Coverage Report

Created: 2026-08-31 06:09

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/yara/libyara/ahocorasick.c
Line
Count
Source
1
/*
2
Copyright (c) 2013. The YARA Authors. All Rights Reserved.
3
4
Redistribution and use in source and binary forms, with or without modification,
5
are permitted provided that the following conditions are met:
6
7
1. Redistributions of source code must retain the above copyright notice, this
8
list of conditions and the following disclaimer.
9
10
2. Redistributions in binary form must reproduce the above copyright notice,
11
this list of conditions and the following disclaimer in the documentation and/or
12
other materials provided with the distribution.
13
14
3. Neither the name of the copyright holder nor the names of its contributors
15
may be used to endorse or promote products derived from this software without
16
specific prior written permission.
17
18
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
19
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
22
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
*/
29
30
#include <assert.h>
31
#include <stddef.h>
32
#include <string.h>
33
#include <yara/ahocorasick.h>
34
#include <yara/arena.h>
35
#include <yara/compiler.h>
36
#include <yara/error.h>
37
#include <yara/mem.h>
38
#include <yara/utils.h>
39
40
typedef struct _QUEUE_NODE
41
{
42
  YR_AC_STATE* value;
43
44
  struct _QUEUE_NODE* previous;
45
  struct _QUEUE_NODE* next;
46
47
} QUEUE_NODE;
48
49
typedef struct _QUEUE
50
{
51
  QUEUE_NODE* head;
52
  QUEUE_NODE* tail;
53
54
} QUEUE;
55
56
////////////////////////////////////////////////////////////////////////////////
57
// Pushes an automaton state into the tail of a queue.
58
//
59
// Args:
60
//   queue: Pointer to the queue.
61
//   state: Pointer to the state being pushed into the queue.
62
//
63
// Returns:
64
//   ERROR_SUCCESS
65
//   ERROR_INSUFFICIENT_MEMORY
66
//
67
static int _yr_ac_queue_push(QUEUE* queue, YR_AC_STATE* state)
68
0
{
69
0
  QUEUE_NODE* pushed_node;
70
71
0
  pushed_node = (QUEUE_NODE*) yr_malloc(sizeof(QUEUE_NODE));
72
73
0
  if (pushed_node == NULL)
74
0
    return ERROR_INSUFFICIENT_MEMORY;
75
76
0
  pushed_node->previous = queue->tail;
77
0
  pushed_node->next = NULL;
78
0
  pushed_node->value = state;
79
80
0
  if (queue->tail != NULL)
81
0
    queue->tail->next = pushed_node;
82
0
  else  // queue is empty
83
0
    queue->head = pushed_node;
84
85
0
  queue->tail = pushed_node;
86
87
0
  return ERROR_SUCCESS;
88
0
}
89
90
////////////////////////////////////////////////////////////////////////////////
91
// Pops an automaton state from the head of a queue.
92
//
93
// Args:
94
//   queue: Pointer to the queue.
95
//
96
// Returns:
97
//   Pointer to the poped state.
98
//
99
static YR_AC_STATE* _yr_ac_queue_pop(QUEUE* queue)
100
0
{
101
0
  YR_AC_STATE* result;
102
0
  QUEUE_NODE* popped_node;
103
104
0
  if (queue->head == NULL)
105
0
    return NULL;
106
107
0
  popped_node = queue->head;
108
0
  queue->head = popped_node->next;
109
110
0
  if (queue->head)
111
0
    queue->head->previous = NULL;
112
0
  else  // queue is empty
113
0
    queue->tail = NULL;
114
115
0
  result = popped_node->value;
116
117
0
  yr_free(popped_node);
118
0
  return result;
119
0
}
120
121
////////////////////////////////////////////////////////////////////////////////
122
// Checks if a queue is empty.
123
//
124
// Args:
125
//   queue: Pointer to the queue.
126
//
127
// Returns:
128
//   true if queue is empty, false otherwise.
129
//
130
static int _yr_ac_queue_is_empty(QUEUE* queue)
131
27
{
132
27
  return queue->head == NULL;
133
27
}
134
135
////////////////////////////////////////////////////////////////////////////////
136
// Given an automaton state and an input symbol, returns the new state
137
// after reading the input symbol.
