Coverage Report

Created: 2026-09-01 07:01

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/xpdf-4.06/splash/SplashXPath.cc
Line
Count
Source
1
//========================================================================
2
//
3
// SplashXPath.cc
4
//
5
// Copyright 2003-2013 Glyph & Cog, LLC
6
//
7
//========================================================================
8
9
#include <aconf.h>
10
11
#include <stdlib.h>
12
#include <string.h>
13
#if HAVE_STD_SORT
14
#include <algorithm>
15
#endif
16
#include "gmem.h"
17
#include "gmempp.h"
18
#include "SplashMath.h"
19
#include "SplashPath.h"
20
#include "SplashClip.h"
21
#include "SplashXPath.h"
22
23
//------------------------------------------------------------------------
24
25
0
#define minCosSquaredJoinAngle 0.75
26
0
#define maxPointToLineDistanceSquared 0.04
27
28
//------------------------------------------------------------------------
29
30
struct SplashXPathPoint {
31
  SplashCoord x, y;
32
};
33
34
struct SplashXPathAdjust {
35
  int firstPt, lastPt;    // range of points
36
  GBool vert;     // vertical or horizontal hint
37
  SplashCoord x0a, x0b,   // hint boundaries
38
              xma, xmb,
39
              x1a, x1b;
40
  SplashCoord x0, x1, xm; // adjusted coordinates
41
};
42
43
//------------------------------------------------------------------------
44
45
// Transform a point from user space to device space.
46
inline void SplashXPath::transform(SplashCoord *matrix,
47
           SplashCoord xi, SplashCoord yi,
48
70.9M
           SplashCoord *xo, SplashCoord *yo) {
49
  //                          [ m[0] m[1] 0 ]
50
  // [xo yo 1] = [xi yi 1] *  [ m[2] m[3] 0 ]
51
  //                          [ m[4] m[5] 1 ]
52
70.9M
  *xo = xi * matrix[0] + yi * matrix[2] + matrix[4];
53
70.9M
  *yo = xi * matrix[1] + yi * matrix[3] + matrix[5];
54
70.9M
}
55
56
//------------------------------------------------------------------------
57
// SplashXPath
58
//------------------------------------------------------------------------
59
60
// SplashXPath segment coords are clipped to +/-maxCoord to avoid
61
// problems.  The xMin/yMin/xMax/yMax fields are 32-bit integers, so
62
// coords need to be < 2^31 / aa{Horiz,Vert}.
63
342M
#define maxCoord 100000000.0
64
65
70.9M
void SplashXPath::clampCoords(SplashCoord *x, SplashCoord *y) {
66
70.9M
#if !USE_FIXEDPOINT
67
70.9M
  if (*x > maxCoord) {
68
30.7M
    *x = maxCoord;
69
40.1M
  } else if (*x < -maxCoord) {
70
32.0M
    *x = -maxCoord;
71
32.0M
  }
72
70.9M
  if (*y > maxCoord) {
73
29.7M
    *y = maxCoord;
74
41.1M
  } else if (*y < -maxCoord) {
75
26.6M
    *y = -maxCoord;
76
26.6M
  }
77
70.9M
#endif
78
70.9M
}
79
80
SplashXPath::SplashXPath(SplashPath *path, SplashCoord *matrix,
81
       SplashCoord flatness, GBool closeSubpaths,
82
       GBool simplify,
83
       SplashStrokeAdjustMode strokeAdjMode,
84
269k
       SplashClip *clip) {
85
269k
  SplashXPathPoint *pts;
86
269k
