Coverage Report

Created: 2026-05-03 06:16

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/yara/libyara/ahocorasick.c
Line
Count
Source
1
/*
2
Copyright (c) 2013. The YARA Authors. All Rights Reserved.
3
4
Redistribution and use in source and binary forms, with or without modification,
5
are permitted provided that the following conditions are met:
6
7
1. Redistributions of source code must retain the above copyright notice, this
8
list of conditions and the following disclaimer.
9
10
2. Redistributions in binary form must reproduce the above copyright notice,
11
this list of conditions and the following disclaimer in the documentation and/or
12
other materials provided with the distribution.
13
14
3. Neither the name of the copyright holder nor the names of its contributors
15
may be used to endorse or promote products derived from this software without
16
specific prior written permission.
17
18
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
19
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
22
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
25
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
*/
29
30
#include <assert.h>
31
#include <stddef.h>
32
#include <string.h>
33
#include <yara/ahocorasick.h>
34
#include <yara/arena.h>
35
#include <yara/compiler.h>
36
#include <yara/error.h>
37
#include <yara/mem.h>
38
#include <yara/utils.h>
39
40
typedef struct _QUEUE_NODE
41
{
42
  YR_AC_STATE* value;
43
44
  struct _QUEUE_NODE* previous;
45
  struct _QUEUE_NODE* next;
46
47
} QUEUE_NODE;
48
49
typedef struct _QUEUE
50
{
51
  QUEUE_NODE* head;
52
  QUEUE_NODE* tail;
53
54
} QUEUE;
55
56
////////////////////////////////////////////////////////////////////////////////
57
// Pushes an automaton state into the tail of a queue.
58
//
59
// Args:
60
//   queue: Pointer to the queue.
61
//   state: Pointer to the state being pushed into the queue.
62
//
63
// Returns:
64
//   ERROR_SUCCESS
65
//   ERROR_INSUFFICIENT_MEMORY
66
//
67
static int _yr_ac_queue_push(QUEUE* queue, YR_AC_STATE* state)
68
504k
{
69
504k
  QUEUE_NODE* pushed_node;
70
71
504k
  pushed_node = (QUEUE_NODE*) yr_malloc(sizeof(QUEUE_NODE));
72
73
504k
  if (pushed_node == NULL)
74
0
    return ERROR_INSUFFICIENT_MEMORY;
75
76
504k
  pushed_node->previous = queue->tail;
77
504k
  pushed_node->next = NULL;
78
504k
  pushed_node->value = state;
79
80
504k
  if (queue->tail != NULL)
81
504k
    queue->tail->next = pushed_node;
82
93
  else  // queue is empty
83
93
    queue->head = pushed_node;
84
85
504k
  queue->tail = pushed_node;
86
87
504k
  return ERROR_SUCCESS;
88
504k
}
89
90
////////////////////////////////////////////////////////////////////////////////
91
// Pops an automaton state from the head of a queue.
92
//
93
// Args:
94
//   queue: Pointer to the queue.
95
//
96
// Returns:
97
//   Pointer to the poped state.
98
//
99
static YR_AC_STATE* _yr_ac_queue_pop(QUEUE* queue)
100
504k
{
101
504k
  YR_AC_STATE* result;
102
504k
  QUEUE_NODE* popped_node;
103
104
504k
  if (queue->head == NULL)
105
0
    return NULL;
106
107
504k
  popped_node = queue->head;
108
504k
  queue->head = popped_node->next;
109
110
504k
  if (queue->head)
111
504k
    queue->head->previous = NULL;
112
93
  else  // queue is empty
113
93
    queue->tail = NULL;
114
115
504k
  result = popped_node->value;
116
117
504k
  yr_free(popped_node);
118
504k
  return result;
119
504k
}
120
121
////////////////////////////////////////////////////////////////////////////////
122
// Checks if a queue is empty.
123
//
124
// Args:
125
//   queue: Pointer to the queue.
126
//
127
// Returns:
128
//   true if queue is empty, false otherwise.
129
//
130
static int _yr_ac_queue_is_empty(QUEUE* queue)
131
505k
{
132
505k
  return queue->head == NULL;
133
505k
}
134
135
////////////////////////////////////////////////////////////////////////////////
136
// Given an automaton state and an input symbol, returns the new state
137
// after reading the input symbol.
