Fuzz introspector
For issues and ideas: https://github.com/ossf/fuzz-introspector/issues

Project functions overview

The following table shows data about each function in the project. The functions included in this table correspond to all functions that exist in the executables of the fuzzers. As such, there may be functions that are from third-party libraries.

For further technical details on the meaning of columns in the below table, please see the Glossary .

Func name Functions filename Args Function call depth Reached by Fuzzers Runtime reached by Fuzzers Combined reached by Fuzzers Fuzzers runtime hit Func lines hit % I Count BB Count Cyclomatic complexity Functions reached Reached by functions Accumulated cyclomatic complexity Undiscovered complexity

Fuzzer details

Fuzzer: assimp_fuzzer

Call tree

The calltree shows the control flow of the fuzzer. This is overlaid with coverage information to display how much of the potential code a fuzzer can reach is in fact covered at runtime. In the following there is a link to a detailed calltree visualisation as well as a bitmap showing a high-level view of the calltree. For further information about these topics please see the glossary for full calltree and calltree overview

Call tree overview bitmap:

The distribution of callsites in terms of coloring is
Color Runtime hitcount Callsite count Percentage
red 0 431 45.7%
gold [1:9] 14 1.48%
yellow [10:29] 2 0.21%
greenyellow [30:49] 0 0.0%
lawngreen 50+ 495 52.5%
All colors 942 100

Fuzz blockers

The following nodes represent call sites where fuzz blockers occur.

Amount of callsites blocked Calltree index Parent function Callsite Largest blocked function
39 719 Assimp::Exporter::Export(aiScene const*, char const*, char const*, unsigned int, Assimp::ExportProperties const*) call site: 00719
26 760 Assimp::FlipWindingOrderProcess::Execute(aiScene*) call site: 00760 strcmp
21 851 Assimp::JoinVerticesProcess::ProcessMesh(aiMesh*, unsigned int) call site: 00851 _ZN6Assimp9Formatter15basic_formatterIcNSt3__111char_traitsIcEENS2_9allocatorIcEEElsIjTnPNS2_9enable_ifIXntsr3std10is_base_ofISt9exceptionT_EE5valueEvE4typeELPv0EEERS7_RKSB_
19 573 Assimp::SceneCombiner::CopyScene(aiScene**, aiScene const*, bool) call site: 00573
16 680 Assimp::SceneCombiner::Copy(aiMesh**, aiMesh const*) call site: 00680
13 888 Assimp::JoinVerticesProcess::Execute(aiScene*) call site: 00888 _ZN6Assimp9Formatter15basic_formatterIcNSt3__111char_traitsIcEENS2_9allocatorIcEEElsIiTnPNS2_9enable_ifIXntsr3std10is_base_ofISt9exceptionT_EE5valueEvE4typeELPv0EEERS7_RKSB_
9 361 Assimp::BaseImporter::ReadFile(Assimp::Importer*, std::__1::basic_string , std::__1::allocator > const&, Assimp::IOSystem*) call site: 00361 _ZN6Assimp9Formatter15basic_formatterIcNSt3__111char_traitsIcEENS2_9allocatorIcEEElsIA8_cTnPNS2_9enable_ifIXntsr3std10is_base_ofISt9exceptionT_EE5valueEvE4typeELPv0EEERS7_RKSC_
9 383 Assimp::Importer::ReadFile(char const*, unsigned int) call site: 00383
9 703 Assimp::SceneCombiner::Copy(aiNode**, aiNode const*) call site: 00703
9 804 Assimp::MakeLeftHandedProcess::ProcessMesh(aiMesh*) call site: 00804 strcmp
8 433 Assimp::ScenePreprocessor::ProcessAnimation(aiAnimation*) call site: 00433
8 502 Assimp::Importer::ApplyPostProcessing(unsigned int) call site: 00502

Runtime coverage analysis

Covered functions
1619
Functions that are reachable but not covered
430
Reachable functions
859
Percentage of reachable functions covered
49.94%
NB: The sum of covered functions and functions that are reachable but not covered need not be equal to Reachable functions . This is because the reachability analysis is an approximation and thus at runtime some functions may be covered that are not included in the reachability analysis. This is a limitation of our static analysis capabilities.
Warning: The number of covered functions are larger than the number of reachable functions. This means that there are more functions covered at runtime than are extracted using static analysis. This is likely a result of the static analysis component failing to extract the right call graph or the coverage runtime being compiled with sanitizers in code that the static analysis has not analysed. This can happen if lto/gold is not used in all places that coverage instrumentation is used.
Function name source code lines source lines hit percentage hit