  SplashCoord x0, y0, x1, y1, x2, y2, x3, y3, xsp, ysp, t;
87
269k
  int nSubpaths, curSubpath, firstSegInSubpath, i;
88
269k
  GBool adjusted;
89
90
  //--- transform the points
91
269k
  pts = (SplashXPathPoint *)gmallocn(path->length, sizeof(SplashXPathPoint));
92
71.2M
  for (i = 0; i < path->length; ++i) {
93
70.9M
    transform(matrix, path->pts[i].x, path->pts[i].y, &pts[i].x, &pts[i].y);
94
70.9M
    clampCoords(&pts[i].x, &pts[i].y);
95
70.9M
  }
96
97
  //--- do stroke adjustment
98
269k
  if (path->hints) {
99
30.6k
    adjusted = strokeAdjust(pts, path->hints, path->hintsLength,
100
30.6k
          strokeAdjMode, clip);
101
238k
  } else {
102
238k
    adjusted = gFalse;
103
238k
  }
104
105
  //--- construct the segments
106
107
269k
  segs = NULL;
108
269k
  length = size = 0;
109
110
269k
  x0 = y0 = xsp = ysp = 0; // make gcc happy
111
269k
  nSubpaths = 0;
112
269k
  curSubpath = 0;
113
269k
  firstSegInSubpath = 0;
114
269k
  i = 0;
115
69.0M
  while (i < path->length) {
116
117
    // first point in subpath - skip it
118
68.7M
    if (path->flags[i] & splashPathFirst) {
119
14.1M
      x0 = pts[i].x;
120
14.1M
      y0 = pts[i].y;
121
14.1M
      xsp = x0;
122
14.1M
      ysp = y0;
123
14.1M
      curSubpath = i;
124
14.1M
      ++i;
125
126
54.6M
    } else {
127
128
      // curve segment
129
54.6M
      if (path->flags[i] & splashPathCurve) {
130
1.08M
  x1 = pts[i].x;
131
1.08M
  y1 = pts[i].y;
132
1.08M
  x2 = pts[i+1].x;
133
1.08M
  y2 = pts[i+1].y;
134
1.08M
  x3 = pts[i+2].x;
135
1.08M
  y3 = pts[i+2].y;
136
1.08M
  addCurve(x0, y0, x1, y1, x2, y2, x3, y3,
137
1.08M
     flatness,
138
1.08M
     (path->flags[i-1] & splashPathFirst),
139
1.08M
     (path->flags[i+2] & splashPathLast),
140
1.08M
     !closeSubpaths &&
141
0
       (path->flags[i-1] & splashPathFirst) &&
142
0
       !(path->flags[i-1] & splashPathClosed),
143
1.08M
     !closeSubpaths &&
144
0
       (path->flags[i+2] & splashPathLast) &&
145
0
       !(path->flags[i+2] & splashPathClosed));
146
1.08M
  x0 = x3;
147
1.08M
  y0 = y3;
148
1.08M
  i += 3;
149
150
      // line segment
151
53.5M
      } else {
152
53.5M
  x1 = pts[i].x;
153
53.5M
  y1 = pts[i].y;
154
53.5M
  addSegment(x0, y0, x1, y1);
155
53.5M
  x0 = x1;
156
53.5M
  y0 = y1;
157
53.5M
  ++i;
158
53.5M
      }
159
160
      // end a subpath
161
54.6M
      if (path->flags[i-1] & splashPathLast) {
162
14.1M
  ++nSubpaths;
163
14.1M
  if (closeSubpaths &&
164
13.4M
      (pts[i-1].x != pts[curSubpath].x ||
165
13.4M
       pts[i-1].y != pts[curSubpath].y)) {
166
1.67M
    addSegment(x0, y0, xsp, ysp);
167
1.67M
  }
168
14.1M
  if (simplify && !adjusted) {
169
0
    mergeSegments(firstSegInSubpath);
170
0
  }
171
14.1M
  firstSegInSubpath = length;
172
14.1M
      }
173
54.6M
    }
174
68.7M
  }
175
176
269k
  gfree(pts);
177
178
269k
  finishSegments();
179
180
  //--- check for a rectangle
181
269k
  isRect = gFalse;
182
269k
  rectX0 = rectY0 = rectX1 = rectY1 = 0;