138
//
139
// Args:
140
//    state: Pointer to automaton state.
141
//    input: Input symbol.
142
//
143
// Returns:
144
//   Pointer to the next automaton state.
145
//
146
static YR_AC_STATE* _yr_ac_next_state(YR_AC_STATE* state, uint8_t input)
147
10.4M
{
148
10.4M
  YR_AC_STATE* next_state = state->first_child;
149
150
439M
  while (next_state != NULL)
151
438M
  {
152
438M
    if (next_state->input == input)
153
10.0M
      return next_state;
154
155
428M
    next_state = next_state->siblings;
156
428M
  }
157
158
434k
  return NULL;
159
10.4M
}
160
161
////////////////////////////////////////////////////////////////////////////////
162
// Creates a new automaton state, the automaton will transition from
163
// the given state to the new state after reading the input symbol.
164
//
165
// Args:
166
//   state: Pointer to the origin state.
167
//   input: Input symbol.
168
//
169
// Returns:
170
//   YR_AC_STATE* pointer to the newly allocated state or NULL in case
171
//   of error.
172
//
173
static YR_AC_STATE* _yr_ac_state_create(YR_AC_STATE* state, uint8_t input)
174
362k
{
175
362k
  YR_AC_STATE* new_state = (YR_AC_STATE*) yr_malloc(sizeof(YR_AC_STATE));
176
177
362k
  if (new_state == NULL)
178
0
    return NULL;
179
180
362k
  new_state->input = input;
181
362k
  new_state->depth = state->depth + 1;
182
362k
  new_state->matches_ref = YR_ARENA_NULL_REF;
183
362k
  new_state->failure = NULL;
184
362k
  new_state->t_table_slot = 0;
185
362k
  new_state->first_child = NULL;
186
362k
  new_state->siblings = state->first_child;
187
362k
  state->first_child = new_state;
188
189
362k
  return new_state;
190
362k
}
191
192
////////////////////////////////////////////////////////////////////////////////
193
// Destroys an automaton state.
194
//
195
static int _yr_ac_state_destroy(YR_AC_STATE* state)
196
364k
{
197
364k
  YR_AC_STATE* child_state = state->first_child;
198
199
726k
  while (child_state != NULL)
200
362k
  {
201
362k
    YR_AC_STATE* next_child_state = child_state->siblings;
202
362k
    _yr_ac_state_destroy(child_state);
203
362k
    child_state = next_child_state;
204
362k
  }
205
206
364k
  yr_free(state);
207
208
364k
  return ERROR_SUCCESS;
209
364k
}
210
211
////////////////////////////////////////////////////////////////////////////////
212
// Create failure links for each automaton state.
213
//
214
// This function must be called after all the strings have been added to the
215
// automaton with yr_ac_add_string.
216
//
217
static int _yr_ac_create_failure_links(YR_AC_AUTOMATON* automaton)
218
124
{
219
124
  YR_AC_STATE* current_state;
220
124
  YR_AC_STATE* failure_state;
221
124
  YR_AC_STATE* temp_state;
222
124
  YR_AC_STATE* state;
223
124
  YR_AC_STATE* transition_state;
224
124
  YR_AC_STATE* root_state;
225
124
  YR_AC_MATCH* match;
226
227
124
  QUEUE queue;
228
229
124
  queue.head = NULL;
230
124
  queue.tail = NULL;
231
232
124
  root_state = automaton->root;
233
234
  // Set the failure link of root state to itself.
235
124
  root_state->failure = root_state;
236
237
  // Push root's children and set their failure link to root.
238
124
  state = root_state->first_child;
239
240
695
  while (state != NULL)
241
571
  {
242
571
    FAIL_ON_ERROR(_yr_ac_queue_push(&queue, state));
243
571
    state->failure = root_state;
244
571
    state = state->siblings;
245
571
  }
246
247
  // Traverse the trie in BFS order calculating the failure link
248
  // for each state.
249
168k
  while (!_yr_ac_queue_is_empty(&queue))
250
168k
  {
251
168k
    current_state = _yr_ac_queue_pop(&queue);
252
168k
    match = yr_arena_ref_to_ptr(automaton->arena, &current_state->matches_ref);
253
254
168k
    if (match != NULL)
255
124k
    {
256
      // Find the last match in the list of matches.
