LinkedIn Queens — information-gain analysis
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Extracting grid & solving…
LinkedIn Queens is a constraint puzzle played on an n × n grid. The grid is divided into n coloured regions — contiguous groups of cells that each share one colour. Your goal is to place exactly one queen (♛) in every region so that no two queens share the same row, the same column, or touch each other — even diagonally. On a 5 × 5 board you place 5 queens; on an 11 × 11 board, 11.
Rather than guessing and checking, the solver works like a logician: it applies a prioritised set of deduction rules, each one narrowing down the possibilities until every queen is placed — usually without ever needing to guess. Each rule fires only when it can prove something new. Here is what each one does:
A region has been narrowed down to exactly one cell where a queen can legally go. The solver places the queen there — no choice involved. Row and column singletons work the same way but trigger when an entire row or column has only one candidate cell left.
If placing a queen in a particular cell would make it impossible to place a queen in some other region at all — every candidate in that region would be blocked — then that cell is ruled out. This is the solver's sharpest deduction: it looks one move ahead and eliminates anything that would create a dead end, without actually trying it.
All remaining candidates in a region happen to fall on the same row (or column). That row (or column) is now "claimed" by this region, so every other region's candidates on that row (or column) can be eliminated.
If placing a queen in a specific cell would force two different regions to both use the same row or column — leaving them with no way to coexist — then that cell is eliminated. This catches conflicts that wouldn't directly kill any single region but would create an impossible pairing between two regions downstream.
When three adjacent rows (or columns) contain all the candidates for exactly three regions and no other regions have candidates in those lines, then those three rows (or columns) are "reserved" for those three regions. Any other candidates in those lines from different regions can be eliminated.
For small regions (2–5 candidates), the solver trial-places a queen in each candidate cell and fast-forwards the deductions. Any candidate that leads to a contradiction is quietly removed. Only candidates that survive all trials are kept. This is stronger than elimination but still fully logical — no guessing.
A last resort, rarely needed. The solver picks the most constrained region, guesses a candidate, and recurses. If it hits a dead end it backtracks and tries the next candidate. A puzzle that requires search is genuinely harder than one solved by pure deduction.
The numbers and charts on this page don't just show what the solver did — they measure how much each step mattered. That measurement comes from information theory, and it's worth understanding why.
Two solvers can both find the correct answer, but one might do it in a way that's deeply insightful and another in a way that's mostly grinding. Raw step count doesn't capture this. A single elimination move that wipes out 32 candidates across the board is far more powerful than 10 singleton moves that each place one obvious queen. Information gain lets us quantify that difference.
Entropy tells you how hard the puzzle was. Δentropy tells you which moves mattered most. The Pareto charts tell you which types of reasoning did the heavy lifting. Together they turn a solved puzzle into a story: where was the real challenge, and how did the solver meet it?