183
269k
  if (nSubpaths == 1 && length == 4) {
184
164k
#if HAVE_STD_SORT
185
164k
    std::sort(segs, segs + length, SplashXPathSeg::cmpY);
186
#else
187
    qsort(segs, length, sizeof(SplashXPathSeg), &SplashXPathSeg::cmpY);
188
#endif
189
164k
    if (segs[0].y0 == segs[0].y1 &&
190
71.1k
  segs[1].x0 == segs[1].x1 &&
191
69.1k
  segs[2].x0 == segs[2].x1 &&
192
50.9k
  segs[3].y0 == segs[3].y1) {
193
46.6k
      isRect = gTrue;
194
46.6k
      rectX0 = segs[1].x0;
195
46.6k
      rectX1 = segs[2].x0;
196
46.6k
      rectY0 = segs[0].y0;
197
46.6k
      rectY1 = segs[3].y0;
198
117k
    } else if (segs[0].x0 == segs[0].x1 &&
199
97.8k
         segs[1].y0 == segs[1].y1 &&
200
89.1k
         segs[2].x0 == segs[2].x1 &&
201
87.0k
         segs[3].y0 == segs[3].y1) {
202
86.5k
      isRect = gTrue;
203
86.5k
      rectX0 = segs[0].x0;
204
86.5k
      rectX1 = segs[2].x0;
205
86.5k
      rectY0 = segs[1].y0;
206
86.5k
      rectY1 = segs[3].y0;
207
86.5k
    } else if (segs[0].x0 == segs[0].x1 &&
208
11.3k
         segs[1].x0 == segs[1].x1 &&
209
9.11k
         segs[2].y0 == segs[2].y1 &&
210
3.10k
         segs[3].y0 == segs[3].y1) {
211
2.87k
      isRect = gTrue;
212
2.87k
      rectX0 = segs[0].x0;
213
2.87k
      rectX1 = segs[1].x0;
214
2.87k
      rectY0 = segs[2].y0;
215
2.87k
      rectY1 = segs[3].y0;
216
2.87k
    }
217
164k
    if (isRect) {
218
136k
      if (rectX0 > rectX1) {
219
50.8k
  t = rectX0;  rectX0 = rectX1;  rectX1 = t;
220
50.8k
      }
221
136k
      if (rectY0 > rectY1) {
222
0
  t = rectY0;  rectY0 = rectY1;  rectY1 = t;
223
0
      }
224
136k
    }
225
164k
  }
226
269k
}
227
228
GBool SplashXPath::strokeAdjust(SplashXPathPoint *pts,
229
        SplashPathHint *hints, int nHints,
230
        SplashStrokeAdjustMode strokeAdjMode,
231
30.6k
        SplashClip *clip) {
232
30.6k
  SplashXPathAdjust *adjusts, *adjust;
233
30.6k
  SplashPathHint *hint;
234
30.6k
  SplashCoord x0, y0, x1, y1, x2, y2, x3, y3;
235
30.6k
  SplashCoord adj0, adj1, w, d;
236
30.6k
  int xi0, xi1;
237
30.6k
  int i, j;
238
30.6k
  GBool adjusted;
239
240
30.6k
  adjusted = gFalse;
241
242
  // If there is a simple rectangular clip region, stroke-adjusted
243
  // edges that fall slightly outside the clip region are adjusted
244
  // back inside the clip region. This avoids problems with narrow
245
  // lines in slightly mismatched clip rectangles, which appear to be
246
  // generated somewhat commonly by buggy CAD software. (Note: [clip]
247
  // is NULL when called to build a clip path.)
248
30.6k
  GBool clipTweak = clip && clip->getIsSimple();
249
30.6k
  SplashCoord cx0 = 0, cx1 = 0, cy0 = 0, cy1 = 0;
250
30.6k
  int cxi0 = 0, cxi1 = 0, cyi0 = 0, cyi1 = 0;
251
30.6k
  if (clipTweak) {
252
22.0k
    cx0 = clip->getXMin();
253
22.0k
    cx1 = clip->getXMax();
254
22.0k
    cy0 = clip->getYMin();
255
22.0k
    cy1 = clip->getYMax();
256
22.0k
    cxi0 = clip->getXMinI(strokeAdjMode);
257
22.0k