Files reached

filename functions hit
/src/assimp/fuzz/assimp_fuzzer.cc 1
/src/assimp/code/Common/Importer.cpp 16
/src/assimp/code/Common/Importer.h 2
/usr/local/bin/../include/c++/v1/__exception/exception_ptr.h 1
/src/assimp/include/assimp/DefaultIOSystem.h 2
/src/assimp/include/assimp/IOSystem.hpp 4
/src/assimp/code/Common/DefaultProgressHandler.h 1
/src/assimp/include/assimp/ProgressHandler.hpp 1
/src/assimp/code/Common/ImporterRegistry.cpp 2
/src/assimp/code/AssetLib/X/XFileImporter.h 1
/src/assimp/code/Common/BaseImporter.cpp 7
/src/assimp/code/AssetLib/Obj/ObjFileImporter.cpp 1
/src/assimp/code/Common/DefaultIOSystem.cpp 1
/src/assimp/include/assimp/BaseImporter.h 3
/src/assimp/code/AssetLib/AMF/AMFImporter.cpp 1
/src/assimp/code/AssetLib/3DS/3DSLoader.cpp 1
/src/assimp/include/assimp/types.h 11
/src/assimp/code/AssetLib/MD3/MD3Loader.cpp 1
/src/assimp/code/AssetLib/MD2/MD2Loader.cpp 1
/src/assimp/code/AssetLib/Ply/PlyLoader.cpp 1
/src/assimp/code/AssetLib/MDL/MDLLoader.cpp 1
/src/assimp/code/AssetLib/MDL/HalfLife/HL1ImportSettings.h 1
/src/assimp/code/AssetLib/ASE/ASELoader.cpp 1
/src/assimp/code/AssetLib/HMP/HMPLoader.cpp 1
/src/assimp/code/AssetLib/SMD/SMDLoader.cpp 1
/src/assimp/code/AssetLib/MDC/MDCLoader.cpp 1
/src/assimp/code/AssetLib/MD5/MD5Loader.cpp 1
/src/assimp/code/AssetLib/STL/STLLoader.cpp 1
/src/assimp/include/assimp/color4.h 1
/src/assimp/code/AssetLib/LWO/LWOLoader.cpp 1
/src/assimp/code/AssetLib/DXF/DXFLoader.h 1
/src/assimp/code/AssetLib/NFF/NFFLoader.h 1
/src/assimp/code/AssetLib/Raw/RawLoader.h 1
/src/assimp/code/AssetLib/SIB/SIBImporter.h 1
/src/assimp/code/AssetLib/OFF/OFFLoader.h 1
/src/assimp/code/AssetLib/AC/ACLoader.cpp 1
/src/assimp/code/AssetLib/BVH/BVHLoader.cpp 1
/src/assimp/code/AssetLib/Irr/IRRMeshLoader.h 1
/src/assimp/code/AssetLib/Irr/IRRShared.h 1
/src/assimp/include/assimp/XmlParser.h 1
/src/assimp/contrib/pugixml/src/pugixml.cpp 1
/src/assimp/code/AssetLib/Irr/IRRLoader.cpp 1
/src/assimp/code/AssetLib/Q3D/Q3DLoader.cpp 1
/src/assimp/code/AssetLib/B3D/B3DImporter.h 1
/src/assimp/code/AssetLib/Collada/ColladaLoader.cpp 1
/src/assimp/code/AssetLib/Terragen/TerragenLoader.cpp 1
/src/assimp/code/AssetLib/CSM/CSMLoader.cpp 1
/src/assimp/code/AssetLib/Unreal/UnrealLoader.cpp 1
/src/assimp/code/AssetLib/LWS/LWSLoader.cpp 1
/src/assimp/code/AssetLib/Ogre/OgreImporter.h 1
/src/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.cpp 2
/src/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.h 2
/src/assimp/code/AssetLib/MS3D/MS3DLoader.cpp 1
/src/assimp/code/AssetLib/COB/COBLoader.h 1
/src/assimp/code/AssetLib/Blender/BlenderLoader.cpp 1
/src/assimp/code/AssetLib/Blender/BlenderModifier.h 1
/src/assimp/code/AssetLib/Blender/BlenderIntermediate.h 1
/src/assimp/code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp 1
/src/assimp/code/AssetLib/NDO/NDOLoader.h 1
/src/assimp/code/AssetLib/IFC/IFCLoader.h 2
/src/assimp/code/AssetLib/XGL/XGLLoader.cpp 1
/src/assimp/code/AssetLib/FBX/FBXImporter.h 1
/src/assimp/code/AssetLib/FBX/FBXImportSettings.h 1
/src/assimp/code/AssetLib/Assbin/AssbinLoader.h 1
/src/assimp/code/AssetLib/glTF/glTFImporter.cpp 1
/src/assimp/code/AssetLib/glTF2/glTF2Importer.cpp 1
/src/assimp/code/AssetLib/3MF/D3MFImporter.h 1
/src/assimp/code/AssetLib/X3D/X3DImporter.cpp 1
/src/assimp/code/AssetLib/MMD/MMDImporter.cpp 1
/src/assimp/code/AssetLib/IQM/IQMImporter.cpp 1
/src/assimp/code/Common/PostStepRegistry.cpp 1
/src/assimp/code/PostProcessing/ConvertToLHProcess.h 4
/src/assimp/code/Common/BaseProcess.cpp 2
/src/assimp/code/PostProcessing/ConvertToLHProcess.cpp 18