257
2.47M
      while (match->next != NULL) match = match->next;
258
259
124k
      if (match->backtrack > 0)
260
117k
        match->next = yr_arena_ref_to_ptr(
261
117k
            automaton->arena, &root_state->matches_ref);
262
124k
    }
263
43.8k
    else
264
43.8k
    {
265
      // This state doesn't have any matches, its matches will be those
266
      // in the root state, if any.
267
43.8k
      current_state->matches_ref = root_state->matches_ref;
268
43.8k
    }
269
270
    // Iterate over all the states that the current state can transition to.
271
168k
    transition_state = current_state->first_child;
272
273
336k
    while (transition_state != NULL)
274
167k
    {
275
167k
      FAIL_ON_ERROR(_yr_ac_queue_push(&queue, transition_state));
276
167k
      failure_state = current_state->failure;
277
278
195k
      while (1)
279
195k
      {
280
195k
        temp_state = _yr_ac_next_state(failure_state, transition_state->input);
281
282
195k
        if (temp_state != NULL)
283
123k
        {
284
123k
          transition_state->failure = temp_state;
285
286
123k
          if (YR_ARENA_IS_NULL_REF(transition_state->matches_ref))
287
21.2k
          {
288
21.2k
            transition_state->matches_ref = temp_state->matches_ref;
289
21.2k
          }
290
101k
          else
291
101k
          {
292
101k
            match = yr_arena_ref_to_ptr(
293
101k
                automaton->arena, &transition_state->matches_ref);
294
295
101k
            assert(match != NULL);
296
297
            // Find the last match in the list of matches.
298
2.02M
            while (match->next != NULL) match = match->next;
299
300
101k
            match->next = yr_arena_ref_to_ptr(
301
101k
                automaton->arena, &temp_state->matches_ref);
302
101k
          }
303
304
123k
          break;
305
123k
        }
306
72.5k
        else
307
72.5k
        {
308
72.5k
          if (failure_state == root_state)
309
44.6k
          {
310
44.6k
            transition_state->failure = root_state;
311
44.6k
            break;
312
44.6k
          }
313
27.8k
          else
314
27.8k
          {
315
27.8k
            failure_state = failure_state->failure;
316
27.8k
          }
317
72.5k
        }
318
195k
      }  // while(1)
319
320
167k
      transition_state = transition_state->siblings;
321
167k
    }
322
323
168k
  }  // while(!__yr_ac_queue_is_empty(&queue))
324
325
124
  return ERROR_SUCCESS;
326
124
}
327
328
////////////////////////////////////////////////////////////////////////////////
329
// Returns true if the transitions for state s2 are a subset of the transitions
330
// for state s1. In other words, if at state s2 input X is accepted, it must be
331
// accepted in s1 too.
332
//
333
static bool _yr_ac_transitions_subset(YR_AC_STATE* s1, YR_AC_STATE* s2)
334
123k
{
335
123k
  uint8_t set[32];
336
337
123k
  YR_AC_STATE* state = s1->first_child;
338
339
123k
  memset(set, 0, 32);
340
341
212k
  while (state != NULL)
342
89.1k
  {
343
89.1k
    set[state->input / 8] |= 1 << state->input % 8;
344
89.1k
    state = state->siblings;
345
89.1k
  }
346
347
123k
  state = s2->first_child;
348
349
155k
  while (state != NULL)
350
126k
  {
351
126k
    if (!(set[state->input / 8] & 1 << state->input % 8))
352
94.0k
      return false;
353
354
32.0k
    state = state->siblings;
355
32.0k
  }
356
357
28.9k
  return true;
358
123k
}
359
360
////////////////////////////////////////////////////////////////////////////////
361
// Removes unnecessary failure links.
362
//
363
static int _yr_ac_optimize_failure_links(YR_AC_AUTOMATON* automaton)
364
124
{
365
124
  QUEUE queue = {NULL, NULL};
366
367
  // Push root's children.