    cxi1 = clip->getXMaxI(strokeAdjMode);
258
22.0k
    cyi0 = clip->getYMinI(strokeAdjMode);
259
22.0k
    cyi1 = clip->getYMaxI(strokeAdjMode);
260
22.0k
  }
261
262
  // set up the stroke adjustment hints
263
30.6k
  adjusts = (SplashXPathAdjust *)gmallocn(nHints, sizeof(SplashXPathAdjust));
264
13.3M
  for (i = 0; i < nHints; ++i) {
265
13.2M
    hint = &hints[i];
266
13.2M
    x0 = pts[hint->ctrl0    ].x;    y0 = pts[hint->ctrl0    ].y;
267
13.2M
    x1 = pts[hint->ctrl0 + 1].x;    y1 = pts[hint->ctrl0 + 1].y;
268
13.2M
    x2 = pts[hint->ctrl1    ].x;    y2 = pts[hint->ctrl1    ].y;
269
13.2M
    x3 = pts[hint->ctrl1 + 1].x;    y3 = pts[hint->ctrl1 + 1].y;
270
13.2M
    w = -1;
271
13.2M
    if (splashAbs(x0 - x1) < 0.01 && splashAbs(x2 - x3) < 0.01) {
272
13.0M
      adjusts[i].vert = gTrue;
273
13.0M
      adj0 = x0;
274
13.0M
      adj1 = x2;
275
13.0M
      if (hint->projectingCap) {
276
2.33k
  w = splashAbs(y1 - y0);
277
2.33k
      }
278
13.0M
    } else if (splashAbs(y0 - y1) < 0.01 && splashAbs(y2 - y3) < 0.01) {
279
210k
      adjusts[i].vert = gFalse;
280
210k
      adj0 = y0;
281
210k
      adj1 = y2;
282
210k
      if (hint->projectingCap) {
283
711
  w = splashAbs(x1 - x0);
284
711
      }
285
210k
    } else {
286
6.89k
      goto done;
287
6.89k
    }
288
13.2M
    if (adj0 > adj1) {
289
573k
      x0 = adj0;
290
573k
      adj0 = adj1;
291
573k
      adj1 = x0;
292
573k
    }
293
13.2M
    d = adj1 - adj0;
294
13.2M
    if (d > 0.04) {
295
682k
      d = 0.01;
296
12.6M
    } else {
297
12.6M
      d *= 0.25;
298
12.6M
    }
299
13.2M
    adjusts[i].x0a = adj0 - d;
300
13.2M
    adjusts[i].x0b = adj0 + d;
301
13.2M
    adjusts[i].xma = (SplashCoord)0.5 * (adj0 + adj1) - d;
302
13.2M
    adjusts[i].xmb = (SplashCoord)0.5 * (adj0 + adj1) + d;
303
13.2M
    adjusts[i].x1a = adj1 - d;
304
13.2M
    adjusts[i].x1b = adj1 + d;
305
13.2M
    splashStrokeAdjust(adj0, adj1, &xi0, &xi1, strokeAdjMode, w);
306
13.2M
    if (clipTweak) {
307
8.04M
      SplashCoord c0, c1;
308
8.04M
      int ci0, ci1;
309
8.04M
      if (adjusts[i].vert) {
310
7.84M
  c0 = cx0;
311
7.84M
  c1 = cx1;
312
7.84M
  ci0 = cxi0;
313
7.84M
  ci1 = cxi1;
314
7.84M
      } else {
315
200k
  c0 = cy0;
316
200k
  c1 = cy1;
317
200k
  ci0 = cyi0;
318
200k
  ci1 = cyi1;
319
200k
      }
320
8.04M
      if (adj0 < c0 && c0 < adj1 && adj1 < c1 &&
321
11.8k
    adj1 - c0 > (adj1 - adj0) * 0.2 &&
322
11.2k
    xi1 <= ci0) {
323
2.61k
  xi0 = ci0;
324
2.61k
  xi1 = xi0 + 1;
325
8.04M
      } else if (c0 < adj0 && adj0 < c1 && c1 < adj1 &&
326
1.50k
     c1 - adj0 > (adj1 - adj0) * 0.2 &&
327
961
     ci1 < xi0) {
328
414
  xi0 = ci1;
329
414
  xi1 = ci1 + 1;
330
414
      }
331
8.04M
    }
332
13.2M
    adjusts[i].x0 = (SplashCoord)xi0;
333
    // the "minus epsilon" thing here is needed when vector
334
    // antialiasing is turned off -- otherwise stroke adjusted lines
335
    // will touch an extra pixel on one edge
336