138
//
139
// Args:
140
//    state: Pointer to automaton state.
141
//    input: Input symbol.
142
//
143
// Returns:
144
//   Pointer to the next automaton state.
145
//
146
static YR_AC_STATE* _yr_ac_next_state(YR_AC_STATE* state, uint8_t input)
147
0
{
148
0
  YR_AC_STATE* next_state = state->first_child;
149
150
0
  while (next_state != NULL)
151
0
  {
152
0
    if (next_state->input == input)
153
0
      return next_state;
154
155
0
    next_state = next_state->siblings;
156
0
  }
157
158
0
  return NULL;
159
0
}
160
161
////////////////////////////////////////////////////////////////////////////////
162
// Creates a new automaton state, the automaton will transition from
163
// the given state to the new state after reading the input symbol.
164
//
165
// Args:
166
//   state: Pointer to the origin state.
167
//   input: Input symbol.
168
//
169
// Returns:
170
//   YR_AC_STATE* pointer to the newly allocated state or NULL in case
171
//   of error.
172
//
173
static YR_AC_STATE* _yr_ac_state_create(YR_AC_STATE* state, uint8_t input)
174
0
{
175
0
  YR_AC_STATE* new_state = (YR_AC_STATE*) yr_malloc(sizeof(YR_AC_STATE));
176
177
0
  if (new_state == NULL)
178
0
    return NULL;
179
180
0
  new_state->input = input;
181
0
  new_state->depth = state->depth + 1;
182
0
  new_state->matches_ref = YR_ARENA_NULL_REF;
183
0
  new_state->failure = NULL;
184
0
  new_state->t_table_slot = 0;
185
0
  new_state->first_child = NULL;
186
0
  new_state->siblings = state->first_child;
187
0
  state->first_child = new_state;
188
189
0
  return new_state;
190
0
}
191
192
////////////////////////////////////////////////////////////////////////////////
193
// Destroys an automaton state.
194
//
195
static int _yr_ac_state_destroy(YR_AC_STATE* state)
196
9
{
197
9
  YR_AC_STATE* child_state = state->first_child;
198
199
9
  while (child_state != NULL)
200
0
  {
201
0
    YR_AC_STATE* next_child_state = child_state->siblings;
202
0
    _yr_ac_state_destroy(child_state);
203
0
    child_state = next_child_state;
204
0
  }
205
206
9
  yr_free(state);
207
208
9
  return ERROR_SUCCESS;
209
9
}
210
211
////////////////////////////////////////////////////////////////////////////////
212
// Create failure links for each automaton state.
213
//
214
// This function must be called after all the strings have been added to the
215
// automaton with yr_ac_add_string.
216
//
217
static int _yr_ac_create_failure_links(YR_AC_AUTOMATON* automaton)
218
9
{
219
9
  YR_AC_STATE* current_state;
220
9
  YR_AC_STATE* failure_state;
221
9
  YR_AC_STATE* temp_state;
222
9
  YR_AC_STATE* state;
223
9
  YR_AC_STATE* transition_state;
224
9
  YR_AC_STATE* root_state;
225
9
  YR_AC_MATCH* match;
226
227
9
  QUEUE queue;
228
229
9
  queue.head = NULL;
230
9
  queue.tail = NULL;
231
232
9
  root_state = automaton->root;
233
234
  // Set the failure link of root state to itself.
235
9
  root_state->failure = root_state;
236
237
  // Push root's children and set their failure link to root.
238
9
  state = root_state->first_child;
239
240
9
  while (state != NULL)
241
0
  {
242
0
    FAIL_ON_ERROR(_yr_ac_queue_push(&queue, state));
243
0
    state->failure = root_state;
244
0
    state = state->siblings;
245
0
  }
246
247
  // Traverse the trie in BFS order calculating the failure link
248
  // for each state.
249
9
  while (!_yr_ac_queue_is_empty(&queue))
250
0
  {
251
0
    current_state = _yr_ac_queue_pop(&queue);
252
0
    match = yr_arena_ref_to_ptr(automaton->arena, &current_state->matches_ref);
253
254
0
    if (match != NULL)
255
0
    {
256
      // Find the last match in the list of matches.
