Ascension Techs

PathTraditionRequired TechPrerequisites
CyberneticThe Flesh is WeakIntegrated CyberneticsPlanetary UnificationColonial Centralization
Powered Exoskeletons
GeneticEngineered EvolutionGene TailoringGenome Mapping
PsionicMind over MatterPsionic TheoryNone
SyntheticSynthetic EvolutionSyntheticsPlanetary UnificationColonial CentralizationGalactic Administration
Powered ExoskeletonsRobotic WorkersDroids (dep: Colonial Centralization)
Administrative AISelf-Evolving LogicPositronic AI

Optimal Monthly Trades

Before the Galactic Market is formed, the maximum amount of resources to buy/sell monthly to keep a stable price is:

ResourceMax BuyMax Sell
Minerals52146
Food52146
Consumer Goods2673
Alloys1336
Gas/Crystals/Motes514

Precursors

TODO: need to grab the empire modifiers ("Secrets of the Foobar"). Last I recall: Zroni 10% psionic research speed, Cybrex Mega-Structure build speed, Vultuam 10% amenities, Irassian pop growth, baol 15% terraform discount?

PrecursorSystemRelicSecret Project Bonuses
BaolTomb World (20)+10% Pop Growth Speed
+10% Society Research (Machine Empires only)
3000 Unity → Terraform to Gaia World, +4 Nu-Baol Pops
Building (Planet Unique): +2 Farmer Jobs, +1 Food from Farmers, +0.5 / +1 Consumer Goods from Farmers
Epigenetic Triggers OR Terrestrial Sculpting
Scoiologist gains Biology
CybrexRuined RingworldCybrex Warform armies
3000 Unity + 2000 Minerals → 1000 Alloys
Starbase Building: +100% / +150% Mining Station Output
Mega-Engineering
Engineer gains Voidcraft
First LeagueRelic World (25)
+10 Energy
+10 Minerals
N/ABuilding (Empire Unique): +50 / +100 Edicts Fund, +1 Unity from various Rulers, +2 various Ruler Jobs
Weather Control Systems
Anti-Gravity Engineering
Engineer gains Industry
Irassian Concordat+10 Energy
+10 Minerals
+5 Alloys
+5 Gas
+10 Research
+20 Leader Lifespan
Javorian Pox bombardment stance
2x chance to pull Bio Technologies
3000 Unity → +50% Biology Research Speed (10yrs)
Starbase Building: +1 Shipyard, +20% / +30% Ship Build Speed
next Organic Pops Technology
Sociologist gains Biology
Vultaum Star Assembly+10 Energy
+10 Minerals
+5 Alloys
+5 Gas
+10 Research
-10% Pop Amenities Usage
3000 Unity → +40% Armor HP OR Shield HP OR Ship Hull OR Weapons Damage (2-5yrs) OR +40% all the above (1yr)
Building (Planet Unique): +1 Research Multiplier Job, +1 / +2 Physics from Researchers
+10% Research Speed, -20% Happiness (Fanatic Materialist only)
Physicist gains Computing
Yuht Empire+10 Energy
+10 Minerals
+5 Alloys
+5 Gas
+10 Research
+1 extra Pop when colonizing
+20% Energy Weapons Attack Speed
3000 Unity → -20% Ship Upkeep (10yrs)
Starbase Building: +7 / +10 Sensor Range, +14 / +20 Ship Detection Range
Atmospheric Filtering
Hostile Environment Adaptation
Decision: +10% Habitabilty + 50 Devastation
Sciologist gains New Worlds
Zroni+5 Zro-50% Shroud Breach cooldown
Zro Additive Edict (0.2 Zro + 15 Unity → +25% Leader Exp + +30yr Leader Lifespan)
Better Shroud Odds
300 Unity → +1 Ruler Level OR +20% Ship Weapons Damage (10yrs) OR +5 Stability, -10% Edict Upkeep, +25% Ethics Attraction (5yrs)
Starbase Building: Create Storm, -10% Daily Hull to Enemies
Psionic Theory
Sociologist gains Psionics

