WEBVTT

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So, now we want to start placing the blocks we have in our model.

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If we take a look at our handout, we see that going left to right, we have the major blocks,

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which are windows, shutters, and the front door and the garage doors, and then some minor

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blocks.

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We have the downspouts in the gutters, we have the lights at the front entry, we have a

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little sign for our house number, and we have on the top of the roof the vents.

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And in this elevation, we actually only have vents that are facing to the left and to

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the right.

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We don't have any vents facing straight at us.

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So let's start with the major blocks for this model.

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In order to place the windows and the shutters, we actually need to offset the head height,

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which we can see is 6 foot 8 from the finished floor.

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So let's go o enter for offset, 6 feet 8 enter, I'll grab that finished floor line, not

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the ground line, it's the finished floor line, and go up and click, escape escape, and

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just so that I can understand it's the line we're looking for, I'm going to migrate it

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to medium.

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So we can see that this intersection and this intersection will be where our window meets

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at the top left and top right.

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So I'll hit i enter, and we can see that we don't have anything in our current drawing.

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Except for that no plot view.

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In this case, I want to add the elevation blocks as a library.

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I'll go to the libraries tab, browse, and see we already have our plan blocks open in

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our last library.

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I'm going to select the elevation blocks folder and hit open.

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Now we have in our drop down the plan box library and the elevation blocks library.

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If you don't have these libraries or you want to reload them, just remember at any time,

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you can hit the browse button here and select the folder where your blocks are hosted.

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I'll hit cancel.

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And here we see all of the blocks we're going to need to be placed on our elevation.

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Now all of these blocks are going to be placed on the A medium layer, which is our current

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layer, and we can see that they are white, which implies to me that these are all on layer

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zero.

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So we're going to start with this window over here, and I don't know the size of this

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window, but what I can do is scroll down to my windows.

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I see that I have a two feet six inch window, which is five feet tall, and a three feet

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zero inch window, which is five feet tall.

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Let's use quick measure.

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I'll check the space between.

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I see that this is a five foot window wide, which means that it is two, two and a half

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feet window side by side.

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So I know that this window is going to be this one, two six five zero.

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Before I click this window to place, we need to change the scale factor.

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Right now it's set to 48.

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We need to change that back to a scale factor of one.

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And now we can click and bring this block into our model.

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I can see that the insertion point is set to the top left.

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We have that snap right here, but I'm going to go to my running object snaps and turn

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on intersection.

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And now I'll be able to choose the intersection here, click to place.

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And we can continue placing our doors and windows.

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Let's use quick measure again.

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This opening is six feet wide for the window.

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So I'll choose this block instead, three feet and three feet is six feet.

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I'll place it at the intersection.

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Excellent.

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We'll come back and do the shutters at the end.

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Let's continue with our major elements.

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Here's my front door, which is the three feet by six feet eight.

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And again, this is two doors, so it's six feet wide.

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I'll click.

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I can again see this is going to be set at head height.

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Excellent.

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The garage doors are a little different.

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They need to go down all the way to the ground line.

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There can't be a big curb at the front of the garage or the cars couldn't get in.

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So when I click the door, 8070, I'll see that this is also at head height.

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Let's click up the head height and see if it fits.

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In this case, it did because we knew we had a six inch difference,

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but you might have to grab this block and move it up and down

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if you were working on a different project.

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I can copy this block or click here to bring in a new option.

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I'll do that, click to place and I'll zoom out, control us to save.

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We don't need our construction geometry anymore.

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We can actually remove it before we place the shutters.

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So I'm going to select this horizontal line and then go across making sure I get

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two lines at every block and then I'm going to delete them.

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All right, I'll just zoom out to make sure I see two lines at every block.

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I'll hit the delete key and control us to save.

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Now we can go in and do our next round of blocks.

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In this case, I'm going to start with the window shutters and then I'm going to

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move on to the gutter and the roof elements.

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Let's zoom in over here.