257
0
      while (match->next != NULL) match = match->next;
258
259
0
      if (match->backtrack > 0)
260
0
        match->next = yr_arena_ref_to_ptr(
261
0
            automaton->arena, &root_state->matches_ref);
262
0
    }
263
0
    else
264
0
    {
265
      // This state doesn't have any matches, its matches will be those
266
      // in the root state, if any.
267
0
      current_state->matches_ref = root_state->matches_ref;
268
0
    }
269
270
    // Iterate over all the states that the current state can transition to.
271
0
    transition_state = current_state->first_child;
272
273
0
    while (transition_state != NULL)
274
0
    {
275
0
      FAIL_ON_ERROR(_yr_ac_queue_push(&queue, transition_state));
276
0
      failure_state = current_state->failure;
277
278
0
      while (1)
279
0
      {
280
0
        temp_state = _yr_ac_next_state(failure_state, transition_state->input);
281
282
0
        if (temp_state != NULL)
283
0
        {
284
0
          transition_state->failure = temp_state;
285
286
0
          if (YR_ARENA_IS_NULL_REF(transition_state->matches_ref))
287
0
          {
288
0
            transition_state->matches_ref = temp_state->matches_ref;
289
0
          }
290
0
          else
291
0
          {
292
0
            match = yr_arena_ref_to_ptr(
293
0
                automaton->arena, &transition_state->matches_ref);
294
295
0
            assert(match != NULL);
296
297
            // Find the last match in the list of matches.
298
0
            while (match->next != NULL) match = match->next;
299
300
0
            match->next = yr_arena_ref_to_ptr(
301
0
                automaton->arena, &temp_state->matches_ref);
302
0
          }
303
304
0
          break;
305
0
        }
306
0
        else
307
0
        {
308
0
          if (failure_state == root_state)
309
0
          {
310
0
            transition_state->failure = root_state;
311
0
            break;
312
0
          }
313
0
          else
314
0
          {
315
0
            failure_state = failure_state->failure;
316
0
          }
317
0
        }
318
0
      }  // while(1)
319
320
0
      transition_state = transition_state->siblings;
321
0
    }
322
323
0
  }  // while(!__yr_ac_queue_is_empty(&queue))
324
325
9
  return ERROR_SUCCESS;
326
9
}
327
328
////////////////////////////////////////////////////////////////////////////////
329
// Returns true if the transitions for state s2 are a subset of the transitions
330
// for state s1. In other words, if at state s2 input X is accepted, it must be
331
// accepted in s1 too.
332
//
333
static bool _yr_ac_transitions_subset(YR_AC_STATE* s1, YR_AC_STATE* s2)
334
0
{
335
0
  uint8_t set[32];
336
337
0
  YR_AC_STATE* state = s1->first_child;
338
339
0
  memset(set, 0, 32);
340
341
0
  while (state != NULL)
342
0
  {
343
0
    set[state->input / 8] |= 1 << state->input % 8;
344
0
    state = state->siblings;
345
0
  }
346
347
0
  state = s2->first_child;
348
349
0
  while (state != NULL)
350
0
  {
351
0
    if (!(set[state->input / 8] & 1 << state->input % 8))
352
0
      return false;
353
354
0
    state = state->siblings;
355
0
  }
356
357
0
  return true;
358
0
}
359
360
////////////////////////////////////////////////////////////////////////////////
361
// Removes unnecessary failure links.
362
//
363
static int _yr_ac_optimize_failure_links(YR_AC_AUTOMATON* automaton)
364
9
{
365
9
  QUEUE queue = {NULL, NULL};
366
367
  // Push root's children.