Shroud Covenants

CovenantBenefitsNegativesBuildingShip ComponentPreferencesTraits
Composer of StrandsPop Growth: +10% / +20%
Leader Lifespan: +10 / +20
Pop Growth per Telepath: +2% / +5%
Organic Species Traits: -1 / -2

Occasionally:
* 60% psychic species ±1 trait
* 25% 8 psychic pops devolve
* 15% psychic leader dies
+10% Habitability
+5% Resources from Jobs
+15% Daily Hull Regen
+20% Daily Armor Regen
No Gene Clinics
Xenophile Ethics
Adaptability Tradition
Environment/Mutagen Civics
Gaia/Xeno-Compat Perks
Ruler:
+50 Lifespan
+30% Exp Gain
+1 Lvl Cap
Governor:
+5% Pop Growth
+5% Resources from Jobs
Scientist:
+15% Research Speed
+25% Survey Speed
+2 Monthly Special Gas/Crystals/Motes
Admiral: N/A
General:
+10% Army Damage
+50% Army Health
Eater of WorldsArmy Damage: +25% / +50%
Fire Rate: +7% / +15%
Naval Capacity per Telepath: +5 / +12
Army Upkeep (Peace): +100% / +200%
Ship Upkeep (Peace): +100% / +200%

Occasionally
* 30% planet -3 pops, -40% happiness (10yrs)
* 30% planet gets shrouded crater
15% highest level leader dies
* 15% planet -1 pop, -20% happiness (10yrs)
* 10% uninhabited planet becomes shrouded world w/ no deposits
+10% Weapons Range
-10% Ship Upkeep
+5 Chance to Hit
+25% Bombardment Damage
At War
Militarist Ethics
Supremacy Tradition
Military Civics
Domination Perks
Ruler:
+15% Ship Build Speed
-10% Ship Upkeep
Governor:
+25% Ship Build Speed
-15% Ship Build Cost
Scentist: N/A
Admiral:
+40% Weapons Damage
+10 Chance to Hit
General:
+30% Army Damage
+50% Army Morale Damage
+50% Army Morale
Instrument of DesireResources from Jobs: +5% / +10%
Amenities per Telepath: +7 / +15
Pop Upkeep: +12.5% / +25%

Occasionally:
* psionic pops require advanced or strategic resource upkeep (2yrs)
+5% Happiness
+10% Trade Value
+25% Sublight Speed
-5% Upkeep
At Peace
Resort World
Substance Abuser Ruler
Authoritarian Ethics
Domination Tradition
Slavery/Hedonism Civics
Overlord Perks
Ruler:
+10% Happiness
+15% Trade Value
Coverner:
+30% Slave Resource Output
+5 Stability
Scientist:
+15% Research Speed
+2 Monthly Zro
Admiral:
+40% Sublight Speed
-15% Hyperjump Charge Time
-25% Emergency FTL Damage
+35% Disengagement Chance
General: N/A
Whisperers in the VoidResearch Speed: +5% / +10%
Monthly Influence: +7.5% / +15%
Codebreaking: +1 / +2
Clocking Strength: +1 / +2
Research per Telepath: +3 / +6
Stability: -3 / -7
Monthly Unity: -7% / -15%

Occasionally:
* 45% psychic leader gains substance abuser
* 25% psychic leader dies
* 20% planet w/ psychic -1 pop and empire gains -200% ethics attraction, +100% ethics shift, -10 stability (10yrs)
* 10% planet w/ 5 physics -1 pop and empire gains -200% ethics attraction, +100% ethics shift, -20% monthly unity (10yrs)
+1 Envoy
+15% Infiltration Speed
+15% EvasionSpy Network
Materialist Ethics
Discovery/Subterfuge Tradition
Political Civics
Technology Perks
Ruler:
+1 Monthly Influence
+1 Encryption
-15% Operation Cost
Governor: N/A
Scientist:
+25% Research Speed
+50% Anomaly Discovery
+3 Archaeology Skill
Admiral:
+3 Sensor Range
+40% Evasion
General:
+20% Army Damage
+30% Army Disengagment Chance