/src/assimp/code/PostProcessing/RemoveVCProcess.cpp 1
/src/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp 1
/src/assimp/code/PostProcessing/EmbedTexturesProcess.h 1
/src/assimp/code/PostProcessing/FindInstancesProcess.cpp 1
/src/assimp/code/PostProcessing/OptimizeGraph.cpp 1
/src/assimp/code/PostProcessing/ComputeUVMappingProcess.h 1
/src/assimp/code/PostProcessing/TextureTransform.h 1
/src/assimp/code/PostProcessing/ScaleProcess.cpp 1
/src/assimp/code/PostProcessing/ArmaturePopulate.h 1
/src/assimp/code/PostProcessing/PretransformVertices.cpp 1
/src/assimp/include/assimp/matrix4x4.inl 7
/src/assimp/code/PostProcessing/TriangulateProcess.h 1
/src/assimp/code/PostProcessing/FindDegenerates.cpp 1
/src/assimp/code/PostProcessing/SortByPTypeProcess.cpp 1
/src/assimp/code/PostProcessing/FindInvalidDataProcess.cpp 1
/src/assimp/code/PostProcessing/OptimizeMeshes.cpp 1
/src/assimp/code/PostProcessing/FixNormalsStep.h 1
/src/assimp/code/PostProcessing/SplitByBoneCountProcess.cpp 1
/src/assimp/code/PostProcessing/SplitLargeMeshes.cpp 2
/src/assimp/code/PostProcessing/DropFaceNormalsProcess.h 1
/src/assimp/code/PostProcessing/GenFaceNormalsProcess.h 1
/src/assimp/code/PostProcessing/ProcessHelper.h 2
/src/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp 1
/src/assimp/code/PostProcessing/CalcTangentsProcess.cpp 1
/src/assimp/code/PostProcessing/JoinVerticesProcess.h 2
/src/assimp/code/PostProcessing/DeboneProcess.cpp 1
/src/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp 1
/src/assimp/code/PostProcessing/ImproveCacheLocality.cpp 1
/src/assimp/code/PostProcessing/GenBoundingBoxesProcess.h 1
/src/assimp/code/Common/BaseProcess.h 5
/src/assimp/code/Common/AssertHandler.cpp 1
/src/assimp/include/assimp/MemoryIOWrapper.h 1
/src/assimp/include/assimp/Exceptional.h 4
/src/assimp/code/Common/DefaultLogger.cpp 7
/src/assimp/include/assimp/Logger.hpp 36
/src/assimp/include/assimp/TinyFormatter.h 23
/src/assimp/code/Common/Version.cpp 4
/src/assimp/code/Common/scene.cpp 5
/src/assimp/include/assimp/metadata.h 16
/src/assimp/include/assimp/mesh.h 24
/src/assimp/code/Material/MaterialSystem.cpp 5
/src/assimp/include/assimp/material.h 2
/src/assimp/include/assimp/anim.h 14
/src/assimp/include/assimp/texture.h 3
/src/assimp/include/assimp/GenericProperty.h 5
/src/assimp/include/assimp/Hash.h 1
/src/assimp/include/assimp/Profiler.h 3
/src/assimp/include/assimp/StringComparison.h 1
/src/assimp/code/Common/FileSystemFilter.h 2
/src/assimp/code/Common/ScenePrivate.h 3
/src/assimp/code/PostProcessing/ValidateDataStructure.cpp 1
/src/assimp/include/assimp/Importer.hpp 1
/src/assimp/code/PostProcessing/ValidateDataStructure.h 1
/src/assimp/code/Common/ScenePreprocessor.h 1
/src/assimp/code/Common/ScenePreprocessor.cpp 3
/src/assimp/include/assimp/vector3.h 2
/src/assimp/include/assimp/vector3.inl 7
/src/assimp/include/assimp/scene.h 2
/src/assimp/include/assimp/quaternion.h 1
/src/assimp/include/assimp/matrix3x3.h 1
/src/assimp/include/assimp/quaternion.inl 1
/src/assimp/include/assimp/material.inl 2
/src/assimp/code/Common/Exporter.cpp 12
/src/assimp/include/assimp/cexport.h 1
/src/assimp/include/assimp/BlobIOSystem.h 3
/src/assimp/code/PostProcessing/MakeVerboseFormat.cpp 4
/src/assimp/code/Common/SceneCombiner.cpp 32
/src/assimp/include/assimp/light.h 2
/src/assimp/include/assimp/vector2.h 1
/src/assimp/include/assimp/camera.h 2
/src/assimp/include/assimp/aabb.h 1
/src/assimp/code/PostProcessing/MakeVerboseFormat.h 2
/src/assimp/include/assimp/Exporter.hpp 3
/src/assimp/code/PostProcessing/JoinVerticesProcess.cpp 4
/src/assimp/include/assimp/Vertex.h 1

