WEBVTT

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To do the slab edge all the way around the building,

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I'm actually gonna go into my 3D view.

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And I can add this from underneath.

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And if you're having a hard time

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seeing the edge of your slab,

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then you can select your topo surface

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and you can go in and you can actually use

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your sunglasses here to do a temporary hide.

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And so I can hide the element and now it's gone here.

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And I can go ahead and I can use

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from the architecture tab and the bottom side of floor here.

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We can use this floor slab edge option.

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And I can go ahead and I can add that

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to the bottom side of my floor slab

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all the way around the building.

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And so this is just a lot of clicking the one edge

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and 3D orbiting.

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And this is kind of tricky as you go through

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when we have this many elements in the project.

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And then also the size of this slab

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kind of makes it a little cumbersome to orbit around.

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But if you just take your time

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and work your way around the building,

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it shouldn't be too bad.

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And so you can see here,

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I've got all of the floor slab elements here.

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And the last thing we'll do is we'll edit the type

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to actually have the right concrete material

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so it looks correct in section.

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So I'll go ahead and select the slab here.

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And then I'll add to this thickened 24 by 12,

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the concrete material.

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So when I hit edit type,

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you can see that we have the option to add a material.

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And for whatever reason,

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this isn't set as a default to concrete.

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But that's not a big deal

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because we can go ahead and add it.

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And I'll use the concrete cast in place gray type.

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And then just hit OK until I get out of the dialog box.

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And now when I look at it in one of my section views,

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you can see that we have the concrete

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at the edge of our slab here.

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Sticking with the floor theme,

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the next thing we're going to take a look at is our elevator.

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And so if I were to go to my level one plan,

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I can actually add a pad element

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which will drop the topo in this location.

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And I can use that as my pit slab for the elevator.

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So if I go to my massing insight,

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I can do building pad.

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And if I just draw it along the outside edge

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of my elevator here.

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And then I can give it the elevation that we're looking for.

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So in this case, it's going to be negative four.

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And then finish the sketch.

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When we look at our section again,

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you can see that there's a pad element here.

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And now that we've divorced this from the

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the scope box, I can actually drop this down a little bit further if I want.

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And so now I have this pit element

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that is representative of the pit slab based on the building pad.

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And so this doesn't have a material associated with it,

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but we can look at the type.

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And we can see that it's a 12 inch thick type without a material.

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So I could give it that same concrete cast and place gray material.

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And then the next thing we would do here is we would just add walls

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that go from this face down.

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And we can do that from our level one plan as well.

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And we just want to be creative with how we pick our base

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and our top constraint here.

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And then it should draw it exactly the way we want.

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And so what I'm referring to is if I start my wall command using the keyboard shortcut,

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WA, and then I pick the type that I'm trying to use.

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And so we'll use this generic eight inch masonry and we'll change it to concrete when we're ready.

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If I set my location line to finish face interior,

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my base constraint would be level one to negative four,

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because we wanted to start at negative four.

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And then my top constraint would be level one with zero as the base offset.

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Now with these settings here, it's going to draw everything outside of this view.

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So we're going to get a warning saying that it's not visible here.

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But that's okay or we might get it.

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Sometimes it doesn't do that.

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But if I draw the walls

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from the top left like that to the bottom right.

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And you can see we've got the warning saying our walls are not visible in view.

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And that's no big deal because we can go ahead and look at it in 3D or our section view as well.

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And then we can see that we have our

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walls drawn in.

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And if I look at it in section,

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I can double check to make sure that they were drawn in correctly,

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which you can see here that they were placed correctly

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with the face.

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And now I just need to update the extent of my pad here to go to the outside face of these walls.

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And so I'll go back to my 3D view.

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And I can update this pad.

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And you can see it's going to do topography and the pad.

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So you want to make sure you select the pad and you can tell you have the pad element here

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when it's selected.

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And then I'll edit the boundary.

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And align it

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all the way across on on each side here.

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And it's a small change.

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So you won't see a huge adjustment in these lines,

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but it is definitely something

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that you want to pay attention to for sure.

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Because once you see how it finishes the sketch here,

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it's all nicely lined up.

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And then when we look at it in our section views,

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you can see that we have it all nicely, nicely lined up here as well.

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So the next thing we can do is we can take these walls,

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these masonry walls and we can set them so their top constraint

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only goes to the bottom of the slab so they won't have a weird connection there.

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And so what I'll do is I will right click on the masonry wall here,

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and then I can say select all instances in entire project

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because those are the only four masonry walls we have in the project.

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And then I can set the top offset

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to negative five because that's the thickness of our slab.

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And then you can see it cleans up that joint pretty good there.

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And so when we look at our two sections,

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we now have everything for our floor set up the way we want.

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Next we just need to take a look at our ceiling soft fits here at this location.