368
9
  YR_AC_STATE* root_state = automaton->root;
369
9
  YR_AC_STATE* state = root_state->first_child;
370
371
9
  while (state != NULL)
372
0
  {
373
0
    FAIL_ON_ERROR(_yr_ac_queue_push(&queue, state));
374
0
    state = state->siblings;
375
0
  }
376
377
9
  while (!_yr_ac_queue_is_empty(&queue))
378
0
  {
379
0
    YR_AC_STATE* current_state = _yr_ac_queue_pop(&queue);
380
381
0
    if (current_state->failure != root_state)
382
0
    {
383
0
      if (_yr_ac_transitions_subset(current_state, current_state->failure))
384
0
        current_state->failure = current_state->failure->failure;
385
0
    }
386
387
    // Push children of current_state
388
0
    state = current_state->first_child;
389
390
0
    while (state != NULL)
391
0
    {
392
0
      FAIL_ON_ERROR(_yr_ac_queue_push(&queue, state));
393
0
      state = state->siblings;
394
0
    }
395
0
  }
396
397
9
  return ERROR_SUCCESS;
398
9
}
399
400
////////////////////////////////////////////////////////////////////////////////
401
// Find a place within the automaton's transition table where the transitions
402
// for the given state can be put. The function first create a bitmask for the
403
// state's transition table, then searches for an offset within the automaton's
404
// bitmask where the state's bitmask can be put without bit collisions.
405
//
406
static int _yr_ac_find_suitable_transition_table_slot(
407
    YR_AC_AUTOMATON* automaton,
408
    YR_ARENA* arena,
409
    YR_AC_STATE* state,
410
    uint32_t* slot)
411
0
{
412
  // The state's transition table has 257 entries, 1 for the failure link and
413
  // 256 for each possible input byte, so the state's bitmask has 257 bits.
414
0
  YR_BITMASK state_bitmask[YR_BITMASK_SIZE(257)];
415
416
0
  YR_AC_STATE* child_state = state->first_child;
417
418
  // Start with all bits set to zero.
419
0
  yr_bitmask_clear_all(state_bitmask);
420
421
  // The first slot in the transition table is for the state's failure link,
422
  // so the first bit in the bitmask must be set to one.
423
0
  yr_bitmask_set(state_bitmask, 0);
424
425
0
  while (child_state != NULL)
426
0
  {
427
0
    yr_bitmask_set(state_bitmask, child_state->input + 1);
428
0
    child_state = child_state->siblings;
429
0
  }
430
431
0
  *slot = yr_bitmask_find_non_colliding_offset(
432
0
      automaton->bitmask,
433
0
      state_bitmask,
434
0
      automaton->tables_size,
435
0
      257,
436
0
      &automaton->t_table_unused_candidate);
437
438
  // Make sure that we are not going beyond the maximum size of the transition
439
  // table, starting at the slot found there must be at least 257 other slots
440
  // for accommodating the state's transition table.
441
0
  assert(*slot + 257 < YR_AC_MAX_TRANSITION_TABLE_SIZE);
442
443
0
  if (*slot > automaton->tables_size - 257)
444
0
  {
445
0
    FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
446
0
        arena, YR_AC_TRANSITION_TABLE, 257 * sizeof(YR_AC_TRANSITION), NULL));
447
448
0
    FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
449
0
        arena, YR_AC_STATE_MATCHES_TABLE, 257 * sizeof(uint8_t*), NULL));
450
451
0
    size_t bm_len = YR_BITMASK_SIZE(automaton->tables_size) *
452
0
                    sizeof(YR_BITMASK);
453
454
0
    size_t bm_len_incr = YR_BITMASK_SIZE(257) * sizeof(YR_BITMASK);
455
456
0
    automaton->bitmask = yr_realloc(automaton->bitmask, bm_len + bm_len_incr);
457
458
0
    if (automaton->bitmask == NULL)
459
0
      return ERROR_INSUFFICIENT_MEMORY;
460
461
0
    memset((uint8_t*) automaton->bitmask + bm_len, 0, bm_len_incr);
462
463
0
    automaton->tables_size += 257;
464
0
  }
465
466
0
  return ERROR_SUCCESS;
467
0
}
468
469
////////////////////////////////////////////////////////////////////////////////
470
// Builds the transition table for the automaton. The transition table (T) is a
471
// large array of 32-bits integers. Each state in the automaton is represented
472
// by an index S within the array. The integer stored in T[S] is the failure
473
// link for state S, it contains the index of the next state when no valid
474
// transition exists for the next input byte.