Runtime coverage analysis

This section shows analysis of runtime coverage data.

For futher technical details on how this section is generated, please see the Glossary .

Complex functions with low coverage

Func name Function total lines Lines covered at runtime percentage covered Reached by fuzzers
Assimp::AC3DImporter::LoadObjectSection(std::__1::vector >&) 150 63 42.0% ['assimp_fuzzer']
Assimp::AC3DImporter::ConvertObjectSection(Assimp::AC3DImporter::Object&,std::__1::vector >&,std::__1::vector >&,std::__1::vector >const&,aiNode*) 261 46 17.62% ['assimp_fuzzer']
Assimp::ASEImporter::AddMeshes(Assimp::ASE::BaseNodeconst*,aiNode*) 37 4 10.81% ['assimp_fuzzer']
Assimp::ASEImporter::BuildNodes(std::__1::vector >&) 61 25 40.98% ['assimp_fuzzer']
Assimp::ASEImporter::BuildUniqueRepresentation(Assimp::ASE::Mesh&) 53 24 45.28% ['assimp_fuzzer']
Assimp::ASEImporter::ConvertMeshes(Assimp::ASE::Mesh&,std::__1::vector >&) 179 15 8.379% ['assimp_fuzzer']
Assimp::ASEImporter::BuildMaterialIndices() 54 26 48.14% ['assimp_fuzzer']
Assimp::ASE::Parser::ParseLV2MaterialBlock(Assimp::ASE::Material&) 117 38 32.47% ['assimp_fuzzer']
Assimp::ASE::Parser::ParseLV3MapBlock(Assimp::D3DS::Texture&) 54 24 44.44% ['assimp_fuzzer']
Assimp::ASE::Parser::ParseLV1ObjectBlock(Assimp::ASE::BaseNode&) 71 37 52.11% ['assimp_fuzzer']
Assimp::COBImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 74 29 39.18% ['assimp_fuzzer']
Assimp::COBImporter::ReadAsciiFile(Assimp::COB::Scene&,Assimp::StreamReader *) 44 18 40.90% ['assimp_fuzzer']
Assimp::CSMImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 150 42 28.00% ['assimp_fuzzer']
add_meta(Assimp::FBX::Node&,aiNodeconst*) 45 2 4.444% ['assimp_fuzzer']
Assimp::IFCImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 116 39 33.62% ['assimp_fuzzer']
Assimp::LWO::AnimResolver::UpdateAnimRangeSetup() 64 21 32.81% ['assimp_fuzzer']
Assimp::LWSImporter::ReadEnvelope(Assimp::LWS::Elementconst&,Assimp::LWO::Envelope&) 57 5 8.771% ['assimp_fuzzer']
Assimp::MD3Importer::ReadMultipartFile() 87 9 10.34% ['assimp_fuzzer']
Assimp::MD3Importer::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 224 31 13.83% ['assimp_fuzzer']
Assimp::MD5Importer::AttachChilds_Mesh(int,aiNode*,std::__1::vector >&) 33 6 18.18% ['assimp_fuzzer']
Assimp::MD5Importer::LoadMD5MeshFile() 143 35 24.47% ['assimp_fuzzer']
Assimp::MD5Importer::LoadMD5AnimFile() 73 12 16.43% ['assimp_fuzzer']
Assimp::MDCImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 166 49 29.51% ['assimp_fuzzer']
pmx::PmxModel::Read(std::__1::basic_istream >*) 72 7 9.722% ['assimp_fuzzer']
Assimp::NFFImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 676 325 48.07% ['assimp_fuzzer']
Assimp::OpenGEX::OpenGEXImporter::handleNodes(ODDLParser::DDLNode*,aiScene*) 67 11 16.41% ['assimp_fuzzer']
Assimp::OpenGEX::OpenGEXImporter::resolveReferences() 40 4 10.0% ['assimp_fuzzer']
Grammar::matchTokenType(charconst*) 45 24 53.33% ['assimp_fuzzer']
Assimp::PLYImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 95 32 33.68% ['assimp_fuzzer']
Assimp::PLY::Property::ParseProperty(std::__1::vector >&,Assimp::PLY::Property*) 38 8 21.05% ['assimp_fuzzer']
Assimp::Q3DImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 327 57 17.43% ['assimp_fuzzer']
Assimp::SMDImporter::ParseVertex(charconst*,charconst**,charconst*,Assimp::SMD::Vertex&,bool) 59 31 52.54% ['assimp_fuzzer']
Assimp::STEP::ReadFileHeader(std::__1::shared_ptr ) 39 21 53.84% ['assimp_fuzzer']
Assimp::STEP::EXPRESS::DataType::Parse(charconst*&,charconst*,unsignedlong,Assimp::STEP::EXPRESS::ConversionSchemaconst*) 100 38 38.0% ['assimp_fuzzer']
Assimp::UnrealImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 230 80 34.78% ['assimp_fuzzer']
Assimp::X3DImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 58 24 41.37% ['assimp_fuzzer']
Assimp::XGLImporter::InternReadFile(std::__1::basic_string ,std::__1::allocator >const&,aiScene*,Assimp::IOSystem*) 50 13 26.0% ['assimp_fuzzer']
glTF::Asset::Load(std::__1::basic_string ,std::__1::allocator >const&,bool) 58 25 43.10% ['assimp_fuzzer']
Assimp::BaseImporter::ConvertToUTF8(std::__1::vector >&) 47 8 17.02% ['assimp_fuzzer']
Assimp::Exporter::Export(aiSceneconst*,charconst*,charconst*,unsignedint,Assimp::ExportPropertiesconst*) 98 45 45.91% ['assimp_fuzzer']
aiGetMaterialIntegerArray 62 22 35.48% ['assimp_fuzzer']
aiReturn(anonymousnamespace)::GetMaterialFloatArray (aiMaterialconst*,charconst*,unsignedint,unsignedint,float*,unsignedint*) 72 24 33.33% ['assimp_fuzzer']
Assimp::ComputeUVMappingProcess::Execute(aiScene*) 84 16 19.04% ['assimp_fuzzer']
Assimp::FindInvalidDataProcess::ProcessAnimationChannel(aiNodeAnim*) 31 16 51.61% ['assimp_fuzzer']
Assimp::SplitLargeMeshesProcess_Triangle::SplitMesh(unsignedint,aiMesh*,std::__1::vector ,std::__1::allocator >>&) 128 6 4.687% ['assimp_fuzzer']
Assimp::SplitLargeMeshesProcess_Vertex::SplitMesh(unsignedint,aiMesh*,std::__1::vector ,std::__1::allocator >>&) 156 4 2.564% ['assimp_fuzzer']
ODDLParser::OpenDDLParser::parseProperty(char*,char*,ODDLParser::Property**) 38 15 39.47% ['assimp_fuzzer']
ODDLParser::OpenDDLParser::parseDataList(char*,char*,ODDLParser::Value::ValueType,ODDLParser::Value**,unsignedlong&,ODDLParser::Reference**,unsignedlong&) 75 41 54.66% ['assimp_fuzzer']
ODDLParser::ValueAllocator::allocPrimData(ODDLParser::Value::ValueType,unsignedlong) 59 17 28.81% ['assimp_fuzzer']
pugi::impl::(anonymousnamespace)::xml_parser::parse_tree(char*,pugi::xml_node_struct*,unsignedint,char) 196 58 29.59% ['assimp_fuzzer']
pugi::impl::(anonymousnamespace)::xml_parser::parse_question(char*,pugi::xml_node_struct*&,unsignedint,char) 58 6 10.34% ['assimp_fuzzer']
voidrapidjson::GenericReader ,rapidjson::UTF8 ,rapidjson::CrtAllocator>::ParseObject<1u,rapidjson::GenericInsituStringStream >,rapidjson::GenericDocument ,rapidjson::MemoryPoolAllocator ,rapidjson::CrtAllocator>>(rapidjson::GenericInsituStringStream >&,rapidjson::GenericDocument ,rapidjson::MemoryPoolAllocator ,rapidjson::CrtAllocator>&) 52 14 26.92% ['assimp_fuzzer']
unz64local_SearchCentralDir64 68 37 54.41% ['assimp_fuzzer']
unz64local_GetCurrentFileInfoInternal 173 92 53.17% ['assimp_fuzzer']

