D&D 5e handily gives you a chart of the cost to maintain a certain standard of living, split into housing (if you're renting a room), meal costs and 'other'. I'll reproduce it here, so you can see what buying a house saves you on rent and food costs (in case of a farm or manor). This works whether building a new house or if the player is buying an existing property.
Renting should probably be cut down to a 10th of the price but, as others have mentioned, deducted from monthly living costs. Next comes the housing market. The DMG's Downtime section goes into the cost of building and maintaining various facilities.
The PHB 157-8 also lists the various lifestyles and their costs. A Comfortable lifestyle (2gp/day) is enough to own and maintain a cottage, while an Aristocratic lifestyle (10gp/day) affords you a stylish townhouse in a city, etc. Using the economy of the game (5e 2014), how much would it cost to build a construct a generic building like a house or a shop in the town? In particular, le.
Town building there should be easy, and the Pioneer cost is low. Let's see what it costs to make a profit in DnD 5e! Rules and info for pioneers for the Southern parts of the Khanate of Barbi: (We are Beta testing this.) Overview The Feudal Contract The Khanate of Barbi Leadership and growing a pioneer population Building Your Pioneering Town. Characters might want to buy their own buildings or even construct their own castle.
Use the prices in Table: Buildings directly, or as a guide when for extrapolating costs for more exotic structures. This one. For the really fancy digs, Mrs.
William Astor House at 840 Fifth Avenue sold for $3.5 million in 1925, while the William Clark Mansion at 960 Fifth Avenue cost $6 million to build in 1911 and sold in 1927 (after Clark's death) for $3 million. The Vespers War. All in all I'd say 200.
Once the house is created, please name your home in specific-locations. Please also attach an image of what the house looks like either to the thread or somewhere in it for visuals. Prior to starting construction or after, the house can be expanded upon.
Each additional floor costs 1,250 GP and 15 downtime days. It uses the building costs from the Dungeon Master's Guide as a base; check out the building rules from the HyperText d20 SRD. A D&D 3.5 House Rule.
Buildings I based everything on a cost/square foot figure for each building type and material, and expressed upgrades as additional costs.