475
//
476
// At position T[S+1+B] (where B is a byte) we can find the transition (if any)
477
// that must be followed from state S if the next input is B. The value in
478
// T[S+1+B] contains the index for next state or zero. A zero value means that
479
// no valid transition exists from state S when next input is B, and the failure
480
// link must be used instead.
481
//
482
// The transition table for state S starts at T[S] and spans the next 257
483
// slots in the array (1 for the failure link and 256 for all the possible
484
// transitions). But many of those slots are for invalid transitions, so
485
// the transitions for multiple states can be interleaved as long as they don't
486
// collide. For example, instead of having this transition table with state S1
487
// and S2 separated by a large number of slots:
488
//
489
// S1                                             S2
490
// +------+------+------+------+--   ~   --+------+------+------+--   ~   --+
491
// | FLS1 |   X  |   -  |   -  |     -     |  Y   | FLS2 |   Z  |     -     |
492
// +------+------+------+------+--   ~   --+------+------+------+--   ~   --+
493
//
494
// We can interleave the transitions for states S1 and S2 and get this other
495
// transition table, which is more compact:
496
//
497
// S1            S2
498
// +------+------+------+------+--   ~   --+------+
499
// | FLS1 |  X   | FLS2 |   Z  |     -     |  Y   |
500
// +------+------+------+------+--   ~   --+------+
501
//
502
// And how do we know that transition Z belongs to state S2 and not S1? Or that
503
// transition Y belongs to S1 and not S2? Because each slot of the array not
504
// only contains the index for the state where the transition points to, it
505
// also contains the offset of the transition relative to its owner state. So,
506
// the value for the owner offset would be 1 for transitions X, because X
507
// belongs to state S1 and it's located 1 position away from S1. The same occurs
508
// for Z, it belongs to S2 and it's located one position away from S2 so its
509
// owner offset is 1. If we are in S1 and next byte is 2, we are going to read
510
// the transition at T[S1+1+2] which is Z. But we know that transition Z is not
511
// a valid transition for state S1 because the owner offset for Z is 1 not 3.
512
//
513
// Each 32-bit slot in the transition table has 23 bits for storing the index
514
// of the target state and 9 bits for storing the offset of the slot relative
515
// to its own state. The offset can be any value from 0 to 256, both inclusive,
516
// hence 9 bits are required for it. The layout for the slot goes like:
517
//
518
// 32                      23        0
519
// +-----------------------+---------+
520
// | Target state's index  |  Offset |
521
// +-----------------------+---------+
522
//
523
// A more detailed description can be found in: http://goo.gl/lE6zG
524
//
525
static int _yr_ac_build_transition_table(YR_AC_AUTOMATON* automaton)
526
9
{
527
9
  YR_AC_TRANSITION* t_table;
528
9
  uint32_t* m_table;
529
9
  YR_AC_STATE* state;
530
9
  YR_AC_STATE* child_state;
531
9
  YR_AC_STATE* root_state = automaton->root;
532
533
9
  uint32_t slot;
534
535
9
  QUEUE queue = {NULL, NULL};
536
537
  // Both t_table and m_table have 512 slots initially, which is enough for the
538
  // root node's transition table.
539
9
  automaton->tables_size = 512;
540
541
9
  automaton->bitmask = yr_calloc(
542
9
      YR_BITMASK_SIZE(automaton->tables_size), sizeof(YR_BITMASK));
543
544
9
  if (automaton->bitmask == NULL)
545
0
    return ERROR_INSUFFICIENT_MEMORY;
546
547
9
  FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
548
9
      automaton->arena,
549
9
      YR_AC_TRANSITION_TABLE,
550
9
      automaton->tables_size * sizeof(YR_AC_TRANSITION),
551
9
      NULL));
552
553
9
  FAIL_ON_ERROR(yr_arena_allocate_zeroed_memory(
554
9
      automaton->arena,
555
9
      YR_AC_STATE_MATCHES_TABLE,
556
9
      automaton->tables_size * sizeof(uint32_t),
557
9
      NULL));
558
559
9
  t_table = yr_arena_get_ptr(automaton->arena, YR_AC_TRANSITION_TABLE, 0);
560
9
  m_table = yr_arena_get_ptr(automaton->arena, YR_AC_STATE_MATCHES_TABLE, 0);
561
562
  // The failure link for the root node points to itself.
