WEBVTT

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Welcome back. So in this video we are going to finish our carousel slay. First let's

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delete all of the guides that we previously drew. So we go to edit delete guides. Now we

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need to make a seat. So let's orbit around this model so we can see this inside face.

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Now we need to create a seat profile and we'll do that by adding some additional guides.

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We can create a guide often existing edge by double clicking on that edge. So I can double

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click and it will automatically make an infinite guide based on that edge. So next I want to

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create a guide in the vertical blue direction starting from this point here. However if I

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click that and then you can see that this guide is kind of a short guide. It's not infinite

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in length like the others that we previously did. And that is because if we start from a point

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and then stop at a face or some sort of element that's non-connected it will create as a static

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kind of short line. I undo that. If we started from here and then went to here it will make that

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infinite right. So for us to do that the best way to do would be to infer along this access

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and then infer here so we can see that that dash blue meaning that it's rating that we want to go

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vertical along this face. So we'll start here and then click here and that will create

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an infinite line in that direction. However if you would like to create a guideline with a

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finite specific length click anywhere in your model and drag out and you can type in specific

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distance like 12 or you can click and then click. Like I said before if we start in space and then

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click our point it will make an infinite line. I will undo all of that. Let's create some additional

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guidelines for our seat. I will click this point here and drag over one foot three and I'll go

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down in this the bottom portion and go up one foot six. Next I will go to my protractor tool

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and I'll click this point right here and then this along this vertical blue line click

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and then I want to create a line that's parallel to this. We could you know use our tape measure

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tool and drag parallel or we can also use the protractor tool and wait to see it snap and then

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highlight magenta meaning that this is parallel to edge and then I can click. Now let's go to our

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line tool and we'll connect and create our seat. So we'll start from this point right here.

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We'll go across to this intersection and then up and then to this intersection

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and then we'll go along this guideline and we'll type in two feet enter and then

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zooming in we want to snap this right to this point. Pay careful notice to the thickness of this

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line. As right now it's it's bold meaning it's not connected but as soon as I connect this point

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it'll change to a thin line meaning that this is a connected face and it split this face in two.

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If I go to my my select tool I can see that this is an hour face and this is a face and it's

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been divided by this line in between. I will now delete my guidelines, delete guides,

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zoom extents and I will save my model. Next I would like all of these sharp corners to be

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rounded and we can do that by using the fillet tool. So again let's go to our two point arc tool

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and we don't need to worry about distance just somewhere in a nice area where we can feel like we

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could create this fillet. So again like we just did on the outline profile we go one click and

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then we find where that tangent to edge magenta arc and we double click. We can do that for

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all of these painting up we can do this last one right here to get a nice curve shape.

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And the next we can actually push pull this face out to create our seat and let's push pull

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this out 28 inches. So 28 enter. Now you can see that we have a bunch of lines across the space.

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It's not this very smooth surface like it doesn't look like it's been molded out of plastic or

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some sort. So in order to adjust that we can actually use this softened edges dialog box right here.

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So if you triple click your geometry you can see now this slider is now activated and I could

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physically drag the slider across to see what happens. As you can see the further I slide it

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really just kind of makes this into one kind of blobby type of shape but if I kind of find the

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sweet spot kind of right around you know around this 50 to 55 degrees where I see all of these

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these edges become soft and you can now see kind of these dashed lines. However there is this

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line that's still here and that's because this is in this kind of co planer face. So if I was to

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check this softened co planer it would actually go away. So softened co planer is a nice

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check to get rid of these kind of lines that are on this flat faces and then you know

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find this kind of between 50 and 55 degrees and that looks much better like it's been really molded

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out of plastic. There is another way to do this that we did when we were working on our fountain.

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So if I was to undo this and if I was to go to my the eraser tool and if you can remember

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if we click shift we can toggle hide and if we hit control we can toggle soften and we only

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need to hold this button down we can just click to activate that. So this will do the same thing

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is if I now if this edges on softened I can actually go to each of these edges and softened around.

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This definitely takes slightly longer than using the slider tool however this gives you much more

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control to actually soften and hide the edges that you don't want to see. So yeah now

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spinning around that looks that looks really nice. Now you can even decide to choose you want to

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kind of get rid of this little edge here and have a nice smooth surface.

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Now we have half of our slay made so I'm going to go to the select tool and I'm going to

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triple click this and right click make group and now we want to make a duplicate of this

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slay and then kind of inverse it to create that. So instead of redrawing this whole thing and

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then extruding it the other direction we can go to our move key go to this kind of edge right

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here click control so you have a plus and then we can drag along the green axes. So now there are

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a couple ways to essentially mirror this this object. So I'm going to show you a couple ways

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and you can decide which way you think works the best. So if we go to our scale tool

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and if we click this green scale of our opposite point you know we can we can extend it but we can

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also create a negative of this. So if we do like negative one that will basically inverse it and

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then we could go back to our move tool click here and drag across to snap right there.

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So that is one option. The other option is if you actually right click and then flip along

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you can choose which axes you want to flip along. So this is going to flip along the axes that

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it's perpendicular to. So if I flip along the red axes it's going to flip along this line here

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and if I flip along green it's going to flip along this which is the direction that we want to flip.

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Take note that this flip along will flip along the axes that's inside of this group. So every

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group you can you can change and modify the axes because we did not modify the axes in this group

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it is still the same. So if I go to click and then right click flip along green you can see

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that it very simply flipped that along and we created that inverse shape.

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I'm now I'm going to save my file. We now have our completed sleigh seat.

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However let's get rid of this center line because these are two separate groups we need to

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explode each one right click explode and then you know we can we could go to our eraser tool and

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erase you know each one but these this way would go kind of orbit around this this center

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and then click and then drag to the right to select only these lines and then we can hit the

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delete key on our keyboard and that will only click delete the edges and not the faces

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and that completes our sleigh seat. So let's save our file and I will see you in the next video.