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By scroll down, I see I have a window shutter and of course,

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the objects we've given here are the exact objects you'll need for this drawing.

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If you're working in an office, you might have many shutters to choose from,

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but hopefully you have a blocks library like this,

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where you can choose one or more options that fit your project.

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If they don't fit your project, you might need to create a new block,

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which we've done before in our earlier courses and add to your blocks library.

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In this case, we've given the blocks, so we're going to keep going forward.

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But I encourage you to understand that these are not complicated blocks.

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You could be making them or downloading them from websites like bimobject.com

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in case you need to insert specific geometry.

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All right, let's grab this window shutter.

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Once again, I can see the insertion point is at the top left.

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So I'm going to come up and choose on the right side of this window,

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click the place.

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And in this case, you can see our window shutter is not the exact right size.

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In fact, it comes down to the bottom of the brick, not to the bottom of the window.

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So this block is too big.

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Now, if I was doing something quick, I could use a reference scale.

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I'll just show that as an example.

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You don't need to do this.

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Scale is SC.

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I'll pick this top corner.

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And then I'll do our enter for reference.

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This lets me pick the top and bottom of the window.

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And now my next click point is going to be the exact height of the window.

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So I can choose here on top of the brick, click,

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and now it appears to be the right size.

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But it's actually about an inch too short on this side.

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That's not going to make a huge difference in the field

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or when we're presenting our construction documents.

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I'll hit undo.

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And now I actually want to fix this the right way with you following along.

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I'm going to go and measure the difference,

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which is going to be the distance of the height of this brick.

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And I can see that's going to be four inches.

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In order to edit this block, we could open this family,

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edit the family, and reinsert.

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Or in this case, I want to edit this block in my drawing.

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So I'll select my block, do BE for block edit.

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And if I had the block selected, it will pre-select here.

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And that's exactly what I want.

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I'll hit OK.

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And now I want to stretch.

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Remember that this is the insertion point.

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I want to stretch the bottom of the window up four inches.

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So I'll go S, Enter for Stretch.

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I'll grab the full bottom of the window, Enter to Sam Done.

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And I'll go up for Enter.

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Now that has placed these objects slightly below the midpoint.

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So I'll do another stretch, S, Enter.

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I'll grab all of the objects in the middle of my window.

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And I'll go up half the distance.

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I'll click anywhere, show my 90 degree angle, to Enter.

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So now I've gone up four inches from the bottom

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and two inches on the middle geometry

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so that the window is still symmetrical.

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I'll hit close the block editor.

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And I can choose to save or discard.

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In this case, I do want to save the changes.

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And now we see the block is the right height.

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And we didn't compromise the width.

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Excellent.

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I'm going to mirror this across to the other side.

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I could copy this.

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I'll show that as an example.

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But now let's take a look and see what happens

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if I change the size of the window again.

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I'm going to go BE.

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And you don't need to do this.

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You can just watch.

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And I'm going to stretch this to be two inches wider, to Enter.

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I'll close my block editor, save the changes.

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And now we see because I didn't mirror this object,

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I copied it over.

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The change happened and stretched this one to the right

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and this one to the right.

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It's always safest to make sure that you're

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using the right insertion point connected

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to your geometry.

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And if this had been mirrored, it would have

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extended to the left, which is exactly what we want.

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I'm going to edit this block one more time

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and fix that stretch back two inches,

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close my block editor, and save.

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And now let's mirror this shutter over to the left.

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I'll select my shutter, choose mirror.

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I'll pick the midpoint at the top of the window,

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show up in the 90 degrees, click, and enter.

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And now we have a shutter on the left and right of our window.

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In order to place it on this window,

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we can do some grip edits.

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I'll click the grip to make it hot.

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Right-click copy.

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And I'll place the copy of this one here.

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And I'll do the same with this.

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Click the grip to make it hot.

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Right-click copy and place it here.

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Escape, escape, zoom out, and control us to save.

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In the next video, we'll work on the other blocks

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for the model, including the roof, gutters, and additional blocks.

