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Hello, and welcome to BIM Model 1 introduction to Revit.

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To kick off the course, I would like to first start out by covering a few primary concepts

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and terms to make sure that we're all on the same page.

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The first concept I'd like to review is file types.

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I've downloaded the course files from the Resources tab and extracted the zip file, and this

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is what you get.

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So within that, you can see that we have three different project types.

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Two of those are associated with Revit, and one is just a PDF here.

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First file type I'd like to discuss is a project type.

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The project is going to be identified with the extension .RVT, and that's going to be

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the main home base for pretty much everything that we do in Revit.

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So similar to AutoCAD where you have a .DWG file as your primary file type, that's what

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our .RVT file is going to be.

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The other one that we're going to use considerably in this class is a .RFA.

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And .RFA is how we identify Revit families, and Revit families are going to be items like

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doors and windows, and in the example that you see here, we have a laboratory, so a wall

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mounted sink here, and then we also have a couple of title blocks.

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So it can be any number of things that we use to help develop our Revit model further.

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The next concepts I want to cover are the primary concepts for the program itself and

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how it operates, and we'll also touch on a few terms as we go through this.

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So the first one that we want to talk about, and it's one that gets thrown around quite

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a bit, is going to be parametric objects and their relationships.

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So whenever you hear the term parametric, what it's really referring to is just an item

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that has parameters that we can potentially change.

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So if I were to use, say, this double door as an example, this door here, as you can

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see through the type selector, is a 72 by 84, and those are parameters that define the

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width and the height of the door.

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The family itself is called door double glass, so what we're looking at here is a double

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door that has glass within it.

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Some of the parameters more specifically will be located within the edit type dialog,

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and we will go through all of this in great detail in our user interface lesson.

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But you can see the parameters that we're referring to that make this family parametric

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are going to be the width and the height, and then also there's some material parameters

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and other dimensional parameters that identify the thickness of the trim and the width and

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where they're located.

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The next concept I'd like to cover is called bi-directional associations, and this is really

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just a fancy term for if you change something in one location, it changes everywhere else.

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So one of the common misconceptions about annotations within Revit is that they're really

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just a tag that you input information to, but really what they are, is they're a tag

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that relays information back to you based on the element.

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So this is a room tag that shows us a number and an area, and if I were to say pick the

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room element here, you can see that those parameters are actually part of the room itself,

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and if I were to change any of those, say the room number here, it'll actually change

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within the room itself.

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So if I put it back to 112, it'll update on the tag.

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So the bottom line here is if things have this bi-directional association, the beauty

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of it is, you change it once, and all other elements associated with it will change as

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well.

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This is probably one of my favorite Revit concepts here, and that has to do with the

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user-defined rules.

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And so we'll use this a lot in our day to day work because sometimes we'll be fitting

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out a space like a mechanical room or maybe a lab support room that has a specific dimension

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that's required.

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And so what I'll do is I'll draw a dimension.

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And then if I said that I always want this wall to be 11 feet or 11 foot 11 and 11 16th

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in this case, from grid line three, I could lock that dimension.

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And no matter where either grid line three moves or this wall moves, that dimension is

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always going to stay at that 11 foot 11 dimension.

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And there's other types of user-defined rules that we could implement as well.

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Some of those could involve even using formulas to develop how things are going to react

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to each other or whether an array has a certain number of items associated with it.

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And those are items that we'll cover as we progress through the course.

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So a few terms that I'd like to cover involve some of the items that we use within the program.

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So in this case, we would be looking at a view here, and a lot of times I'll call this

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a floor plan view or a plan view as we go through the video.

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So if you hear that, it should trigger that we're in a floor plan view.

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Another one that you'll hear a lot is we'll talk about levels.

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And when we're talking about levels, we're not necessarily talking about level one level

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two room for or parapet or whatever it may be.

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But we're actually talking about the physical element that makes up the levels that determine

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the height of these different items here.

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So you can see here level one is an actual data element that we will use.

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And it happens to also create our level one floor plan for us.

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So just to keep it clear and make sure that we're all on the same page, when we're talking

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about levels, we could also be talking about the data element or we could be talking about

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the actual plan view that we're looking in.

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Another one, which is a pretty important concept to understand here, has to deal with the

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hierarchy of the elements within Revit.

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And this can be a little difficult to wrap your head around at first.

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But once you get it, it really clicks and it helps you to be able to modify elements

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as you go through and develop your project.

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So everything within this program works under this hierarchy.

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Every element that you see here is part of a category.

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So if I were to use walls as an example, the category that we're dealing with here

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is walls.

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The family that we're working with is basic wall.

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You can kind of see the pop up there.

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And then the actual type that we're dealing with here is interior 4 and 7, 8's partition.

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And the instance is the object I have selected.

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So when we're talking about the hierarchy of certain elements here, we're going to go

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with category, family, type, and instance.

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And this is really important because it actually determines how elements get modified through

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the project.

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So if an object is modified at the category level, then the family, type, and the instance

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all get edited as well.

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So a good example here would be a door.

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So if I pick on this door here, this door is part of the door's category.

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It is the single flush family and the type is 36 by 84.

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So what we have here in this dialog box, which is the properties palette, we have the

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instance parameters.

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So that means only this one instance will be modified if I change any of these values

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here.

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If I were to go one level up to the type parameters, which are located here in edit type, and make

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a change, then all of the instances of 36 by 84 within this project will be modified.

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And this is really important to understand because you could inadvertently make a change

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to something that you didn't plan on doing.

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So if I were to change the width to say one foot, which is a pretty ridiculous width for

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a door, but it's a good example because you'll see it very graphically here.

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So if I hit OK, you can see that all of my 36 by 84 doors are now 12 by 84.

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And that's throughout the entire project.

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So if I were to go to level two, you can see the same thing happened here as well.

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The beauty of rev it though is we, just like a lot of programs, we have undo.

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And so I can undo back to where I have normal door sizes again.

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But the moral of the story here is, if you do have to change door and we'll go through

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this process in a later lesson, you're going to want to make sure you use a different type

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instead of just modifying one that's already there.

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In the next video, we're going to go through in detail and talk about all of the different

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elements in the user interface.

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And it'll probably answer some of the questions that came up as I was going through this

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interaction.