Files and Directories in report

This section shows which files and directories are considered in this report. The main reason for showing this is fuzz introspector may include more code in the reasoning than is desired. This section helps identify if too many files/directories are included, e.g. third party code, which may be irrelevant for the threat model. In the event too much is included, fuzz introspector supports a configuration file that can exclude data from the report. See the following link for more information on how to create a config file: link

Files in report

Source file Reached by Covered by
[] []
/src/assimp/code/../contrib/rapidjson/include/rapidjson/internal/clzll.h [] []
/src/assimp/code/AssetLib/Irr/IRRLoader.h [] []
/src/assimp/include/assimp/LineSplitter.h [] []
/src/assimp/code/AssetLib/MS3D/MS3DLoader.h [] []
/src/assimp/code/Common/DefaultIOStream.cpp [] []
/src/assimp/code/../contrib/rapidjson/include/rapidjson/allocators.h [] []
/src/assimp/code/Common/SkeletonMeshBuilder.cpp [] []
/src/assimp/code/AssetLib/glTF2/glTF2Asset.h [] []
/src/assimp/contrib/clipper/clipper.hpp [] []
/src/assimp/code/PostProcessing/ProcessHelper.cpp [] []
/src/assimp/code/../contrib/Open3DGC/o3dgcSC3DMCEncoder.h [] []
/src/assimp/code/AssetLib/glTF/glTFExporter.h [] []
/src/assimp/code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp [] []
/src/assimp/code/AssetLib/IFC/IFCUtil.cpp [] []
/src/assimp/contrib/earcut-hpp/earcut.hpp [] []
/src/assimp/code/AssetLib/Obj/ObjFileData.h [] []
/src/assimp/code/AssetLib/COB/COBLoader.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/VRML/VrmlConverter.cpp [] []
/src/assimp/code/AssetLib/Ply/PlyLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/contrib/unzip/ioapi.c [] []
/src/assimp/code/AssetLib/3MF/D3MFImporter.cpp [] []
/src/assimp/code/PostProcessing/FixNormalsStep.cpp [] []
/src/assimp/code/Common/Compression.cpp [] []
/src/assimp/code/AssetLib/Step/STEPFile.h [] []
/src/assimp/code/../contrib/rapidjson/include/rapidjson/writer.h [] []
/src/assimp/code/AssetLib/X3D/X3DImporter_Postprocess.cpp [] []
/src/assimp/code/AssetLib/FBX/FBXModel.cpp [] []
/src/assimp/include/assimp/qnan.h [] []
/src/assimp/code/PostProcessing/ImproveCacheLocality.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/FixNormalsStep.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/NFF/NFFLoader.cpp [] []
/src/assimp/code/AssetLib/FBX/FBXExportProperty.cpp [] []
/usr/local/bin/../include/c++/v1/istream [] []
/src/assimp/contrib/zip/src/zip.c [] []
/src/assimp/include/assimp/vector2.h ['assimp_fuzzer'] []
/src/assimp/code/Common/Bitmap.cpp [] []
/src/assimp/code/AssetLib/FBX/FBXProperties.h [] []
/src/assimp/code/AssetLib/MMD/MMDImporter.h [] []
/src/assimp/code/AssetLib/FBX/FBXDocument.cpp [] []
/src/assimp/code/PostProcessing/OptimizeGraph.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Assbin/AssbinExporter.cpp [] []
/src/assimp/code/../contrib/rapidjson/include/rapidjson/error/en.h [] []
/src/assimp/include/assimp/StreamWriter.h [] []
/src/assimp/code/AssetLib/X3D/X3DExporter.hpp [] []
/src/assimp/code/AssetLib/glTF2/glTF2AssetWriter.h [] []
/src/assimp/code/Common/BaseProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Collada/ColladaLoader.h [] []
/src/assimp/code/AssetLib/Raw/RawLoader.cpp [] []
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/src/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/ConvertToLHProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/include/assimp/StringComparison.h ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/PostProcessing/TriangulateProcess.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/include/assimp/XmlParser.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/ScenePreprocessor.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/ComputeUVMappingProcess.h ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/include/assimp/DefaultIOSystem.h ['assimp_fuzzer'] []
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/src/assimp/code/AssetLib/MD5/MD5Loader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/MDL/MDLLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/Irr/IRRMeshLoader.h ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/Common/BaseProcess.h ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/Blender/BlenderLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/PostProcessing/CalcTangentsProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/glTF/glTFImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/Obj/ObjFileParser.cpp [] []
/src/assimp/code/AssetLib/SMD/SMDLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/ASE/ASEParser.cpp [] []
/src/assimp/code/AssetLib/IFC/IFCReaderGen1_2x3.cpp [] []
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/src/assimp/code/AssetLib/MS3D/MS3DLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/Irr/IRRLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/Common/ScenePreprocessor.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/Common/FileSystemFilter.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/OptimizeMeshes.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/Irr/IRRShared.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/include/assimp/IOSystem.hpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/Importer.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/ArmaturePopulate.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/PostStepRegistry.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/SceneCombiner.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/MD2/MD2Loader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/Q3D/Q3DLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/PostProcessing/PretransformVertices.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/DefaultIOSystem.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/PostProcessing/JoinVerticesProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/Exporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/PostProcessing/ValidateDataStructure.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/CApi/AssimpCExport.cpp [] []
