WEBVTT

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Keeping with the same theme of the lesson here,

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what I'm gonna do is I'm gonna actually

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take a look at this perforated screen material.

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So right now, if I were to just do a quick rendering

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of this view,

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just doing a quick draft rendering

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just so we can see what it looks like.

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I'll even zoom in a little closer here.

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You'll see that all of these materials

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are gonna look the same.

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This guy here,

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the mullion and the perforated screen,

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all are gonna have the same appearance to them

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because they're all using the same asset.

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And so we clearly don't want that for the screen,

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we'd like it to actually look somewhat perforated

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so you can see here, not perforated at all.

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And so we're gonna take a look at that

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and see what we can do to get it to look

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the way we want to.

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And so I'll start by selecting it,

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going to edit type,

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editing that material structure

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and then it says aluminum screen.

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And we're one step away from this,

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but we need to just make sure we're using a different asset.

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And like we talked about before,

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using satin, which is the same as the one

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that's on this aluminum,

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isn't gonna work for us.

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So we need to go in and we need to replace the asset

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with something else.

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And so when I go to replace it,

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what I wanna do is I can actually look through

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the different materials.

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And what I'm gonna do actually here

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is I'm gonna duplicate this one first.

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And it gives me just satin one.

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And when we look through,

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you can see here's all the different information,

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aluminum screen, the different description of it.

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And then we have our appearance here,

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which under the information,

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we can change the name to something different if we wanted to

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so I can call it aluminum screen

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because that makes a lot more sense than satin one, right?

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And then we can replace it with a different one

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or we can modify it as is.

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And so we have those options to where I could go in

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and I could say the cutouts,

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which are gonna be the perforations,

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are what I want to have added to this one.

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And so you can see there's the staggered circles.

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So if I check this box,

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I have all these different options

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for the different cutouts I have.

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And if you're not willing to go through the effort

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of creating your own custom one,

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like we're doing here,

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you can always go through and use that replace asset.

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And I'm not gonna guarantee it,

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but it's gonna be pretty close to saying

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that there's gonna be a lot of different types of metals in here.

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So you can see I'm in the different types of aluminum

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and there may or may not be a perforated one in here,

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but there's gonna be something

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that's really close to what you're looking for.

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And so in our case,

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by simply going in and grabbing the cutouts option

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and saying the check box there,

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we can go in and I can say whether I want staggered circles,

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straight circles, squares, hexagons, whatever,

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we're looking to use.

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And then I can adjust the size and the spacing of it throughout.

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At this point, because it's its own asset now,

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I can even go in and change the color.

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And I don't have to worry about it

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impacting the rest of my material assets

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because it's its own thing now.

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So we're gonna start with just the staggered circles

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with this size at this point in time.

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And then we'll go ahead and adjust it if we need to.

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So let's go ahead and hit OK to get out.

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And then we'll go in and do a quick rendering

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just to see what it looks like.

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Again, I'm just doing a quick one

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making sure it's on draft and then screen

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because that's typically gonna be a lower resolution.

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And it should render pretty quickly here.

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As we see it kinda coming into focus,

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you can see there's our perforations there.

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And it'll be up to you whether you look at that

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and you think those are a little too big

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or maybe they're not large enough for your taste.

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And I think maybe depending on the type of screen

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you're looking at doing, these would be pretty large.

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And so what I'm gonna do is I'm gonna go ahead

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and reduce it by half.

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So I'll jump back into that material.

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Into that appearance tab.

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And then it's as simple as just going in here instead of

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having a diameter of 0.5, I can change it to 0.25.

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And the spacing,

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we'll have to see how that works out.

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But I have a feeling we're gonna want to reduce that

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as well to make them more frequent.

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So I will go with a 0.35 on that one.

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And so we have smaller circles at a tighter frequency.

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And let's take a look at the rendering again.

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And so looking at this frequency,

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and the spacing, that looks much better.

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So we're gonna stick with that.

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And now we've set up our exterior materials.

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So the last one I want to look at here is the glass material.

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And this is just me double checking

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to make sure the glass material is an appropriate asset.

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So we can see this is our appearance.

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And it's really just set up as clear glazing,

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which is totally fine.

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So I'm gonna hit OK.

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And this during this stage of the project,

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we're doing a lot of things that are gonna be kind of intense

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on your computer.

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So it's a good idea to do a lot of this quick save.

