 | 0 | } |
1309 | 8 | if (ty < *dyMin) { |
1310 | 2 | *dyMin = ty; |
1311 | 6 | } else if (ty > *dyMax) { |
1312 | 1 | *dyMax = ty; |
1313 | 1 | } |
1314 | 8 | state->transform(uxMax, uyMin, &tx, &ty); |
1315 | 8 | if (tx < *dxMin) { |
1316 | 0 | *dxMin = tx; |
1317 | 8 | } else if (tx > *dxMax) { |
1318 | 5 | *dxMax = tx; |
1319 | 5 | } |
1320 | 8 | if (ty < *dyMin) { |
1321 | 0 | *dyMin = ty; |
1322 | 8 | } else if (ty > *dyMax) { |
1323 | 0 | *dyMax = ty; |
1324 | 0 | } |
1325 | 8 | state->transform(uxMax, uyMax, &tx, &ty); |
1326 | 8 | if (tx < *dxMin) { |
1327 | 0 | *dxMin = tx; |
1328 | 8 | } else if (tx > *dxMax) { |
1329 | 0 | *dxMax = tx; |
1330 | 0 | } |
1331 | 8 | if (ty < *dyMin) { |
1332 | 0 | *dyMin = ty; |
1333 | 8 | } else if (ty > *dyMax) { |
1334 | 0 | *dyMax = ty; |
1335 | 0 | } |
1336 | 8 | } |
1337 | | |