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A really common critter room I've made, for example for hatches and pokeshells, is one where the "room" is a 3x5 hole with the feeder/grooming station/dropoff at the top, and an empty 16x5 room below it, with a single piece of ladder connecting the two. That gives a max-size (96 tiles) room while keeping all the critters grouped up in one place. I like to build symmetrical bases and have settled on a play style I always use on ONI The rooms I make are 16 x 4 making them 64 tiles total.
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Each floor has 4 airflow tiles spread evenly with 4 normal tiles between. The doors are one tile off the floor to prevent spills should any dupe make a me. Rooms offer a variety of bonuses, but most rooms will provide a buff to Duplicant morale.
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A room can only be one type, if a room meets the requirements of multiple types of room simultaneously then it will be treated as a "miscellaneous room" with no bonus until it is specialized as a single type. The room size requirements are measured in two-dimensional area, so a rectangular room 10 tiles. You can see the available room bonuses and requirements in the Room Overlay (top right, or press F11).
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The most important early-game room bonus is the Great Hall (+6 morale). The most common maximum room size is 64 tiles. This equals a 4x16 room: 4 tiles high, 16 tiles wide.
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(Or 18 tiles wide if you include the outer walls.). Showing 1 - 10 of 10 comments custume Aug 9, 2019 @ 4:04am count them, and after one of them get the debuff cramped you remove that one and set a critter sensor to that number (or make the max size room) #1 madcow Aug 9, 2019 @ 4:14am. I do a lot of hatch ranching, so that's the optimal size for that purpose (doing the trick of confining them to one end within reach of an autosweeper), and for max 96 like farms, they just get a line of bricks at the end.
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Also lets me have a full sized bathroom with a one person hospital at the end, making sewerage piping easier. The Room Overlay is one of the Overlays in Oxygen Not Included. Rooms confer a variety of bonuses, but most rooms will provide a buff to Duplicant morale.
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A room can only be one type, if a room meets the requirements of multiple types of room simultaneously then it will be treated as a "miscellaneous room" with no bonus until it is specialized as a single type. The room size requirements are. The Room Overlay (default key: F11) shows which rooms are recognized, requirements for specific rooms, and what each "Miscellaneous" room could potentially become if the conditions are satisfied.
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For example, a barracks is as simple as a cot enclosed in a room, size from 12 to 64 tiles, and no industrial machinery inside. The main reason is that there is a game parameter of "room size" that you often want to maximize. Also, keeping your verticals consistent helps with moving around the base.
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Stables are the only room that benefit from being their maximum size, because critters will become unhappy and stop reproducing if they don't have enough room. For everything else, the only benefit is being able to fit more buildings which may be relevant to a room, e.g. mess tables or bathrooms.
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Nature reserves that aren't the maximum size can also potentially be extended to ensure dupes walk.
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