WEBVTT

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Welcome back. So in this video, we will begin to model our picnic table. So if you

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have not done so, please go to File, New from Template, and the architectural

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inches to create a new file. Before we begin modeling, we never want to be

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working in an unsaved document. So let's go to File, Save As, find our C drive,

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and our SKP 101 file downloads folder double-click, and we're going to save this as

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picnic-table.skp, and we'll click Save. To begin, let's select the Eraser tool,

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and erase our man. And to start, the first tool we will use will be to use the

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rotated rectangle tool right here. The rotated rectangle is different than from

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the traditional rectangle in that it will first ask for a rotation angle, and then

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we can draw a rectangle. So please, click anywhere on the screen and drag along the

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green axes, and type in two inches. So now we will see that the sketchup is

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previewing a rectangle, and allowing us to draw it on any angle in the

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measurements box. You can see in the measurements box in the bottom right corner,

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it says width, comma, angle. So let's type in 42 inches for our length, comma,

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60. Let's do a zoom extents, and scroll our wheel back to zoom out. I will

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click spacebar to go back to our cursor. Let's go to the push pull command, and

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select our rectangle, and pull to the right. Let's move it six inches. Type in

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six inches, and then click Enter. The push pull tool creates 3D geometry, but it

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can also remove 3D geometry. Let's go to our line command, and click from this

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point, and then along the red axes, let's draw across, and let's do the same

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thing at the top. I will click Escape to stop by line, and then click here, move

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across the red, and click, and then click Escape to end that line. Next, if you

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go back to the push pull tool, and click in this triangle that I have hovering

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over, we can drag out as a bump, or bring it in to delete it. So we click, and

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then either click on a point, or click on the edge, and it will automatically

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erase that geometry. Let me do the same thing at the bottom where we can either

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pull it away, or bring it back to delete. We can go all the way down here, and then

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click to delete. I'm going to zoom out. I'm an orbit to the top. Let's grab our

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line tool, and draw this line five feet. So I will type in as this, as I'm

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hovering over this line, and it's currently selected, in the length I will type

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five feet, and then click Enter. We have made our first table leg. I will delete

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this line up here. I will go to erase, delete that, click that. We will now make

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our second table leg in the opposite direction. So let's go back to a rotated

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rectangle tool, and select the endpoint, and then along this, access, we will

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type in two inches. Again, we will see now that the prompt is for width, comma,

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angle. Now this time going this direction, not this direction, towards the other

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leg, I will type in 42 inches, comma, 60. Again, let's go back to the push

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pool tool. Click this, and then click and move our mouse, and type in six, enter.

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So in the measurements box, it'll automatically read as inches. So we don't have to

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type in six inches. We can just type in six, and it'll automatically be inches.

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For feet, however, we can't type in six, as it'll assume it's doing inches. So we

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have type in six feet in order to do feet. Again, let's draw a line at the top to

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connect here along the red axes. I will go back to my push pool, click Escape

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to end that line, back to the push pool tool, click this, hover over these triangles,

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and I will delete this element, and then click here, and I can snap to this corner right

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here. If I can't really see what's happening, I can click to this corner and it'll snap

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and delete that. Let's go back to the erase tool, and erase this line, and erase this

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line. Next, I will save my file. I will hold Ctrl S to save my file, or you can go

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to File, Save. Next, I would like to take a moment to talk about sticky geometry and

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SketchUp. This is one very common problem that a lot of new users will face in SketchUp

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and 3D modeling. It's called sticky geometry. So if objects are not grouped or a part

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of a component, they will stick to each other and be kind of connected and create some

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really tough working environments. If I drew a box rectangle, I'll draw a box right

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here connected to this leg, and then I push pull and make this a 3D box. If I was to

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select only this box and then move it around, you can see that it's connected to the

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leg and it's all stuck together and it's very challenging. I want to undo this. I'll

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click Escape, Undo, Undo. If I was to first group this element, this leg, so I would either

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click and drag to select all those objects, or I'll triple-click and then right-click

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Make Group. You can see that a bounding box appears around my leg. Now if I make again

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that same box next to the leg, right-angle tool, push pull, then the same thing I want

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to select it, and I'm going to test it again and move this around, you can see that the

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leg is stationary. When moving this box is not affecting the leg. So we always want

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a group object once we are done with them before something else is touching it. It's very

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good modeling practices and good techniques and sketch up. We will use groups and components

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throughout this course. So I will delete this. I can right-click erase or click the delete

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key. I'm going to triple-click on this leg to make this one a group as well. So now these

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are both groups. I will hit Control S to save my file. Alright, this is a good stopping point

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for now. So in our next video, we will continue with our table.