13.2M
    adjusts[i].x1 = (SplashCoord)xi1 - 0.001;
337
13.2M
    adjusts[i].xm = (SplashCoord)0.5 * (adjusts[i].x0 + adjusts[i].x1);
338
13.2M
    adjusts[i].firstPt = hint->firstPt;
339
13.2M
    adjusts[i].lastPt = hint->lastPt;
340
13.2M
  }
341
342
  // perform stroke adjustment
343
12.0M
  for (i = 0, adjust = adjusts; i < nHints; ++i, ++adjust) {
344
88.1M
    for (j = adjust->firstPt; j <= adjust->lastPt; ++j) {
345
76.1M
      if (adjust->vert) {
346
74.8M
  x0 = pts[j].x;
347
74.8M
  if (x0 > adjust->x0a && x0 < adjust->x0b) {
348
2.73M
    pts[j].x = adjust->x0;
349
72.1M
  } else if (x0 > adjust->xma && x0 < adjust->xmb) {
350
57.0k
    pts[j].x = adjust->xm;
351
72.0M
  } else if (x0 > adjust->x1a && x0 < adjust->x1b) {
352
1.36M
    pts[j].x = adjust->x1;
353
1.36M
  }
354
74.8M
      } else {
355
1.21M
  y0 = pts[j].y;
356
1.21M
  if (y0 > adjust->x0a && y0 < adjust->x0b) {
357
147k
    pts[j].y = adjust->x0;
358
1.07M
  } else if (y0 > adjust->xma && y0 < adjust->xmb) {
359
90.3k
    pts[j].y = adjust->xm;
360
980k
  } else if (y0 > adjust->x1a && y0 < adjust->x1b) {
361
175k
    pts[j].y = adjust->x1;
362
175k
  }
363
1.21M
      }
364
76.1M
    }
365
12.0M
  }
366
23.7k
  adjusted = gTrue;
367
368
30.6k
 done:
369
30.6k
  gfree(adjusts);
370
30.6k
  return adjusted;
371
23.7k
}
372
373
0
SplashXPath::SplashXPath(SplashXPath *xPath) {
374
0
  length = xPath->length;
375
0
  size = xPath->size;
376
0
  segs = (SplashXPathSeg *)gmallocn(size, sizeof(SplashXPathSeg));
377
0
  memcpy(segs, xPath->segs, length * sizeof(SplashXPathSeg));
378
0
  xMin = xPath->xMin;
379
0
  yMin = xPath->yMin;
380
0
  xMax = xPath->xMax;
381
0
  yMax = xPath->yMax;
382
0
}
383
384
269k
SplashXPath::~SplashXPath() {
385
269k
  gfree(segs);
386
269k
}
387
388
// Add space for <nSegs> more segments
389
94.3M
void SplashXPath::grow(int nSegs) {
390
94.3M
  if (length + nSegs > size) {
391
369k
    if (size == 0) {
392
254k
      size = 32;
393
254k
    }
394
484k
    while (size < length + nSegs) {
395
115k
      size *= 2;
396
115k
    }
397
369k
    segs = (SplashXPathSeg *)greallocn(segs, size, sizeof(SplashXPathSeg));
398
369k
  }
399
94.3M
}
400
401
void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
402
         SplashCoord x1, SplashCoord y1,
403
         SplashCoord x2, SplashCoord y2,
404
         SplashCoord x3, SplashCoord y3,
405
         SplashCoord flatness,
406
1.08M
         GBool first, GBool last, GBool end0, GBool end1) {
407
1.08M
  SplashCoord cx[splashMaxCurveSplits + 1][3];
408
1.08M
  SplashCoord cy[splashMaxCurveSplits + 1][3];
409
1.08M
  int cNext[splashMaxCurveSplits + 1];
410
1.08M
  SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
411
1.08M
  SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
412
1.08M
  SplashCoord dx, dy, mx, my, d1, d2, flatness2;
413
1.08M
  int p1, p2, p3;
414
415
#if USE_FIXEDPOINT
416
  flatness2 = flatness;
417
#else
418
1.08M
  flatness2 = flatness * flatness;