368
124
  YR_AC_STATE* root_state = automaton->root;
369
124
  YR_AC_STATE* state = root_state->first_child;
370
371
695
  while (state != NULL)
372
571
  {
373
571
    FAIL_ON_ERROR(_yr_ac_queue_push(&queue, state));
374
571
    state = state->siblings;
375
571
  }
376
377
168k
  while (!_yr_ac_queue_is_empty(&queue))
378
168k
  {
379
168k
    YR_AC_STATE* current_state = _yr_ac_queue_pop(&queue);
380
381
168k
    if (current_state->failure != root_state)
382
123k
    {
383
123k
      if (_yr_ac_transitions_subset(current_state, current_state->failure))
384
28.9k
        current_state->failure = current_state->failure->failure;
385
123k
    }
386
387
    // Push children of current_state
388
168k
    state = current_state->first_child;
389
390
336k
    while (state != NULL)
391
167k
    {
392
167k
      FAIL_ON_ERROR(_yr_ac_queue_push(&queue, state));
393
167k
      state = state->siblings;
394
167k
    }
395
168k
  }
396
397
124
  return ERROR_SUCCESS;
398
124
}
399
400
////////////////////////////////////////////////////////////////////////////////
401
// Find a place within the automaton's transition table where the transitions
402
// for the given state can be put. The function first create a bitmask for the
403
// state's transition table, then searches for an offset within the automaton's
404
// bitmask where the state's bitmask can be put without bit collisions.
405
//
406
static int _yr_ac_find_suitable_transition_table_slot(
407
    YR_AC_AUTOMATON* automaton,
408
    YR_ARENA* arena,
409
    YR_AC_STATE* state,
410
    uint32_t* slot)
411
168k
{
412
  // The state's transition table has 257 entries, 1 for the failure link and
413
  // 256 for each possible input byte, so the state's bitmask has 257 bits.
414
168k
  YR_BITMASK state_bitmask[YR_BITMASK_SIZE(257)];
415
416
168k
  YR_AC_STATE* child_state = state->first_child;
417
418
  // Start with all bits set to zero.
419
168k
  yr_bitmask_clear_all(state_bitmask);
420
421
  // The first slot in the transition table is for the state's failure link,
422
  // so the first bit in the bitmask must be set to one.
423
168k
  yr_bitmask_set(state_bitmask, 0);
424
425
336k
  while (child_state != NULL)
426
167k
  {
427
167k
    yr_bitmask_set(state_bitmask, child_state->input + 1);
428
167k
    child_state = child_state->siblings;
429
167k
  }
430
431
168k
  *slot = yr_bitmask_find_non_colliding_offset(
432
168k
      automaton->bitmask,
433
168k
      state_bitmask,
434
168k
      automaton->tables_size,
435
168k
      257,
436
168k
      &automaton->t_table_unused_candidate);
437
438
  // Make sure that we are not going beyond the maximum size of the transition
439
  // table, starting at the slot found there must be at least 257 other slots
440
  // for accommodating the state's transition table.
441
168k
  assert(*slot + 257 < YR_AC_MAX_TRANSITION_TABLE_SIZE);
442
443
168k
  if (*slot > automaton->tables_size - 257)
444
1.29k
  {
445
1.29k
    FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
446
1.29k
        arena, YR_AC_TRANSITION_TABLE, 257 * sizeof(YR_AC_TRANSITION), NULL));
447
448
1.29k
    FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
449
1.29k
        arena, YR_AC_STATE_MATCHES_TABLE, 257 * sizeof(uint8_t*), NULL));
450
451
1.29k
    size_t bm_len = YR_BITMASK_SIZE(automaton->tables_size) *
452
1.29k
                    sizeof(YR_BITMASK);
453
454
1.29k
    size_t bm_len_incr = YR_BITMASK_SIZE(257) * sizeof(YR_BITMASK);
455
456
1.29k
    automaton->bitmask = yr_realloc(automaton->bitmask, bm_len + bm_len_incr);
457
458
1.29k
    if (automaton->bitmask == NULL)
459
0
      return ERROR_INSUFFICIENT_MEMORY;
460
461
1.29k
    memset((uint8_t*) automaton->bitmask + bm_len, 0, bm_len_incr);
462
463
1.29k
    automaton->tables_size += 257;
464
1.29k
  }
465
466
168k
  return ERROR_SUCCESS;
467
168k
}
468
469
////////////////////////////////////////////////////////////////////////////////
470
// Builds the transition table for the automaton. The transition table (T) is a
471
// large array of 32-bits integers. Each state in the automaton is represented
472
// by an index S within the array. The integer stored in T[S] is the failure
473
// link for state S, it contains the index of the next state when no valid
474
// transition exists for the next input byte.