563
9
  t_table[0] = YR_AC_MAKE_TRANSITION(0, 0);
564
565
  // Initialize the entry corresponding to the root node in the match table.
566
  // Entries in this table are the index within YR_AC_MATCH_POOL where resides
567
  // the YR_AC_MATCH structure that corresponds to the head of the matches list
568
  // for the node. The indexes start counting at 1, the zero is used for
569
  // indicating that the node has no associated matches.
570
9
  if (!YR_ARENA_IS_NULL_REF(root_state->matches_ref))
571
0
    m_table[0] = root_state->matches_ref.offset / sizeof(YR_AC_MATCH) + 1;
572
573
  // Mark the first slot in the transition table as used.
574
9
  yr_bitmask_set(automaton->bitmask, 0);
575
576
  // Index 0 is for root node. Unused indexes start at 1.
577
9
  automaton->t_table_unused_candidate = 1;
578
579
9
  child_state = root_state->first_child;
580
581
9
  while (child_state != NULL)
582
0
  {
583
    // Each state stores its slot number.
584
0
    child_state->t_table_slot = child_state->input + 1;
585
586
0
    t_table[child_state->input + 1] = YR_AC_MAKE_TRANSITION(
587
0
        0, child_state->input + 1);
588
589
0
    yr_bitmask_set(automaton->bitmask, child_state->input + 1);
590
591
0
    FAIL_ON_ERROR(_yr_ac_queue_push(&queue, child_state));
592
0
    child_state = child_state->siblings;
593
0
  }
594
595
9
  while (!_yr_ac_queue_is_empty(&queue))
596
0
  {
597
0
    state = _yr_ac_queue_pop(&queue);
598
599
0
    FAIL_ON_ERROR(_yr_ac_find_suitable_transition_table_slot(
600
0
        automaton, automaton->arena, state, &slot));
601
602
    // _yr_ac_find_suitable_transition_table_slot can allocate more space in
603
    // both tables and cause the tables to be moved to a different memory
604
    // location, we must get their up-to-date addresses.
605
0
    t_table = yr_arena_get_ptr(automaton->arena, YR_AC_TRANSITION_TABLE, 0);
606
0
    m_table = yr_arena_get_ptr(automaton->arena, YR_AC_STATE_MATCHES_TABLE, 0);
607
608
0
    t_table[state->t_table_slot] |= (slot << YR_AC_SLOT_OFFSET_BITS);
609
0
    t_table[slot] = YR_AC_MAKE_TRANSITION(state->failure->t_table_slot, 0);
610
611
    // The match table is an array of indexes within YR_AC_MATCHES_POOL. The
612
    // N-th item in the array is the index for the YR_AC_MATCH structure that
613
    // represents the head of the matches list for state N. The indexes start
614
    // at 1, the 0 indicates that there are no matches for the state.
615
0
    if (YR_ARENA_IS_NULL_REF(state->matches_ref))
616
0
      m_table[slot] = 0;
617
0
    else
618
0
      m_table[slot] = state->matches_ref.offset / sizeof(YR_AC_MATCH) + 1;
619
620
0
    state->t_table_slot = slot;
621
622
0
    yr_bitmask_set(automaton->bitmask, slot);
623
624
    // Push children of current_state
625
0
    child_state = state->first_child;
626
627
0
    while (child_state != NULL)
628
0
    {
629
0
      child_state->t_table_slot = slot + child_state->input + 1;
630
631
0
      t_table[child_state->t_table_slot] = YR_AC_MAKE_TRANSITION(
632
0
          0, child_state->input + 1);
633
634
0
      yr_bitmask_set(automaton->bitmask, child_state->t_table_slot);
635
636
0
      FAIL_ON_ERROR(_yr_ac_queue_push(&queue, child_state));
637
638
0
      child_state = child_state->siblings;
639
0
    }
640
0
  }
641
642
9
  return ERROR_SUCCESS;
643
9
}
644
645
////////////////////////////////////////////////////////////////////////////////
646
// Prints automaton state for debug purposes. This function is invoked by
647
// yr_ac_print_automaton, is not intended to be used stand-alone.