419
1.08M
#endif
420
421
  // initial segment
422
1.08M
  p1 = 0;
423
1.08M
  p2 = splashMaxCurveSplits;
424
1.08M
  cx[p1][0] = x0;  cy[p1][0] = y0;
425
1.08M
  cx[p1][1] = x1;  cy[p1][1] = y1;
426
1.08M
  cx[p1][2] = x2;  cy[p1][2] = y2;
427
1.08M
  cx[p2][0] = x3;  cy[p2][0] = y3;
428
1.08M
  cNext[p1] = p2;
429
430
78.2M
  while (p1 < splashMaxCurveSplits) {
431
432
    // get the next segment
433
77.1M
    xl0 = cx[p1][0];  yl0 = cy[p1][0];
434
77.1M
    xx1 = cx[p1][1];  yy1 = cy[p1][1];
435
77.1M
    xx2 = cx[p1][2];  yy2 = cy[p1][2];
436
77.1M
    p2 = cNext[p1];
437
77.1M
    xr3 = cx[p2][0];  yr3 = cy[p2][0];
438
439
    // compute the distances from the control points to the
440
    // midpoint of the straight line (this is a bit of a hack, but
441
    // it's much faster than computing the actual distances to the
442
    // line)
443
77.1M
    mx = (xl0 + xr3) * 0.5;
444
77.1M
    my = (yl0 + yr3) * 0.5;
445
#if USE_FIXEDPOINT
446
    d1 = splashDist(xx1, yy1, mx, my);
447
    d2 = splashDist(xx2, yy2, mx, my);
448
#else
449
77.1M
    dx = xx1 - mx;
450
77.1M
    dy = yy1 - my;
451
77.1M
    d1 = dx*dx + dy*dy;
452
77.1M
    dx = xx2 - mx;
453
77.1M
    dy = yy2 - my;
454
77.1M
    d2 = dx*dx + dy*dy;
455
77.1M
#endif
456
457
    // if the curve is flat enough, or no more subdivisions are
458
    // allowed, add the straight line segment
459
77.1M
    if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
460
39.1M
      addSegment(xl0, yl0, xr3, yr3);
461
39.1M
      p1 = p2;
462
463
    // otherwise, subdivide the curve
464
39.1M
    } else {
465
38.0M
      xl1 = (xl0 + xx1) * 0.5;
466
38.0M
      yl1 = (yl0 + yy1) * 0.5;
467
38.0M
      xh = (xx1 + xx2) * 0.5;
468
38.0M
      yh = (yy1 + yy2) * 0.5;
469
38.0M
      xl2 = (xl1 + xh) * 0.5;
470
38.0M
      yl2 = (yl1 + yh) * 0.5;
471
38.0M
      xr2 = (xx2 + xr3) * 0.5;
472
38.0M
      yr2 = (yy2 + yr3) * 0.5;
473
38.0M
      xr1 = (xh + xr2) * 0.5;
474
38.0M
      yr1 = (yh + yr2) * 0.5;
475
38.0M
      xr0 = (xl2 + xr1) * 0.5;
476
38.0M
      yr0 = (yl2 + yr1) * 0.5;
477
      // add the new subdivision points
478
38.0M
      p3 = (p1 + p2) / 2;
479
38.0M
      cx[p1][1] = xl1;  cy[p1][1] = yl1;
480
38.0M
      cx[p1][2] = xl2;  cy[p1][2] = yl2;
481
38.0M
      cNext[p1] = p3;
482
38.0M
      cx[p3][0] = xr0;  cy[p3][0] = yr0;
483
38.0M
      cx[p3][1] = xr1;  cy[p3][1] = yr1;
484
38.0M
      cx[p3][2] = xr2;  cy[p3][2] = yr2;
485
38.0M
      cNext[p3] = p2;
486
38.0M
    }
487
77.1M
  }
488
1.08M
}
489
490
void SplashXPath::addSegment(SplashCoord x0, SplashCoord y0,
491
94.3M
           SplashCoord x1, SplashCoord y1) {
492
94.3M
  grow(1);
493
94.3M
  segs[length].x0 = x0;
494
94.3M
  segs[length].y0 = y0;
495
94.3M
  segs[length].x1 = x1;
496
94.3M
  segs[length].y1 = y1;
497
94.3M
  ++length;
498
94.3M
}
499
500
// Returns true if the angle between (x0,y0)-(x1,y1) and
501
// (x1,y1)-(x2,y2) is close to 180 degrees.