475
//
476
// At position T[S+1+B] (where B is a byte) we can find the transition (if any)
477
// that must be followed from state S if the next input is B. The value in
478
// T[S+1+B] contains the index for next state or zero. A zero value means that
479
// no valid transition exists from state S when next input is B, and the failure
480
// link must be used instead.
481
//
482
// The transition table for state S starts at T[S] and spans the next 257
483
// slots in the array (1 for the failure link and 256 for all the possible
484
// transitions). But many of those slots are for invalid transitions, so
485
// the transitions for multiple states can be interleaved as long as they don't
486
// collide. For example, instead of having this transition table with state S1
487
// and S2 separated by a large number of slots:
488
//
489
// S1                                             S2
490
// +------+------+------+------+--   ~   --+------+------+------+--   ~   --+
491
// | FLS1 |   X  |   -  |   -  |     -     |  Y   | FLS2 |   Z  |     -     |
492
// +------+------+------+------+--   ~   --+------+------+------+--   ~   --+
493
//
494
// We can interleave the transitions for states S1 and S2 and get this other
495
// transition table, which is more compact:
496
//
497
// S1            S2
498
// +------+------+------+------+--   ~   --+------+
499
// | FLS1 |  X   | FLS2 |   Z  |     -     |  Y   |
500
// +------+------+------+------+--   ~   --+------+
501
//
502
// And how do we know that transition Z belongs to state S2 and not S1? Or that
503
// transition Y belongs to S1 and not S2? Because each slot of the array not
504
// only contains the index for the state where the transition points to, it
505
// also contains the offset of the transition relative to its owner state. So,
506
// the value for the owner offset would be 1 for transitions X, because X
507
// belongs to state S1 and it's located 1 position away from S1. The same occurs
508
// for Z, it belongs to S2 and it's located one position away from S2 so its
509
// owner offset is 1. If we are in S1 and next byte is 2, we are going to read
510
// the transition at T[S1+1+2] which is Z. But we know that transition Z is not
511
// a valid transition for state S1 because the owner offset for Z is 1 not 3.
512
//
513
// Each 32-bit slot in the transition table has 23 bits for storing the index
514
// of the target state and 9 bits for storing the offset of the slot relative
515
// to its own state. The offset can be any value from 0 to 256, both inclusive,
516
// hence 9 bits are required for it. The layout for the slot goes like:
517
//
518
// 32                      23        0
519
// +-----------------------+---------+
520
// | Target state's index  |  Offset |
521
// +-----------------------+---------+
522
//
523
// A more detailed description can be found in: http://goo.gl/lE6zG
524
//
525
static int _yr_ac_build_transition_table(YR_AC_AUTOMATON* automaton)
526
124
{
527
124
  YR_AC_TRANSITION* t_table;
528
124
  uint32_t* m_table;
529
124
  YR_AC_STATE* state;
530
124
  YR_AC_STATE* child_state;
531
124
  YR_AC_STATE* root_state = automaton->root;
532
533
124
  uint32_t slot;
534
535
124
  QUEUE queue = {NULL, NULL};
536
537
  // Both t_table and m_table have 512 slots initially, which is enough for the
538
  // root node's transition table.
539
124
  automaton->tables_size = 512;
540
541
124
  automaton->bitmask = yr_calloc(
542
124
      YR_BITMASK_SIZE(automaton->tables_size), sizeof(YR_BITMASK));
543
544
124
  if (automaton->bitmask == NULL)
545
0
    return ERROR_INSUFFICIENT_MEMORY;
546
547
124
  FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
548
124
      automaton->arena,
549
124
      YR_AC_TRANSITION_TABLE,
550
124
      automaton->tables_size * sizeof(YR_AC_TRANSITION),
551
124
      NULL));
552
553
124
  FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
554
124
      automaton->arena,
555
124
      YR_AC_STATE_MATCHES_TABLE,
556
124
      automaton->tables_size * sizeof(uint32_t),
557
124
      NULL));
558
559
124
  t_table = yr_arena_get_ptr(automaton->arena, YR_AC_TRANSITION_TABLE, 0);
560
124
  m_table = yr_arena_get_ptr(automaton->arena, YR_AC_STATE_MATCHES_TABLE, 0);
561
562
  // The failure link for the root node points to itself.
