WEBVTT

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Now that we've started adding families into our project, we're going to go ahead and continue on

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with adding some of the break room furniture. And in this case, we're going to use a pre-loaded

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family that Revit has provided with the installation and it's also already loaded into our model here.

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And you'll find as you do more projects, that's going to be more often the case than it is to

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have to go in and create a lot of custom families. That being said, knowing how to create

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families and knowing the ins and outs of creating something like we just did here is a really

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important skill. It's also important to know how families were created because what if you get one

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from like a manufacturer and it's just terrible and it doesn't do everything you need and you have

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to go in and modify it. So the best way to know how to modify a family is to be able to create them

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from scratch. So let's go ahead and load in the table family that we're looking for here. And like

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I said before, it's already part of our project. So we'll go to component and we're going to look for

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table dining with table dining round with chairs and we want that 36 inch diameter.

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And you can see the preview here shows us the table we're looking for and so I'll go ahead and

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place this in a couple of locations. So I'll just put one here, say another one there and we'll

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just have a total of four that I'm just going to place and kind of line them up. You didn't necessarily

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have to do that, but it works out pretty well that way. And then this break room tag is definitely

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in the way. So if you remember from them 101, if we want to move a tag outside of the room boundary,

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we need to first assign a leader to it by selecting the tag and telling it to use a leader.

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And then I can use that move symbol to drag it outside of the room boundary and then

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as long as I keep this dot within the boundary, you can see it starts to freak out when I don't.

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Then we can have the tag and the leader located wherever we want.

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Next thing I could do is I can go ahead and I could, if I wanted to show these in a different

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configuration, like let's say rotated for whatever reason, I can do that. So I could rotate these

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and I'll go ahead and rotate them 45 degrees and it just gives us a different layout.

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I'm also going to delete these dimensions here because we don't need them anymore. There were only

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needed for the creation of the bathroom. So I'll go ahead and unconstrained that.

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And I'm going to move this up because we're going to have some other elements down in this area. So

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got a little too far south with my tables. So I'll go ahead and move those a little further up.

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And then I'll rotate the rest of these. And so I'm just going to use the rotate tool.

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And it's pretty simple. We just pick a point, start moving it and then type in our rotation.

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And since I've already rotated two, I'll just delete those ones and copy it down since we haven't

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really tagged anything yet. And just make sure everything kind of stays lined up there.

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And so this family here is actually one that consists of two different families loaded into one.

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So we have our chairs, which you see here, and then the table, which is actually loaded in.

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So I'll click edit family so we can take a look at that set up there. So the table itself was

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modeled within this family here. But what we have here is a group of chairs that were loaded in

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to this family. And created as an array. So if this table grows, then more chairs will be added

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based on the formula that's associated with it. And so when I look at the chairs and the number

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of chairs here, it says six. And the radius is defined as a diameter divided by two.

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So when I have different table sizes here, you notice that the number of chairs is going to change.

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And that's just because as the table gets larger, we can obviously fit more

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more chairs along it. And so that's one way that we can use the parameters of an array to go ahead and

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associate that with a family parameter. What we're going to do in the next videos, we're going to

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take a look at how we can create a similar type of family where we'll have a workstation. And then

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within that workstation, we're going to go ahead and actually add components to it like a filing

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cabinet and a chair so that we can learn how to create families of this similar type, which these

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are pretty effective and they work really well if you're using a similar type of element in

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multiple different locations.

