Path | Tradition | Required Tech | Prerequisites | |||
---|---|---|---|---|---|---|
Cybernetic | The Flesh is Weak | Integrated Cybernetics | Planetary Unification | Colonial Centralization | ||
Powered Exoskeletons | ||||||
Genetic | Engineered Evolution | Gene Tailoring | Genome Mapping | |||
Psionic | Mind over Matter | Psionic Theory | None | |||
Synthetic | Synthetic Evolution | Synthetics | Planetary Unification | Colonial Centralization | Galactic Administration | |
Powered Exoskeletons | Robotic Workers | Droids (dep: Colonial Centralization) | ||||
Administrative AI | Self-Evolving Logic | Positronic AI |
Before the Galactic Market is formed, the maximum amount of resources to buy/sell monthly to keep a stable price is:
Resource | Max Buy | Max Sell |
---|---|---|
Minerals | 52 | 146 |
Food | 52 | 146 |
Consumer Goods | 26 | 73 |
Alloys | 13 | 36 |
Gas/Crystals/Motes | 5 | 14 |
TODO: need to grab the empire modifiers ("Secrets of the Foobar"). Last I recall: Zroni 10% psionic research speed, Cybrex Mega-Structure build speed, Vultuam 10% amenities, Irassian pop growth, baol 15% terraform discount?
Precursor | System | Relic | Secret Project Bonuses |
---|---|---|---|
Baol | Tomb World (20) | +10% Pop Growth Speed +10% Society Research (Machine Empires only) 3000 Unity → Terraform to Gaia World, +4 Nu-Baol Pops | Building (Planet Unique): +2 Farmer Jobs, +1 Food from Farmers, +0.5 / +1 Consumer Goods from Farmers Epigenetic Triggers OR Terrestrial Sculpting Scoiologist gains Biology |
Cybrex | Ruined Ringworld | Cybrex Warform armies 3000 Unity + 2000 Minerals → 1000 Alloys | Starbase Building: +100% / +150% Mining Station Output Mega-Engineering Engineer gains Voidcraft |
First League | Relic World (25) +10 Energy +10 Minerals | N/A | Building (Empire Unique): +50 / +100 Edicts Fund, +1 Unity from various Rulers, +2 various Ruler Jobs Weather Control Systems Anti-Gravity Engineering Engineer gains Industry |
Irassian Concordat | +10 Energy +10 Minerals +5 Alloys +5 Gas +10 Research | +20 Leader Lifespan Javorian Pox bombardment stance 2x chance to pull Bio Technologies 3000 Unity → +50% Biology Research Speed (10yrs) | Starbase Building: +1 Shipyard, +20% / +30% Ship Build Speed next Organic Pops Technology Sociologist gains Biology |
Vultaum Star Assembly | +10 Energy +10 Minerals +5 Alloys +5 Gas +10 Research | -10% Pop Amenities Usage 3000 Unity → +40% Armor HP OR Shield HP OR Ship Hull OR Weapons Damage (2-5yrs) OR +40% all the above (1yr) | Building (Planet Unique): +1 Research Multiplier Job, +1 / +2 Physics from Researchers +10% Research Speed, -20% Happiness (Fanatic Materialist only) Physicist gains Computing |
Yuht Empire | +10 Energy +10 Minerals +5 Alloys +5 Gas +10 Research | +1 extra Pop when colonizing +20% Energy Weapons Attack Speed 3000 Unity → -20% Ship Upkeep (10yrs) | Starbase Building: +7 / +10 Sensor Range, +14 / +20 Ship Detection Range Atmospheric Filtering Hostile Environment Adaptation Decision: +10% Habitabilty + 50 Devastation Sciologist gains New Worlds |
Zroni | +5 Zro | -50% Shroud Breach cooldown Zro Additive Edict (0.2 Zro + 15 Unity → +25% Leader Exp + +30yr Leader Lifespan) Better Shroud Odds 300 Unity → +1 Ruler Level OR +20% Ship Weapons Damage (10yrs) OR +5 Stability, -10% Edict Upkeep, +25% Ethics Attraction (5yrs) | Starbase Building: Create Storm, -10% Daily Hull to Enemies Psionic Theory Sociologist gains Psionics |