648
//
649
static void _yr_ac_print_automaton_state(
650
    YR_AC_AUTOMATON* automaton,
651
    YR_AC_STATE* state)
652
0
{
653
0
  int child_count;
654
655
0
  YR_AC_MATCH* match;
656
0
  YR_AC_STATE* child_state;
657
658
0
  for (int i = 0; i < state->depth; i++) printf(" ");
659
660
0
  child_state = state->first_child;
661
0
  child_count = 0;
662
663
0
  while (child_state != NULL)
664
0
  {
665
0
    child_count++;
666
0
    child_state = child_state->siblings;
667
0
  }
668
669
0
  printf(
670
0
      "%p childs:%d depth:%d failure:%p",
671
0
      state,
672
0
      child_count,
673
0
      state->depth,
674
0
      state->failure);
675
676
0
  match = yr_arena_ref_to_ptr(automaton->arena, &state->matches_ref);
677
678
0
  while (match != NULL)
679
0
  {
680
0
    printf("\n");
681
682
0
    for (int i = 0; i < state->depth + 1; i++) printf(" ");
683
684
0
    printf("%s = ", match->string->identifier);
685
686
0
    if (STRING_IS_HEX(match->string))
687
0
    {
688
0
      printf("{ ");
689
690
0
      for (int i = 0; i < yr_min(match->string->length, 10); i++)
691
0
        printf("%02x ", match->string->string[i]);
692
693
0
      printf("}");
694
0
    }
695
0
    else if (STRING_IS_REGEXP(match->string))
696
0
    {
697
0
      printf("/");
698
699
0
      for (int i = 0; i < yr_min(match->string->length, 10); i++)
700
0
        printf("%c", match->string->string[i]);
701
702
0
      printf("/");
703
0
    }
704
0
    else
705
0
    {
706
0
      printf("\"");
707
708
0
      for (int i = 0; i < yr_min(match->string->length, 10); i++)
709
0
        printf("%c", match->string->string[i]);
710
711
0
      printf("\"");
712
0
    }
713
714
0
    match = match->next;
715
0
  }
716
717
0
  printf("\n");
718
719
0
  child_state = state->first_child;
720
721
0
  while (child_state != NULL)
722
0
  {
723
0
    _yr_ac_print_automaton_state(automaton, child_state);
724
0
    child_state = child_state->siblings;
725
0
  }
726
0
}
727
728
////////////////////////////////////////////////////////////////////////////////
729
// Creates a new automaton
730
//
731
int yr_ac_automaton_create(YR_ARENA* arena, YR_AC_AUTOMATON** automaton)
732
9
{
733
9
  YR_AC_AUTOMATON* new_automaton;
734
9
  YR_AC_STATE* root_state;
735
736
9
  new_automaton = (YR_AC_AUTOMATON*) yr_malloc(sizeof(YR_AC_AUTOMATON));
737
9
  root_state = (YR_AC_STATE*) yr_malloc(sizeof(YR_AC_STATE));
738
739
9
  if (new_automaton == NULL || root_state == NULL)
740
0
  {
741
0
    yr_free(new_automaton);
742
0
    yr_free(root_state);
743
744
0
    return ERROR_INSUFFICIENT_MEMORY;
745
0
  }
746
747
9
  root_state->depth = 0;
748
9
  root_state->matches_ref = YR_ARENA_NULL_REF;
749
9
  root_state->failure = NULL;
750
9
  root_state->first_child = NULL;
751
9
  root_state->siblings = NULL;
752
9
  root_state->t_table_slot = 0;
753
754
9
  new_automaton->arena = arena;
755
9
  new_automaton->root = root_state;
756
9
  new_automaton->bitmask = NULL;
757
9
  new_automaton->tables_size = 0;
758
759
9
  *automaton = new_automaton;
760
761
9
  return ERROR_SUCCESS;
762
9
}
763
764
////////////////////////////////////////////////////////////////////////////////
765
// Destroys automaton
766
//
767
int yr_ac_automaton_destroy(YR_AC_AUTOMATON* automaton)
768
9
{
769
9
  _yr_ac_state_destroy(automaton->root);
770
771
9
  yr_free(automaton->bitmask);
772
9
  yr_free(automaton);
773
774
9
  return ERROR_SUCCESS;
775
9
}
776
777
////////////////////////////////////////////////////////////////////////////////
778
// Adds a string to the automaton. This function is invoked once for each
779
// string defined in the rules.