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/src/assimp/code/AssetLib/Unreal/UnrealLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/OFF/OFFLoader.h ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/Material/MaterialSystem.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/AMF/AMFImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/include/assimp/BlobIOSystem.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/LWS/LWSLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
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/src/assimp/code/AssetLib/MD3/MD3Loader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/3DS/3DSLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/../contrib/Open3DGC/o3dgcTriangleListDecoder.h [] []
/src/assimp/code/PostProcessing/DropFaceNormalsProcess.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/contrib/poly2tri/poly2tri/sweep/cdt.cc [] []
/src/assimp/code/AssetLib/XGL/XGLLoader.h [] []
/src/assimp/code/../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h [] []
/src/assimp/contrib/zlib/inffast.c [] []
/src/assimp/code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp [] []
/src/assimp/code/AssetLib/IFC/IFCReaderGen_2x3.h [] []
/src/assimp/code/AssetLib/FBX/FBXDocumentUtil.h [] []
/src/assimp/include/assimp/MemoryIOWrapper.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/../contrib/rapidjson/include/rapidjson/internal/diyfp.h [] []
/src/assimp/code/AssetLib/Obj/ObjExporter.h [] []
/src/assimp/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp [] []
/src/assimp/code/PostProcessing/MakeVerboseFormat.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/X3D/X3DXmlHelper.cpp [] []
/src/assimp/code/PostProcessing/SortByPTypeProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/ASE/ASELoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp [] []
/src/assimp/code/AssetLib/3MF/D3MFOpcPackage.h [] []
/src/assimp/code/AssetLib/Ogre/OgreStructs.h [] []
/src/assimp/code/AssetLib/X3D/X3DImporter_Light.cpp [] []
/src/assimp/code/AssetLib/Collada/ColladaParser.h [] []
/src/assimp/contrib/unzip/unzip.c [] []
/src/assimp/code/Common/Version.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/FBX/FBXTokenizer.cpp [] []
/src/assimp/code/AssetLib/B3D/B3DImporter.cpp [] []
/src/assimp/code/AssetLib/Blender/BlenderScene.cpp [] []
/src/assimp/contrib/zlib/inflate.c [] []
/src/assimp/code/AssetLib/IFC/IFCBoolean.cpp [] []
/src/assimp/code/PostProcessing/SplitByBoneCountProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/3MF/XmlSerializer.h [] []
/src/assimp/code/AssetLib/3MF/D3MFExporter.cpp [] []
/src/assimp/code/AssetLib/FBX/FBXImporter.cpp [] []
/src/assimp/code/PostProcessing/RemoveVCProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/../contrib/rapidjson/include/rapidjson/internal/pow10.h [] []
/src/assimp/contrib/openddlparser/code/OpenDDLStream.cpp [] []
/src/assimp/code/AssetLib/Q3BSP/Q3BSPFileParser.cpp [] []
/src/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h [] []
/src/assimp/code/Common/Assimp.cpp [] []
/src/assimp/include/assimp/material.h ['assimp_fuzzer'] []
/src/assimp/code/AssetLib/MDL/HalfLife/HL1MDLLoader.h [] []
/src/assimp/contrib/pugixml/src/pugixml.hpp [] []
/src/assimp/code/AssetLib/IQM/IQMImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/material.cpp [] []
/src/assimp/code/AssetLib/FBX/FBXBinaryTokenizer.cpp [] []
/src/assimp/code/../contrib/rapidjson/include/rapidjson/internal/stack.h [] []
/src/assimp/code/AssetLib/Obj/ObjFileImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/VertexTriangleAdjacency.h [] []
/src/assimp/code/../contrib/utf8cpp/source/utf8/core.h [] []
/src/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp [] []
/src/assimp/include/assimp/aabb.h ['assimp_fuzzer'] []
/src/assimp/code/AssetLib/3MF/D3MFImporter.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/SIB/SIBImporter.cpp [] []
/src/assimp/contrib/clipper/clipper.cpp [] []
/src/assimp/code/PostProcessing/GenVertexNormalsProcess.h [] []
/src/assimp/code/AssetLib/glTF2/glTF2AssetWriter.inl [] []
/src/assimp/code/PostProcessing/SplitLargeMeshes.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Obj/ObjExporter.cpp [] []
/src/assimp/include/assimp/StringUtils.h [] []
/src/assimp/code/AssetLib/STEPParser/STEPFileReader.cpp [] []
/src/assimp/include/assimp/SceneCombiner.h [] []
/src/assimp/code/AssetLib/Ogre/OgreBinarySerializer.cpp [] []
/src/assimp/include/assimp/matrix4x4.inl ['assimp_fuzzer'] []
/src/assimp/code/Common/Importer.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/contrib/poly2tri/poly2tri/sweep/../common/utils.h [] []
/src/assimp/contrib/openddlparser/code/Value.cpp [] []
/src/assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.h [] []
/src/assimp/code/CApi/CInterfaceIOWrapper.cpp [] []
/src/assimp/include/assimp/quaternion.h ['assimp_fuzzer'] []
/src/assimp/code/PostProcessing/JoinVerticesProcess.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/MMD/MMDImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/usr/local/bin/../include/c++/v1/__exception/exception.h [] []
/src/assimp/code/PostProcessing/TriangulateProcess.cpp [] []
/src/assimp/code/AssetLib/Ogre/OgreMaterial.cpp [] []
/src/assimp/code/AssetLib/Assbin/AssbinFileWriter.cpp [] []
/src/assimp/code/AssetLib/STL/STLLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/OpenGEX/OpenGEXImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/ImproveCacheLocality.h [] []
/src/assimp/code/AssetLib/LWO/LWOAnimation.h [] []