Covenant | Benefits | Negatives | Building | Ship Component | Preferences | Traits |
---|---|---|---|---|---|---|
Composer of Strands | Pop Growth: +10% / +20% Leader Lifespan: +10 / +20 Pop Growth per Telepath: +2% / +5% | Organic Species Traits: -1 / -2 Occasionally: * 60% psychic species ±1 trait * 25% 8 psychic pops devolve * 15% psychic leader dies | +10% Habitability +5% Resources from Jobs | +15% Daily Hull Regen +20% Daily Armor Regen | No Gene Clinics Xenophile Ethics Adaptability Tradition Environment/Mutagen Civics Gaia/Xeno-Compat Perks | Ruler: +50 Lifespan +30% Exp Gain +1 Lvl Cap |
Governor: +5% Pop Growth +5% Resources from Jobs | ||||||
Scientist: +15% Research Speed +25% Survey Speed +2 Monthly Special Gas/Crystals/Motes | ||||||
Admiral: N/A | ||||||
General: +10% Army Damage +50% Army Health | ||||||
Eater of Worlds | Army Damage: +25% / +50% Fire Rate: +7% / +15% Naval Capacity per Telepath: +5 / +12 | Army Upkeep (Peace): +100% / +200% Ship Upkeep (Peace): +100% / +200% Occasionally * 30% planet -3 pops, -40% happiness (10yrs) * 30% planet gets shrouded crater 15% highest level leader dies * 15% planet -1 pop, -20% happiness (10yrs) * 10% uninhabited planet becomes shrouded world w/ no deposits | +10% Weapons Range -10% Ship Upkeep | +5 Chance to Hit +25% Bombardment Damage | At War Militarist Ethics Supremacy Tradition Military Civics Domination Perks | Ruler: +15% Ship Build Speed -10% Ship Upkeep |
Governor: +25% Ship Build Speed -15% Ship Build Cost | ||||||
Scentist: N/A | ||||||
Admiral: +40% Weapons Damage +10 Chance to Hit | ||||||
General: +30% Army Damage +50% Army Morale Damage +50% Army Morale | ||||||
Instrument of Desire | Resources from Jobs: +5% / +10% Amenities per Telepath: +7 / +15 | Pop Upkeep: +12.5% / +25% Occasionally: * psionic pops require advanced or strategic resource upkeep (2yrs) | +5% Happiness +10% Trade Value | +25% Sublight Speed -5% Upkeep | At Peace Resort World Substance Abuser Ruler Authoritarian Ethics Domination Tradition Slavery/Hedonism Civics Overlord Perks | Ruler: +10% Happiness +15% Trade Value |
Coverner: +30% Slave Resource Output +5 Stability | ||||||
Scientist: +15% Research Speed +2 Monthly Zro | ||||||
Admiral: +40% Sublight Speed -15% Hyperjump Charge Time -25% Emergency FTL Damage +35% Disengagement Chance | ||||||
General: N/A | ||||||
Whisperers in the Void | Research Speed: +5% / +10% Monthly Influence: +7.5% / +15% Codebreaking: +1 / +2 Clocking Strength: +1 / +2 Research per Telepath: +3 / +6 | Stability: -3 / -7 Monthly Unity: -7% / -15% Occasionally: * 45% psychic leader gains substance abuser * 25% psychic leader dies * 20% planet w/ psychic -1 pop and empire gains -200% ethics attraction, +100% ethics shift, -10 stability (10yrs) * 10% planet w/ 5 physics -1 pop and empire gains -200% ethics attraction, +100% ethics shift, -20% monthly unity (10yrs) | +1 Envoy +15% Infiltration Speed | +15% Evasion | Spy Network Materialist Ethics Discovery/Subterfuge Tradition Political Civics Technology Perks | Ruler: +1 Monthly Influence +1 Encryption -15% Operation Cost |
Governor: N/A | ||||||
Scientist: +25% Research Speed +50% Anomaly Discovery +3 Archaeology Skill | ||||||
Admiral: +3 Sensor Range +40% Evasion | ||||||
General: +20% Army Damage +30% Army Disengagment Chance |