563
124
  t_table[0] = YR_AC_MAKE_TRANSITION(0, 0);
564
565
  // Initialize the entry corresponding to the root node in the match table.
566
  // Entries in this table are the index within YR_AC_MATCH_POOL where resides
567
  // the YR_AC_MATCH structure that corresponds to the head of the matches list
568
  // for the node. The indexes start counting at 1, the zero is used for
569
  // indicating that the node has no associated matches.
570
124
  if (!YR_ARENA_IS_NULL_REF(root_state->matches_ref))
571
4
    m_table[0] = root_state->matches_ref.offset / sizeof(YR_AC_MATCH) + 1;
572
573
  // Mark the first slot in the transition table as used.
574
124
  yr_bitmask_set(automaton->bitmask, 0);
575
576
  // Index 0 is for root node. Unused indexes start at 1.
577
124
  automaton->t_table_unused_candidate = 1;
578
579
124
  child_state = root_state->first_child;
580
581
695
  while (child_state != NULL)
582
571
  {
583
    // Each state stores its slot number.
584
571
    child_state->t_table_slot = child_state->input + 1;
585
586
571
    t_table[child_state->input + 1] = YR_AC_MAKE_TRANSITION(
587
571
        0, child_state->input + 1);
588
589
571
    yr_bitmask_set(automaton->bitmask, child_state->input + 1);
590
591
571
    FAIL_ON_ERROR(_yr_ac_queue_push(&queue, child_state));
592
571
    child_state = child_state->siblings;
593
571
  }
594
595
168k
  while (!_yr_ac_queue_is_empty(&queue))
596
168k
  {
597
168k
    state = _yr_ac_queue_pop(&queue);
598
599
168k
    FAIL_ON_ERROR(_yr_ac_find_suitable_transition_table_slot(
600
168k
        automaton, automaton->arena, state, &slot));
601
602
    // _yr_ac_find_suitable_transition_table_slot can allocate more space in
603
    // both tables and cause the tables to be moved to a different memory
604
    // location, we must get their up-to-date addresses.
605
168k
    t_table = yr_arena_get_ptr(automaton->arena, YR_AC_TRANSITION_TABLE, 0);
606
168k
    m_table = yr_arena_get_ptr(automaton->arena, YR_AC_STATE_MATCHES_TABLE, 0);
607
608
168k
    t_table[state->t_table_slot] |= (slot << YR_AC_SLOT_OFFSET_BITS);
609
168k
    t_table[slot] = YR_AC_MAKE_TRANSITION(state->failure->t_table_slot, 0);
610
611
    // The match table is an array of indexes within YR_AC_MATCHES_POOL. The
612
    // N-th item in the array is the index for the YR_AC_MATCH structure that
613
    // represents the head of the matches list for state N. The indexes start
614
    // at 1, the 0 indicates that there are no matches for the state.
615
168k
    if (YR_ARENA_IS_NULL_REF(state->matches_ref))
616
39.0k
      m_table[slot] = 0;
617
129k
    else
618
129k
      m_table[slot] = state->matches_ref.offset / sizeof(YR_AC_MATCH) + 1;
619
620
168k
    state->t_table_slot = slot;
621
622
168k
    yr_bitmask_set(automaton->bitmask, slot);
623
624
    // Push children of current_state
625
168k
    child_state = state->first_child;
626
627
336k
    while (child_state != NULL)
628
167k
    {
629
167k
      child_state->t_table_slot = slot + child_state->input + 1;
630
631
167k
      t_table[child_state->t_table_slot] = YR_AC_MAKE_TRANSITION(
632
167k
          0, child_state->input + 1);
633
634
167k
      yr_bitmask_set(automaton->bitmask, child_state->t_table_slot);
635
636
167k
      FAIL_ON_ERROR(_yr_ac_queue_push(&queue, child_state));
637
638
167k
      child_state = child_state->siblings;
639
167k
    }
640
168k
  }
641
642
124
  return ERROR_SUCCESS;
643
124
}
644
645
////////////////////////////////////////////////////////////////////////////////
646
// Prints automaton state for debug purposes. This function is invoked by
647
// yr_ac_print_automaton, is not intended to be used stand-alone.