/src/assimp/include/assimp/MathFunctions.h [] []
/src/assimp/include/assimp/mesh.h ['assimp_fuzzer'] []
/src/assimp/include/assimp/metadata.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/MD5/MD5Loader.h [] []
/src/assimp/code/AssetLib/glTF/glTFExporter.cpp [] []
/src/assimp/code/AssetLib/FBX/FBXConverter.cpp [] []
/src/assimp/include/assimp/ParsingUtils.h [] []
/src/assimp/code/Common/AssertHandler.cpp ['assimp_fuzzer'] []
/src/assimp/code/AssetLib/MDC/MDCLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/../contrib/Open3DGC/o3dgcSC3DMCDecoder.inl [] []
/src/assimp/code/AssetLib/glTF/glTFAsset.inl [] []
/src/assimp/code/AssetLib/MDL/HalfLife/LogFunctions.h [] []
/src/assimp/code/../contrib/Open3DGC/o3dgcIndexedFaceSet.h [] []
/src/assimp/code/AssetLib/FBX/FBXExportNode.h [] []
/src/assimp/code/../contrib/Open3DGC/o3dgcTriangleListEncoder.inl [] []
/src/assimp/code/AssetLib/MD5/MD5Parser.h [] []
/src/assimp/code/AssetLib/glTF/glTFAssetWriter.inl [] []
/src/assimp/code/AssetLib/3DS/3DSConverter.cpp [] []
/src/assimp/code/../contrib/Open3DGC/o3dgcTimer.h [] []
/src/assimp/code/AssetLib/DXF/DXFHelper.h [] []
/src/assimp/contrib/zlib/adler32.c [] []
/src/assimp/include/assimp/DefaultIOStream.h [] []
/src/assimp/code/AssetLib/IQM/IQMImporter.h [] []
/src/assimp/code/AssetLib/FBX/FBXNodeAttribute.cpp [] []
/src/assimp/code/AssetLib/MMD/MMDPmxParser.h [] []
/src/assimp/code/AssetLib/AMF/AMFImporter_Material.cpp [] []
/src/assimp/code/AssetLib/Ogre/OgreBinarySerializer.h [] []
/src/assimp/contrib/poly2tri/poly2tri/common/shapes.cc [] []
/src/assimp/code/../contrib/Open3DGC/o3dgcSC3DMCDecoder.h [] []
/src/assimp/code/AssetLib/BVH/BVHLoader.h [] []
/src/assimp/code/Common/scene.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/FileLogStream.h [] []
/src/assimp/code/AssetLib/Step/StepExporter.cpp [] []
/src/assimp/code/AssetLib/XGL/XGLLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/FBX/FBXConverter.h [] []
/src/assimp/code/AssetLib/glTF/glTFAsset.h [] []
/src/assimp/code/../contrib/utf8cpp/source/utf8/checked.h [] []
/src/assimp/code/AssetLib/3MF/3MFTypes.h [] []
/src/assimp/contrib/zlib/trees.c [] []
/src/assimp/code/AssetLib/BVH/BVHLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/GenFaceNormalsProcess.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/MMD/MMDCpp14.h [] []
/src/assimp/code/Common/RemoveComments.cpp [] []
/src/assimp/code/Pbrt/PbrtExporter.cpp [] []
/src/assimp/code/AssetLib/Ogre/OgreImporter.h ['assimp_fuzzer'] []
/src/assimp/code/AssetLib/IFC/IFCLoader.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/FBX/FBXExporter.cpp [] []
/src/assimp/code/AssetLib/ASE/ASELoader.h [] []
/src/assimp/code/Common/BaseImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/PostProcessing/PretransformVertices.h [] []
/src/assimp/code/PostProcessing/FindInstancesProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Assjson/json_exporter.cpp [] []
/src/assimp/code/AssetLib/Unreal/UnrealLoader.h [] []
/src/assimp/code/../contrib/Open3DGC/o3dgcAdjacencyInfo.h [] []
/src/assimp/code/Pbrt/PbrtExporter.h [] []
/src/assimp/code/Common/DefaultLogger.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/LWO/LWOLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Raw/RawLoader.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/FBX/FBXProperties.cpp [] []
/src/assimp/code/AssetLib/Blender/BlenderDNA.inl [] []
/src/assimp/include/assimp/material.inl ['assimp_fuzzer'] []
/src/assimp/code/AssetLib/Collada/ColladaLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/include/assimp/types.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Terragen/TerragenLoader.h [] []
/src/assimp/code/AssetLib/X3D/X3DImporter_Node.hpp [] []
/src/assimp/code/AssetLib/HMP/HMPLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Ogre/OgreImporter.cpp [] []
/src/assimp/code/AssetLib/glTF2/glTF2Exporter.cpp [] []
/src/assimp/code/AssetLib/Assjson/mesh_splitter.h [] []
/usr/local/bin/../include/c++/v1/string [] []
/src/assimp/code/AssetLib/X3D/X3DImporter_Macro.hpp [] []
/src/assimp/code/AssetLib/FBX/FBXExportNode.cpp [] []
/src/assimp/include/assimp/vector3.inl ['assimp_fuzzer'] []
/src/assimp/code/PostProcessing/FindDegenerates.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/Ogre/OgreParsingUtils.h [] []
/src/assimp/code/AssetLib/AC/ACLoader.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/include/assimp/texture.h ['assimp_fuzzer'] []
/src/assimp/code/PostProcessing/MakeVerboseFormat.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/DefaultProgressHandler.h ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/AssetLib/LWO/LWOMaterial.cpp [] []
/src/assimp/code/AssetLib/X3D/X3DImporter.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/usr/local/bin/../include/c++/v1/__exception/exception_ptr.h ['assimp_fuzzer'] []
/src/assimp/code/AssetLib/X3D/X3DImporter_Networking.cpp [] []
/src/assimp/code/PostProcessing/FindInvalidDataProcess.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/Common/Exceptional.cpp [] []
/src/assimp/code/AssetLib/Ply/PlyExporter.h [] []
/src/assimp/contrib/Open3DGC/o3dgcTriangleFans.cpp [] []
/src/assimp/contrib/zlib/crc32.c [] []
/src/assimp/include/assimp/StreamReader.h [] []
/src/assimp/code/AssetLib/COB/COBLoader.cpp [] []
/src/assimp/code/AssetLib/glTF2/glTF2Importer.cpp ['assimp_fuzzer'] ['assimp_fuzzer']
/src/assimp/code/../contrib/stb/stb_image.h [] []
/src/assimp/code/AssetLib/X/XFileHelper.h [] []
/src/assimp/code/AssetLib/COB/COBScene.h [] []
/src/assimp/include/assimp/ProgressHandler.hpp ['assimp_fuzzer'] []
/usr/local/bin/../include/c++/v1/sstream [] []
/src/assimp/include/assimp/IOStreamBuffer.h [] []
/src/assimp/code/AssetLib/X3D/X3DImporter_Rendering.cpp [] []
/src/assimp/code/AssetLib/Blender/BlenderScene.h [] []

