Understanding Hand and Foot Scoring Rules
Hand and foot scoring, also known as HANDO, is a popular card game that combines elements of rummy and canasta. It's a fun and engaging game that's perfect for groups of four to six players. The scoring rules in hand and foot can be a bit confusing for new players, so let's break them down in a clear and concise manner.
Objective of the Game
Before diving into the scoring rules, it's essential to understand the game's objective. The primary goal of hand and foot is to be the first player to get rid of all your cards. You do this by forming melds (runs or sets) and laying them off on the table. The player who gets rid of their cards first wins the hand and scores points based on the cards left in their opponents' hands.
Scoring Melds
Melds are the building blocks of hand and foot. They can be either runs or sets. A run consists of three or more cards of the same suit in sequence, while a set consists of three or four cards of the same rank. The scoring of melds is as follows:

- Runs: 5 points for each card in the run (e.g., a run of seven cards scores 35 points).
- Sets: 5 points for each card in the set (e.g., a set of four threes scores 20 points).
Scoring Deadwood
Deadwood refers to the cards left in a player's hand after they have laid off all their melds. These cards are scored against the player who has them. The scoring for deadwood is as follows:
| Card | Points |
|---|---|
| Ace | 1 |
| 2-10 | 2 |
| Face cards (Jack, Queen, King) | 3 |
| Joker | 5 |
Bonuses and Penalties
In addition to the points scored for melds and deadwood, there are also bonuses and penalties that can affect a player's score. These include:
- Going out bonus: The first player to get rid of all their cards scores a 100-point bonus.
- Going out penalty: The last player to get rid of all their cards is penalized 100 points.
- Joker penalty: If a player does not use the joker in their hand, they are penalized 5 points for each card in their deadwood.
Winning the Game
The game of hand and foot continues until one player reaches an agreed-upon total score, typically 1000 points. The player with the highest score at that point is declared the winner. However, if two or more players are tied for the highest score, the player with the fewest deadwood points wins.

Hand and foot scoring rules can seem complex at first, but with a bit of practice, they become second nature. The key is to understand the scoring for melds and deadwood, and to keep track of bonuses and penalties. With a bit of strategy and a bit of luck, you'll be well on your way to winning the game of hand and foot.





