502
static GBool joinAngleIsFlat(SplashCoord x0, SplashCoord y0,
503
           SplashCoord x1, SplashCoord y1,
504
0
           SplashCoord x2, SplashCoord y2) {
505
0
  SplashCoord dx1, dy1, dx2, dy2, d, len1, len2;
506
507
0
  dx1 = x1 - x0;
508
0
  dy1 = y1 - y0;
509
0
  dx2 = x2 - x1;
510
0
  dy2 = y2 - y1;
511
0
  d = dx1 * dx2 + dy1 * dy2;
512
0
  len1 = dx1 * dx1 + dy1 * dy1;
513
0
  len2 = dx2 * dx2 + dy2 * dy2;
514
0
  return d > 0 && d * d > len1 * len2 * minCosSquaredJoinAngle;
515
0
}
516
517
// Returns true if (x1,y1) is sufficiently close to the segment
518
// (x0,y0)-(x2,y2), looking at the perpendicular point-to-line
519
// distance.
520
static GBool pointCloseToSegment(SplashCoord x0, SplashCoord y0,
521
         SplashCoord x1, SplashCoord y1,
522
0
         SplashCoord x2, SplashCoord y2) {
523
0
  SplashCoord t1, t2, dx, dy;
524
525
  // compute the perpendicular distance from the point to the segment,
526
  // i.e., the projection of (x0,y0)-(x1,y1) onto a unit normal to the
527
  // segment (this actually computes the square of the distance)
528
0
  dx = x2 - x0;
529
0
  dy = y2 - y0;
530
0
  t1 = dx*dx + dy*dy;
531
0
  if (t1 < 0.0001) {
532
    // degenerate case: (x0,y0) and (x2,y2) are (nearly) identical --
533
    // just compute the distance to (x1,y1)
534
0
    dx = x0 - x1;
535
0
    dy = y0 - y1;
536
0
    t2 = dx*dx + dy*dy;
537
0
    return t2 < maxPointToLineDistanceSquared;
538
0
  }
539
0
  t2 = x1 * dy - dx * y1 - x0 * y2 + x2 * y0;
540
  // actual distance = t2 / sqrt(t1)
541
0
  return t2 * t2 < t1 * maxPointToLineDistanceSquared;
542
0
}
543
544
// Attempt to simplify the path by merging sequences of consecutive
545
// segments in [first] .. [length]-1.
546
0
void SplashXPath::mergeSegments(int first) {
547
0
  GBool horiz, vert;
548
0
  int in, out, prev, i, j;
549
550
0
  in = out = first;
551
0
  while (in < length) {
552
553
    // skip zero-length segments
554
0
    if (segs[in].x0 == segs[in].x1 && segs[in].y0 == segs[in].y1) {
555
0
      ++in;
556
0
      continue;
557
0
    }
558
559
0
    horiz = segs[in].y0 == segs[in].y1;
560
0
    vert = segs[in].x0 == segs[in].x1;
561
562
    // check for a sequence of mergeable segments: in .. i
563
0
    prev = in;
564
0
    for (i = in + 1; i < length; ++i) {
565
566
      // skip zero-length segments
567
0
      if (segs[i].x0 == segs[i].x1 && segs[i].y0 == segs[i].y1) {
568
0
  continue;
569
0
      }
570
571
      // check for a horizontal or vertical segment
572
0
      if ((horiz && segs[in].y0 != segs[in].y1) ||
573
0
    (vert && segs[in].x0 != segs[in].x1)) {
574
0
  break;
575
0
      }
576
577
      // check the angle between segs i-1 and i
578
      // (actually, we compare seg i to the previous non-zero-length
579
      // segment, which may not be i-1)
580
0
      if (!joinAngleIsFlat(segs[prev].x0, segs[prev].y0,
581
0
         segs[i].x0, segs[i].y0,
582
0
         segs[i].x1, segs[i].y1)) {
583
0
  break;
584
0
      }
585
586
      // check the distances from the ends of segs in .. i-1 to the
587
      // proposed new segment
