Jul 09, 2026 — Digital Edition
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NES Color Palette Comparison: Retro Gaming Revisited

The Nintendo Entertainment System (NES) was a groundbreaking console that introduced many of us to the world of video games. One of the standout features of the NES was its vibrant color palette, which brought games to life in a way that was previously unimaginable. But how does the NES color palette compare to other systems, and what made it so unique? Let's dive into the world of NES colors.

NES palette comparisons - RetroRGB
NES palette comparisons - RetroRGB

The NES color palette was composed of 52 colors, which might seem limited compared to modern gaming systems. However, the NES's color palette was carefully designed to provide a wide range of hues and shades that could be combined to create a rich and diverse visual experience. This was achieved through a process called color bleeding, where adjacent pixels would blend together to create new colors.

an image of a color chart with numbers on it
an image of a color chart with numbers on it

The NES Color Palette: A Closer Look

The NES color palette can be broken down into several categories, each with its own unique characteristics. Let's take a closer look at some of these.

16 Colour Palette by David
16 Colour Palette by David

One of the most notable aspects of the NES color palette is its use of primary colors. The NES had a strong emphasis on red, blue, and green, which were used to create a wide range of secondary and tertiary colors. This gave games a bold, vibrant look that was instantly recognizable.

Primary Colors

Nintendo NES
Nintendo NES

At the heart of the NES color palette were its primary colors: red, blue, and green. These colors were used extensively in games to create a wide range of hues and shades. For example, the red color was used to create a variety of shades, from a bright, fiery red to a deep, dark maroon.

The blue and green colors were also used to create a wide range of shades, from a light, sky blue to a dark, forest green. These colors were often used to create the backgrounds of games, providing a stark contrast to the bright, primary colors used in the foreground.

Secondary and Tertiary Colors

an old - school style game screen with different colors and font on the bottom half
an old - school style game screen with different colors and font on the bottom half

The NES color palette also included a wide range of secondary and tertiary colors, which were created by combining the primary colors. For example, the NES had a variety of yellows, which were created by combining red and green. These colors were often used to create the skin tones of characters in games.

The NES also had a wide range of purples, which were created by combining red and blue. These colors were often used to create the backgrounds of fantasy games, providing a sense of mystery and wonder.

The NES Color Palette: Influences and Limitations

Color palettes comparison
Color palettes comparison

The NES color palette was heavily influenced by the limitations of the console's hardware. The NES could only display 256 colors at a time, and only 64 of those could be displayed on the screen at once. This meant that game developers had to be very careful about how they used color in their games.

One of the ways that game developers got around this limitation was by using color bleeding. By placing two colors next to each other, the NES's hardware would blend them together to create a new color. This allowed game developers to create a much wider range of colors than the NES's hardware would otherwise allow.

an image of the color chart for each section of the computer screen, with different colors
an image of the color chart for each section of the computer screen, with different colors
Vice City Neon Vibes
Vice City Neon Vibes
the game boy color chart is shown with different colors and numbers for each player to choose from
the game boy color chart is shown with different colors and numbers for each player to choose from
the color palette for an iphone phone case, with different colors and sizes on it
the color palette for an iphone phone case, with different colors and sizes on it
an image of the color scheme for different colors
an image of the color scheme for different colors
an old computer with different colors and numbers on the front cover, in english and chinese
an old computer with different colors and numbers on the front cover, in english and chinese
25+ Best Retro Color Palettes with Names and Hex Codes
25+ Best Retro Color Palettes with Names and Hex Codes
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PALETA TOM CORAL E AZUL
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Modern Color Codes
comic color palette procreate | Pixel Warheads
comic color palette procreate | Pixel Warheads
the font and numbers on this color scheme
the font and numbers on this color scheme
the color chart for all kinds of paints and their corresponding colors are shown in this image
the color chart for all kinds of paints and their corresponding colors are shown in this image
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paleta de cores
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Трендовая цветовая палитра для брендинга и веб-дизайна 2026
colors pallet
colors pallet
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Palettes Pinterest couleurs 2026
the color chart for different colors and numbers on this page is an example of how to use
the color chart for different colors and numbers on this page is an example of how to use
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the color scheme for retro in different colors
30 Neon Color Palettes for Vibrant Designs
30 Neon Color Palettes for Vibrant Designs
four different colors with the words soft pink, soft pink and cobalt blue on them
four different colors with the words soft pink, soft pink and cobalt blue on them

Color Bleeding

Color bleeding was a technique that was used extensively in NES games to create a wider range of colors. By placing two colors next to each other, the NES's hardware would blend them together to create a new color. This allowed game developers to create a much wider range of colors than the NES's hardware would otherwise allow.

For example, in the game "Super Mario Bros.," the green of the grass is actually created by placing a light green next to a dark green. The NES's hardware then blends these two colors together to create the final color that we see on the screen.

Color Limitations

Despite the use of color bleeding, the NES still had some significant limitations when it came to color. For example, the NES could not display gradients or shades of a single color. This meant that game developers had to be very creative in how they used color in their games.

One of the ways that game developers got around this limitation was by using dithering. Dithering is a technique where two colors are placed next to each other to create the illusion of a third color. This allowed game developers to create the appearance of gradients and shades, even though the NES's hardware could not display them directly.

In the end, the NES color palette was a testament to the ingenuity and creativity of the game developers who worked within its limitations. Despite the console's technical shortcomings, the NES's color palette was able to bring a wide range of vibrant and engaging games to life. Today, the NES's color palette is remembered fondly by gamers as a unique and iconic part of the console's legacy. As we look to the future of gaming, it's clear that the NES's color palette will continue to inspire and influence game developers for years to come.