648
//
649
static void _yr_ac_print_automaton_state(
650
    YR_AC_AUTOMATON* automaton,
651
    YR_AC_STATE* state)
652
0
{
653
0
  int child_count;
654
655
0
  YR_AC_MATCH* match;
656
0
  YR_AC_STATE* child_state;
657
658
0
  for (int i = 0; i < state->depth; i++) printf(" ");
659
660
0
  child_state = state->first_child;
661
0
  child_count = 0;
662
663
0
  while (child_state != NULL)
664
0
  {
665
0
    child_count++;
666
0
    child_state = child_state->siblings;
667
0
  }
668
669
0
  printf(
670
0
      "%p childs:%d depth:%d failure:%p",
671
0
      state,
672
0
      child_count,
673
0
      state->depth,
674
0
      state->failure);
675
676
0
  match = yr_arena_ref_to_ptr(automaton->arena, &state->matches_ref);
677
678
0
  while (match != NULL)
679
0
  {
680
0
    printf("\n");
681
682
0
    for (int i = 0; i < state->depth + 1; i++) printf(" ");
683
684
0
    printf("%s = ", match->string->identifier);
685
686
0
    if (STRING_IS_HEX(match->string))
687
0
    {
688
0
      printf("{ ");
689
690
0
      for (int i = 0; i < yr_min(match->string->length, 10); i++)
691
0
        printf("%02x ", match->string->string[i]);
692
693
0
      printf("}");
694
0
    }
695
0
    else if (STRING_IS_REGEXP(match->string))
696
0
    {
697
0
      printf("/");
698
699
0
      for (int i = 0; i < yr_min(match->string->length, 10); i++)
700
0
        printf("%c", match->string->string[i]);
701
702
0
      printf("/");
703
0
    }
704
0
    else
705
0
    {
706
0
      printf("\"");
707
708
0
      for (int i = 0; i < yr_min(match->string->length, 10); i++)
709
0
        printf("%c", match->string->string[i]);
710
711
0
      printf("\"");
712
0
    }
713
714
0
    match = match->next;
715
0
  }
716
717
0
  printf("\n");
718
719
0
  child_state = state->first_child;
720
721
0
  while (child_state != NULL)
722
0
  {
723
0
    _yr_ac_print_automaton_state(automaton, child_state);
724
0
    child_state = child_state->siblings;
725
0
  }
726
0
}
727
728
////////////////////////////////////////////////////////////////////////////////
729
// Creates a new automaton
730
//
731
int yr_ac_automaton_create(YR_ARENA* arena, YR_AC_AUTOMATON** automaton)
732
1.73k
{
733
1.73k
  YR_AC_AUTOMATON* new_automaton;
734
1.73k
  YR_AC_STATE* root_state;
735
736
1.73k
  new_automaton = (YR_AC_AUTOMATON*) yr_malloc(sizeof(YR_AC_AUTOMATON));
737
1.73k
  root_state = (YR_AC_STATE*) yr_malloc(sizeof(YR_AC_STATE));
738
739
1.73k
  if (new_automaton == NULL || root_state == NULL)
740
0
  {
741
0
    yr_free(new_automaton);
742
0
    yr_free(root_state);
743
744
0
    return ERROR_INSUFFICIENT_MEMORY;
745
0
  }
746
747
1.73k
  root_state->depth = 0;
748
1.73k
  root_state->matches_ref = YR_ARENA_NULL_REF;
749
1.73k
  root_state->failure = NULL;
750
1.73k
  root_state->first_child = NULL;
751
1.73k
  root_state->siblings = NULL;
752
1.73k
  root_state->t_table_slot = 0;
753
754
1.73k
  new_automaton->arena = arena;
755
1.73k
  new_automaton->root = root_state;
756
1.73k
  new_automaton->bitmask = NULL;
757
1.73k
  new_automaton->tables_size = 0;
758
759
1.73k
  *automaton = new_automaton;
760
761
1.73k
  return ERROR_SUCCESS;
762
1.73k
}
763
764
////////////////////////////////////////////////////////////////////////////////
765
// Destroys automaton
766
//
767
int yr_ac_automaton_destroy(YR_AC_AUTOMATON* automaton)
768
1.73k
{
769
1.73k
  _yr_ac_state_destroy(automaton->root);
770
771
1.73k
  yr_free(automaton->bitmask);
772
1.73k
  yr_free(automaton);
773
774
1.73k
  return ERROR_SUCCESS;
775
1.73k
}
776
777
////////////////////////////////////////////////////////////////////////////////
778
// Adds a string to the automaton. This function is invoked once for each
779
// string defined in the rules.