588
0
      for (j = in; j < i; ++j) {
589
0
  if (!pointCloseToSegment(segs[in].x0, segs[in].y0,
590
0
         segs[j].x1, segs[j].y1,
591
0
         segs[i].x1, segs[i].y1)) {
592
0
    break;
593
0
  }
594
0
      }
595
0
      if (j < i) {
596
0
  break;
597
0
      }
598
599
0
      prev = i;
600
0
    }
601
602
    // we can merge segs: in .. i-1
603
    // (this may be the single segment: in)
604
0
    segs[out].x0 = segs[in].x0;
605
0
    segs[out].y0 = segs[in].y0;
606
0
    segs[out].x1 = segs[i-1].x1;
607
0
    segs[out].y1 = segs[i-1].y1;
608
0
    in = i;
609
0
    ++out;
610
0
  }
611
612
0
  length = out;
613
0
}
614
615
269k
void SplashXPath::finishSegments() {
616
269k
  SplashXPathSeg *seg;
617
269k
  SplashCoord xMinFP, xMaxFP, yMinFP, yMaxFP, t;
618
269k
  int i;
619
620
269k
  xMinFP = yMinFP = xMaxFP = yMaxFP = 0;
621
622
94.6M
  for (i = 0; i < length; ++i) {
623
94.3M
    seg = &segs[i];
624
625
    //--- compute the slopes
626
94.3M
    if (seg->y0 <= seg->y1) {
627
54.5M
      seg->count = 1;
628
54.5M
    } else {
629
39.8M
      t = seg->x0;  seg->x0 = seg->x1;  seg->x1 = t;
630
39.8M
      t = seg->y0;  seg->y0 = seg->y1;  seg->y1 = t;
631
39.8M
      seg->count = -1;
632
39.8M
    }
633
#if USE_FIXEDPOINT
634
    if (seg->y0 == seg->y1 || seg->x0 == seg->x1 ||
635
  !FixedPoint::divCheck(seg->x1 - seg->x0, seg->y1 - seg->y0,
636
            &seg->dxdy) ||
637
  !FixedPoint::divCheck(seg->y1 - seg->y0, seg->x1 - seg->x0,
638
            &seg->dydx)) {
639
      seg->dxdy = 0;
640
      seg->dydx = 0;
641
    }
642
#else
643
94.3M
    if (splashAbs(seg->y1 - seg->y0) < 1e-200 ||
644
74.4M
  splashAbs(seg->x1 - seg->x0) < 1e-200) {
645
74.4M
      seg->dxdy = 0;
646
74.4M
      seg->dydx = 0;
647
74.4M
    } else {
648
19.8M
      seg->dxdy = (seg->x1 - seg->x0) / (seg->y1 - seg->y0);
649
19.8M
      if (seg->dxdy == 0) {
650
0
  seg->dydx = 0;
651
19.8M
      } else {
652
19.8M
  seg->dydx = 1 / seg->dxdy;
653
19.8M
      }
654
19.8M
    }
655
94.3M
#endif
656
657
    //--- update bbox
658
94.3M
    if (i == 0) {
659
254k
      if (seg->x0 <= seg->x1) {
660
213k
  xMinFP = seg->x0;
661
213k
  xMaxFP = seg->x1;
662
213k
      } else {
663
40.4k
  xMinFP = seg->x1;
664
40.4k
  xMaxFP = seg->x0;
665
40.4k
      }
666
254k
      yMinFP = seg->y0;
667
254k
      yMaxFP = seg->y1;
668
94.1M
    } else {
669
94.1M
      if (seg->x0 < xMinFP) {
670
381k
  xMinFP = seg->x0;
671
93.7M
      } else if (seg->x0 > xMaxFP) {
672
637k
  xMaxFP = seg->x0;
673
637k
      }
674
94.1M
      if (seg->x1 < xMinFP) {
675
947k
  xMinFP = seg->x1;
676
93.1M
      } else if (seg->x1 > xMaxFP) {
677
1.59M
  xMaxFP = seg->x1;
678
1.59M
      }
679
94.1M
      if (seg->y0 < yMinFP) {
680
2.55M
  yMinFP = seg->y0;
681
2.55M
      }
682
94.1M
      if (seg->y1 > yMaxFP) {
683
2.54M
  yMaxFP = seg->y1;
684
2.54M
      }
685
94.1M
    }
686
94.3M
  }
687
688
269k
  xMin = splashFloor(xMinFP);
689
269k
  yMin = splashFloor(yMinFP);
690
269k
  xMax = splashFloor(xMaxFP);
691
269k
  yMax = splashFloor(yMaxFP);
692
269k
}