Directories in report

Directory
/src/assimp/code/AssetLib/Q3D/
/src/assimp/contrib/zip/src/
/src/assimp/code/Geometry/
/src/assimp/code/AssetLib/COB/
/src/assimp/code/AssetLib/MS3D/
/src/assimp/code/../contrib/rapidjson/include/rapidjson/internal/
/src/assimp/code/AssetLib/3MF/
/src/assimp/code/AssetLib/MMD/
/src/assimp/code/AssetLib/Assxml/
/src/assimp/code/AssetLib/BVH/
/src/assimp/code/AssetLib/FBX/
/src/assimp/code/AssetLib/3DS/
/src/assimp/code/../contrib/pugixml/src/
/src/assimp/code/AssetLib/OpenGEX/
/src/assimp/contrib/poly2tri/poly2tri/common/
/src/assimp/code/AssetLib/SIB/
/src/assimp/code/AssetLib/Assjson/
/src/assimp/include/assimp/
/src/assimp/code/AssetLib/Unreal/
/src/assimp/code/AssetLib/Step/
/src/assimp/code/AssetLib/Blender/
/src/assimp/code/AssetLib/AC/
/src/assimp/code/AssetLib/Ply/
/src/assimp/code/AssetLib/IQM/
/src/assimp/contrib/poly2tri/poly2tri/sweep/
/usr/local/bin/../include/c++/v1/
/src/assimp/code/../contrib/Open3DGC/
/src/assimp/code/AssetLib/Q3BSP/
/src/assimp/code/AssetLib/SMD/
/src/assimp/contrib/clipper/
/src/assimp/code/Common/
/src/assimp/code/CApi/
/src/assimp/contrib/poly2tri/poly2tri/sweep/../common/
/src/assimp/code/../contrib/rapidjson/include/rapidjson/
/src/assimp/code/AssetLib/NDO/
/src/assimp/code/AssetLib/MDL/HalfLife/
/src/assimp/code/AssetLib/Raw/
/src/assimp/code/AssetLib/AMF/
/src/assimp/code/AssetLib/MD2/
/usr/local/bin/../include/c++/v1/__exception/
/src/assimp/code/AssetLib/MDC/
/src/assimp/code/AssetLib/Assbin/
/src/assimp/code/AssetLib/VRML/
/src/assimp/code/AssetLib/MD5/
/src/assimp/code/AssetLib/HMP/
/src/assimp/code/AssetLib/glTF/
/src/assimp/code/AssetLib/MDL/
/src/assimp/contrib/earcut-hpp/
/src/assimp/code/AssetLib/LWO/
/src/assimp/code/AssetLib/Obj/
/src/assimp/code/AssetLib/ASE/
/src/assimp/code/AssetLib/OFF/
/src/assimp/code/PostProcessing/
/src/assimp/contrib/unzip/
/src/assimp/code/AssetLib/LWS/
/src/assimp/code/../contrib/stb/
/src/assimp/code/../contrib/utf8cpp/source/utf8/
/src/assimp/code/AssetLib/Collada/
/src/assimp/code/AssetLib/XGL/
/src/assimp/code/AssetLib/B3D/
/src/assimp/code/Pbrt/
/src/assimp/code/AssetLib/X/
/src/assimp/code/AssetLib/Irr/
/src/assimp/contrib/zlib/
/src/assimp/code/AssetLib/Terragen/
/src/assimp/code/../contrib/openddlparser/include/openddlparser/
/src/assimp/contrib/Open3DGC/
/src/assimp/code/AssetLib/IFC/
/src/assimp/code/Material/
/src/assimp/code/AssetLib/CSM/
/src/assimp/code/AssetLib/glTFCommon/
/src/assimp/code/AssetLib/DXF/
/src/assimp/code/AssetLib/NFF/
/src/assimp/code/AssetLib/X3D/
/src/assimp/code/AssetLib/STL/
/src/assimp/code/AssetLib/MD3/
/src/assimp/code/../contrib/rapidjson/include/rapidjson/error/
/src/assimp/code/AssetLib/glTF2/
/src/assimp/fuzz/
/src/assimp/code/AssetLib/STEPParser/
/src/assimp/code/AssetLib/IFC/../STEPParser/
/src/assimp/contrib/openddlparser/code/
/src/assimp/contrib/pugixml/src/
/src/assimp/code/AssetLib/Ogre/