WEBVTT

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Welcome back. In this video we will work on the voice data outlet symbol. Let's go

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file new, use our template, and file save. This will be voice-data, and I'll hit save,

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and let's create our e-symbols layer, layer properties, new layer, e-syms. The

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color will be color 61, and double click to make this our active layer. This

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symbol, if you check your handout, is a triangle that's connected to a horizontal

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line. That horizontal line is in the symbol, and typically it will be connected to the wall.

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If we check, we see that this is 1 ¼ inch by ¼ inch. In essence, this shape is a square.

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Now if we look at our absolute coordinates, I'm not exactly sure where 0-0 is, but I would

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guess that it is at the bottom of the triangle. Also, that means I'm not exactly sure where

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the corners of my square are. But to start, I know that I can simply create a rectangle

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of that size. Let's do that together. I'll go up to my rectangle tool, and this might

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be hidden by the polygon tool. So using the fly out, I'll make sure I can see the rectangle

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tool, and I'll pick rectangle. In this case, we do not know exactly where the rectangle

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is going to go, so I'm going to click anywhere on the screen to start. Because I know I will

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move the rectangle into the appropriate location in a minute. Now in order to get an exact

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size of 1 ¼ inch by ¼ inch, I can either use relative coordinates or the dimensions

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option. Let's use relative coordinates in this case. I'll go at, which means from my

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previous point, 0.25 comma 0.25, enter to lock it in, and zoom extents. In order to check

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to see the size of this rectangle, I need to use the measure geometry tool. And that can

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be found on the Home tab, Utilities panel, Measure geometry. Now this is the Quick Measure

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tool, and historically, distance and the other options were the ones we would use. But for

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now, let's use Quick Measure. The Quick Measure will turn our cursor into an orange highlight,

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and when we move inside of the square, it will automatically show us some information

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about our geometry. It is telling me that this square is exactly 1 ¼ inch by ¼ inch,

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and that all four angles are right angles. The Quick Measure tool is a great way to quickly

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see distances and angles in your model. When I have confirmed that this is 1 ¼ inch by

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1 ¼ inch, I'll hit Escape. And now I need to move this square relative to 0 0. In order

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to put this in its right place, I know that I need to move it from the midpoint of the

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bottom line to the real world coordinate 0 comma 0. In order to do that, I am doing a point

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to point move from the midpoint to 0 comma 0. So I will go move, choose my square, enter

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to lock it in, shift right click midpoint to find the bottom midpoint here, and I'll

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move that to 0 comma 0. I don't know where that is relative, so this is an absolute coordinate,

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enter to lock it in. Now it might look like your rectangle was deleted, but if I look

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at the command prompt, it says 0 comma 0, and that tells me it's moved. Let's do a zoom

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extents, and there it is. Now how do we know that it's at 0 comma 0? We can use another

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measure utility called ID point. If I come up to utilities, I can see ID points, and this

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lets me pick one singular point, and it will tell me that data. I'll shift right click midpoint

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and choose right here. By checking my command prompt, I can see that this point is at 0, 0, and 0.

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This is in the perfect location. Now I can see that we have started to draw the correct geometry,

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but we do not need two of these lines. We do not need this vertical line,

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or this vertical line. So I would like to delete them. However, if I use the select tool,

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we can see that this is a polyline, and I cannot simply hit delete or else my whole polyline would

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be erased. The same thing will happen with the erase tool. Instead, what I need to do is to

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explode this object, and explode takes a polyline and converts it into a series of lines.

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The explode tool is found in between erase and offset, and I can choose my rectangle

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and hit enter to say I'm done selecting objects, and it will explode my geometry.

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Now when I pick on these two sides, they are single objects. Let's do that again. I'll undo.

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I'll choose my explode tool, pick my rectangle, and hit enter to say that I am done selecting objects.

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Now I can pick this line, and this line, and hit the delete key.

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Now in order to draw these next lines, we will use the enter enter trick, which is to go back

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into a tool. We will also turn on our midpoint in endpoint running object snaps.

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First, let's do our object snaps. I will choose midpoint and endpoint, and I will turn off quadrant,

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and I'll make sure that this is on, and then I will choose my line tool.

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Now my first point will be the midpoint at the bottom,

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and I will go to the end point at the top. I will hit enter to say that I am done,

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and I will hit enter to go back in. Enter is kind of like redo from your previous tool.

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So I'll hit enter, and you'll notice I am back in line. I can click this midpoint again,

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or you might see the endpoint of the line we just drew. I'll come up to this midpoint,

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enter to say I am done, enter to go back in. I'll pick down here again,

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and I'll pick this corner, enter to say that I am done. If you have a tool that you're using

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over and over, line, or fillets, or offset, you might be able to use the enter enter trick,

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to end your command, and then start it again. The last thing we need to do for this project is to

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add our hatch. I will choose the hatch tool, solid, pick points, and this right triangle is what I

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need to pick. Enter to lock it in, zoom extents, control us to save. In the next video, we will work on

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the television outlet.