780
//
781
int yr_ac_add_string(
782
    YR_AC_AUTOMATON* automaton,
783
    YR_STRING* string,
784
    uint32_t string_idx,
785
    YR_ATOM_LIST_ITEM* atom,
786
    YR_ARENA* arena)
787
29.9k
{
788
2.69M
  while (atom != NULL)
789
2.66M
  {
790
2.66M
    YR_AC_STATE* state = automaton->root;
791
792
12.9M
    for (int i = 0; i < atom->atom.length; i++)
793
10.2M
    {
794
10.2M
      YR_AC_STATE* next_state = _yr_ac_next_state(state, atom->atom.bytes[i]);
795
796
10.2M
      if (next_state == NULL)
797
362k
      {
798
362k
        next_state = _yr_ac_state_create(state, atom->atom.bytes[i]);
799
800
362k
        if (next_state == NULL)
801
0
          return ERROR_INSUFFICIENT_MEMORY;
802
362k
      }
803
804
10.2M
      state = next_state;
805
10.2M
    }
806
807
2.66M
    YR_ARENA_REF new_match_ref;
808
809
2.66M
    FAIL_ON_ERROR(yr_arena_allocate_struct(
810
2.66M
        arena,
811
2.66M
        YR_AC_STATE_MATCHES_POOL,
812
2.66M
        sizeof(YR_AC_MATCH),
813
2.66M
        &new_match_ref,
814
2.66M
        offsetof(YR_AC_MATCH, string),
815
2.66M
        offsetof(YR_AC_MATCH, forward_code),
816
2.66M
        offsetof(YR_AC_MATCH, backward_code),
817
2.66M
        offsetof(YR_AC_MATCH, next),
818
2.66M
        EOL));
819
820
2.66M
    YR_AC_MATCH* new_match = yr_arena_ref_to_ptr(arena, &new_match_ref);
821
822
2.66M
    new_match->backtrack = state->depth + atom->backtrack;
823
2.66M
    new_match->string = yr_arena_get_ptr(
824
2.66M
        arena, YR_STRINGS_TABLE, string_idx * sizeof(struct YR_STRING));
825
826
2.66M
    new_match->forward_code = yr_arena_ref_to_ptr(
827
2.66M
        arena, &atom->forward_code_ref);
828
829
2.66M
    new_match->backward_code = yr_arena_ref_to_ptr(
830
2.66M
        arena, &atom->backward_code_ref);
831
832
    // Add newly created match to the list of matches for the state.
833
2.66M
    new_match->next = yr_arena_ref_to_ptr(arena, &state->matches_ref);
834
2.66M
    state->matches_ref = new_match_ref;
835
836
2.66M
    atom = atom->next;
837
2.66M
  }
838
839
29.9k
  return ERROR_SUCCESS;
840
29.9k
}
841
842
////////////////////////////////////////////////////////////////////////////////
843
// Compiles the Aho-Corasick automaton, the resulting data structures are
844
// are written in the provided arena.
845
//
846
int yr_ac_compile(YR_AC_AUTOMATON* automaton, YR_ARENA* arena)
847
124
{
848
124
  FAIL_ON_ERROR(_yr_ac_create_failure_links(automaton));
849
124
  FAIL_ON_ERROR(_yr_ac_optimize_failure_links(automaton));
850
124
  FAIL_ON_ERROR(_yr_ac_build_transition_table(automaton));
851
852
124
  return ERROR_SUCCESS;
853
124
}
854
855
////////////////////////////////////////////////////////////////////////////////
856
// Prints automaton for debug purposes.
857
//
858
void yr_ac_print_automaton(YR_AC_AUTOMATON* automaton)
859
0
{
860
0
  printf("-------------------------------------------------------\n");
861
0
  _yr_ac_print_automaton_state(automaton, automaton->root);
862
0
  printf("-------------------------------------------------------\n");
863
0
}