780
//
781
int yr_ac_add_string(
782
    YR_AC_AUTOMATON* automaton,
783
    YR_STRING* string,
784
    uint32_t string_idx,
785
    YR_ATOM_LIST_ITEM* atom,
786
    YR_ARENA* arena)
787
0
{
788
0
  while (atom != NULL)
789
0
  {
790
0
    YR_AC_STATE* state = automaton->root;
791
792
0
    for (int i = 0; i < atom->atom.length; i++)
793
0
    {
794
0
      YR_AC_STATE* next_state = _yr_ac_next_state(state, atom->atom.bytes[i]);
795
796
0
      if (next_state == NULL)
797
0
      {
798
0
        next_state = _yr_ac_state_create(state, atom->atom.bytes[i]);
799
800
0
        if (next_state == NULL)
801
0
          return ERROR_INSUFFICIENT_MEMORY;
802
0
      }
803
804
0
      state = next_state;
805
0
    }
806
807
0
    YR_ARENA_REF new_match_ref;
808
809
0
    FAIL_ON_ERROR(yr_arena_allocate_struct(
810
0
        arena,
811
0
        YR_AC_STATE_MATCHES_POOL,
812
0
        sizeof(YR_AC_MATCH),
813
0
        &new_match_ref,
814
0
        offsetof(YR_AC_MATCH, string),
815
0
        offsetof(YR_AC_MATCH, forward_code),
816
0
        offsetof(YR_AC_MATCH, backward_code),
817
0
        offsetof(YR_AC_MATCH, next),
818
0
        EOL));
819
820
0
    YR_AC_MATCH* new_match = yr_arena_ref_to_ptr(arena, &new_match_ref);
821
822
0
    new_match->backtrack = state->depth + atom->backtrack;
823
0
    new_match->string = yr_arena_get_ptr(
824
0
        arena, YR_STRINGS_TABLE, string_idx * sizeof(struct YR_STRING));
825
826
0
    new_match->forward_code = yr_arena_ref_to_ptr(
827
0
        arena, &atom->forward_code_ref);
828
829
0
    new_match->backward_code = yr_arena_ref_to_ptr(
830
0
        arena, &atom->backward_code_ref);
831
832
    // Add newly created match to the list of matches for the state.
833
0
    new_match->next = yr_arena_ref_to_ptr(arena, &state->matches_ref);
834
0
    state->matches_ref = new_match_ref;
835
836
0
    atom = atom->next;
837
0
  }
838
839
0
  return ERROR_SUCCESS;
840
0
}
841
842
////////////////////////////////////////////////////////////////////////////////
843
// Compiles the Aho-Corasick automaton, the resulting data structures are
844
// are written in the provided arena.
845
//
846
int yr_ac_compile(YR_AC_AUTOMATON* automaton, YR_ARENA* arena)
847
9
{
848
9
  FAIL_ON_ERROR(_yr_ac_create_failure_links(automaton));
849
9
  FAIL_ON_ERROR(_yr_ac_optimize_failure_links(automaton));
850
9
  FAIL_ON_ERROR(_yr_ac_build_transition_table(automaton));
851
852
9
  return ERROR_SUCCESS;
853
9
}
854
855
////////////////////////////////////////////////////////////////////////////////
856
// Prints automaton for debug purposes.
857
//
858
void yr_ac_print_automaton(YR_AC_AUTOMATON* automaton)
859
0
{
860
0
  printf("-------------------------------------------------------\n");
861
0
  _yr_ac_print_automaton_state(automaton, automaton->root);
862
0
  printf("-------------------------------------------------------\n");
863
0
}